Author: Sham Tickoo
Publisher: Goodheart-Wilcox Publisher
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
A textbook for either classroom or individual study of the computer animation software. Structured around the package's five modules, it walks readers through the commands and techniques in the process of creating a model. Includes project-based tutorials, exercises, and self- assessment tests. The CD-ROM contains mesh, map, and project files used in the text. Annotation copyrighted by Book News, Inc., Portland, OR
Learning 3D Studio R4
Author: Sham Tickoo
Publisher: Goodheart-Wilcox Publisher
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
A textbook for either classroom or individual study of the computer animation software. Structured around the package's five modules, it walks readers through the commands and techniques in the process of creating a model. Includes project-based tutorials, exercises, and self- assessment tests. The CD-ROM contains mesh, map, and project files used in the text. Annotation copyrighted by Book News, Inc., Portland, OR
Publisher: Goodheart-Wilcox Publisher
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
A textbook for either classroom or individual study of the computer animation software. Structured around the package's five modules, it walks readers through the commands and techniques in the process of creating a model. Includes project-based tutorials, exercises, and self- assessment tests. The CD-ROM contains mesh, map, and project files used in the text. Annotation copyrighted by Book News, Inc., Portland, OR
Learning Java
Author:
Publisher: Meenu Bhat
ISBN: 1932709592
Category :
Languages : en
Pages : 480
Book Description
Publisher: Meenu Bhat
ISBN: 1932709592
Category :
Languages : en
Pages : 480
Book Description
Exploring Autodesk Navisworks 2017, 4th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1942689497
Category : Computers
Languages : en
Pages : 431
Book Description
Exploring Autodesk Navisworks 2017 is a comprehensive book that has been written to cater to the needs of the students and the professionals who are involved in the AEC profession. In Navisworks 2017 book, the author has emphasized various hands-on tools for real-time navigation, reviewing models, creating 4D and 5D simulation, quantifying various elements, performing clash detection, rendering with Presenter and Autodesk Rendering graphics, creating animation, and advanced tools for selection through tutorials and exercises. In this book, along with the main text, the chapters have been punctuated with tips and notes to give additional information on the concept, thereby enabling you to create your own innovative projects. Salient Features 392 pages of heavily illustrated text Covers detailed description of the tools of Navisworks 2017 Explains the concepts using real-world projects and examples focusing on industry experience Covers advanced functions such as creating visualizations with Autodesk Rendering Covers topics such as how to import a file in different formats, navigate around the merged 3D model, manage annotations and documentation, coordinate schedules with TimeLiner, and estimate project with Quantification. Includes an exercise on creating car animation using Animator and Scripter tool. Provides step-by-step explanation that guide the users through the learning process Effectively communicates the utility of Navisworks 2017. Self-Evaluation Test and Review Questions at the end of chapters for reviewing the concepts learned in the chapters Table of Contents Chapter 1: Introduction to Autodesk Navisworks 2016 Chapter 2: Exploring the Navigation Tools in Navisworks Chapter 3: Selecting, Controlling, and Reviewing Objects Chapter 4: Viewpoints, Sections, and Animations Chapter 5: TimeLiner Chapter 6: Working with Animator and Scripter Chapter 7: Quantification Chapter 8: Clash Detection Chapter 9: Autodesk Rendering in Navisworks Index
Publisher: CADCIM Technologies
ISBN: 1942689497
Category : Computers
Languages : en
Pages : 431
Book Description
