Author: Alan Smith
Publisher:
ISBN:
Category :
Languages : en
Pages : 181
Book Description
This book is designed for the FTC student (or coach) trying to learn JAVA for the FTC competition.It is written for the student that has no to limited Java experience and will take you through using the gamepad, motors, servos, light sensor, distance sensor, potentiometer, and touch sensors.The PDF is available for FREE at: https://github.com/alan412/LearnJavaForFTC
Learn Java for FTC
Author: Alan Smith
Publisher:
ISBN:
Category :
Languages : en
Pages : 181
Book Description
This book is designed for the FTC student (or coach) trying to learn JAVA for the FTC competition.It is written for the student that has no to limited Java experience and will take you through using the gamepad, motors, servos, light sensor, distance sensor, potentiometer, and touch sensors.The PDF is available for FREE at: https://github.com/alan412/LearnJavaForFTC
Publisher:
ISBN:
Category :
Languages : en
Pages : 181
Book Description
This book is designed for the FTC student (or coach) trying to learn JAVA for the FTC competition.It is written for the student that has no to limited Java experience and will take you through using the gamepad, motors, servos, light sensor, distance sensor, potentiometer, and touch sensors.The PDF is available for FREE at: https://github.com/alan412/LearnJavaForFTC
FIRST Robots: Aim High
Author: Vince Wilczynski
Publisher: Rockport Publishers
ISBN: 1610601718
Category : Design
Languages : en
Pages : 256
Book Description
Personal robots are about as advanced today as personal computers were on the eve of the first IBM PC in the early 1980s. They are still the domain of hobbyists who cobble them together from scratch or from kits, join local clubs to swap code and stage contests, and whose labor of love is setting the stage for a technological revolution. This book will deconstruct the 30 regional winning robot designs from the FIRST Robotics Competition in 2006. The FIRST Robotics Competition (held annually and co-founded by Dean Kamen and Woodie Flowers) is a multinational competition that teams professionals and young people to solve an engineering design problem in an intense and competitive way. In 2005 the competition reached close to 25,000 people on close to 1,000 teams in 30 competitions. Teams came from Brazil, Canada, Ecuador, Israel, Mexico, the U.K., and almost every U.S. state. The competitions are high-tech spectator sporting events that have gained a loyal following because of the high caliber work featured. Each team is paired with a mentor from such companies as Apple, Motorola, or NASA (NASA has sponsored 200 teams in 8 years). This book looks at 30 different robot designs all based on the same chassis, and provides in-depth information on the inspiration and the technology that went into building each of them. Each robot is featured in 6-8 pages providing readers with a solid understanding of how the robot was conceived and built. There are sketches, interim drawings, and process shots for each robot.
Publisher: Rockport Publishers
ISBN: 1610601718
Category : Design
Languages : en
Pages : 256
Book Description
Personal robots are about as advanced today as personal computers were on the eve of the first IBM PC in the early 1980s. They are still the domain of hobbyists who cobble them together from scratch or from kits, join local clubs to swap code and stage contests, and whose labor of love is setting the stage for a technological revolution. This book will deconstruct the 30 regional winning robot designs from the FIRST Robotics Competition in 2006. The FIRST Robotics Competition (held annually and co-founded by Dean Kamen and Woodie Flowers) is a multinational competition that teams professionals and young people to solve an engineering design problem in an intense and competitive way. In 2005 the competition reached close to 25,000 people on close to 1,000 teams in 30 competitions. Teams came from Brazil, Canada, Ecuador, Israel, Mexico, the U.K., and almost every U.S. state. The competitions are high-tech spectator sporting events that have gained a loyal following because of the high caliber work featured. Each team is paired with a mentor from such companies as Apple, Motorola, or NASA (NASA has sponsored 200 teams in 8 years). This book looks at 30 different robot designs all based on the same chassis, and provides in-depth information on the inspiration and the technology that went into building each of them. Each robot is featured in 6-8 pages providing readers with a solid understanding of how the robot was conceived and built. There are sketches, interim drawings, and process shots for each robot.
