Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Video Games Around the World
Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Publisher: MIT Press
ISBN: 0262527162
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Endurance
Author: Alfred Lansing
Publisher: Voyages Promotion
ISBN: 9780753809877
Category : Antarctica
Languages : en
Pages : 284
Book Description
Adventure, shipwreck, storms and survival on the high seas. ENDURANCE is the story of one of the most astonishing feats of exploration and human courage ever recorded. In 1914 Sir Ernest Shackleton and a crew of 27 men set sail for the South Atlantic on board a ship called the Endurance. The object of the expedition was to cross the Antarctic overland. In October 1915, still half a continent away from their intended base, the ship was trapped, then crushed in ice. For five months Shackleton and his men, drifting on ice packs, were castaways on one of the most savage regions of the world. This utterly gripping book, based on first-hand accounts of crew members and interviews with survivors, describes how the men survived, how they lived together in camps on the ice for 17 months until they reached land, how they were attacked by sea leopards, the diseases which they developed, and the indefatigability of the men and their lasting civility towards one another in the most adverse conditions conceivable.
Publisher: Voyages Promotion
ISBN: 9780753809877
Category : Antarctica
Languages : en
Pages : 284
Book Description
Adventure, shipwreck, storms and survival on the high seas. ENDURANCE is the story of one of the most astonishing feats of exploration and human courage ever recorded. In 1914 Sir Ernest Shackleton and a crew of 27 men set sail for the South Atlantic on board a ship called the Endurance. The object of the expedition was to cross the Antarctic overland. In October 1915, still half a continent away from their intended base, the ship was trapped, then crushed in ice. For five months Shackleton and his men, drifting on ice packs, were castaways on one of the most savage regions of the world. This utterly gripping book, based on first-hand accounts of crew members and interviews with survivors, describes how the men survived, how they lived together in camps on the ice for 17 months until they reached land, how they were attacked by sea leopards, the diseases which they developed, and the indefatigability of the men and their lasting civility towards one another in the most adverse conditions conceivable.
Black Maestro
Author: Joe Drape
Publisher: Harper Collins
ISBN: 0060537299
Category : Biography & Autobiography
Languages : en
Pages : 292
Book Description
The life of Jimmy Winkfield is an exuberant epic: the seventeenth child of Kentucky sharecroppers, he was the last black jockey to win the Kentucky Derby, and survived the Ku Klux Klan, the Bolshevik Revolution in Russia, and the Nazis, and died a wealthy landowner in a French chateau. Jimmy Winkfield is surely the oddest and most invisible witness to some of the greatest historical events of the 20th century. His life is one of adventure and history, of travels around the world. Winkfield, a black jockey, won the Kentucky Derby in 1901 and 1902. He was the last African American to win that race, and actually closed out an era in which black jockeys dominated the event. (The legacy had its roots in slavery, when plantation owners left the care, training and racing of horses to their slaves. In the first Kentucky Derby, in 1875, 13 of the 15 riders were African Americans. So was the winning jockey. And, over the first 28 years the Derby was run, 15 of the winning riders were African American. ) Jimmy Winkfield went from being the youngest of 17 in a family of sharecroppers, to racing for $8 a month, and eventually $1000 per race. But in 1903 Winkfield lost his third attempt, and his racing life faltered. He found himself under tremendous economic pressure–and racial pressure at the same time, from the KKK. Anxious about racial riots and protests, Winkfield accepted an offer to race in Russia, where he found refuge from the KKK and became a star again. A few years later, he became the Tsar's rider, until the Bolsheviks chased him out along with 200 of the Tsar's horses. In order to save them, Winkfield drove the horses through a nasty Eastern European winter, eating some of them along the way to stave off starvation. He arrived in France with these beloved horses, became a gentleman, married, rode and made a lot of money. Then came the Nazis, who drove him and his family back to Aitken, S.C., where he resumed a humble life as a $15 a day horse groomer. After the War he returned to France and resumed his position, farm and estate. He came for a visit to Louisville in 1961 as a guest of Sports Illustrated and, ironically, was not allowed in the door of the Brown Hotel.
