Line Games

Line Games PDF Author: Randy Vincent
Publisher: Sher Music Co.
ISBN: 1457125005
Category : Music
Languages : en
Pages : 362

Get Book Here

Book Description
Line Games is an organized series of practical studies for the development of single-note guitar technique and jazz vocabulary simultaneously.

Line Games

Line Games PDF Author: Randy Vincent
Publisher: Sher Music Co.
ISBN: 1457125005
Category : Music
Languages : en
Pages : 362

Get Book Here

Book Description
Line Games is an organized series of practical studies for the development of single-note guitar technique and jazz vocabulary simultaneously.

Drama Menu

Drama Menu PDF Author: Glyn Trefor-Jones
Publisher:
ISBN: 9781848422858
Category : Drama
Languages : en
Pages : 0

Get Book Here

Book Description
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Get Book Here

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Games and Sports for School and Community

Games and Sports for School and Community PDF Author: Irwin L. Caton
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 104

Get Book Here

Book Description


Cat Kid Comic Club

Cat Kid Comic Club PDF Author: Dav Pilkey
Publisher: Graphix
ISBN: 9781536467451
Category : Cartoonists
Languages : en
Pages : 176

Get Book Here

Book Description
Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,

Synthetic Worlds

Synthetic Worlds PDF Author: Edward Castronova
Publisher: University of Chicago Press
ISBN: 0226096319
Category : Computers
Languages : en
Pages : 346

Get Book Here

Book Description
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

The Encyclopaedia of Sport & Games

The Encyclopaedia of Sport & Games PDF Author: Henry Charles Howard Earl of Suffolk and Berkshire
Publisher:
ISBN:
Category : Games
Languages : en
Pages : 478

Get Book Here

Book Description


Games, Puzzles and Math Excursions

Games, Puzzles and Math Excursions PDF Author: Chandru Arni
Publisher: Prowess Publishing
ISBN: 1545753318
Category : Mathematics
Languages : en
Pages : 372

Get Book Here

Book Description
The games presented here are mainly 2-person strategic board games and Solitaire Puzzles, when alone. There is a welcome difference between strategic board games and puzzles. A puzzle has a solution and once you’ve solved it, it is not that interesting any more. A strategy game can be played again and again. Chess, the “King of all Board Games”, is not included here as it forms a subject by itself, but there are a few pre-chess puzzles. Bridge, the “Queen of all Card Games”, is also not included as Card games and Dice games involve a certain element of luck; the games here are not based on chance or probability. Apart from Games and Puzzles, there is a small chapter on Mathematical Excursions. These are explorations of non mathematicians like me into the ways of thinking and understanding patterns that mathematicians visualise and analyse for sheer pleasure without any monetary or practical benefit. How can a chess knight’s move over a chess board be beneficial to anybody? But this exploration has been going on for 2000 years. Also, whereas Pythagoras’ Theorem was of great benefit to society, what will proving Fermat’s Theorem accomplish? For a mathematician, the overriding influence of numbers becomes his aim in life.

Minor Games

Minor Games PDF Author: Glenn Wilkins
Publisher: Groundwork Coaching Pty Ltd
ISBN:
Category : Sports & Recreation
Languages : en
Pages : 44

Get Book Here

Book Description
This mini eBook contains AFL modified games ideally suited for players from U10, U12-U14, U15-U16 and U18 – Seniors (The complete journey). These drills have been specifically designed by Groundwork Coaching to develop a young players’ confidence through a scope and sequence, allowing players to build on prior knowledge as they move through the various development stages. An ideal resource for junior coordinators to use to create a consistent and manageable junior football program conducted in a safe and engaging environment.

