New Media

New Media PDF Author: Leah A. Lievrouw
Publisher: Taylor & Francis
ISBN: 0415431603
Category : Digital media
Languages : en
Pages : 463

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Book Description

New Media

New Media PDF Author: Leah A. Lievrouw
Publisher: Taylor & Francis
ISBN: 0415431603
Category : Digital media
Languages : en
Pages : 463

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Book Description


Maker Literacies and Maker Identities in the Digital Age

Maker Literacies and Maker Identities in the Digital Age PDF Author: Cheryl A. McLean
Publisher: Routledge
ISBN: 1000222748
Category : Education
Languages : en
Pages : 216

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Book Description
This book explores “making” in the school curriculum in a period in which the ability to create and respond to digital artifacts is key and focuses on makerspaces in educational settings. Combining the arts with design to give a fuller picture of the engagement and wonder that unfolds with maker literacies, the book moves across such settings and themes as: Creativity and writing in classrooms Making and developing civic engagement Emotional experiences of making Race and gender in makerspace Game-based play and coding in schools and draws its case studies from the Netherlands, Finland, Canada, Australia, the United Kingdom, and the United States. Giving as broad a perspective on makerspaces, making, and design as possible, the book will help scholars expand their understandings and help educators appreciate the power and worth of making to inspire students. It is useful for anyone hoping to apply design, maker, and makerspace approaches to their teaching and learning.

Narrative Mechanics

Narrative Mechanics PDF Author: Beat Suter
Publisher: transcript Verlag
ISBN: 3839453453
Category : Social Science
Languages : en
Pages : 363

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Book Description
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

The Politics of Panem

The Politics of Panem PDF Author: Sean P. Connors
Publisher: Springer
ISBN: 9462098069
Category : Education
Languages : en
Pages : 227

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Book Description
The Hunger Games trilogy is a popular culture success. Embraced by adults as well as adolescents, Suzanne Collins’s bestselling books have inspired an equally popular film franchise. But what, if anything, can reading the Hunger Games tell us about what it means to be human in the world today? What complex social and political issues does the trilogy invite readers to explore? Does it merely entertain, or does it also instruct? Bringing together scholars in literacy education and the humanities, The Politics of Panem: Challenging Genres examines how the Hunger Games books and films, when approached from the standpoint of theory, can challenge readers and viewers intellectually. At the same time, by subjecting Collins’s trilogy to literary criticism, this collection of essays challenges its complexity as an example of dystopian literature for adolescents. How can applying philosophic frameworks such as those attributable to Socrates and Foucault to the Hunger Games trilogy deepen our appreciation for the issues it raises? What, if anything, can we learn from considering fan responses to the Hunger Games? How might adapting the trilogy for film complicate its ability to engage in sharp-edged social criticism? By exploring these and other questions, The Politics of Panem: Challenging Genres invites teachers, students, and fans of the Hunger Games to consider how Collins’s trilogy, as a representative of young adult dystopian fiction, functions as a complex narrative. In doing so, it highlights questions and issues that lend themselves to critical exploration in secondary and college classrooms.

Star Wars and the History of Transmedia Storytelling

Star Wars and the History of Transmedia Storytelling PDF Author: Sean Guynes
Publisher:
ISBN: 9789462986213
Category : Communication. Mass media
Languages : en
Pages : 0

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Book Description
Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise.

Thinking It Through

Thinking It Through PDF Author: Kwame Anthony Appiah
Publisher: Oxford University Press
ISBN: 0198036353
Category : Philosophy
Languages : en
Pages : 432

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Book Description
Thinking it Through is a thorough, vividly written introduction to contemporary philosophy and some of the most crucial questions of human existence, including the nature of mind and knowledge, the status of moral claims, the existence of God, the role of science, and the mysteries of language. Noted philosopher Kwame Anthony Appiah shows us what it means to "do" philosophy in our time and why it should matter to anyone who wishes to live a more thoughtful life. Opposing the common misconceptions that being a philosopher means espousing a set of philosophical beliefs--or being a follower of a particular thinker--Appiah argues that "the result of philosophical exploration is not the end of inquiry in a settled opinion, but a mind resting more comfortably among many possibilities, or else the reframing of the question, and a new inquiry." Ideal for introductory philosophy courses, Thinking It Through is organized around eight central topics--mind, knowledge, language, science, morality, politics, law, and metaphysics. It traces how philosophers in the past have considered each subject (how Hobbes, Wittgenstein, and Frege, for example, approached the problem of language) and then explores some of the major questions that still engage philosophers today. More importantly, Appiah not only explains what philosophers have thought but how they think, giving students examples that they can use in their own attempts to navigate the complex issues confronting any reflective person in the twenty-first century. Filled with concrete examples of how philosophers work, Thinking it Through guides students through the process of philosophical reflection and enlarges their understanding of the central questions of human life.

