Author: Mareth Griffith
Publisher:
ISBN: 9781735650524
Category :
Languages : en
Pages :
Book Description
Deserting his regiment in the aftermath of an injury, Torrent is just trying to get home to his fiancée without being robbed or arrested. Reporting the illegal saltpeter mine he finds on his return might be valuable enough for the army to overlook his truancy, perhaps even grant him a pension. If he's willing to betray Molly to make that report.For Molly, chemistry has always been more useful than magic, especially now that supplying the opposing side with gunpowder is the only thing keeping her from being ousted from her own farm. After two years apart, Molly knows it's foolish to trust Torrent with either the mine, or her heart. Unfortunately, Torrent's not the only one interested in Coriander Hollow. Between Torrent's desertion and her own illegal mine, Molly has to decide whose secrets she's willing to protect, and how far she's willing to go to protect them. And Molly hadn't counted on Coriander Hollow having secrets of its own...
Labyrinth Room
Author: Mareth Griffith
Publisher:
ISBN: 9781735650524
Category :
Languages : en
Pages :
Book Description
Deserting his regiment in the aftermath of an injury, Torrent is just trying to get home to his fiancée without being robbed or arrested. Reporting the illegal saltpeter mine he finds on his return might be valuable enough for the army to overlook his truancy, perhaps even grant him a pension. If he's willing to betray Molly to make that report.For Molly, chemistry has always been more useful than magic, especially now that supplying the opposing side with gunpowder is the only thing keeping her from being ousted from her own farm. After two years apart, Molly knows it's foolish to trust Torrent with either the mine, or her heart. Unfortunately, Torrent's not the only one interested in Coriander Hollow. Between Torrent's desertion and her own illegal mine, Molly has to decide whose secrets she's willing to protect, and how far she's willing to go to protect them. And Molly hadn't counted on Coriander Hollow having secrets of its own...
Publisher:
ISBN: 9781735650524
Category :
Languages : en
Pages :
Book Description
Deserting his regiment in the aftermath of an injury, Torrent is just trying to get home to his fiancée without being robbed or arrested. Reporting the illegal saltpeter mine he finds on his return might be valuable enough for the army to overlook his truancy, perhaps even grant him a pension. If he's willing to betray Molly to make that report.For Molly, chemistry has always been more useful than magic, especially now that supplying the opposing side with gunpowder is the only thing keeping her from being ousted from her own farm. After two years apart, Molly knows it's foolish to trust Torrent with either the mine, or her heart. Unfortunately, Torrent's not the only one interested in Coriander Hollow. Between Torrent's desertion and her own illegal mine, Molly has to decide whose secrets she's willing to protect, and how far she's willing to go to protect them. And Molly hadn't counted on Coriander Hollow having secrets of its own...
The Double, the Labyrinth and the Locked Room
Author: Ilana Shiloh
Publisher: Peter Lang
ISBN: 9780820468433
Category : Literary Criticism
Languages : en
Pages : 200
Book Description
The present book explores detective and crime-mystery fiction and film from the perspective of their entrenched metaphors of paradox. --Book Jacket.
Publisher: Peter Lang
ISBN: 9780820468433
Category : Literary Criticism
Languages : en
Pages : 200
Book Description
The present book explores detective and crime-mystery fiction and film from the perspective of their entrenched metaphors of paradox. --Book Jacket.
Maze
Author: Christopher Manson
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100
Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Publisher: Macmillan
ISBN: 9780805010886
Category : Games & Activities
Languages : en
Pages : 100
Book Description
This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
The Complete Guide to Labyrinths
Author: Cassandra Eason
Publisher: Crossing Press
ISBN: 1580911269
Category : Body, Mind & Spirit
Languages : en
Pages : 355
Book Description
A universal symbol of transformation, the labyrinth was created in ancient times to represent humankind’s search for the core of divinity. Unlike a maze, which may have a confusion of tracks leading in all directions, a labyrinth has a single, winding pathway that spirals inward to the center. In The Complete Guide to Labyrinths, renowned British psychic and folklorist Cassandra Eason explores the mystery of this sacred symbol and explains how to harness its power for personal transformation, protection, healing, and enlightenment. The book features instructions for creating indoor and outdoor labyrinths; rituals to nourish fertility, confront and resolve conflict, honor grief or loss, and celebrate new beginnings; and resources for locating labyrinths around the world. Filled with personal anecdotes and a detailed exploration of labyrinth history and mythology, this complete handbook is a deeply spiritual guide to the meditative, intuitive, and creative power of this age-old symbol.
