Author: Jeremy Harwood
Publisher: Southwater Publishing
ISBN: 9781780192260
Category : Card games
Languages : en
Pages : 0
Book Description
This essential reference for card-game players brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. Whether you want to settle a dispute about rules or find a new game for the family, this is the only book you will ever need on the subject.
Learn to Play the 200 Best-Ever Card Games
Author: Jeremy Harwood
Publisher: Southwater Publishing
ISBN: 9781780192260
Category : Card games
Languages : en
Pages : 0
Book Description
This essential reference for card-game players brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. Whether you want to settle a dispute about rules or find a new game for the family, this is the only book you will ever need on the subject.
Publisher: Southwater Publishing
ISBN: 9781780192260
Category : Card games
Languages : en
Pages : 0
Book Description
This essential reference for card-game players brings together all the best card games, including canasta, bridge, rummy, blackjack, cribbage, whist, solitaire and poker. Whether you want to settle a dispute about rules or find a new game for the family, this is the only book you will ever need on the subject.
According to Hoyle
Author: Richard L. Frey
Publisher: Ballantine Books
ISBN: 044991156X
Category : Games & Activities
Languages : en
Pages : 302
Book Description
"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.
Publisher: Ballantine Books
ISBN: 044991156X
Category : Games & Activities
Languages : en
Pages : 302
Book Description
"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.
Hoyle's Rules of Games
Author: Philip D. Morehead
Publisher: Berkley
ISBN: 9780451204844
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Provides rules, strategies, and odds for card, indoor, and computer games.
Publisher: Berkley
ISBN: 9780451204844
Category : Games & Activities
Languages : en
Pages : 362
Book Description
Provides rules, strategies, and odds for card, indoor, and computer games.
How To Play Euchre
Author: Tim Ander
Publisher: CRB Publishing
ISBN: 8828319801
Category : Games & Activities
Languages : en
Pages : 43
Book Description
Master Euchre, Win More, and Have Fun with Your Friends! Click the READ MORE button to discover more about this exciting card game! When you get your copy of How to Play Euchre, you’ll discover all the basics you need to have fun with this fast-paced and social game: How to Deal Euchre Hands What to Put in the Kitty Determining the Trump Suit How Trumps Affect Game Play The Mechanics of Playing Euchre Hands and much more! You’ll also find out how cheating figures into the game of Euchre. If you’re quick and cunning, you can take advantage of fun actions: Stealing the Deal The Six Flags Move Double Drawing and Reneging You’ll even learn how certain players work cheating into the game – and punish those who get caught! This comprehensive guide to Euchre includes a full list of gameplay lingo terms and definitions. You’ll also find out how to play seven fun variations like Stick the Dealer and Three-Handed Euchre. With the Euchre strategy tips in this book, you can play, cheat, and bid like a pro! Don’t miss out on all the fun! Order How to Play Euchre right away and maximize your card-game skills. It’s quick and easy to order – just scroll up and hit the BUY NOW WITH ONE CLICK button on the right-hand side of your screen.
Publisher: CRB Publishing
ISBN: 8828319801
Category : Games & Activities
Languages : en
Pages : 43
Book Description
Master Euchre, Win More, and Have Fun with Your Friends! Click the READ MORE button to discover more about this exciting card game! When you get your copy of How to Play Euchre, you’ll discover all the basics you need to have fun with this fast-paced and social game: How to Deal Euchre Hands What to Put in the Kitty Determining the Trump Suit How Trumps Affect Game Play The Mechanics of Playing Euchre Hands and much more! You’ll also find out how cheating figures into the game of Euchre. If you’re quick and cunning, you can take advantage of fun actions: Stealing the Deal The Six Flags Move Double Drawing and Reneging You’ll even learn how certain players work cheating into the game – and punish those who get caught! This comprehensive guide to Euchre includes a full list of gameplay lingo terms and definitions. You’ll also find out how to play seven fun variations like Stick the Dealer and Three-Handed Euchre. With the Euchre strategy tips in this book, you can play, cheat, and bid like a pro! Don’t miss out on all the fun! Order How to Play Euchre right away and maximize your card-game skills. It’s quick and easy to order – just scroll up and hit the BUY NOW WITH ONE CLICK button on the right-hand side of your screen.
A Gamut of Games
Author: Sid Sackson
Publisher: Courier Corporation
ISBN: 0486273474
Category : Games & Activities
Languages : en
Pages : 242
Book Description
An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.