Your Guide to Excel in FIRST Tech Challenge
Author: Sanjeev Dwivedi
Publisher:
ISBN: 9781727251067
Category :
Languages : en
Pages : 322
Book Description
Coaches Sanjeev and Rajeev have coached teams that made it to all levels of robotics championship including the World Championships for FIRST competitions (FLL, FTC) and VEX from the states of Washington and Texas. This book describes design principles, programming ideas and strategies which have helped their teams excel at all levels of progression, with flying colors. This book is intended for team members, coaches and mentors as a primer and reference. This book summarizes design principles including different kind of drives, elements of robot architecture and design of robot as system. There is detailed explanation of various programing elements including the use of the PID controller, usage of various sensors and design and programming for a consistent and more predictable movement. Beyond the resources provided by different vendors, teams typically need custom pieces to implement their design intent. Various sections in the book describe how to build custom components and the pertinent parts and tools needed. Suggestions for making machined pieces, sheet-metal pieces and sheet metal equivalent of machined pieces is discussed as well. CAD software provides powerful tools for modeling solid part, creating assemblies, creating details for manufacturing the parts, estimating the mass and center of mass, bill of materials and kinematic analysis. A section is dedicated to introducing the basic ideas and most useful features of the CAD software. In addition to the technical information, the book has a section dedicated to apprising teams, participants and coaches of many other issues that will help them be better prepared for the competition. The book also describes many mechanisms as well as design ideas to reduce the overall timing and to enhance repeatable performance. Many programs described in the book are provided on the companion website: www.winningrobotics.com
Publisher:
ISBN: 9781727251067
Category :
Languages : en
Pages : 322
Book Description
Coaches Sanjeev and Rajeev have coached teams that made it to all levels of robotics championship including the World Championships for FIRST competitions (FLL, FTC) and VEX from the states of Washington and Texas. This book describes design principles, programming ideas and strategies which have helped their teams excel at all levels of progression, with flying colors. This book is intended for team members, coaches and mentors as a primer and reference. This book summarizes design principles including different kind of drives, elements of robot architecture and design of robot as system. There is detailed explanation of various programing elements including the use of the PID controller, usage of various sensors and design and programming for a consistent and more predictable movement. Beyond the resources provided by different vendors, teams typically need custom pieces to implement their design intent. Various sections in the book describe how to build custom components and the pertinent parts and tools needed. Suggestions for making machined pieces, sheet-metal pieces and sheet metal equivalent of machined pieces is discussed as well. CAD software provides powerful tools for modeling solid part, creating assemblies, creating details for manufacturing the parts, estimating the mass and center of mass, bill of materials and kinematic analysis. A section is dedicated to introducing the basic ideas and most useful features of the CAD software. In addition to the technical information, the book has a section dedicated to apprising teams, participants and coaches of many other issues that will help them be better prepared for the competition. The book also describes many mechanisms as well as design ideas to reduce the overall timing and to enhance repeatable performance. Many programs described in the book are provided on the companion website: www.winningrobotics.com
Robot Programming
Author: Cameron Hughes
Publisher: Que Publishing
ISBN: 0134176693
Category : Computers
Languages : en
Pages : 735
Book Description
Start programming robots NOW! Learn hands-on, through easy examples, visuals, and code This is a unique introduction to programming robots to execute tasks autonomously. Drawing on years of experience in artificial intelligence and robot programming, Cameron and Tracey Hughes introduce the reader to basic concepts of programming robots to execute tasks without the use of remote controls. Robot Programming: A Guide to Controlling Autonomous Robots takes the reader on an adventure through the eyes of Midamba, a lad who has been stranded on a desert island and must find a way to program robots to help him escape. In this guide, you are presented with practical approaches and techniques to program robot sensors, motors, and translate your ideas into tasks a robot can execute autonomously. These techniques can be used on today’s leading robot microcontrollers (ARM9 and ARM7) and robot platforms (including the wildly popular low-cost Arduino platforms, LEGO® Mindstorms EV3, NXT, and Wowee RS Media Robot) for your hardware/Maker/DIY projects. Along the way the reader will learn how to: Program robot sensors and motors Program a robot arm to perform a task Describe the robot’s tasks and environments in a way that a robot can process using robot S.T.O.R.I.E.S. Develop a R.S.V.P. (Robot Scenario Visual Planning) used for designing the robot’s tasks in an environment Program a robot to deal with the “unexpected” using robot S.P.A.C.E.S. Program robots safely using S.A.R.A.A. (Safe Autonomous Robot Application Architecture) Approach Program robots using Arduino C/C++ and Java languages Use robot programming techniques with LEGO® Mindstorms EV3, Arduino, and other ARM7 and ARM9-based robots.