Women in Game of Thrones

Women in Game of Thrones PDF Author: Valerie Estelle Frankel
Publisher: McFarland
ISBN: 0786494166
Category : Performing Arts
Languages : en
Pages : 215

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Book Description
Game of Thrones, one of the hottest series on television, leaves hundreds of critics divided on how "feminist" the show really is. Certainly the female characters, strong and weak, embody a variety of archetypes--widow queens, warrior women, damsels in distress, career women, priestesses, crones, mothers and maidens. However, the problem is that most of them play a single role without nuance--even the "strong women" have little to do besides strut about as one-note characters. This book analyzes the women and their portrayals one by one, along with their historical inspirations. Accompanying issues in television studies also appear, from the male gaze to depiction of race. How these characters are treated in the series and how they treat themselves becomes central, as many strip for the pleasure of men or are sacrificed as pawns. Some nude scenes or moments of male violence are fetishized and filmed to tantalize, while others show the women's trauma and attempt to identify with the scene's female perspective. The key is whether the characters break out of their traditional roles and become multidimensional.

Understanding Emotion in Chinese Culture

Understanding Emotion in Chinese Culture PDF Author: Louise Sundararajan
Publisher: Springer
ISBN: 3319182218
Category : Psychology
Languages : en
Pages : 222

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Book Description
This mind-opening take on indigenous psychology presents a multi-level analysis of culture to frame the differences between Chinese and Western cognitive and emotive styles. Eastern and Western cultures are seen here as mirror images in terms of rationality, relational thinking, and symmetry or harmony. Examples from the philosophical texts of Confucianism, Daoism, Buddhism, and classical poetry illustrate constructs of shading and nuancing emotions in contrast to discrete emotions and emotion regulation commonly associated with traditional psychology. The resulting text offers readers bold new understandings of emotion-based states both familiar (intimacy, solitude) and unfamiliar (resonance, being spoiled rotten), as well as larger concepts of freedom, creativity, and love. Included among the topics: The mirror universes of East and West. In the crucible of Confucianism. Freedom and emotion: Daoist recipes for authenticity and creativity. Chinese creativity, with special focus on solitude and its seekers. Savoring, from aesthetics to the everyday. What is an emotion? Answers from a wild garden of knowledge. Understanding Emotion in Chinese Culture has a wealth of research and study potential for undergraduate and graduate courses in affective science, cognitive psychology, cultural and cross- cultural psychology, indigenous psychology, multicultural studies, Asian psychology, theoretical and philosophical psychology, anthropology, sociology, international psychology, and regional studies.

Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling PDF Author: Chris Crawford
Publisher: New Riders
ISBN: 0133119637
Category : Computers
Languages : en
Pages : 615

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Book Description
As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Nature Mage

Nature Mage PDF Author: Duncan Pile
Publisher: New Generation Publishing
ISBN: 9781908248565
Category : Fantasy fiction
Languages : en
Pages : 304

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Book Description
Gaspi is an ordinary boy, living in the mountain village of Aemon's Reach, but life, for Gaspi, is forever changed the day magic erupts in him. He discovers he has a powerful gift - he is a Nature Mage, able to control natural forces and creatures and bend them to his will. It is a rare gift, and no-one has been born with it in centuries, but Gaspi's powers also have a dark side, and without training they will kill him. He is forced to leave his home and travel to the distant city of Helioport, where the Archmages of the College of Collective Magicks will teach him how to use his powers. Accompanied by his guardian and his best friends, Gaspi sets off on the long journey to Helioport. The journey is fraught with danger, and Gaspi and his friends discover that there are demonic creatures abroad, intent on finding and killing anyone with magical ability. As Gaspi begins his magical studies, a shadow hangs over him and over the city of magicians. Gaspi's story of a demonic attack is not an isolated incident.As these stories increase, Hephistole, the Chancellor of the college, is growing increasingly certain that someone or something is directing the demonic forces, but who, and to what end? As things unfold, Gaspi finds himself in the middle of dark and terrible times, and can only hope that his powerful gift will develop in time to make a difference when the time comes.