Author: Life Is A. Game Journals
Publisher:
ISBN: 9781689423243
Category :
Languages : en
Pages : 122
Book Description
Do you want a great gift for an electrical engineer? Get this journal today! This blank lined journal is the perfect present for your favorite friend or family member who studies electrical engineering. Details for this journal include: 6x9 inches, 120 pages, matte finished black cover and cream paper interior. For more books and journals, be sure to click on the author name.
Life Is A Game Electrical Engineering Is Serious
Author: Life Is A. Game Journals
Publisher:
ISBN: 9781689423243
Category :
Languages : en
Pages : 122
Book Description
Do you want a great gift for an electrical engineer? Get this journal today! This blank lined journal is the perfect present for your favorite friend or family member who studies electrical engineering. Details for this journal include: 6x9 inches, 120 pages, matte finished black cover and cream paper interior. For more books and journals, be sure to click on the author name.
Publisher:
ISBN: 9781689423243
Category :
Languages : en
Pages : 122
Book Description
Do you want a great gift for an electrical engineer? Get this journal today! This blank lined journal is the perfect present for your favorite friend or family member who studies electrical engineering. Details for this journal include: 6x9 inches, 120 pages, matte finished black cover and cream paper interior. For more books and journals, be sure to click on the author name.
Serious Games
Author: Heinrich Söbke
Publisher: Springer Nature
ISBN: 3031153251
Category : Computers
Languages : en
Pages : 269
Book Description
This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
Publisher: Springer Nature
ISBN: 3031153251
Category : Computers
Languages : en
Pages : 269
Book Description
This book constitutes the refereed proceedings of the 8th Joint International Conference on Serious Games, JCSG 2022, held in Weimar, Germany, in September 2022. The 14 full papers presented together with 5 short papers were carefully reviewed and selected from 31 submissions. JSCG 2022 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. This year’s proceedings are categorized into the following topical sub-headings: Learning Psychology, Design Aspects, Game Design, Health Games, Games Application, and Mixed Reality.
Serious Game Design and Development: Technologies for Training and Learning
Author: Cannon-Bowers, Jan
Publisher: IGI Global
ISBN: 1615207406
Category : Computers
Languages : en
Pages : 382
Book Description
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Publisher: IGI Global
ISBN: 1615207406
Category : Computers
Languages : en
Pages : 382
Book Description
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Augmented Reality, Virtual Reality, and Computer Graphics
Author: Lucio Tommaso De Paolis
Publisher: Springer Nature
ISBN: 3030875954
Category : Computers
Languages : en
Pages : 744
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Publisher: Springer Nature
ISBN: 3030875954
Category : Computers
Languages : en
Pages : 744
Book Description
This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Handbook of Research on Serious Games as Educational, Business and Research Tools
Author: Cruz-Cunha, Maria Manuela
Publisher: IGI Global
ISBN: 1466601507
Category : Education
Languages : en
Pages : 1434
Book Description
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Publisher: IGI Global
ISBN: 1466601507
Category : Education
Languages : en
Pages : 1434
Book Description
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Handbook of Research on Decision-Making Capabilities Improvement With Serious Games
Author: Correia, Anacleto
Publisher: IGI Global
ISBN: 1668491672
Category : Business & Economics
Languages : en
Pages : 459
Book Description
How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.
Publisher: IGI Global
ISBN: 1668491672
Category : Business & Economics
Languages : en
Pages : 459
Book Description
How can a group be empowered to improve their ability to make decisions while also reinforcing the group’s intended values, beliefs, and behaviors? Like positive reinforcement, which introduces a desirable or pleasant stimulus after a behavior has been completed and has been found to be effective for reinforcing such behavior, serious games introduce the behavior as a pleasant experience through engagement and entertainment. Where positive reinforcement relies heavily on the willpower of the subject to complete the behavior on their own, serious games introduce a motivational factor from the beginning of the behavior. Serious games are designed for purposes other than entertainment, such as training, learning, creating awareness, or behavior transformation through the introduction of content, topics, narratives, rules, and goals. They are immersive, engaging, and enjoyable, which enhances motivation and learning. The development of serious games is grounded in theoretical backgrounds, such as motivation, constructivism, flow experience, problem-based learning, and learning by doing. This method has been used in a variety of industries, including education, healthcare, military, policy analysis, and business functions such as marketing or financial purposes. They facilitate problem solving through challenges and rewards and use entertainment and engagement components. Serious games can address specific skills for many domains, foster collaboration, provide risk-free environments, and be used as analytical tools for educational research. They reinforce intended values, beliefs, and behaviors of players while conveying knowledge, skills, and attitudes, providing an integrated and effective approach to the transformation of an individual, group, or organization. The Handbook of Research on Decision-Making Capabilities Improvement With Serious Games discusses the use of advanced technologies including extended and immersive reality, digital twins, augmented reality (AR), virtual reality (VR), mixed reality (MR), and IoT sensors to improve decision-making skills and learning through serious games. This book discusses user engagement, game adaptation, content adaptation, and sensor technology. It showcases how to increase decision-making skills in individuals and organizations and incorporates the latest developments in artificial intelligence and machine learning. Led by experts with over 20 years of experience and covering topics such as serious game design, intelligent content adaptation, and machine learning algorithms. This book is designed for professionals in education, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.
Mechanical and Electrical Engineering
Games in Everyday Life
Author: Nathan Hulsey
Publisher: Emerald Group Publishing
ISBN: 1838679391
Category : Social Science
Languages : en
Pages : 245
Book Description
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
Publisher: Emerald Group Publishing
ISBN: 1838679391
Category : Social Science
Languages : en
Pages : 245
Book Description
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends.
V. Alexander Stefan: The FAUSTEF TRILOGY (Faustef: the Master Guardian of the Creation: the 22 Sibling Universes)
Author: V. Alexander Stefan
Publisher: Stefan University Press
ISBN:
Category :
Languages : en
Pages :
Book Description
FICTION-FANTASY Physics, Physics-in-Fiction, Physics Fiction, and Metaphysics The story about Doctor Faustef from his youth years up to the times when he becomes an immortal human being of the code-13 and, subsequently, defeats Lucifer. QUALB the Giver, the Creator of all that there is, the Everlasting Human Being, gives Faustef the post of the Master Guardian of the Atlantis Universe and Her 21 Sibling Universes, the former post of Lucifer.
Publisher: Stefan University Press
ISBN:
Category :
Languages : en
Pages :
Book Description
FICTION-FANTASY Physics, Physics-in-Fiction, Physics Fiction, and Metaphysics The story about Doctor Faustef from his youth years up to the times when he becomes an immortal human being of the code-13 and, subsequently, defeats Lucifer. QUALB the Giver, the Creator of all that there is, the Everlasting Human Being, gives Faustef the post of the Master Guardian of the Atlantis Universe and Her 21 Sibling Universes, the former post of Lucifer.
Doctor Faustef (versus Lucifer in the Fight for Immortality of the Human Race) (The 2nd book of the FAUSTEF TRILOGY)
Author: V. Alexander Stefan
Publisher: Stefan University Press
ISBN: 1889545740
Category : Immortalism
Languages : en
Pages :
Book Description
A novel about Doctor Faustef in search for human immortality. He fights Lucifer and travels through time, meets the greats of the human race, achieves immortality.
Publisher: Stefan University Press
ISBN: 1889545740
Category : Immortalism
Languages : en
Pages :
Book Description
A novel about Doctor Faustef in search for human immortality. He fights Lucifer and travels through time, meets the greats of the human race, achieves immortality.