Publisher: Crossing Press
ISBN: 1580911269
Category : Body, Mind & Spirit
Languages : en
Pages : 355
Book Description
A universal symbol of transformation, the labyrinth was created in ancient times to represent humankind’s search for the core of divinity. Unlike a maze, which may have a confusion of tracks leading in all directions, a labyrinth has a single, winding pathway that spirals inward to the center. In The Complete Guide to Labyrinths, renowned British psychic and folklorist Cassandra Eason explores the mystery of this sacred symbol and explains how to harness its power for personal transformation, protection, healing, and enlightenment. The book features instructions for creating indoor and outdoor labyrinths; rituals to nourish fertility, confront and resolve conflict, honor grief or loss, and celebrate new beginnings; and resources for locating labyrinths around the world. Filled with personal anecdotes and a detailed exploration of labyrinth history and mythology, this complete handbook is a deeply spiritual guide to the meditative, intuitive, and creative power of this age-old symbol.
The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Jim Henson's Labyrinth Tales
Author: Jim Henson
Publisher: Boom
ISBN: 1613986025
Category : Comics & Graphic Novels
Languages : en
Pages : 56
Book Description
In this children's storybook, experience the endlessly imaginative world of Jim Henson's Labyrinth through the eyes of its most fantastical and beloved characters! Witness a day in the life of Sir Didymus, the recklessly heroic fox-terrier; Ludo, the lovable oaf; Hoggle, an ever-loyal companion; and others as they play games, work together, and revel in the magic of the labyrinth. Written and gorgeously illustrated by acclaimed children's book illustrator Cory Godbey (Have Courage, Be Kind: The Tale of Cinderella), Jim Henson's Labyrinth Tales takes readers deep into the adventure where magic knows no bounds.
Publisher: Boom
ISBN: 1613986025
Category : Comics & Graphic Novels
Languages : en
Pages : 56
Book Description
In this children's storybook, experience the endlessly imaginative world of Jim Henson's Labyrinth through the eyes of its most fantastical and beloved characters! Witness a day in the life of Sir Didymus, the recklessly heroic fox-terrier; Ludo, the lovable oaf; Hoggle, an ever-loyal companion; and others as they play games, work together, and revel in the magic of the labyrinth. Written and gorgeously illustrated by acclaimed children's book illustrator Cory Godbey (Have Courage, Be Kind: The Tale of Cinderella), Jim Henson's Labyrinth Tales takes readers deep into the adventure where magic knows no bounds.
Labyrinth
Author: Paula M Block
Publisher: Insight Editions
ISBN: 1608878104
Category : Art
Languages : en
Pages : 192
Book Description
Labyrinth: The Ultimate Visual History is the definitive thirtieth-anniversary exploration of the beloved Jim Henson classic, featuring rare artwork, interviews, and on-set photos. Journey back to Jim Henson's Labyrinth in this visually stunning celebration of the enchanting fantasy classic. Three decades after its release, Labyrinth, starring David Bowie and Jennifer Connelly, continues to enthrall audiences with its winning mixture of fairy-tale magic, fantastical creatures, and unforgettable music. Filled with a wealth of rare and unseen behind-the-scenes imagery, this book explores the creation of the film as seen through the eyes of the artists, costume designers, and creature creators who gave Labyrinth its distinctive look. Featuring in-depth commentary from the talented crew and cast—including exclusive new interviews with Jennifer Connelly, Brian Henson, Brian Froud, and George Lucas—this deluxe book brings together a wealth of rare sketches, concept art, and candid set photography to form and incredible treasure trove for Labyrinth fans. With stunning visuals and unparalleled insight into the creation of a true modern classic, Labyrinth: The Ultimate Visual History is the perfect companion piece to one of the best-loved fantasy films of all time.
