Keep on the Borderlands

Keep on the Borderlands PDF Author: Ru Emerson
Publisher:
ISBN: 9780786926749
Category : Fantasy games
Languages : en
Pages : 0

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Book Description

Keep on the Borderlands

Keep on the Borderlands PDF Author: Ru Emerson
Publisher:
ISBN: 9780786926749
Category : Fantasy games
Languages : en
Pages : 0

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Book Description


Original Adventures Reincarnated #1 - Into the Borderlands

Original Adventures Reincarnated #1 - Into the Borderlands PDF Author: Goodman Games
Publisher:
ISBN: 9781946231352
Category :
Languages : en
Pages :

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Book Description
The Borderlands. An untamed wild region far flung from the comforts and protection of civilization.

Dungeons and Dragons Fantasy Role Playing Game Set 2

Dungeons and Dragons Fantasy Role Playing Game Set 2 PDF Author: Gary Gygax
Publisher: Wizards of the Coast
ISBN: 9780880383394
Category :
Languages : en
Pages :

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Book Description


Raging Swan's Shadowed Keep on the Borderlands

Raging Swan's Shadowed Keep on the Borderlands PDF Author: Creighton J. E. Broadhurst
Publisher:
ISBN: 9780956482631
Category : Games
Languages : en
Pages : 96

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Book Description
A Pathfinder Roleplaying Game compatible adventure for four 1st-level characters by Creighton Broadhurst A ruined monument to folly and ego, the Shadowed Keep stands atop an isolated bluff deep in a mist-wreathed forest. Sacked by marauding goblins decades ago the place was thought abandoned, but shadows now creep among the forest's great boles and footprints have appeared on the single, overgrown track leading to the keep. Travellers now disappear with alarming regularity from the nearby road and the local folk fear some slumbering evil has claimed the ruin as its own. Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands? Shadowed Keep on the Borderlands is a Pathfinder Roleplaying Game compatible adventure for four 1st-level characters. Designed to be easily inserted into a GM's home campaign, Shadowed Keep on the Borderlands is an excellent starting locale to test the mettle of neophyte adventurers. Shadowed Keep on the Borderlands is designed for the medium advancement track. 1st-level PCs completing all the challenges of the place can expect to reach 3rd-level by the time they have exhausted all the challenges the keep has to offer.

Borderlands

Borderlands PDF Author: Derek Lundy
Publisher: Vintage Canada
ISBN: 0307398633
Category : History
Languages : en
Pages : 434

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Book Description
"The periphery of a place can tell us a great deal about its heartland. along the edge of a nation's territory, its real prejudices, fears and obsessions - but also its virtues - irrepressibly bubble up as its people confront the 'other' whom they admire, or fear, or hold in contempt, and know little about. September 11, 2001, changed the United States utterly and nothing more so than the physical reality, the perception - and the meaning - of its borders." -from Borderlands Derek Lundy turns sixty at the end of a year in which three good friends have died. He feels the need to do something radical, and sets out on his motorcycle - a Kawasaki KLR 650 cc single-cylinder "thumper," which he describes as "unpretentious" and also "butt-ugly." Fascinated by the United States' post-9/11 passion for security, particularly on its two international borders, he chooses to investigate. He takes a firsthand look at both borders. The U.S.-Mexican borderlands, often disorderly and violent, operate according to their own ad hoc system of rules and conventions, and are distinct in many ways from the two countries the border divides. When security trumps trade, the economic well-being of both countries is threatened, and the upside is difficult to determine. American policy makers think the issues of drugs and illegals are ample reason to keep building fences to keep Mexicans out, even with no evidence that fences work or are anything but cruel. Mexicans' cheap labour keeps the wheels turning in the U.S. economy yet they are resented for trying to get into the country illegally (or legally). More people have died trying to cross this border than in the 9/11 attacks. At almost 9,000 kilometres, the U.S. border with Canada is the longest in the world. The northern border divides the planet's two biggest trading partners, and that relationship demands the fast, easy flow of goods and services in both directions. Since the events of 9/11, however, the United States has slowly and steadily choked the flux of trade: "just-in-time" parts shipments are in jeopardy; trucks must wait for inspection and clearance; people must be questioned. The border is "thickening." In prose that is compelling, impressive and at times frightening, Derek Lundy's incredible journey is illuminating enough to change minds, as great writing can sometimes do.

Keep on the Shadowfell

Keep on the Shadowfell PDF Author: Bruce R. Cordell
Publisher:
ISBN: 9780786948505
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

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Book Description
A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.

Caves of Carnage

Caves of Carnage PDF Author:
Publisher:
ISBN: 9780786950195
Category :
Languages : en
Pages : 0

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Book Description
Illustrated cardstock terrain tiles for use with the Dungeons & Dragons(R) Roleplaying Game. This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. These tiles feature twisting caverns that include underground rivers, chasms, treacherous rope bridges, and the aftermath of bloody battles.

Borderlands

Borderlands PDF Author: Gloria Anzaldúa
Publisher:
ISBN: 9781879960954
Category : Literary Criticism
Languages : en
Pages : 0

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Book Description
Literary Nonfiction. Poetry. Latinx Studies. LGBTQIA Studies. Edited by Ricardo F. Vivancos-Pèrez and Norma Cantú. Rooted in Gloria Anzaldúa's experiences growing up near the U.S./Mexico border, BORDERLANDS/LA FRONTERA remaps our understanding of borders as psychic, social, and cultural terrains that we inhabit and that inhabit us all. Drawing heavily on archival research and a comprehensive literature review while contextualizing the book within her theories and writings before and after its 1987 publication, this critical edition elucidates Anzaldúa's complex composition process and its centrality in the development of her philosophy. It opens with two introductory studies; offers a corrected text, explanatory footnotes, translations, and four archival appendices; and closes with an updated bibliography of Anzaldúa's works, an extensive scholarly bibliography on Borderlands, a brief biography, and a short discussion of the Gloria E. Anzaldúa Papers. "Ricardo F. Vivancos-Pèrez's meticulous archival work and Norma Elia Cantú's life experience and expertise converge to offer a stunning resource for Anzaldúa scholars; for writers, artists, and activists inspired by her work; and for everyone. Hereafter, no study of Borderlands will be complete without this beautiful, essential reference."--Paola Bacchetta

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

Monsters, Aliens, and Holes in the Ground, Deluxe Edition PDF Author: Stu Horvath
Publisher: MIT Press
ISBN: 026204823X
Category : Games & Activities
Languages : en
Pages : 457

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Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Monsters, Aliens, and Holes in the Ground

Monsters, Aliens, and Holes in the Ground PDF Author: Stu Horvath
Publisher: MIT Press
ISBN: 0262048221
Category : Games & Activities
Languages : en
Pages : 457

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Book Description
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.