Author: Michael Stewart
Publisher:
ISBN: 9781684055128
Category : Adventure and adventurers
Languages : en
Pages : 0
Book Description
Teen super-spy Kim Possible, along with her best friend and sidekick Ron Stoppable, save the world from such evildoers as Doctor Drakken, Shego, and Duff Killigan.
Kim Possible Adventures
Author: Michael Stewart
Publisher:
ISBN: 9781684055128
Category : Adventure and adventurers
Languages : en
Pages : 0
Book Description
Teen super-spy Kim Possible, along with her best friend and sidekick Ron Stoppable, save the world from such evildoers as Doctor Drakken, Shego, and Duff Killigan.
Publisher:
ISBN: 9781684055128
Category : Adventure and adventurers
Languages : en
Pages : 0
Book Description
Teen super-spy Kim Possible, along with her best friend and sidekick Ron Stoppable, save the world from such evildoers as Doctor Drakken, Shego, and Duff Killigan.
Disney's Kim Possible Pick a Villain!: So Not the Drama! - Book #4
Author: Acton Figueroa
Publisher: Volo
ISBN: 9780786846900
Category : Juvenile Fiction
Languages : en
Pages : 84
Book Description
She can do anything-and you can help her! So Not the Drama! (Pick a Villain Chapter Book #4): For Kim Possible, being a teen superhero is no big. But when she hears that four of her wackiest archenemies are planning to rob four different branches of the World Bank at the same time, she's got to move super-fast to stop them! Can you help Kim Possible pick the right paths to save the world from financial ruin? Featuring four original mini-adventures and 20 possible endings!
Publisher: Volo
ISBN: 9780786846900
Category : Juvenile Fiction
Languages : en
Pages : 84
Book Description
She can do anything-and you can help her! So Not the Drama! (Pick a Villain Chapter Book #4): For Kim Possible, being a teen superhero is no big. But when she hears that four of her wackiest archenemies are planning to rob four different branches of the World Bank at the same time, she's got to move super-fast to stop them! Can you help Kim Possible pick the right paths to save the world from financial ruin? Featuring four original mini-adventures and 20 possible endings!
Disney's - The Kim Possible Files
Author: Rich Mintzer
Publisher: Volo
ISBN: 9780786845729
Category : Juvenile Fiction
Languages : en
Pages : 52
Book Description
Kim Possible can do anything. Find out all about the life of a teenage super-spy in this 48-page full-color scrapbook. You'll learn about Kim's extraordinary adventures around the globe as she thwarts evil with the help of her best friend Ron Stoppable and his pet naked mole rat, Rufus. Plus top-secret dossiers on Senor Senior, Sr.; his son Senor Senior, Jr.; and all the evil villains with plans for world domination. Also included is information about Kim's clever gadgets-her hair dryer/grappling hook, the Kimmunicator, and more!
Publisher: Volo
ISBN: 9780786845729
Category : Juvenile Fiction
Languages : en
Pages : 52
Book Description
Kim Possible can do anything. Find out all about the life of a teenage super-spy in this 48-page full-color scrapbook. You'll learn about Kim's extraordinary adventures around the globe as she thwarts evil with the help of her best friend Ron Stoppable and his pet naked mole rat, Rufus. Plus top-secret dossiers on Senor Senior, Sr.; his son Senor Senior, Jr.; and all the evil villains with plans for world domination. Also included is information about Kim's clever gadgets-her hair dryer/grappling hook, the Kimmunicator, and more!
The Adventures of Kim Possible
Author: Disney Books
Publisher: Disney Electronic Content
ISBN: 1368050646
Category : Juvenile Fiction
Languages : en
Pages : 163
Book Description
The must-have chapter book detailing four of Kim's most classic top-secret missions is out just in time for the all-new Disney Channel Original Movie Kim Possible, a live action film that follows the titular hero who saves the world from evil villains with the help of her sidekick Ron Stoppable, his naked mole-rat Rufus, and computer genius Wade.
Publisher: Disney Electronic Content
ISBN: 1368050646
Category : Juvenile Fiction
Languages : en
Pages : 163
Book Description
The must-have chapter book detailing four of Kim's most classic top-secret missions is out just in time for the all-new Disney Channel Original Movie Kim Possible, a live action film that follows the titular hero who saves the world from evil villains with the help of her sidekick Ron Stoppable, his naked mole-rat Rufus, and computer genius Wade.
Kim Possible: The Adventures of Kim Possible
Author: Marilyn Easton
Publisher: Disney Press
ISBN: 9781368045766
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The must-have chapter book detailing four of Kim's most classic top-secret missions is out just in time for the all-new Disney Channel Original Movie Kim Possible, a live action film that follows the titular hero who saves the world from evil villains with the help of her sidekick Ron Stoppable, his naked mole-rat Rufus, and computer genius Wade. This action-packed chapter book features a double-sided pull-out poster with color photos from the film!