Publisher: Insight Editions
ISBN: 1608878104
Category : Art
Languages : en
Pages : 192
Book Description
Labyrinth: The Ultimate Visual History is the definitive thirtieth-anniversary exploration of the beloved Jim Henson classic, featuring rare artwork, interviews, and on-set photos. Journey back to Jim Henson's Labyrinth in this visually stunning celebration of the enchanting fantasy classic. Three decades after its release, Labyrinth, starring David Bowie and Jennifer Connelly, continues to enthrall audiences with its winning mixture of fairy-tale magic, fantastical creatures, and unforgettable music. Filled with a wealth of rare and unseen behind-the-scenes imagery, this book explores the creation of the film as seen through the eyes of the artists, costume designers, and creature creators who gave Labyrinth its distinctive look. Featuring in-depth commentary from the talented crew and cast—including exclusive new interviews with Jennifer Connelly, Brian Henson, Brian Froud, and George Lucas—this deluxe book brings together a wealth of rare sketches, concept art, and candid set photography to form and incredible treasure trove for Labyrinth fans. With stunning visuals and unparalleled insight into the creation of a true modern classic, Labyrinth: The Ultimate Visual History is the perfect companion piece to one of the best-loved fantasy films of all time.
The Idea of the Labyrinth from Classical Antiquity through the Middle Ages
Author: Penelope Reed Doob
Publisher: Cornell University Press
ISBN: 150173847X
Category : Literary Criticism
Languages : en
Pages : 360
Book Description
Ancient and medieval labyrinths embody paradox, according to Penelope Reed Doob. Their structure allows a double perspective—the baffling, fragmented prospect confronting the maze-treader within, and the comprehensive vision available to those without. Mazes simultaneously assert order and chaos, artistry and confusion, articulated clarity and bewildering complexity, perfected pattern and hesitant process. In this handsomely illustrated book, Doob reconstructs from a variety of literary and visual sources the idea of the labyrinth from the classical period through the Middle Ages. Doob first examines several complementary traditions of the maze topos, showing how ancient historical and geographical writings generate metaphors in which the labyrinth signifies admirable complexity, while poetic texts tend to suggest that the labyrinth is a sign of moral duplicity. She then describes two common models of the labyrinth and explores their formal implications: the unicursal model, with no false turnings, found almost universally in the visual arts; and the multicursal model, with blind alleys and dead ends, characteristic of literary texts. This paradigmatic clash between the labyrinths of art and of literature becomes a key to the metaphorical potential of the maze, as Doob's examination of a vast array of materials from the classical period through the Middle Ages suggests. She concludes with linked readings of four "labyrinths of words": Virgil's Aeneid, Boethius' Consolation of Philosophy, Dante's Divine Comedy, and Chaucer's House of Fame, each of which plays with and transforms received ideas of the labyrinth as well as reflecting and responding to aspects of the texts that influenced it. Doob not only provides fresh theoretical and historical perspectives on the labyrinth tradition, but also portrays a complex medieval aesthetic that helps us to approach structurally elaborate early works. Readers in such fields as Classical literature, Medieval Studies, Renaissance Studies, comparative literature, literary theory, art history, and intellectual history will welcome this wide-ranging and illuminating book.
