Author: Josh Owen
Publisher: RIT Press
ISBN: 9781939125330
Category : Design
Languages : en
Pages : 0
Book Description
Lenses for Design describes and explains the unique, creative process of American industrial designer and educator, Josh Owen. Project by project, Owen illustrates and decodes his philosophy and approach to design invention and problem solving. His designs combine clarity of purpose and functional efficacy with emotive and tactile qualities that will prove instructive and inspirational. JOSH OWEN is a designer and professor of Industrial Design at Rochester Institute of Technology in New York. His work has been featured at the Venice Biennale and is in the permanent design collections of the Centre Georges Pompidou, Chicago Athenaeum, Mus e des Beaux-Arts de Montreal, National Museum of American Jewish History, Philadelphia Museum of Art, and the Taiwan Design Museum, among others. Significant manufacturers in the U.S. and Europe produce his home/design, furniture, and office products.
Lenses for Design
Author: Josh Owen
Publisher: RIT Press
ISBN: 9781939125330
Category : Design
Languages : en
Pages : 0
Book Description
Lenses for Design describes and explains the unique, creative process of American industrial designer and educator, Josh Owen. Project by project, Owen illustrates and decodes his philosophy and approach to design invention and problem solving. His designs combine clarity of purpose and functional efficacy with emotive and tactile qualities that will prove instructive and inspirational. JOSH OWEN is a designer and professor of Industrial Design at Rochester Institute of Technology in New York. His work has been featured at the Venice Biennale and is in the permanent design collections of the Centre Georges Pompidou, Chicago Athenaeum, Mus e des Beaux-Arts de Montreal, National Museum of American Jewish History, Philadelphia Museum of Art, and the Taiwan Design Museum, among others. Significant manufacturers in the U.S. and Europe produce his home/design, furniture, and office products.
Publisher: RIT Press
ISBN: 9781939125330
Category : Design
Languages : en
Pages : 0
Book Description
Lenses for Design describes and explains the unique, creative process of American industrial designer and educator, Josh Owen. Project by project, Owen illustrates and decodes his philosophy and approach to design invention and problem solving. His designs combine clarity of purpose and functional efficacy with emotive and tactile qualities that will prove instructive and inspirational. JOSH OWEN is a designer and professor of Industrial Design at Rochester Institute of Technology in New York. His work has been featured at the Venice Biennale and is in the permanent design collections of the Centre Georges Pompidou, Chicago Athenaeum, Mus e des Beaux-Arts de Montreal, National Museum of American Jewish History, Philadelphia Museum of Art, and the Taiwan Design Museum, among others. Significant manufacturers in the U.S. and Europe produce his home/design, furniture, and office products.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Introduction to Lens Design
Author: José Sasián
Publisher: Cambridge University Press
ISBN: 1108494323
Category : Medical
Languages : en
Pages : 251
Book Description
A concise introduction to lens design, including the fundamental theory, concepts, methods and tools used in the field. Covering all the essential concepts and providing suggestions for further reading at the end of each chapter, this book is an essential resource for graduate students working in optics and photonics.
Publisher: Cambridge University Press
ISBN: 1108494323
Category : Medical
Languages : en
Pages : 251
Book Description
A concise introduction to lens design, including the fundamental theory, concepts, methods and tools used in the field. Covering all the essential concepts and providing suggestions for further reading at the end of each chapter, this book is an essential resource for graduate students working in optics and photonics.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1351803638
Category : Computers
Languages : en
Pages : 935
Book Description
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
Publisher: CRC Press
ISBN: 1351803638
Category : Computers
Languages : en
Pages : 935
Book Description
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
Lens Design
Author: Milton Laikin
Publisher: CRC Press
ISBN: 0849382793
Category : Technology & Engineering
Languages : en
Pages : 506
Book Description
There is no shortage of lens optimization software on the market to deal with today's complex optical systems for all sorts of custom and standardized applications. But all of these software packages share one critical flaw: you still have to design a starting solution. Continuing the bestselling tradition of the author's previous books, Lens Design, Fourth Edition is still the most complete and reliable guide for detailed design information and procedures for a wide range of optical systems. Milton Laikin draws on his varied and extensive experience, ranging from innovative cinematographic and special-effects optical systems to infrared and underwater lens systems, to cover a vast range of special-purpose optical systems and their detailed design and analysis. This edition has been updated to replace obsolete glass types and now includes several new designs and sections on stabilized systems, the human eye, spectrographic systems, and diffractive systems. A new CD-ROM accompanies this edition, offering extensive lens prescription data and executable ZEMAX files corresponding to figures in the text. Filled with sage advice and completely illustrated, Lens Design, Fourth Edition supplies hands-on guidance for the initial design and final optimization for a plethora of commercial, consumer, and specialized optical systems.
Publisher: CRC Press
ISBN: 0849382793
Category : Technology & Engineering
Languages : en
Pages : 506
Book Description
There is no shortage of lens optimization software on the market to deal with today's complex optical systems for all sorts of custom and standardized applications. But all of these software packages share one critical flaw: you still have to design a starting solution. Continuing the bestselling tradition of the author's previous books, Lens Design, Fourth Edition is still the most complete and reliable guide for detailed design information and procedures for a wide range of optical systems. Milton Laikin draws on his varied and extensive experience, ranging from innovative cinematographic and special-effects optical systems to infrared and underwater lens systems, to cover a vast range of special-purpose optical systems and their detailed design and analysis. This edition has been updated to replace obsolete glass types and now includes several new designs and sections on stabilized systems, the human eye, spectrographic systems, and diffractive systems. A new CD-ROM accompanies this edition, offering extensive lens prescription data and executable ZEMAX files corresponding to figures in the text. Filled with sage advice and completely illustrated, Lens Design, Fourth Edition supplies hands-on guidance for the initial design and final optimization for a plethora of commercial, consumer, and specialized optical systems.