Publisher: Disney Press
ISBN: 9781368045766
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The must-have chapter book detailing four of Kim's most classic top-secret missions is out just in time for the all-new Disney Channel Original Movie Kim Possible, a live action film that follows the titular hero who saves the world from evil villains with the help of her sidekick Ron Stoppable, his naked mole-rat Rufus, and computer genius Wade. This action-packed chapter book features a double-sided pull-out poster with color photos from the film!
Writing for Animation, Comics, and Games
Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 250
Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 250
Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
The Unofficial Guide Walt Disney World 2010
Author: Bob Sehlinger
Publisher: John Wiley & Sons
ISBN: 047058324X
Category : Travel
Languages : en
Pages : 866
Book Description
In 2008, combined Walt Disney World Resort© theme park attendance reached over 51 million, with the Magic Kingdom alone drawing over 17 million visitors. (Orlando Convention and Visitor Bureau) Despite signifcant downturns in the economy Disney theme parks have maintained attendance rates and made gains in attendance at some parks. Walt Disney World Resort theme parks are rated best in the world. earning high marks for things outside of the traditional theme park experience. Epcot's International Food & Wine Festival, which takes place for six weeks every fall and showcases food from twenty-five countries, was rated by Forbes Traveler as one of the Best U.S. Food and Wine Festivals.
Publisher: John Wiley & Sons
ISBN: 047058324X
Category : Travel
Languages : en
Pages : 866
Book Description
In 2008, combined Walt Disney World Resort© theme park attendance reached over 51 million, with the Magic Kingdom alone drawing over 17 million visitors. (Orlando Convention and Visitor Bureau) Despite signifcant downturns in the economy Disney theme parks have maintained attendance rates and made gains in attendance at some parks. Walt Disney World Resort theme parks are rated best in the world. earning high marks for things outside of the traditional theme park experience. Epcot's International Food & Wine Festival, which takes place for six weeks every fall and showcases food from twenty-five countries, was rated by Forbes Traveler as one of the Best U.S. Food and Wine Festivals.
The Ultimate History of Video Games, Volume 2
Author: Steven L. Kent
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Publisher: Crown
ISBN: 1984825445
Category : Social Science
Languages : en
Pages : 592
Book Description
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Kim Possible Junior Novel
Author: Disney Books
Publisher: Disney Electronic Content
ISBN: 1368050654
Category : Juvenile Fiction
Languages : en
Pages : 87
Book Description
Enjoy the must-have junior novelization of the all-new Disney Channel Original Movie Kim Possible, a live action film that follows the titular hero who saves the world from evil villains with the help of her sidekick Ron Stoppable, his naked mole-rat Rufus, and computer genius Wade. This thrilling junior novel features color photos from the film!
Publisher: Disney Electronic Content
ISBN: 1368050654
Category : Juvenile Fiction
Languages : en
Pages : 87
Book Description
Enjoy the must-have junior novelization of the all-new Disney Channel Original Movie Kim Possible, a live action film that follows the titular hero who saves the world from evil villains with the help of her sidekick Ron Stoppable, his naked mole-rat Rufus, and computer genius Wade. This thrilling junior novel features color photos from the film!
Disney Voice Actors
Author: Thomas S. Hischak
Publisher: McFarland
ISBN: 0786486945
Category : Performing Arts
Languages : en
Pages : 292
Book Description
This biographical dictionary is devoted to the actors who provided voices for all the Disney animated theatrical shorts and features from the 1928 Mickey Mouse cartoon Steamboat Willie to the 2010 feature film Tangled. More than 900 men, women, and child actors from more than 300 films are covered, with biographical information, individual career summaries, and descriptions of the animated characters they have performed. Among those listed are Adriana Caselotti, of Snow White fame; Clarence Nash, the voice of Donald Duck; Sterling Holloway, best known for his vocal portrayal of Winnie the Pooh; and such show business luminaries as Bing Crosby, Bob Newhart, George Sanders, Dinah Shore, Jennifer Tilly and James Woods. In addition, a complete directory of animated Disney films enables the reader to cross-reference the actors with their characters.
Publisher: McFarland
ISBN: 0786486945
Category : Performing Arts
Languages : en
Pages : 292
Book Description
This biographical dictionary is devoted to the actors who provided voices for all the Disney animated theatrical shorts and features from the 1928 Mickey Mouse cartoon Steamboat Willie to the 2010 feature film Tangled. More than 900 men, women, and child actors from more than 300 films are covered, with biographical information, individual career summaries, and descriptions of the animated characters they have performed. Among those listed are Adriana Caselotti, of Snow White fame; Clarence Nash, the voice of Donald Duck; Sterling Holloway, best known for his vocal portrayal of Winnie the Pooh; and such show business luminaries as Bing Crosby, Bob Newhart, George Sanders, Dinah Shore, Jennifer Tilly and James Woods. In addition, a complete directory of animated Disney films enables the reader to cross-reference the actors with their characters.