Publisher: Cornell University Press
ISBN: 150173847X
Category : Literary Criticism
Languages : en
Pages : 360
Book Description
Ancient and medieval labyrinths embody paradox, according to Penelope Reed Doob. Their structure allows a double perspective—the baffling, fragmented prospect confronting the maze-treader within, and the comprehensive vision available to those without. Mazes simultaneously assert order and chaos, artistry and confusion, articulated clarity and bewildering complexity, perfected pattern and hesitant process. In this handsomely illustrated book, Doob reconstructs from a variety of literary and visual sources the idea of the labyrinth from the classical period through the Middle Ages. Doob first examines several complementary traditions of the maze topos, showing how ancient historical and geographical writings generate metaphors in which the labyrinth signifies admirable complexity, while poetic texts tend to suggest that the labyrinth is a sign of moral duplicity. She then describes two common models of the labyrinth and explores their formal implications: the unicursal model, with no false turnings, found almost universally in the visual arts; and the multicursal model, with blind alleys and dead ends, characteristic of literary texts. This paradigmatic clash between the labyrinths of art and of literature becomes a key to the metaphorical potential of the maze, as Doob's examination of a vast array of materials from the classical period through the Middle Ages suggests. She concludes with linked readings of four "labyrinths of words": Virgil's Aeneid, Boethius' Consolation of Philosophy, Dante's Divine Comedy, and Chaucer's House of Fame, each of which plays with and transforms received ideas of the labyrinth as well as reflecting and responding to aspects of the texts that influenced it. Doob not only provides fresh theoretical and historical perspectives on the labyrinth tradition, but also portrays a complex medieval aesthetic that helps us to approach structurally elaborate early works. Readers in such fields as Classical literature, Medieval Studies, Renaissance Studies, comparative literature, literary theory, art history, and intellectual history will welcome this wide-ranging and illuminating book.
Logic, Automata, and Algorithms
Author:
Publisher: Academic Press
ISBN: 0080955878
Category : Mathematics
Languages : en
Pages : 450
Book Description
In this book, we study theoretical and practical aspects of computing methods for mathematical modelling of nonlinear systems. A number of computing techniques are considered, such as methods of operator approximation with any given accuracy; operator interpolation techniques including a non-Lagrange interpolation; methods of system representation subject to constraints associated with concepts of causality, memory and stationarity; methods of system representation with an accuracy that is the best within a given class of models; methods of covariance matrix estimation;methods for low-rank matrix approximations; hybrid methods based on a combination of iterative procedures and best operator approximation; andmethods for information compression and filtering under condition that a filter model should satisfy restrictions associated with causality and different types of memory.As a result, the book represents a blend of new methods in general computational analysis,and specific, but also generic, techniques for study of systems theory ant its particularbranches, such as optimal filtering and information compression. - Best operator approximation,- Non-Lagrange interpolation,- Generic Karhunen-Loeve transform- Generalised low-rank matrix approximation- Optimal data compression- Optimal nonlinear filtering
Publisher: Academic Press
ISBN: 0080955878
Category : Mathematics
Languages : en
Pages : 450
Book Description
In this book, we study theoretical and practical aspects of computing methods for mathematical modelling of nonlinear systems. A number of computing techniques are considered, such as methods of operator approximation with any given accuracy; operator interpolation techniques including a non-Lagrange interpolation; methods of system representation subject to constraints associated with concepts of causality, memory and stationarity; methods of system representation with an accuracy that is the best within a given class of models; methods of covariance matrix estimation;methods for low-rank matrix approximations; hybrid methods based on a combination of iterative procedures and best operator approximation; andmethods for information compression and filtering under condition that a filter model should satisfy restrictions associated with causality and different types of memory.As a result, the book represents a blend of new methods in general computational analysis,and specific, but also generic, techniques for study of systems theory ant its particularbranches, such as optimal filtering and information compression. - Best operator approximation,- Non-Lagrange interpolation,- Generic Karhunen-Loeve transform- Generalised low-rank matrix approximation- Optimal data compression- Optimal nonlinear filtering
Conquering Zelda
Author: Donald R. McCrary
Publisher: Sudoku
ISBN:
Category : Legend of Zelda (Game)
Languages : en
Pages : 63
Book Description
Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."
Publisher: Sudoku
ISBN:
Category : Legend of Zelda (Game)
Languages : en
Pages : 63
Book Description
Complete hints, tips, maps, and solutions to the Nintendo games "Legend of Zelda" and "Legend of Zelda II (Link)."