Author: Rob Bridgett
Publisher: CRC Press
ISBN: 1000372731
Category : Computers
Languages : en
Pages : 318
Book Description
Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.
Leading with Sound
Author: Rob Bridgett
Publisher: CRC Press
ISBN: 1000372731
Category : Computers
Languages : en
Pages : 318
Book Description
Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.
Publisher: CRC Press
ISBN: 1000372731
Category : Computers
Languages : en
Pages : 318
Book Description
Leading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of ‘how’ and ‘when’, but the essential lens of ‘why’ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.
Sound Leadership
Author: Scott Lang
Publisher:
ISBN: 9781470641962
Category :
Languages : en
Pages : 76
Book Description
Sound Leadership is a must-have for any music ensemble seeking to establish and grow their student leadership program. This innovative method provides everything you need to teach, select, train, and evaluate your student leaders. It guides the reader to think through real problems to create real solutions through activities like filling out personal and team assessments, goal-setting worksheets, and more. Sound Leadership will help students in band, orchestra, and choir programs experience significant growth in the classroom, on the stage, and in their lives. A complete curriculum: * Covering topics such as leadership selection, defining roles and responsibilities, motivating others, and dealing with difficult people. * Facilitates a collaborative process of self-discovery, goal-setting, and team-building between student leaders and program directors. * Includes sample situational questions along with a leadership contract and self-evaluation forms.
Publisher:
ISBN: 9781470641962
Category :
Languages : en
Pages : 76
Book Description
Sound Leadership is a must-have for any music ensemble seeking to establish and grow their student leadership program. This innovative method provides everything you need to teach, select, train, and evaluate your student leaders. It guides the reader to think through real problems to create real solutions through activities like filling out personal and team assessments, goal-setting worksheets, and more. Sound Leadership will help students in band, orchestra, and choir programs experience significant growth in the classroom, on the stage, and in their lives. A complete curriculum: * Covering topics such as leadership selection, defining roles and responsibilities, motivating others, and dealing with difficult people. * Facilitates a collaborative process of self-discovery, goal-setting, and team-building between student leaders and program directors. * Includes sample situational questions along with a leadership contract and self-evaluation forms.
The Best Sound in the World
Author: Cindy Wume
Publisher: Frances Lincoln Children's Books
ISBN: 0711252130
Category : Juvenile Fiction
Languages : en
Pages : 41
Book Description
The Sun: "Simply charming" Roy is a lion and a sound catcher. He catches the sounds of the city and makes them into music, trying to avoid the annoying attentions of his neighbor, Jemmy. Feeling like his music isn’t good enough, Roy goes on a journey to find the best sound in the world for inspiration. He hears the pitter-patter of the rain in the forest, the wind whistling through the desert, and the hustle and bustle of the souk at sunrise, but none of it helps—he can’t decide which is the best sound. Just as he’s about to give up, he hears a familiar voice . . . can Jemmy teach him that perhaps there are lots of beautiful sounds, not just one, and that for Jemmy, Roy’s music is the best of all? This gorgeous debut picture book is a heart-warming tribute to the power of friendship.
Publisher: Frances Lincoln Children's Books
ISBN: 0711252130
Category : Juvenile Fiction
Languages : en
Pages : 41
Book Description
The Sun: "Simply charming" Roy is a lion and a sound catcher. He catches the sounds of the city and makes them into music, trying to avoid the annoying attentions of his neighbor, Jemmy. Feeling like his music isn’t good enough, Roy goes on a journey to find the best sound in the world for inspiration. He hears the pitter-patter of the rain in the forest, the wind whistling through the desert, and the hustle and bustle of the souk at sunrise, but none of it helps—he can’t decide which is the best sound. Just as he’s about to give up, he hears a familiar voice . . . can Jemmy teach him that perhaps there are lots of beautiful sounds, not just one, and that for Jemmy, Roy’s music is the best of all? This gorgeous debut picture book is a heart-warming tribute to the power of friendship.
Sound System
Author: Dave Randall
Publisher: Left Book Club
ISBN: 9780745399300
Category : Music
Languages : en
Pages : 0
Book Description
The story of one musician's journey to discover how music can be used as a political tool, for good and bad.
Publisher: Left Book Club
ISBN: 9780745399300
Category : Music
Languages : en
Pages : 0
Book Description
The story of one musician's journey to discover how music can be used as a political tool, for good and bad.
100 Unusual, Novel and Surprising Ways to Be a Better Sound Designer in Video Games
Author: Rob Bridgett
Publisher:
ISBN: 9780464210580
Category :
Languages : en
Pages :
Book Description
A light-hearted, personal take on game audio development practice and philosophy. This unique book takes the reader on a surreal 'choose-your-own-adventure' through the many layers of optimism, self-doubt and luck that surround us every day inside the strange and unusual world of game development.
Publisher:
ISBN: 9780464210580
Category :
Languages : en
Pages :
Book Description
A light-hearted, personal take on game audio development practice and philosophy. This unique book takes the reader on a surreal 'choose-your-own-adventure' through the many layers of optimism, self-doubt and luck that surround us every day inside the strange and unusual world of game development.
Sound and Safe
Author: Karin Bijsterveld
Publisher: Oxford University Press, USA
ISBN: 0199925690
Category : History
Languages : en
Pages : 249
Book Description
This book traces the full history of noise in and around cars, shows how we created auditory privacy in our cars, even though they were highly noisy things at the beginning of the twentieth century. It is about the sounds of car engines, tires, wipers, blinkers, warning signals, in-car audio systems and, ultimately, about how we became used to listen while driving.
Publisher: Oxford University Press, USA
ISBN: 0199925690
Category : History
Languages : en
Pages : 249
Book Description
This book traces the full history of noise in and around cars, shows how we created auditory privacy in our cars, even though they were highly noisy things at the beginning of the twentieth century. It is about the sounds of car engines, tires, wipers, blinkers, warning signals, in-car audio systems and, ultimately, about how we became used to listen while driving.
Designing Sound
Author: Andy Farnell
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689
Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Publisher: MIT Press
ISBN: 0262014416
Category : Computers
Languages : en
Pages : 689
Book Description
A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
Immersive Sound
Author: Agnieszka Roginska
Publisher: Taylor & Francis
ISBN: 1317480112
Category : Technology & Engineering
Languages : en
Pages : 379
Book Description
Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.
Publisher: Taylor & Francis
ISBN: 1317480112
Category : Technology & Engineering
Languages : en
Pages : 379
Book Description
Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.
Studying Sound
Author: Karen Collins
Publisher: MIT Press
ISBN: 0262362910
Category : Science
Languages : en
Pages : 248
Book Description
An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.
Publisher: MIT Press
ISBN: 0262362910
Category : Science
Languages : en
Pages : 248
Book Description
An introduction to the concepts and principles of sound design practice, with more than 175 exercises that teach readers to put theory into practice. This book offers an introduction to the principles and concepts of sound design practice, from technical aspects of sound effects to the creative use of sound in storytelling. Most books on sound design focus on sound for the moving image. Studying Sound is unique in its exploration of sound on its own as a medium and rhetorical device. It includes more than 175 exercises that enable readers to put theory into practice as they progress through the chapters.
Sound for Film and Television
Author: Tomlinson Holman
Publisher: Taylor & Francis US
ISBN: 9780240804538
Category : Music
Languages : en
Pages : 312
Book Description
Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.
Publisher: Taylor & Francis US
ISBN: 9780240804538
Category : Music
Languages : en
Pages : 312
Book Description
Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.