Author: Stefan Sonvilla-Weiss
Publisher: Ambra
ISBN: 9783990431900
Category :
Languages : en
Pages : 168
Book Description
Seemingly at the end of our campaign of discovery, conquest and exploitation, the virtual, infinite, digital spaces are being conquered. This book looks ahead to future developments in the merging of real and virtual interaction in networked dataspaces.
(IN)VISIBLE
Author: Stefan Sonvilla-Weiss
Publisher: Ambra
ISBN: 9783990431900
Category :
Languages : en
Pages : 168
Book Description
Seemingly at the end of our campaign of discovery, conquest and exploitation, the virtual, infinite, digital spaces are being conquered. This book looks ahead to future developments in the merging of real and virtual interaction in networked dataspaces.
Publisher: Ambra
ISBN: 9783990431900
Category :
Languages : en
Pages : 168
Book Description
Seemingly at the end of our campaign of discovery, conquest and exploitation, the virtual, infinite, digital spaces are being conquered. This book looks ahead to future developments in the merging of real and virtual interaction in networked dataspaces.
Learning in Metaverses
Author: Eliane Schlemmer
Publisher: Information Science Reference
ISBN: 9781466663510
Category : Information technology
Languages : en
Pages : 0
Book Description
Discussing a better way to understand metaverses, this book explores the possibilities of new social organization through the use of avatars in virtual worlds. The book examines platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education.
Publisher: Information Science Reference
ISBN: 9781466663510
Category : Information technology
Languages : en
Pages : 0
Book Description
Discussing a better way to understand metaverses, this book explores the possibilities of new social organization through the use of avatars in virtual worlds. The book examines platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education.
The Metaverse: And How It Will Revolutionize Everything
Author: Matthew Ball
Publisher: Liveright Publishing
ISBN: 1324092041
Category : Technology & Engineering
Languages : en
Pages : 293
Book Description
INTERNATIONAL BESTSELLER — United States, Canada, United Kingdom, and China (Wall Street Journal, Associated Press, Nielsen Bookscan, Publishers Weekly, USA Today, Toronto Star, Globe & Mail, BookNet Canada, Bookseller.com, Bookdao/Nielsen, JD, DangDang) Tim Sweeney (CEO of Fortnite-maker Epic Games): “Matthew Ball’s essays have defined, analyzed, and inspired the Metaverse for years. His book is an approachable and essential guide to the strategic, technical, and philosophical foundations of this new medium.” Derek Thompson (Atlantic staff writer and national best-selling author of Hit Makers): “This book feels like a rare achievement: a definitive statement about an emerging phenomenon that could shape the digital world, the global economy, and the very experience of human consciousness.” From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us. The term “Metaverse” is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the “next internet,” Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it—and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse’s almost unlimited applications. The internet will no longer be at arm’s length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value—and the radical reshaping of society.
Publisher: Liveright Publishing
ISBN: 1324092041
Category : Technology & Engineering
Languages : en
Pages : 293
Book Description
INTERNATIONAL BESTSELLER — United States, Canada, United Kingdom, and China (Wall Street Journal, Associated Press, Nielsen Bookscan, Publishers Weekly, USA Today, Toronto Star, Globe & Mail, BookNet Canada, Bookseller.com, Bookdao/Nielsen, JD, DangDang) Tim Sweeney (CEO of Fortnite-maker Epic Games): “Matthew Ball’s essays have defined, analyzed, and inspired the Metaverse for years. His book is an approachable and essential guide to the strategic, technical, and philosophical foundations of this new medium.” Derek Thompson (Atlantic staff writer and national best-selling author of Hit Makers): “This book feels like a rare achievement: a definitive statement about an emerging phenomenon that could shape the digital world, the global economy, and the very experience of human consciousness.” From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us. The term “Metaverse” is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the “next internet,” Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it—and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse’s almost unlimited applications. The internet will no longer be at arm’s length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value—and the radical reshaping of society.
Shaping the Future of Online Learning: Education in the Metaverse
Author: Durak, Gürhan
Publisher: IGI Global
ISBN: 1668465140
Category : Education
Languages : en
Pages : 368
Book Description
Each new technological innovation creates new opportunities in the field of education and affects the learning preferences of individuals. In this respect, it is important to investigate the ways to use these technologies in education to ensure learners receive the best possible education. Shaping the Future of Online Learning: Education in the Metaverse discusses up-to-date knowledge and experience regarding emerging technologies, processes, and applications for online learning. The book also provides a guide for technology enthusiasts, online course designers, and institutions that facilitate the innovative technologies in online learning. Covering critical topics such as augmented reality, virtual reality, immersive learning, and gamification, this reference work is ideal for instructional designers, educational software developers, programmers, teachers, policymakers, administrators, principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.
