Author: Linda Armstrong
Publisher: Redleaf Press
ISBN: 160554549X
Category : Education
Languages : en
Pages : 164
Book Description
It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.
Game On!
Author: Linda Armstrong
Publisher: Redleaf Press
ISBN: 160554549X
Category : Education
Languages : en
Pages : 164
Book Description
It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.
Publisher: Redleaf Press
ISBN: 160554549X
Category : Education
Languages : en
Pages : 164
Book Description
It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.
Littlest Hockey Player
Author: Glenn Parker
Publisher: eBook Partnership
ISBN: 1618565354
Category : Fiction
Languages : en
Pages : 183
Book Description
Charlie Harrelson is 12 years old, small for his age and an accomplished piano player. He is constantly teased by his two older brothers who are much larger than he is and excellent hockey players. They view Charlie as being a bit of a wimp who can only play the piano and not much else.Charlie is desperate for his brothers' approval and decides that in order to prove himself he is going to have to become a hockey player like them. He sets out to accomplish his goal but runs into many obstacles. For one, he can't skate very well. Who can help him in that area? Certainly not his brothers. They scorn his desire to become a hockey player and tell him that he should concentrate on playing the piano instead. For another, his mom is determined that he is going tobe a concert pianist. Also, his brothers keep telling him that hockey players need to be big and strong and able to take care of themselves. There is no room in the game for a wimp who can't even skate.Charlie's brothers have no idea how determined Charlie is. Although he has been told over and over by both his brothers and his mother that he isn't an athlete, Charlie sets out to prove them wrong. With the aid of his teacher and the encouragement of his grandfather, Charlie begins to prove to his brothers that he is capable of being as good a hockey player as they are. Maybe he isn't very big but through strengthening exercises and becoming as fit as possible, Charlie hopes that he can close the gap between him and his brothers and finally win their respect.He has a long way to go, but through determination, a lot of hard work and a never-say-die attitude, Charlie achieved success far beyond his wildest dreams.
Publisher: eBook Partnership
ISBN: 1618565354
Category : Fiction
Languages : en
Pages : 183
Book Description
Charlie Harrelson is 12 years old, small for his age and an accomplished piano player. He is constantly teased by his two older brothers who are much larger than he is and excellent hockey players. They view Charlie as being a bit of a wimp who can only play the piano and not much else.Charlie is desperate for his brothers' approval and decides that in order to prove himself he is going to have to become a hockey player like them. He sets out to accomplish his goal but runs into many obstacles. For one, he can't skate very well. Who can help him in that area? Certainly not his brothers. They scorn his desire to become a hockey player and tell him that he should concentrate on playing the piano instead. For another, his mom is determined that he is going tobe a concert pianist. Also, his brothers keep telling him that hockey players need to be big and strong and able to take care of themselves. There is no room in the game for a wimp who can't even skate.Charlie's brothers have no idea how determined Charlie is. Although he has been told over and over by both his brothers and his mother that he isn't an athlete, Charlie sets out to prove them wrong. With the aid of his teacher and the encouragement of his grandfather, Charlie begins to prove to his brothers that he is capable of being as good a hockey player as they are. Maybe he isn't very big but through strengthening exercises and becoming as fit as possible, Charlie hopes that he can close the gap between him and his brothers and finally win their respect.He has a long way to go, but through determination, a lot of hard work and a never-say-die attitude, Charlie achieved success far beyond his wildest dreams.
Unboxed
Author: Gordon Calleja
Publisher: MIT Press
ISBN: 0262370271
Category : Games & Activities
Languages : en
Pages : 307
Book Description
An in-depth exploration of the experience of playing board games and how game designers shape that experience. In Unboxed, Gordon Calleja explores the experience of playing board games and how game designers shape that experience. Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to offer a theory of board game experience and a model for understanding game involvement that is relevant to the analysis, criticism, and design of board games. Drawing on interviews with thirty-two leading board game designers and critics, Calleja—himself a board game designer—provides the set of conceptual tools that board game design has thus far lacked. After considering different conceptions of play, Calleja discusses the nature and role of attention and goes on to outline the key forms of involvement that make up the board game playing experience. In subsequent chapters, Calleja explores each of these forms of involvement, considering both the experience itself and the design considerations that bring it into being. Calleja brings this analysis together in a chapter that maps how these forms of involvement come together in the moment of gameplay, and how their combination shapes the flow of player affect. By tracing the processes by which players experience these moments of rule-mediated, imagination-fueled sociality, Calleja helps us understand the richness of the gameplay experience packed into the humble board game box.