Publisher: Harper Collins
ISBN: 0060537299
Category : Biography & Autobiography
Languages : en
Pages : 292
Book Description
The life of Jimmy Winkfield is an exuberant epic: the seventeenth child of Kentucky sharecroppers, he was the last black jockey to win the Kentucky Derby, and survived the Ku Klux Klan, the Bolshevik Revolution in Russia, and the Nazis, and died a wealthy landowner in a French chateau. Jimmy Winkfield is surely the oddest and most invisible witness to some of the greatest historical events of the 20th century. His life is one of adventure and history, of travels around the world. Winkfield, a black jockey, won the Kentucky Derby in 1901 and 1902. He was the last African American to win that race, and actually closed out an era in which black jockeys dominated the event. (The legacy had its roots in slavery, when plantation owners left the care, training and racing of horses to their slaves. In the first Kentucky Derby, in 1875, 13 of the 15 riders were African Americans. So was the winning jockey. And, over the first 28 years the Derby was run, 15 of the winning riders were African American. ) Jimmy Winkfield went from being the youngest of 17 in a family of sharecroppers, to racing for $8 a month, and eventually $1000 per race. But in 1903 Winkfield lost his third attempt, and his racing life faltered. He found himself under tremendous economic pressure–and racial pressure at the same time, from the KKK. Anxious about racial riots and protests, Winkfield accepted an offer to race in Russia, where he found refuge from the KKK and became a star again. A few years later, he became the Tsar's rider, until the Bolsheviks chased him out along with 200 of the Tsar's horses. In order to save them, Winkfield drove the horses through a nasty Eastern European winter, eating some of them along the way to stave off starvation. He arrived in France with these beloved horses, became a gentleman, married, rode and made a lot of money. Then came the Nazis, who drove him and his family back to Aitken, S.C., where he resumed a humble life as a $15 a day horse groomer. After the War he returned to France and resumed his position, farm and estate. He came for a visit to Louisville in 1961 as a guest of Sports Illustrated and, ironically, was not allowed in the door of the Brown Hotel.
Avengers Epic Collection
Author: Roy Thomas
Publisher: Marvel Entertainment
ISBN: 1302520644
Category : Comics & Graphic Novels
Languages : en
Pages : 507
Book Description
Collects Avengers (1963) #77-97; Incredible Hulk (1968) #140. Roy Thomas’ epic run continues with the origin of the Black Panther, the debut of the Lady Liberators, the return of the Squadron Sinister and the all-time classic Kree/Skrull War! Caught in a cosmic crossfire, Earth has become the staging ground for a conflict of star-spanning proportions! Two eternal intergalactic enemies — the merciless Kree and the shape-shifting Skrulls — have gone to war, and our planet is situated on the front lines! Can Earth’s Mightiest Heroes bring about an end to the fighting before humanity becomes a casualty of war? And what good are even a dozen super-powered champions against the vast military machines of two of the greatest empires in the cosmos?
Publisher: Marvel Entertainment
ISBN: 1302520644
Category : Comics & Graphic Novels
Languages : en
Pages : 507
Book Description
Collects Avengers (1963) #77-97; Incredible Hulk (1968) #140. Roy Thomas’ epic run continues with the origin of the Black Panther, the debut of the Lady Liberators, the return of the Squadron Sinister and the all-time classic Kree/Skrull War! Caught in a cosmic crossfire, Earth has become the staging ground for a conflict of star-spanning proportions! Two eternal intergalactic enemies — the merciless Kree and the shape-shifting Skrulls — have gone to war, and our planet is situated on the front lines! Can Earth’s Mightiest Heroes bring about an end to the fighting before humanity becomes a casualty of war? And what good are even a dozen super-powered champions against the vast military machines of two of the greatest empires in the cosmos?