Publisher: IGI Global
ISBN: 1668465140
Category : Education
Languages : en
Pages : 368
Book Description
Each new technological innovation creates new opportunities in the field of education and affects the learning preferences of individuals. In this respect, it is important to investigate the ways to use these technologies in education to ensure learners receive the best possible education. Shaping the Future of Online Learning: Education in the Metaverse discusses up-to-date knowledge and experience regarding emerging technologies, processes, and applications for online learning. The book also provides a guide for technology enthusiasts, online course designers, and institutions that facilitate the innovative technologies in online learning. Covering critical topics such as augmented reality, virtual reality, immersive learning, and gamification, this reference work is ideal for instructional designers, educational software developers, programmers, teachers, policymakers, administrators, principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.
Learning and the Metaverse
Author: Donald Clark
Publisher: Kogan Page Publishers
ISBN: 1398612111
Category : Business & Economics
Languages : en
Pages : 281
Book Description
What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start? Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional. It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.
Publisher: Kogan Page Publishers
ISBN: 1398612111
Category : Business & Economics
Languages : en
Pages : 281
Book Description
What is the metaverse? Will it really happen? How will it affect learning and development (L&D)? Where do I start? Learning and the Metaverse explains where the Metaverse came from, what it is, where it is going, debunks the myths and demystifies the jargon. It shows how it can be used to improve training and learning activities. Written by a learning technology expert with more than 35 years' experience, this book explains what this shift from 2D to 3D learning involves and what it means for you as a learning professional. It analyses the evidence for effective learning in 3D and explains what works and what doesn't. There is also guidance on designing training that can be used in the Metaverse and why it's important to consider how people learn when doing this. This book includes discussion of the Metaverse and broader education as well as coverage of virtual reality (VR), augmented reality (AR), immersive technology and learning simulations. This guide contains everything learning professionals need to know about learning and the Metaverse.
Learning in 3D
Author: Karl M. Kapp
Publisher: John Wiley & Sons
ISBN: 0470567759
Category : Business & Economics
Languages : en
Pages : 458
Book Description
Praise for Learning in 3D "Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read!" Elliott Masie, chair, The LearningCONSORTIUM "Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding." Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction "Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you." David A. Manning, managing partner, Performance Development Group "The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding." Lisa Clune, president, Kaplan EduNeering "As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint with 'revolutionary' examples of how to bring a new dimension to learning." John Malitoris, regional managing director, Duke Corporate Education "Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise." Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.
Publisher: John Wiley & Sons
ISBN: 0470567759
Category : Business & Economics
Languages : en
Pages : 458
Book Description
Praise for Learning in 3D "Learning is the key to our future and powerful learning will result from immersive, interactive, and creative 3D designs. Tony O'Driscoll and Karl Kapp have written a disruptive book about a disruptive technology that we all need to explore. This is a must read!" Elliott Masie, chair, The LearningCONSORTIUM "Karl Kapp and Tony O'Driscoll are, amazingly, both the best theorists and practitioners in using virtual worlds in every type of educational venue. Many will love their vision, but I am more hooked on their practicality and hand-holding." Clark Aldrich, author, Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction "Kapp and O'Driscoll nailed it. The right balance of case studies, theories and practical advice for any organization pursing the use of virtual worlds for learning. If you are interested in virtual worlds for learning and collaboration, this book is for you." David A. Manning, managing partner, Performance Development Group "The big contribution of Learning in 3D is that it provides research informed guidance and practical tips and techniques for using 3D virtual environments to achieve real business results...the case studies are outstanding." Lisa Clune, president, Kaplan EduNeering "As the world makes its way through a period of significant change, Learning in 3D couldn't come at a better time. Today, organizations and individuals are being challenged to make the most of learning collaboratively. This book stimulates our thinking on how to maximize the impact of technology, while providing a practical blueprint with 'revolutionary' examples of how to bring a new dimension to learning." John Malitoris, regional managing director, Duke Corporate Education "Tony O'Driscoll and Karl Kapp remind us that learning is the fourth dimension and the one that really counts in collaboration. A must-read for the future of learning in environments virtual and otherwise." Cathy Davidson, Ruth F. DeVarney Professor of English at Duke University and co-director HASTAC/MacArthur Foundation Digital Media and Learning Competition.
Becoming Brilliant
Author: Roberta Michnick Golinkoff
Publisher: American Psychological Association
ISBN: 1433822407
Category : Family & Relationships
Languages : en
Pages : 328
Book Description
In just a few years, today’s children and teens will forge careers that look nothing like those that were available to their parents or grandparents. While the U.S. economy becomes ever more information-driven, our system of education seems stuck on the idea that “content is king,” neglecting other skills that 21st century citizens sorely need. Becoming Brilliant offers solutions that parents can implement right now. Backed by the latest scientific evidence and illustrated with examples of what’s being done right in schools today, this book introduces the 6Cs—collaboration, communication, content, critical thinking, creative innovation, and confidence—along with ways parents can nurture their children’s development in each area.
