Author: John Curry
Publisher: Lulu.com
ISBN: 1409227960
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.
Verdy's Free Kriegspiel Including the Victorian Army's 1896 War Game
Author: John Curry
Publisher: Lulu.com
ISBN: 1409227960
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.
Publisher: Lulu.com
ISBN: 1409227960
Category : Technology & Engineering
Languages : en
Pages : 165
Book Description
Verdy's 1876 Free Kriegspiel launched a new generation of wargames. Using minimal rules and tables, the game aimed to produce realistic games based on military reality as decided by the umpire.This edition includes the Victorian Army's 1896 War Game Kriegspiel rules.
The Wicked Witch of Kriegspiel
Author: S. L. Prater
Publisher:
ISBN:
Category :
Languages : en
Pages : 200
Book Description
A rakish priest is attempting to reform the Wicked Witch of Kriegspiel. He's about to get far more than he bargained for... Witch Erin Green seeks freedom far from the controlling machinations of her uncle, a priest. Becoming a professor at the University of Kriegspiel was supposed to be her fresh start, but the Church of the Cloth is at it again. To encourage the compliance and regulation of witches the church will utilize pairing ceremonies to bind these free-spirited women in marriage to their priests. To make up for past misdeeds, Chancellor Ren Boaz steps in to help the beguiling new professor remain unwed. After all the hearts his rakish ways have left broken, will the Wicked Witch of Kriegspiel turn out to be Ren's just deserts? Or maybe just dessert? Fantasy Romance ◆ Magical Gaslamp/Victorian Setting ◆ Forced Proximity ◆ Mature Characters ◆ Steamy
Publisher:
ISBN:
Category :
Languages : en
Pages : 200
Book Description
A rakish priest is attempting to reform the Wicked Witch of Kriegspiel. He's about to get far more than he bargained for... Witch Erin Green seeks freedom far from the controlling machinations of her uncle, a priest. Becoming a professor at the University of Kriegspiel was supposed to be her fresh start, but the Church of the Cloth is at it again. To encourage the compliance and regulation of witches the church will utilize pairing ceremonies to bind these free-spirited women in marriage to their priests. To make up for past misdeeds, Chancellor Ren Boaz steps in to help the beguiling new professor remain unwed. After all the hearts his rakish ways have left broken, will the Wicked Witch of Kriegspiel turn out to be Ren's just deserts? Or maybe just dessert? Fantasy Romance ◆ Magical Gaslamp/Victorian Setting ◆ Forced Proximity ◆ Mature Characters ◆ Steamy
Advances in Computer Games
Author: H. Jaap van den Herik
Publisher: Springer
ISBN: 0387357068
Category : Computers
Languages : en
Pages : 394
Book Description
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.
Publisher: Springer
ISBN: 0387357068
Category : Computers
Languages : en
Pages : 394
Book Description
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.
Chess Variants
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 927
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 927
Book Description
John Isaacs and His Oceans
Author: Daniel Behrman
Publisher: American Geophysical Union
ISBN:
Category :
Languages : en
Pages : 250
Book Description
Publisher: American Geophysical Union
ISBN:
Category :
Languages : en
Pages : 250
Book Description
Advances in Computer Games
Author: Jaap van den Herik
Publisher: Springer Science & Business Media
ISBN: 3642129927
Category : Computers
Languages : en
Pages : 245
Book Description
This volume constitutes the thoroughly refereed post-conference proceedings of the Twelfth Advances in Computer Games Conference, ACG 2009, held in Pamplona, Spain, in May 2009. The 20 revised full papers presented were carefully reviewed and selected from 41 submissions for inclusion in the book. The topics addressed contain Monte-Carlo tree search, Bayesian modeling, selective search, brute force, conflict resolution, solving games, optimization, concept discovery, incongruity theory, and data assurance.
Publisher: Springer Science & Business Media
ISBN: 3642129927
Category : Computers
Languages : en
Pages : 245
Book Description
This volume constitutes the thoroughly refereed post-conference proceedings of the Twelfth Advances in Computer Games Conference, ACG 2009, held in Pamplona, Spain, in May 2009. The 20 revised full papers presented were carefully reviewed and selected from 41 submissions for inclusion in the book. The topics addressed contain Monte-Carlo tree search, Bayesian modeling, selective search, brute force, conflict resolution, solving games, optimization, concept discovery, incongruity theory, and data assurance.
