Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Learning to Play, Playing to Learn
Author: Spencer Gorin
Publisher:
ISBN: 9781589853249
Category :
Languages : en
Pages : 0
Book Description
The innovative and creative games in Learning to Play, Playing to Learn foster social skills to help young people deal with conflict without resorting to violence. It guides parents and educators in helping children identify their own set of values and feelings while playing with others. It also discusses several ways to modify popular games to encourage fairness and trust in children and encourages the use of healthy play techniques to increase self-esteem, cooperation, personal responsibility, and emotional and physical health.
Publisher:
ISBN: 9781589853249
Category :
Languages : en
Pages : 0
Book Description
The innovative and creative games in Learning to Play, Playing to Learn foster social skills to help young people deal with conflict without resorting to violence. It guides parents and educators in helping children identify their own set of values and feelings while playing with others. It also discusses several ways to modify popular games to encourage fairness and trust in children and encourages the use of healthy play techniques to increase self-esteem, cooperation, personal responsibility, and emotional and physical health.
Play to Learn
Author: Sharon Boller
Publisher: Association for Talent Development
ISBN: 1562867725
Category : Business & Economics
Languages : en
Pages : 186
Book Description
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.
Publisher: Association for Talent Development
ISBN: 1562867725
Category : Business & Economics
Languages : en
Pages : 186
Book Description
When trainers use games, learners win big. As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view. But how do you become the Milton Bradley of learning games? Play to Learn is here to help. This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs. Play to Learn will also show you how to: Link game design to your business needs and learning objectives. Test your prototype and refine your design. Deploy your game to motivated and excited learners. So don't just play around. Think big, design well, and use Play to Learn as your guide.
From Play to Practice
Author: Marcia L. Nell
Publisher: National Association of Education of Young Children
ISBN: 9781928896937
Category : Education
Languages : en
Pages : 123
Book Description
Describes play workshop experiences that give educators a deeper understanding of play-based learning and illustrate the power of play.
Publisher: National Association of Education of Young Children
ISBN: 9781928896937
Category : Education
Languages : en
Pages : 123
Book Description
Describes play workshop experiences that give educators a deeper understanding of play-based learning and illustrate the power of play.
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 335
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Guitar for Beginners: Stop Struggling & Start Learning How To Play The Guitar Faster Than You Ever Thought Possible. Includes, Songs, Scales, Chords & Music Theory
Author: Tommy Swindali
Publisher: Tommy Swindali
ISBN:
Category : Music
Languages : en
Pages : 94
Book Description
Picking up a Guitar and Making Beautiful Music Is a Great Feeling Whether you’re young or old, there’s no better feeling than learning to play an instrument. Sadly, most people believe that they will never learn how to play Guitar. Local guitar teachers seem like a great option at first, but you could risk getting stuck with a wannabe rock star who can't really teach you. Or you could try YouTube but most of those videos go way too fast and they don't teach you the right way to play. Too many people start with bad guitar lessons, get frustrated and give up. Forget about boring theory and repetitive exercises. What you need is a solid guide that was made for beginners and taught by experts. Using this book, beginners can start playing songs right away through mastering the fundamentals in easy step-by-step lessons. Go from knowing nothing about the guitar and learning to play songs everybody loves in just weeks...Even if you've never touched a guitar before or have no musical knowledge. In this book you will discover: Chords That Will Allow You To Easily Play Millions Of Songs Common Challenges When Learning to Play the Guitar & How to Overcome Them Music Theory - Made Fun & Easy! How to Pick a Great Guitar for a Beginner (avoid this mistake) How to Tune Your Guitar Struggling With Strumming? Learn The Best Exercises Create Fast & Heavy Riffs Like Metallica With Power Chords Improvisation Tips That Will Take From An Average To An Awesome Guitar Player Prevent Bad Habits & Get Fast Results 8 Guitar Chords You Must Know Learn Funk, Blues, Rock, Acoustic And Many More Styles From Guitar Legends …and much, much more! Imagine being the star at the party where everyone loves you for your new musical talent. Whether you've had dreams of becoming a rock star or you just want to learn to play your favorite songs for friends and family. What are you waiting for? Try it out! Learn To Play The Guitar With This Book
Publisher: Tommy Swindali
ISBN:
Category : Music
Languages : en
Pages : 94
Book Description
Picking up a Guitar and Making Beautiful Music Is a Great Feeling Whether you’re young or old, there’s no better feeling than learning to play an instrument. Sadly, most people believe that they will never learn how to play Guitar. Local guitar teachers seem like a great option at first, but you could risk getting stuck with a wannabe rock star who can't really teach you. Or you could try YouTube but most of those videos go way too fast and they don't teach you the right way to play. Too many people start with bad guitar lessons, get frustrated and give up. Forget about boring theory and repetitive exercises. What you need is a solid guide that was made for beginners and taught by experts. Using this book, beginners can start playing songs right away through mastering the fundamentals in easy step-by-step lessons. Go from knowing nothing about the guitar and learning to play songs everybody loves in just weeks...Even if you've never touched a guitar before or have no musical knowledge. In this book you will discover: Chords That Will Allow You To Easily Play Millions Of Songs Common Challenges When Learning to Play the Guitar & How to Overcome Them Music Theory - Made Fun & Easy! How to Pick a Great Guitar for a Beginner (avoid this mistake) How to Tune Your Guitar Struggling With Strumming? Learn The Best Exercises Create Fast & Heavy Riffs Like Metallica With Power Chords Improvisation Tips That Will Take From An Average To An Awesome Guitar Player Prevent Bad Habits & Get Fast Results 8 Guitar Chords You Must Know Learn Funk, Blues, Rock, Acoustic And Many More Styles From Guitar Legends …and much, much more! Imagine being the star at the party where everyone loves you for your new musical talent. Whether you've had dreams of becoming a rock star or you just want to learn to play your favorite songs for friends and family. What are you waiting for? Try it out! Learn To Play The Guitar With This Book
Play = Learning
Author: Dorothy Singer
Publisher: Oxford University Press
ISBN: 019804142X
Category : Psychology
Languages : en
Pages : 290
Book Description
In Play=Learning, top experts in child development and learning contend that in over-emphasizing academic achievement, our culture has forgotten about the importance of play for children's development.