Publisher: Que Publishing
ISBN: 0134176693
Category : Computers
Languages : en
Pages : 735
Book Description
Start programming robots NOW! Learn hands-on, through easy examples, visuals, and code This is a unique introduction to programming robots to execute tasks autonomously. Drawing on years of experience in artificial intelligence and robot programming, Cameron and Tracey Hughes introduce the reader to basic concepts of programming robots to execute tasks without the use of remote controls. Robot Programming: A Guide to Controlling Autonomous Robots takes the reader on an adventure through the eyes of Midamba, a lad who has been stranded on a desert island and must find a way to program robots to help him escape. In this guide, you are presented with practical approaches and techniques to program robot sensors, motors, and translate your ideas into tasks a robot can execute autonomously. These techniques can be used on today’s leading robot microcontrollers (ARM9 and ARM7) and robot platforms (including the wildly popular low-cost Arduino platforms, LEGO® Mindstorms EV3, NXT, and Wowee RS Media Robot) for your hardware/Maker/DIY projects. Along the way the reader will learn how to: Program robot sensors and motors Program a robot arm to perform a task Describe the robot’s tasks and environments in a way that a robot can process using robot S.T.O.R.I.E.S. Develop a R.S.V.P. (Robot Scenario Visual Planning) used for designing the robot’s tasks in an environment Program a robot to deal with the “unexpected” using robot S.P.A.C.E.S. Program robots safely using S.A.R.A.A. (Safe Autonomous Robot Application Architecture) Approach Program robots using Arduino C/C++ and Java languages Use robot programming techniques with LEGO® Mindstorms EV3, Arduino, and other ARM7 and ARM9-based robots.
Tcl/Tk in a Nutshell
Author: Paul Raines
Publisher: "O'Reilly Media, Inc."
ISBN: 0596555792
Category : Computers
Languages : en
Pages : 458
Book Description
The Tcl language and Tk graphical toolkit are simple and powerful building blocks for custom applications. The Tcl/Tk combination is increasingly popular because it lets you produce sophisticated graphical interfaces with a few easy commands, develop and change scripts quickly, and conveniently tie together existing utilities or programming libraries.One of the attractive features of Tcl/Tk is the wide variety of commands, many offering a wealth of options. Most of the things you'd like to do have been anticipated by the language's creator, John Ousterhout, or one of the developers of Tcl/Tk's many powerful extensions. Thus, you'll find that a command or option probably exists to provide just what you need.And that's why it's valuable to have a quick reference that briefly describes every command and option in the core Tcl/Tk distribution as well as the most popular extensions. Keep this book on your desk as you write scripts, and you'll be able to find almost instantly the particular option you need.Most chapters consist of alphabetical listings. Since Tk and mega-widget packages break down commands by widget, the chapters on these topics are organized by widget along with a section of core commands where appropriate. Contents include: Core Tcl and Tk commands and Tk widgets C interface (prototypes) Expect [incr Tcl] and [incr Tk] Tix TclX BLT Oratcl, SybTcl, and Tclodbc
Publisher: "O'Reilly Media, Inc."
ISBN: 0596555792
Category : Computers
Languages : en
Pages : 458
Book Description
The Tcl language and Tk graphical toolkit are simple and powerful building blocks for custom applications. The Tcl/Tk combination is increasingly popular because it lets you produce sophisticated graphical interfaces with a few easy commands, develop and change scripts quickly, and conveniently tie together existing utilities or programming libraries.One of the attractive features of Tcl/Tk is the wide variety of commands, many offering a wealth of options. Most of the things you'd like to do have been anticipated by the language's creator, John Ousterhout, or one of the developers of Tcl/Tk's many powerful extensions. Thus, you'll find that a command or option probably exists to provide just what you need.And that's why it's valuable to have a quick reference that briefly describes every command and option in the core Tcl/Tk distribution as well as the most popular extensions. Keep this book on your desk as you write scripts, and you'll be able to find almost instantly the particular option you need.Most chapters consist of alphabetical listings. Since Tk and mega-widget packages break down commands by widget, the chapters on these topics are organized by widget along with a section of core commands where appropriate. Contents include: Core Tcl and Tk commands and Tk widgets C interface (prototypes) Expect [incr Tcl] and [incr Tk] Tix TclX BLT Oratcl, SybTcl, and Tclodbc
Holub on Patterns
Author: Allen Holub
Publisher: Apress
ISBN: 1430207256
Category : Computers
Languages : en
Pages : 426
Book Description
* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".
Publisher: Apress
ISBN: 1430207256
Category : Computers
Languages : en
Pages : 426
Book Description
* Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".