Publisher: MIT Press
ISBN: 0262370271
Category : Games & Activities
Languages : en
Pages : 307
Book Description
An in-depth exploration of the experience of playing board games and how game designers shape that experience. In Unboxed, Gordon Calleja explores the experience of playing board games and how game designers shape that experience. Calleja examines key aspects of board game experience—the nature of play, attention, rules, sociality, imagination, narrative, materiality, and immersion—to offer a theory of board game experience and a model for understanding game involvement that is relevant to the analysis, criticism, and design of board games. Drawing on interviews with thirty-two leading board game designers and critics, Calleja—himself a board game designer—provides the set of conceptual tools that board game design has thus far lacked. After considering different conceptions of play, Calleja discusses the nature and role of attention and goes on to outline the key forms of involvement that make up the board game playing experience. In subsequent chapters, Calleja explores each of these forms of involvement, considering both the experience itself and the design considerations that bring it into being. Calleja brings this analysis together in a chapter that maps how these forms of involvement come together in the moment of gameplay, and how their combination shapes the flow of player affect. By tracing the processes by which players experience these moments of rule-mediated, imagination-fueled sociality, Calleja helps us understand the richness of the gameplay experience packed into the humble board game box.
Sucking Sherbet Lemons
Author: Michael Carson
Publisher: Andrews UK Limited
ISBN: 1908122021
Category : Fiction
Languages : en
Pages : 249
Book Description
What do you do when you're fat, 14, obsessed with the Catholic Church, with Doing the Right Thing, with scones and sweets, with other boys and their private parts? Well, if you're Benson, you panic and flee, hiding from the flesh as a novice in a monastery. Alas, St Finbar's monastery is as full of temptation as the grammar school he'd left behind. The devils of desire find Benson once again and throw him back into the world from which he'd tried to escape. Returned to school, Benson is still trying to square the circle of his conflicting enthusiasms and desires. Can he be both gay and Catholic? Gay and Happy? Sucking Sherbet Lemons recounts the coming out experience of a gay man at a time when homosexual acts were illegal. Written in the late Eighties, in response to those who condemned gay men in the light of the AIDS epidemic – and instated Clause 28 to end discussion of the subject – this is a powerful and hilarious broadside aimed at the forces of intolerance, ignorance and fear. The times have changed, with legalization, and now even Civil Partnerships in Britain – but the difficulties, silence, bewilderment and embarrassment of ‘coming out' have not. Sucking Sherbet Lemons is a coming out novel for the ages. We are proud to re-release this gay classic to help, entertain – and console – a new generation, gay, straight, and all points in-between.
Publisher: Andrews UK Limited
ISBN: 1908122021
Category : Fiction
Languages : en
Pages : 249
Book Description
What do you do when you're fat, 14, obsessed with the Catholic Church, with Doing the Right Thing, with scones and sweets, with other boys and their private parts? Well, if you're Benson, you panic and flee, hiding from the flesh as a novice in a monastery. Alas, St Finbar's monastery is as full of temptation as the grammar school he'd left behind. The devils of desire find Benson once again and throw him back into the world from which he'd tried to escape. Returned to school, Benson is still trying to square the circle of his conflicting enthusiasms and desires. Can he be both gay and Catholic? Gay and Happy? Sucking Sherbet Lemons recounts the coming out experience of a gay man at a time when homosexual acts were illegal. Written in the late Eighties, in response to those who condemned gay men in the light of the AIDS epidemic – and instated Clause 28 to end discussion of the subject – this is a powerful and hilarious broadside aimed at the forces of intolerance, ignorance and fear. The times have changed, with legalization, and now even Civil Partnerships in Britain – but the difficulties, silence, bewilderment and embarrassment of ‘coming out' have not. Sucking Sherbet Lemons is a coming out novel for the ages. We are proud to re-release this gay classic to help, entertain – and console – a new generation, gay, straight, and all points in-between.
Benson at Sixty
Author: Michael Carson
Publisher: Cutting Edge Press
ISBN: 1908122013
Category :
Languages : en
Pages : 394
Book Description
Publisher: Cutting Edge Press
ISBN: 1908122013
Category :
Languages : en
Pages : 394
Book Description
Dark Caribbean
Author: Rick Magers
Publisher: The eBook Sale
ISBN: 1906806055
Category : Adventure stories
Languages : en
Pages : 427
Book Description
After years of fighting with pirates over their crawfish catches, Ray and Roland finally find a place to peaceful lay their traps but at what cost?
Publisher: The eBook Sale
ISBN: 1906806055
Category : Adventure stories
Languages : en
Pages : 427
Book Description
After years of fighting with pirates over their crawfish catches, Ray and Roland finally find a place to peaceful lay their traps but at what cost?