Exploiting Online Games

Exploiting Online Games PDF Author: Greg Hoglund
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 392

Get Book Here

Book Description
"Imagine trying to play defense in football without ever studying offense. You would not know when a run was coming, how to defend pass patterns, nor when to blitz. In computer systems, as in football, a defender must be able to think like an attacker. I say it in my class every semester, you don't want to be the last person to attack your own system--you should be the first. "The world is quickly going online. While I caution against online voting, it is clear that online gaming is taking the Internet by storm. In our new age where virtual items carry real dollar value, and fortunes are won and lost over items that do not really exist, the new threats to the intrepid gamer are all too real. To protect against these hazards, you must understand them, and this groundbreaking book is the only comprehensive source of information on how to exploit computer games. Every White Hat should read it. It's their only hope of staying only one step behind the bad guys." --Aviel D. Rubin, Ph.D. Professor, Computer Science Technical Director, Information Security Institute Johns Hopkins University "Everyone's talking about virtual worlds. But no one's talking about virtual-world security. Greg Hoglund and Gary McGraw are the perfect pair to show just how vulnerable these online games can be." --Cade Metz Senior Editor PC Magazine "If we're going to improve our security practices, frank discussions like the ones in this book are the only way forward. Or as the authors of this book might say, when you're facing off against Heinous Demons of Insecurity, you need experienced companions, not to mention a Vorpal Sword of Security Knowledge." --Edward W. Felten, Ph.D. Professor of Computer Science and Public Affairs Director, Center for Information Technology Policy Princeton University "Historically, games have been used by warfighters to develop new capabilities and to hone existing skills--especially in the Air Force. The authors turn this simple concept on itself, making games themselves the subject and target of the 'hacking game,'and along the way creating a masterly publication that is as meaningful to the gamer as it is to the serious security system professional. "Massively distributed systems will define the software field of play for at least the next quarter century. Understanding how they work is important, but understanding how they can be manipulated is essential for the security professional. This book provides the cornerstone for that knowledge." --Daniel McGarvey Chief, Information Protection Directorate United States Air Force "Like a lot of kids, Gary and I came to computing (and later to computer security) through games. At first, we were fascinated with playing games on our Apple ][s, but then became bored with the few games we could afford. We tried copying each other's games, but ran up against copy-protection schemes. So we set out to understand those schemes and how they could be defeated. Pretty quickly, we realized that it was a lot more fun to disassemble and work around the protections in a game than it was to play it. "With the thriving economies of today's online games, people not only have the classic hacker's motivation to understand and bypass the security of games, but also the criminal motivation of cold, hard cash. That's a combination that's hard to stop. The first step, taken by this book, is revealing the techniques that are being used today." --Greg Morrisett, Ph.D. Allen B. Cutting Professor of Computer Science School of Engineering and Applied Sciences Harvard University "If you're playing online games today and you don't understand security, you're at a real disadvantage. If you're designing the massive distributed systems of tomorrow and you don't learn from games, you're just plain sunk." --Brian Chess, Ph.D. Founder/Chief Scientist, Fortify Software Coauthor ofSecure Programming with Static Analysis "This book offers up a fascinating tour of the battle for software security on a whole new front: attacking an online game. Newcomers will find it incredibly eye opening and even veterans of the field will enjoy some of the same old programming mistakes given brilliant new light in a way that only massively-multiplayer-supermega-blow-em-up games can deliver. w00t!" --Pravir Chandra Principal Consultant, Cigital Coauthor ofNetwork Security with OpenSSL If you are a gamer, a game developer, a software security professional, or an interested bystander, this book exposes the inner workings of online-game security for all to see. From the authors of the best-selling Exploiting Software, Exploiting Online Gamestakes a frank look at controversial security issues surrounding MMORPGs, such as World of Warcraftand Second Life. This no-holds-barred book comes fully loaded with code examples, debuggers, bots, and hacks. This book covers Why online games are a harbinger of software security issues to come How millions of gamers have created billion-dollar virtual economies How game companies invade personal privacy Why some gamers cheat Techniques for breaking online game security How to build a bot to play a game for you Methods for total conversion and advanced mods Written by the world's foremost software security experts, this book takes a close look at security problems associated with advanced, massively distributed software. With hundreds of thousands of interacting users, today's online games are a bellwether of modern software. The kinds of attack and defense techniques described in Exploiting Online Gamesare tomorrow's security techniques on display today.