Publisher: Courier Corporation
ISBN: 0486273474
Category : Games & Activities
Languages : en
Pages : 242
Book Description
An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.
The Penguin Book of Card Games
Author: David Parlett
Publisher: Penguin UK
ISBN: 0141916109
Category : Games & Activities
Languages : en
Pages : 592
Book Description
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Publisher: Penguin UK
ISBN: 0141916109
Category : Games & Activities
Languages : en
Pages : 592
Book Description
The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
A Complete Guide to Playing the World's Best 250 Card Games
Author: Jeremy Harwood
Publisher: Southwater
ISBN: 9781780192284
Category : Games & Activities
Languages : en
Pages : 0
Book Description
This title gives all the information needed to begin playing cards, with advice on the rules and strategies of each game.
Publisher: Southwater
ISBN: 9781780192284
Category : Games & Activities
Languages : en
Pages : 0
Book Description
This title gives all the information needed to begin playing cards, with advice on the rules and strategies of each game.
Blah Blah Blah Card Game
Author: MRS WORDSMITH
Publisher: Mrs Wordsmith Incorporated
ISBN: 1913235157
Category : Juvenile Nonfiction
Languages : en
Pages : 648
Book Description
Finally, a way to make practising phonics fun! Master decoding words using phonics with these three decks of increasing difficulty. Race to get rid of your cards by matching sounds and letters, and play wild cards to trip up your opponents! Blah Blah Blah is a hilariously fun card game, perfect for kids who are just starting to learn to read. Master decoding words using phonics with these three decks of increasing difficulty. Race to get rid of your cards by matching sounds and letters, and play wild cards to trip up your opponents! How does Blah Blah Blah work? Every card features a word consisting of three letters (or groups of letters). Each player takes seven cards. One card is placed face-up on the table with the rest of the deck in a pile, face-down. Players must play a card from their hand that contains at least one of the letters that are in the word on the table. The first player to get rid of all their cards wins. But beware! Wild cards hidden in the deck can force you to skip your turn or draw more cards. Blah Blah Blah was developed with a unique proprietary algorithm by our machine learning team to make sure it works. And it was tested with teachers and kids to make sure they love it! Why are phonics so important? English consists of about 44 phonemes (sound variations), but more than 170 graphemes (different written representations for these sounds). This means that English has no strict one-to-one correspondence between letters and sounds, but it’s also not entirely irregular. It involves numerous patterns and regularities. Phonics is the method that helps children become aware of these regularities, and it’s proven to be very effective.
Publisher: Mrs Wordsmith Incorporated
ISBN: 1913235157
Category : Juvenile Nonfiction
Languages : en
Pages : 648
Book Description
Finally, a way to make practising phonics fun! Master decoding words using phonics with these three decks of increasing difficulty. Race to get rid of your cards by matching sounds and letters, and play wild cards to trip up your opponents! Blah Blah Blah is a hilariously fun card game, perfect for kids who are just starting to learn to read. Master decoding words using phonics with these three decks of increasing difficulty. Race to get rid of your cards by matching sounds and letters, and play wild cards to trip up your opponents! How does Blah Blah Blah work? Every card features a word consisting of three letters (or groups of letters). Each player takes seven cards. One card is placed face-up on the table with the rest of the deck in a pile, face-down. Players must play a card from their hand that contains at least one of the letters that are in the word on the table. The first player to get rid of all their cards wins. But beware! Wild cards hidden in the deck can force you to skip your turn or draw more cards. Blah Blah Blah was developed with a unique proprietary algorithm by our machine learning team to make sure it works. And it was tested with teachers and kids to make sure they love it! Why are phonics so important? English consists of about 44 phonemes (sound variations), but more than 170 graphemes (different written representations for these sounds). This means that English has no strict one-to-one correspondence between letters and sounds, but it’s also not entirely irregular. It involves numerous patterns and regularities. Phonics is the method that helps children become aware of these regularities, and it’s proven to be very effective.
110 Card Games for Expert Players
Author: Jeremy Harwood
Publisher: Southwater
ISBN: 9781780193304
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A compendium of the greatest card games from around the world, with clear diagrams of sample deals and hands providing an invaluable visual guide.
Publisher: Southwater
ISBN: 9781780193304
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A compendium of the greatest card games from around the world, with clear diagrams of sample deals and hands providing an invaluable visual guide.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.