Exploring Autodesk Navisworks 2017 is a comprehensive book that has been written to cater to the needs of the students and the professionals who are involved in the AEC profession. In Navisworks 2017 book, the author has emphasized various hands-on tools for real-time navigation, reviewing models, creating 4D and 5D simulation, quantifying various elements, performing clash detection, rendering with Presenter and Autodesk Rendering graphics, creating animation, and advanced tools for selection through tutorials and exercises. In this book, along with the main text, the chapters have been punctuated with tips and notes to give additional information on the concept, thereby enabling you to create your own innovative projects. Salient Features 392 pages of heavily illustrated text Covers detailed description of the tools of Navisworks 2017 Explains the concepts using real-world projects and examples focusing on industry experience Covers advanced functions such as creating visualizations with Autodesk Rendering Covers topics such as how to import a file in different formats, navigate around the merged 3D model, manage annotations and documentation, coordinate schedules with TimeLiner, and estimate project with Quantification. Includes an exercise on creating car animation using Animator and Scripter tool. Provides step-by-step explanation that guide the users through the learning process Effectively communicates the utility of Navisworks 2017. Self-Evaluation Test and Review Questions at the end of chapters for reviewing the concepts learned in the chapters Table of Contents Chapter 1: Introduction to Autodesk Navisworks 2016 Chapter 2: Exploring the Navigation Tools in Navisworks Chapter 3: Selecting, Controlling, and Reviewing Objects Chapter 4: Viewpoints, Sections, and Animations Chapter 5: TimeLiner Chapter 6: Working with Animator and Scripter Chapter 7: Quantification Chapter 8: Clash Detection Chapter 9: Autodesk Rendering in Navisworks Index
Doom Guy
Author: John Romero
Publisher: Abrams
ISBN: 1647005361
Category : Biography & Autobiography
Languages : en
Pages : 566
Book Description
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
Publisher: Abrams
ISBN: 1647005361
Category : Biography & Autobiography
Languages : en
Pages : 566
Book Description
The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
3D Graphics and Animation
Author: Mark Giambruno
Publisher: New Riders
ISBN:
Category : Computers
Languages : en
Pages : 590
Book Description
Designed for those looking to break into the business, this tutorial and guide teaches the theory and techniques necessary for creating professional-quality 3D graphics. Readers will take the transition from 2D graphics and discover the finishing touches that exemplify professional 3D work. Valuable, real-world tips will help readers get their businesses ready for 3D. -- Offers practical, real-world tutorials that will have readers creating 3D graphics quickly -- Discusses techniques for using 3D programs on all platforms -- CD-ROM includes demo versions of 3D software, texture samples, sample animation, color bars, and more
Publisher: New Riders
ISBN:
Category : Computers
Languages : en
Pages : 590
Book Description
Designed for those looking to break into the business, this tutorial and guide teaches the theory and techniques necessary for creating professional-quality 3D graphics. Readers will take the transition from 2D graphics and discover the finishing touches that exemplify professional 3D work. Valuable, real-world tips will help readers get their businesses ready for 3D. -- Offers practical, real-world tutorials that will have readers creating 3D graphics quickly -- Discusses techniques for using 3D programs on all platforms -- CD-ROM includes demo versions of 3D software, texture samples, sample animation, color bars, and more
Techniques
Author:
Publisher:
ISBN:
Category : Vocational education
Languages : en
Pages : 606
Book Description
Making education and career connections.
Publisher:
ISBN:
Category : Vocational education
Languages : en
Pages : 606
Book Description
Making education and career connections.
CATIA for Designers, V5R13
Author: Sham Tickoo
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 624
Book Description
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 624
Book Description
Engineering Design Graphics Journal
Author:
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 346
Book Description
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages : 346
Book Description
SolidWorks 2007 for Designers
Author: Sham Tickoo
Publisher:
ISBN:
Category : AutoCAD (Computer file)
Languages : en
Pages : 820
Book Description
Publisher:
ISBN:
Category : AutoCAD (Computer file)
Languages : en
Pages : 820
Book Description
Children's Books in Print
Author: R R Bowker Publishing
Publisher: R. R. Bowker
ISBN:
Category : Children's literature
Languages : en
Pages : 1662
Book Description
Publisher: R. R. Bowker
ISBN:
Category : Children's literature
Languages : en
Pages : 1662
Book Description