Field Guide to Lens Design
Author: Julie L. Bentley
Publisher:
ISBN: 9780819491640
Category : Lenses
Languages : en
Pages : 0
Book Description
The process of designing lenses is both an art and a science. While advances in the field over the past two centuries have done much to transform it from the former category to the latter, much of the lens design process remains encapsulated in the experience and knowledge of industry veterans. This SPIE Field Guide provides a working reference for practicing physicists, engineers, and scientists for deciphering the nuances of basic lens design.
Publisher:
ISBN: 9780819491640
Category : Lenses
Languages : en
Pages : 0
Book Description
The process of designing lenses is both an art and a science. While advances in the field over the past two centuries have done much to transform it from the former category to the latter, much of the lens design process remains encapsulated in the experience and knowledge of industry veterans. This SPIE Field Guide provides a working reference for practicing physicists, engineers, and scientists for deciphering the nuances of basic lens design.
Lens Design
Author: Haiyin Sun
Publisher: CRC Press
ISBN: 1351722247
Category : Science
Languages : en
Pages : 450
Book Description
A Practical Guide to Lens Design focuses on the very detailed practical process of lens design. Every step from setup specifications to finalizing the design for production is discussed in a straight forward, tangible way. Design examples of several widely used modern lenses are provided. Optics basics are introduced and basic functions of Zemax are described. Zemax will be used throughout the book.
Publisher: CRC Press
ISBN: 1351722247
Category : Science
Languages : en
Pages : 450
Book Description
A Practical Guide to Lens Design focuses on the very detailed practical process of lens design. Every step from setup specifications to finalizing the design for production is discussed in a straight forward, tangible way. Design examples of several widely used modern lenses are provided. Optics basics are introduced and basic functions of Zemax are described. Zemax will be used throughout the book.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522
Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Modern Lens Design
Author: Warren Smith
Publisher: McGraw Hill Professional
ISBN: 9780071438308
Category : Technology & Engineering
Languages : en
Pages : 664
Book Description
Unlike the first edition, which was more a collection of lens designs for use in larger projects, the 2nd edition of Modern Lens Design is an optical “how-to.” Delving deep into the mechanics of lens design, optics legend Warren J. Smith reveals time-tested methods for designing top-quality lenses. He deals with lens design software, primarily OSLO, by far the current market leaders, and provides 7 comprehensive worked examples, all new to this edition. With this book in hand, there’s no lens an optical engineer can’t design.
Publisher: McGraw Hill Professional
ISBN: 9780071438308
Category : Technology & Engineering
Languages : en
Pages : 664
Book Description
Unlike the first edition, which was more a collection of lens designs for use in larger projects, the 2nd edition of Modern Lens Design is an optical “how-to.” Delving deep into the mechanics of lens design, optics legend Warren J. Smith reveals time-tested methods for designing top-quality lenses. He deals with lens design software, primarily OSLO, by far the current market leaders, and provides 7 comprehensive worked examples, all new to this edition. With this book in hand, there’s no lens an optical engineer can’t design.
Lens Design Basics
Author: GERHARD
Publisher: Emerging Technologies in Optic
ISBN: 9780750322386
Category : Science
Languages : en
Pages : 200
Book Description
This book gives a comprehensive overview of the principles of optical imaging. The first seven chapters provide an extensive summary of optical design, as well as the mechanisms and interrelations leading to the formation of aberrations and the accompanying decrease in imaging performance. Aside from the fundamentals of optics and imaging models, topics covered include calculations of simple optical components and systems, characterisation and quantification of aberrations and defects in optical systems, and optimisation of imaging performance. The second part focuses on problem-based learning via multiple exercises and case examples derived from the first seven chapters. It is an ideal guide for optics and photonics students. Key Features Provides a comprehensive, simplified overview of optical imaging Focuses on practical training by providing worked examples, case studies and exercises including solutions Presents interrelationships and dependencies in optical systems by visualisation via free software Contains chapter summaries listing the most important aspects Includes a formulary and further reading list
Publisher: Emerging Technologies in Optic
ISBN: 9780750322386
Category : Science
Languages : en
Pages : 200
Book Description
This book gives a comprehensive overview of the principles of optical imaging. The first seven chapters provide an extensive summary of optical design, as well as the mechanisms and interrelations leading to the formation of aberrations and the accompanying decrease in imaging performance. Aside from the fundamentals of optics and imaging models, topics covered include calculations of simple optical components and systems, characterisation and quantification of aberrations and defects in optical systems, and optimisation of imaging performance. The second part focuses on problem-based learning via multiple exercises and case examples derived from the first seven chapters. It is an ideal guide for optics and photonics students. Key Features Provides a comprehensive, simplified overview of optical imaging Focuses on practical training by providing worked examples, case studies and exercises including solutions Presents interrelationships and dependencies in optical systems by visualisation via free software Contains chapter summaries listing the most important aspects Includes a formulary and further reading list