Lego Mindstorms NXT Power Programming
Author: John C. Hansen
Publisher:
ISBN: 9780973864977
Category : Computers
Languages : en
Pages : 0
Book Description
A set of projects explores NXT functionality and focuses on Versa, a mobile robot platform utilizing modular attachments.
Publisher:
ISBN: 9780973864977
Category : Computers
Languages : en
Pages : 0
Book Description
A set of projects explores NXT functionality and focuses on Versa, a mobile robot platform utilizing modular attachments.
Identity Theft
Author: John R. Vacca
Publisher: Prentice Hall Professional
ISBN: 9780130082756
Category : Computers
Languages : en
Pages : 512
Book Description
An overall plan on how to minimize readers risk of becoming a victim, this book was designed to help consumers and institutions ward off this ever-growing threat and to react quickly and effectively to recover from this type of crime. It is filled with checklists on who one should notify in case they become a victim and how to recover an identity.
Publisher: Prentice Hall Professional
ISBN: 9780130082756
Category : Computers
Languages : en
Pages : 512
Book Description
An overall plan on how to minimize readers risk of becoming a victim, this book was designed to help consumers and institutions ward off this ever-growing threat and to react quickly and effectively to recover from this type of crime. It is filled with checklists on who one should notify in case they become a victim and how to recover an identity.
OCP Oracle Certified Professional Java SE 17 Developer Study Guide
Author: Scott Selikoff
Publisher: John Wiley & Sons
ISBN: 1119864593
Category : Computers
Languages : en
Pages : 1351
Book Description
An effective and practical study aid to the new OCP Java SE 17 Developer certification exam In the OCP Oracle Certified Professional Java SE 17 Developer Study Guide: Exam 1Z0-829, you'll find accessible and essential test prep material for the in-demand and practical OCP Java SE 17 Developer certification. Providing comprehensive coverage of all OCP Java SE 17 exam objectives and competencies, the Study Guide offers you access to all the skills and knowledge you'll need to succeed on the test and in the field as a new or experienced Java developer. This book provides material on records, sealed classes, text blocks, dates, streams, controlling program flow, using the Java object-oriented approach, handling exceptions, working with arrays and collections, and more. You'll also get: Intuitively organized information that aligns with the competencies tested on the exam and those required by real-world Java developers Opportunities to practice and develop skills that remain in high demand in the IT industry Access to the Sybex online learning center, with chapter review questions, full-length practice exams, hundreds of electronic flashcards, and a glossary of key terms Perfect for anyone prepping for the brand-new OCP Java SE 17 credential, OCP Oracle Certified Professional Java SE 17 Developer Study Guide: Exam 1Z0-829 is also a can't-miss reference for practicing and aspiring Java developers seeking to learn or reinforce their foundational skills in Java programming and improve their performance on the job.
Publisher: John Wiley & Sons
ISBN: 1119864593
Category : Computers
Languages : en
Pages : 1351
Book Description
An effective and practical study aid to the new OCP Java SE 17 Developer certification exam In the OCP Oracle Certified Professional Java SE 17 Developer Study Guide: Exam 1Z0-829, you'll find accessible and essential test prep material for the in-demand and practical OCP Java SE 17 Developer certification. Providing comprehensive coverage of all OCP Java SE 17 exam objectives and competencies, the Study Guide offers you access to all the skills and knowledge you'll need to succeed on the test and in the field as a new or experienced Java developer. This book provides material on records, sealed classes, text blocks, dates, streams, controlling program flow, using the Java object-oriented approach, handling exceptions, working with arrays and collections, and more. You'll also get: Intuitively organized information that aligns with the competencies tested on the exam and those required by real-world Java developers Opportunities to practice and develop skills that remain in high demand in the IT industry Access to the Sybex online learning center, with chapter review questions, full-length practice exams, hundreds of electronic flashcards, and a glossary of key terms Perfect for anyone prepping for the brand-new OCP Java SE 17 credential, OCP Oracle Certified Professional Java SE 17 Developer Study Guide: Exam 1Z0-829 is also a can't-miss reference for practicing and aspiring Java developers seeking to learn or reinforce their foundational skills in Java programming and improve their performance on the job.
Working Effectively with Legacy Code
Author: Michael Feathers
Publisher: Prentice Hall Professional
ISBN: 0132931753
Category : Computers
Languages : en
Pages : 457
Book Description
Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.
Publisher: Prentice Hall Professional
ISBN: 0132931753
Category : Computers
Languages : en
Pages : 457
Book Description
Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.