Publisher: Oxford University Press
ISBN: 019804142X
Category : Psychology
Languages : en
Pages : 290
Book Description
In Play=Learning, top experts in child development and learning contend that in over-emphasizing academic achievement, our culture has forgotten about the importance of play for children's development.
Machines that Learn to Play Games
Author: Johannes Fürnkranz
Publisher: Nova Publishers
ISBN: 9781590330210
Category : Computers
Languages : en
Pages : 318
Book Description
The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.
Publisher: Nova Publishers
ISBN: 9781590330210
Category : Computers
Languages : en
Pages : 318
Book Description
The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.
Learn Play and Wonder
Author: Saleha Banu
Publisher: Notion Press
ISBN: 1643248774
Category : Education
Languages : en
Pages : 247
Book Description
‘Play is the highest form of research’, said Albert Einstein. Based on the theory of ‘Multiple Intelligences’, this book is a journey to the child and with the child and an answer to the prayer of a parent who wants to raise a genius or a teacher who wants to make every day count. Filled with over 250 fun, unique, creative, hands-on activities, to introduce and reinforce literacy, numeracy and STEAM concepts for the early years. It’s time to set aside the boring printed worksheets and provide children with priceless lifelong learning experiences because we must remember that ‘play’ is the only work of a child. Fun filled educational activities that can be done with: Minimal preparation time for busy parents and teachers Readily available day to day materials Easy recipes for slime and play dough
Publisher: Notion Press
ISBN: 1643248774
Category : Education
Languages : en
Pages : 247
Book Description
‘Play is the highest form of research’, said Albert Einstein. Based on the theory of ‘Multiple Intelligences’, this book is a journey to the child and with the child and an answer to the prayer of a parent who wants to raise a genius or a teacher who wants to make every day count. Filled with over 250 fun, unique, creative, hands-on activities, to introduce and reinforce literacy, numeracy and STEAM concepts for the early years. It’s time to set aside the boring printed worksheets and provide children with priceless lifelong learning experiences because we must remember that ‘play’ is the only work of a child. Fun filled educational activities that can be done with: Minimal preparation time for busy parents and teachers Readily available day to day materials Easy recipes for slime and play dough
Learn and Play the Green Way
Author: Rhoda Redleaf
Publisher: Redleaf Press
ISBN: 1933653701
Category : Education
Languages : en
Pages : 232
Book Description
Updated version of bestselling Learn and Play the Recycle Way to involve children in thinking "green".
Publisher: Redleaf Press
ISBN: 1933653701
Category : Education
Languages : en
Pages : 232
Book Description
Updated version of bestselling Learn and Play the Recycle Way to involve children in thinking "green".
Play. Learn. Innovate
Author: Henrik Sproedt
Publisher: BoD – Books on Demand
ISBN: 3848224313
Category : Business & Economics
Languages : en
Pages : 274
Book Description
"The chosen approach allows HS to move into truly original themes and conclusions. In an argument for the importance of social dynamics as key for innovation he elegantly moves beyond the established norms in innovation literature. HS skillfully manages to avoid a dogmatic critique of existing literature, and instead points to the need for diverse and complementary approaches and the need to combine them through more comprehensive and multi-faceted frameworks. In the work the author demonstrates a comprehensive insight into theories of play and games, and also contributes to knowledge by proposing a linking of different discourses that each in their way deal with social dynamics, e.g. institutional theory, social capital theory and the theory of complex responsive processes of relating." The Assessment Committee.
Publisher: BoD – Books on Demand
ISBN: 3848224313
Category : Business & Economics
Languages : en
Pages : 274
Book Description
"The chosen approach allows HS to move into truly original themes and conclusions. In an argument for the importance of social dynamics as key for innovation he elegantly moves beyond the established norms in innovation literature. HS skillfully manages to avoid a dogmatic critique of existing literature, and instead points to the need for diverse and complementary approaches and the need to combine them through more comprehensive and multi-faceted frameworks. In the work the author demonstrates a comprehensive insight into theories of play and games, and also contributes to knowledge by proposing a linking of different discourses that each in their way deal with social dynamics, e.g. institutional theory, social capital theory and the theory of complex responsive processes of relating." The Assessment Committee.