10 Great Curricula
Author: Thomas S. Poetter
Publisher: IAP
ISBN: 1617356131
Category : Education
Languages : en
Pages : 268
Book Description
With: Susan L. M. Bartow, Lara A. Chatman, Daniel Ciamarra, Christopher L. Cox, Dawn Mann, Kevin J. Smith, Kevin M. Talbert, Mary A. Webb and Amy Fisher Young. 10 Great Curricula is a collection of stories written by educators who have come to understand curricula differently as a result of their engagement with a graduate course and its instructor. The book represents the best of what can be found in teaching and learning, in general, and in the quest for meaningful ways to understand curricula in particular. The co-authors of this volume on “10 Great Curricula” framed their inquiries into progressive, democratic curricula, at least initially, through Marsh and Willis’ (2007) notions of planned, enacted, and lived curricula. These frames helped the writers think about how to engage a curriculum as it is developed, delivered, and lived by its participants, and for the inquirers to actually become participantinquirers in the curriculum at hand. The chapters depict the power, the possibility, and the transformational potential of “great” progressive curricula today by locating them in schools and in the community, by making them come alive to the reader, and by suggesting means through which the reader can adopt a more progressive, democratic stance to curriculum despite the seemingly overwhelming nature of the conservative, traditionalist, instrumentalist movements in curriculum, teaching, and assessment today. The book is intended for students of education, teaching, and curriculum, undergraduates, graduates, and practicing educational professionals, especially those looking for examples in the world in which progressive, democratic ideals are nurtured and practiced.
Publisher: IAP
ISBN: 1617356131
Category : Education
Languages : en
Pages : 268
Book Description
With: Susan L. M. Bartow, Lara A. Chatman, Daniel Ciamarra, Christopher L. Cox, Dawn Mann, Kevin J. Smith, Kevin M. Talbert, Mary A. Webb and Amy Fisher Young. 10 Great Curricula is a collection of stories written by educators who have come to understand curricula differently as a result of their engagement with a graduate course and its instructor. The book represents the best of what can be found in teaching and learning, in general, and in the quest for meaningful ways to understand curricula in particular. The co-authors of this volume on “10 Great Curricula” framed their inquiries into progressive, democratic curricula, at least initially, through Marsh and Willis’ (2007) notions of planned, enacted, and lived curricula. These frames helped the writers think about how to engage a curriculum as it is developed, delivered, and lived by its participants, and for the inquirers to actually become participantinquirers in the curriculum at hand. The chapters depict the power, the possibility, and the transformational potential of “great” progressive curricula today by locating them in schools and in the community, by making them come alive to the reader, and by suggesting means through which the reader can adopt a more progressive, democratic stance to curriculum despite the seemingly overwhelming nature of the conservative, traditionalist, instrumentalist movements in curriculum, teaching, and assessment today. The book is intended for students of education, teaching, and curriculum, undergraduates, graduates, and practicing educational professionals, especially those looking for examples in the world in which progressive, democratic ideals are nurtured and practiced.
The Child in Videogames
Author: Emma Reay
Publisher: Springer Nature
ISBN: 3031423712
Category : Social Science
Languages : en
Pages : 229
Book Description
Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.
Publisher: Springer Nature
ISBN: 3031423712
Category : Social Science
Languages : en
Pages : 229
Book Description
Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.
How to Improvise a Full-Length Play
Author: Kenn Adams
Publisher: Simon and Schuster
ISBN: 1581157975
Category : Performing Arts
Languages : en
Pages : 122
Book Description
Forget the script and get on the stage! In How to Improvise a Full-Length Play, actors, playwrights, directors, theater-group leaders, and teachers will find everything they need to know to create comedy, tragedy, melodrama, and farce, with no scripts, no scenarios, and no preconceived characters. Author Kenn Adams presents a step-by-step method for long-form improvisation, covering plot structure, storytelling, character development, symbolism, and advanced scene work. Games and exercises throughout the book help actors and directors focus on and succeed with cause-and-effect storytelling, raising the dramatic stakes, creating dramatic conflict, building the dramatic arc, defining characters, creating environments, establishing relationships, and more. How to Improvise a Full-Length Play is the essential tool for anyone who wants to create exceptional theater. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
Publisher: Simon and Schuster
ISBN: 1581157975
Category : Performing Arts
Languages : en
Pages : 122
Book Description
Forget the script and get on the stage! In How to Improvise a Full-Length Play, actors, playwrights, directors, theater-group leaders, and teachers will find everything they need to know to create comedy, tragedy, melodrama, and farce, with no scripts, no scenarios, and no preconceived characters. Author Kenn Adams presents a step-by-step method for long-form improvisation, covering plot structure, storytelling, character development, symbolism, and advanced scene work. Games and exercises throughout the book help actors and directors focus on and succeed with cause-and-effect storytelling, raising the dramatic stakes, creating dramatic conflict, building the dramatic arc, defining characters, creating environments, establishing relationships, and more. How to Improvise a Full-Length Play is the essential tool for anyone who wants to create exceptional theater. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
PC Mag
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Publisher:
ISBN:
Category :
Languages : en
Pages : 98
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.