Big Juice
Author: John Long
Publisher: Rowman & Littlefield
ISBN: 0762777451
Category : Sports & Recreation
Languages : en
Pages : 337
Book Description
The best and newest big-wave surfing stories from the sport’s insiders More than a decade ago, John Long published his now classic The Big Drop, an unprecedented look at the larger-than-life frontier of big wave surfing. Since then, the sport has exploded in popularity. The big wave bar keeps rising as extreme surfers continue to seek out, surf, and survive a ride on the elusive 100-foot wave. The incredible stories of a new generation of thrill-seeking, death-defying surfers and stunning, full-color photography of monster waves fill the pages of this new collection by John Long and former surfing pro Sam George. A powerful, contemporary look at the men and women who live and breathe for the next big wave and the bigger, more dangerous challenge, The Big Juice presents a rich history of characters, controversies, heroism, humor, and tragedy that define the sport. With contributions from: - Ben Marcus, author of The Surfing Handbook and The Art of Stand Up Paddling - Chris Dixon, writer, Surfer magazine - Kimball Taylor, writer, ESPN - Bruce Jenkins, author of North Shore Chronicles; writer, Sports Illustrated - Drew Kampion, former editor of Surfer, Surfing, Wind Surf, and Wind Tracks magazines; author of The Book of Waves: Form and Beauty on the Ocean - James Hollmer-Cross, writer, Surfing magazine . . . and big-wave surfers: - Laird Hamilton - Dave Kalama - Evan Slater - Shane Dorian - Greg Noll- and more
Publisher: Rowman & Littlefield
ISBN: 0762777451
Category : Sports & Recreation
Languages : en
Pages : 337
Book Description
The best and newest big-wave surfing stories from the sport’s insiders More than a decade ago, John Long published his now classic The Big Drop, an unprecedented look at the larger-than-life frontier of big wave surfing. Since then, the sport has exploded in popularity. The big wave bar keeps rising as extreme surfers continue to seek out, surf, and survive a ride on the elusive 100-foot wave. The incredible stories of a new generation of thrill-seeking, death-defying surfers and stunning, full-color photography of monster waves fill the pages of this new collection by John Long and former surfing pro Sam George. A powerful, contemporary look at the men and women who live and breathe for the next big wave and the bigger, more dangerous challenge, The Big Juice presents a rich history of characters, controversies, heroism, humor, and tragedy that define the sport. With contributions from: - Ben Marcus, author of The Surfing Handbook and The Art of Stand Up Paddling - Chris Dixon, writer, Surfer magazine - Kimball Taylor, writer, ESPN - Bruce Jenkins, author of North Shore Chronicles; writer, Sports Illustrated - Drew Kampion, former editor of Surfer, Surfing, Wind Surf, and Wind Tracks magazines; author of The Book of Waves: Form and Beauty on the Ocean - James Hollmer-Cross, writer, Surfing magazine . . . and big-wave surfers: - Laird Hamilton - Dave Kalama - Evan Slater - Shane Dorian - Greg Noll- and more
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 190
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 190
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
The Playbook
Author: Barney Stinson
Publisher: Simon and Schuster
ISBN: 147110463X
Category : Humor
Languages : en
Pages : 137
Book Description
It. Is. On. From the pen of the prolific (and bestselling) author Barney Stinson comes the indispensable guide for every Bro looking to score with The Ladies. Featuring the famous plays including: -The Lorenzo Von Matterhorn -Mrs. Stinsfire -The Ted Mosby -The Time Traveller -The 'SNASA' -The Scuba Diver -The 'He's Not Coming' … and other greatest hits from Barney Stinson's secretPlaybookof legendary moves. So suit up and get ready to be schooled in awsomeness.
Publisher: Simon and Schuster
ISBN: 147110463X
Category : Humor
Languages : en
Pages : 137
Book Description
It. Is. On. From the pen of the prolific (and bestselling) author Barney Stinson comes the indispensable guide for every Bro looking to score with The Ladies. Featuring the famous plays including: -The Lorenzo Von Matterhorn -Mrs. Stinsfire -The Ted Mosby -The Time Traveller -The 'SNASA' -The Scuba Diver -The 'He's Not Coming' … and other greatest hits from Barney Stinson's secretPlaybookof legendary moves. So suit up and get ready to be schooled in awsomeness.
Kings of the Wyld
Author: Nicholas Eames
Publisher: Orbit
ISBN: 0316362468
Category : Fiction
Languages : en
Pages : 527
Book Description
A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy. "Fantastic, funny, ferocious." -- Sam Sykes Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for. It's time to get the band back together.
Publisher: Orbit
ISBN: 0316362468
Category : Fiction
Languages : en
Pages : 527
Book Description
A retired group of legendary mercenaries get the band back together for one last impossible mission in this award-winning debut epic fantasy. "Fantastic, funny, ferocious." -- Sam Sykes Clay Cooper and his band were once the best of the best, the most feared and renowned crew of mercenaries this side of the Heartwyld. Their glory days long past, the mercs have grown apart and grown old, fat, drunk, or a combination of the three. Then an ex-bandmate turns up at Clay's door with a plea for help -- the kind of mission that only the very brave or the very stupid would sign up for. It's time to get the band back together.