A Beautiful Mind
Author: Sylvia Nasar
Publisher: Simon and Schuster
ISBN: 1439126496
Category : Biography & Autobiography
Languages : en
Pages : 464
Book Description
**Also an Academy Award–winning film starring Russell Crowe and Jennifer Connelly—directed by Ron Howard** The powerful, dramatic biography of math genius John Nash, who overcame serious mental illness and schizophrenia to win the Nobel Prize. “How could you, a mathematician, believe that extraterrestrials were sending you messages?” the visitor from Harvard asked the West Virginian with the movie-star looks and Olympian manner. “Because the ideas I had about supernatural beings came to me the same way my mathematical ideas did,” came the answer. “So I took them seriously.” Thus begins the true story of John Nash, the mathematical genius who was a legend by age thirty when he slipped into madness, and who—thanks to the selflessness of a beautiful woman and the loyalty of the mathematics community—emerged after decades of ghostlike existence to win a Nobel Prize for triggering the game theory revolution. The inspiration for an Academy Award–winning movie, Sylvia Nasar’s now-classic biography is a drama about the mystery of the human mind, triumph over adversity, and the healing power of love.
Publisher: Simon and Schuster
ISBN: 1439126496
Category : Biography & Autobiography
Languages : en
Pages : 464
Book Description
**Also an Academy Award–winning film starring Russell Crowe and Jennifer Connelly—directed by Ron Howard** The powerful, dramatic biography of math genius John Nash, who overcame serious mental illness and schizophrenia to win the Nobel Prize. “How could you, a mathematician, believe that extraterrestrials were sending you messages?” the visitor from Harvard asked the West Virginian with the movie-star looks and Olympian manner. “Because the ideas I had about supernatural beings came to me the same way my mathematical ideas did,” came the answer. “So I took them seriously.” Thus begins the true story of John Nash, the mathematical genius who was a legend by age thirty when he slipped into madness, and who—thanks to the selflessness of a beautiful woman and the loyalty of the mathematics community—emerged after decades of ghostlike existence to win a Nobel Prize for triggering the game theory revolution. The inspiration for an Academy Award–winning movie, Sylvia Nasar’s now-classic biography is a drama about the mystery of the human mind, triumph over adversity, and the healing power of love.
A Game of War
Author: Alice Becker-Ho
Publisher: Atlas Press LLC
ISBN: 9781900565387
Category : Board games
Languages : en
Pages : 0
Book Description
Guy Debord is known principally for being the chief instigator and theorist of the Situationist International and as the author of The Society of the Spectacle. His first volume of autobiography, Panegyric, revealed his interest in classical war theory as espoused by Clausewitz, and A Game of War was written in collaboration with his future wife Alice Becker-Ho. This is the first version of the book to include a game board and counters, which allow the game to be played according to the instructions enclosed.
Publisher: Atlas Press LLC
ISBN: 9781900565387
Category : Board games
Languages : en
Pages : 0
Book Description
Guy Debord is known principally for being the chief instigator and theorist of the Situationist International and as the author of The Society of the Spectacle. His first volume of autobiography, Panegyric, revealed his interest in classical war theory as espoused by Clausewitz, and A Game of War was written in collaboration with his future wife Alice Becker-Ho. This is the first version of the book to include a game board and counters, which allow the game to be played according to the instructions enclosed.
The Game Design Reader
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Publisher: MIT Press
ISBN: 0262303175
Category : Computers
Languages : en
Pages : 955
Book Description
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Models of Man
Author: Martin Hollis
Publisher: Cambridge University Press
ISBN: 1107113768
Category : Philosophy
Languages : en
Pages : 173
Book Description
This classic book is Martin Hollis's influential rationalist account and exploration of human action and identity.
Publisher: Cambridge University Press
ISBN: 1107113768
Category : Philosophy
Languages : en
Pages : 173
Book Description
This classic book is Martin Hollis's influential rationalist account and exploration of human action and identity.