Publisher: American Psychological Association
ISBN: 1433822407
Category : Family & Relationships
Languages : en
Pages : 328
Book Description
In just a few years, today’s children and teens will forge careers that look nothing like those that were available to their parents or grandparents. While the U.S. economy becomes ever more information-driven, our system of education seems stuck on the idea that “content is king,” neglecting other skills that 21st century citizens sorely need. Becoming Brilliant offers solutions that parents can implement right now. Backed by the latest scientific evidence and illustrated with examples of what’s being done right in schools today, this book introduces the 6Cs—collaboration, communication, content, critical thinking, creative innovation, and confidence—along with ways parents can nurture their children’s development in each area.
Exploring the Metaverse
Author: Deepika Koundal
Publisher: Elsevier
ISBN: 0443241317
Category : Computers
Languages : en
Pages : 270
Book Description
Exploring the Metaverse: Challenges and Applications explores the various applications and challenges facing the metaverse, from privacy and security concerns to questions about the economy and ethical considerations. Drawing on insights from experts in technology, ethics, and economics, the book's authors provide a comprehensive overview of the metaverse and its potential implications. Through a series of engaging essays and thought-provoking case studies, they examine the complex issues facing the metaverse, such as the role of virtual identity, the impact on social interactions, and the potential for addiction. Finally, they explore potential solutions to these challenges, from technological innovations to policy interventions. - Provides a comprehensive overview of the metaverse, its origins, and its potential implications - Offers a clear understanding of what the metaverse is and why it matters - Presents in-depth analysis of the key challenges facing the metaverse, such as privacy and security concerns, economic implications, and ethical considerations - Explores potential solutions to the challenges facing the metaverse, including technological innovations, policy interventions, and social norms and practices that could help to mitigate the risks and maximize the benefits of this emerging technology
Publisher: Elsevier
ISBN: 0443241317
Category : Computers
Languages : en
Pages : 270
Book Description
Exploring the Metaverse: Challenges and Applications explores the various applications and challenges facing the metaverse, from privacy and security concerns to questions about the economy and ethical considerations. Drawing on insights from experts in technology, ethics, and economics, the book's authors provide a comprehensive overview of the metaverse and its potential implications. Through a series of engaging essays and thought-provoking case studies, they examine the complex issues facing the metaverse, such as the role of virtual identity, the impact on social interactions, and the potential for addiction. Finally, they explore potential solutions to these challenges, from technological innovations to policy interventions. - Provides a comprehensive overview of the metaverse, its origins, and its potential implications - Offers a clear understanding of what the metaverse is and why it matters - Presents in-depth analysis of the key challenges facing the metaverse, such as privacy and security concerns, economic implications, and ethical considerations - Explores potential solutions to the challenges facing the metaverse, including technological innovations, policy interventions, and social norms and practices that could help to mitigate the risks and maximize the benefits of this emerging technology
Application of the Metaverse in Education
Author: Dejian Liu
Publisher: Springer Nature
ISBN: 981971298X
Category :
Languages : en
Pages : 171
Book Description
Publisher: Springer Nature
ISBN: 981971298X
Category :
Languages : en
Pages : 171
Book Description
The future of education: how the metaverse is changing the learning
Author: Ariesto Hadi Sutopo
Publisher: Topazart
ISBN: 6238441011
Category : Education
Languages : en
Pages : 106
Book Description
The book explores the impact of the metaverse on education. The metaverse is a virtual world where users can interact with each other in real time, and it has the potential to revolutionize how we learn and teach. It covers the basics of the metaverse, including its history and current state, and then delves into how it is changing education. Finally, it discusses how the metaverse can provide immersive and engaging learning experiences, personalized instruction, and access to education for anyone with an internet connection. This book guides those who wish to improve themselves in metaverse-based educational development for various fields of study. Learning at various levels, from elementary school to university, uses the metaverse concept. By mastering this material, you will gain insight into the development of metaverse-based education.
Publisher: Topazart
ISBN: 6238441011
Category : Education
Languages : en
Pages : 106
Book Description
The book explores the impact of the metaverse on education. The metaverse is a virtual world where users can interact with each other in real time, and it has the potential to revolutionize how we learn and teach. It covers the basics of the metaverse, including its history and current state, and then delves into how it is changing education. Finally, it discusses how the metaverse can provide immersive and engaging learning experiences, personalized instruction, and access to education for anyone with an internet connection. This book guides those who wish to improve themselves in metaverse-based educational development for various fields of study. Learning at various levels, from elementary school to university, uses the metaverse concept. By mastering this material, you will gain insight into the development of metaverse-based education.