It's True! It's True!
Author: Kurt Angle
Publisher: Harper Collins
ISBN: 0061098930
Category : Biography & Autobiography
Languages : en
Pages : 383
Book Description
The Olympic gold medal winner and WWF champion chronicles his rise to the top, including his defeat of The Rock in 2000.
Publisher: Harper Collins
ISBN: 0061098930
Category : Biography & Autobiography
Languages : en
Pages : 383
Book Description
The Olympic gold medal winner and WWF champion chronicles his rise to the top, including his defeat of The Rock in 2000.
The Sand Sea
Author: Michael McClellan
Publisher: Story Grid Publishing LLC
ISBN: 1645010228
Category : Fiction
Languages : en
Pages : 1058
Book Description
"An astounding epic novel of J.R.R. Tolkien proportions!" — Steven Pressfield, Bestselling author of Gates of Fire and The War of Art Raiders of the Lost Ark playing A Game of Thrones The Sand Sea takes place on an alternative Earth roiled by war and conquest that mirrors our own Gilded Age. The treasure that ignites greed and folly in this parallel world is not petroleum, but beserite—a mineral of immeasurable value. Captivated by an ancient prophecy and the call of adventure, inexperienced nobleman and scholar Peter Harmon (think of a young Winston Churchill-like naif) joins an expedition to stake his nation’s claim to a global empire. Harmon’s destination is a vast and inhospitable desert halfway around the world, dominated by the iron-fisted Grand Vizer Jemojeen Jongdar. A tyrant on a mission to secure the ancient and supernatural Staff of the Ram, the Lion, and the Serpent, Jongdar knows the truth that others can only imagine: The one who controls the staff will possess the power to rule the world. Before he can seize his destiny, Jongdar must find and destroy the one person capable of thwarting his ambition, the rightful heir to the Sand Sea realm, an innocent woman named Selena Savanar. Can the brave and indomitable Selena accept her true destiny and rally her people in the eye of a gathering storm? To do so will require her to outwit the man who burned her father alive and left her an orphan and beggar a lifetime ago. Or will Peter Harmon and the cadre of opportunists he rides with conquer the divided empire? With the mythic structure of J.R.R. Tolkien’s The Lord of the Rings trilogy in a world as rich and real as George R.R. Martin’s Westeros, The Sand Sea is an immersive experience made to order for epic fantasy fans and anyone who enjoys grand-scale historical fiction.
Publisher: Story Grid Publishing LLC
ISBN: 1645010228
Category : Fiction
Languages : en
Pages : 1058
Book Description
"An astounding epic novel of J.R.R. Tolkien proportions!" — Steven Pressfield, Bestselling author of Gates of Fire and The War of Art Raiders of the Lost Ark playing A Game of Thrones The Sand Sea takes place on an alternative Earth roiled by war and conquest that mirrors our own Gilded Age. The treasure that ignites greed and folly in this parallel world is not petroleum, but beserite—a mineral of immeasurable value. Captivated by an ancient prophecy and the call of adventure, inexperienced nobleman and scholar Peter Harmon (think of a young Winston Churchill-like naif) joins an expedition to stake his nation’s claim to a global empire. Harmon’s destination is a vast and inhospitable desert halfway around the world, dominated by the iron-fisted Grand Vizer Jemojeen Jongdar. A tyrant on a mission to secure the ancient and supernatural Staff of the Ram, the Lion, and the Serpent, Jongdar knows the truth that others can only imagine: The one who controls the staff will possess the power to rule the world. Before he can seize his destiny, Jongdar must find and destroy the one person capable of thwarting his ambition, the rightful heir to the Sand Sea realm, an innocent woman named Selena Savanar. Can the brave and indomitable Selena accept her true destiny and rally her people in the eye of a gathering storm? To do so will require her to outwit the man who burned her father alive and left her an orphan and beggar a lifetime ago. Or will Peter Harmon and the cadre of opportunists he rides with conquer the divided empire? With the mythic structure of J.R.R. Tolkien’s The Lord of the Rings trilogy in a world as rich and real as George R.R. Martin’s Westeros, The Sand Sea is an immersive experience made to order for epic fantasy fans and anyone who enjoys grand-scale historical fiction.