Author: Meghan Murphy
Publisher: Simon and Schuster
ISBN: 144032493X
Category : Humor
Languages : en
Pages : 113
Book Description
Cute Gets Badder After the success of her first book, Kawaii Not, Meghan Murphy's fans have been begging for a second volume. Here it is—where cute gets badder. Each 4-panel comic features adorable versions of everyday objects saying not-so-adorable things. In this volume, find even more subversive comics that combine Japanese-inspired cute with clever quirkiness. The results are open for interpretation: Strange and beautiful? Crazy and crude? Hilarious? Perhaps all of the above. And here are more cool features: Each strip is perforated, so it can be torn out and given to a friend. This book actually has a built-in easel, so it's easy to display comics on a desk or shelf. There are also two pages of stickers featuring the kawaii characters!
Kawaii Not, Too
Author: Meghan Murphy
Publisher: Simon and Schuster
ISBN: 144032493X
Category : Humor
Languages : en
Pages : 113
Book Description
Cute Gets Badder After the success of her first book, Kawaii Not, Meghan Murphy's fans have been begging for a second volume. Here it is—where cute gets badder. Each 4-panel comic features adorable versions of everyday objects saying not-so-adorable things. In this volume, find even more subversive comics that combine Japanese-inspired cute with clever quirkiness. The results are open for interpretation: Strange and beautiful? Crazy and crude? Hilarious? Perhaps all of the above. And here are more cool features: Each strip is perforated, so it can be torn out and given to a friend. This book actually has a built-in easel, so it's easy to display comics on a desk or shelf. There are also two pages of stickers featuring the kawaii characters!
Publisher: Simon and Schuster
ISBN: 144032493X
Category : Humor
Languages : en
Pages : 113
Book Description
Cute Gets Badder After the success of her first book, Kawaii Not, Meghan Murphy's fans have been begging for a second volume. Here it is—where cute gets badder. Each 4-panel comic features adorable versions of everyday objects saying not-so-adorable things. In this volume, find even more subversive comics that combine Japanese-inspired cute with clever quirkiness. The results are open for interpretation: Strange and beautiful? Crazy and crude? Hilarious? Perhaps all of the above. And here are more cool features: Each strip is perforated, so it can be torn out and given to a friend. This book actually has a built-in easel, so it's easy to display comics on a desk or shelf. There are also two pages of stickers featuring the kawaii characters!
Toy Confidential
Author: Aled Lewis
Publisher: Simon and Schuster
ISBN: 1440320454
Category : Humor
Languages : en
Pages : 208
Book Description
Who says toys are just for kids? Remember the days when a dinosaur could have a conversation with a cowboy and everything was just fine? And then somewhere along the way someone suggested you put your action figures away and "grow up"? Yeah, well...you don't really have to do that. 'Cause toys are cool. Toy Confidential is here to set matters straight and reawaken your sense of childish wonder (along with maybe just a pinch of snark). Behold conceited unicorns, sarcastic dinosaurs, and surly mammoths! Witness insane interspecies antics acted out by toy bunnies, pretty kitties, and rainbow ponies! Meet a host of hapless super heroes, bumbling spacemen, melodramatic minotaurs and more! With more pop culture references than you can shake an Ewok at, Toy Confidential offers a return to childhood with better jokes. Ever wanted to see Jurassic Park only with skateboards? How about Scarface reenacted by cute pug puppies? Check and check. Grow up? Never!
Publisher: Simon and Schuster
ISBN: 1440320454
Category : Humor
Languages : en
Pages : 208
Book Description
Who says toys are just for kids? Remember the days when a dinosaur could have a conversation with a cowboy and everything was just fine? And then somewhere along the way someone suggested you put your action figures away and "grow up"? Yeah, well...you don't really have to do that. 'Cause toys are cool. Toy Confidential is here to set matters straight and reawaken your sense of childish wonder (along with maybe just a pinch of snark). Behold conceited unicorns, sarcastic dinosaurs, and surly mammoths! Witness insane interspecies antics acted out by toy bunnies, pretty kitties, and rainbow ponies! Meet a host of hapless super heroes, bumbling spacemen, melodramatic minotaurs and more! With more pop culture references than you can shake an Ewok at, Toy Confidential offers a return to childhood with better jokes. Ever wanted to see Jurassic Park only with skateboards? How about Scarface reenacted by cute pug puppies? Check and check. Grow up? Never!
The Cool-Kawaii
Author: Thorsten Botz-Bornstein
Publisher: Lexington Books
ISBN: 0739148478
Category : Social Science
Languages : en
Pages : 238
Book Description
At the turn of the millennium, international youth culture is dominated by mainly two types of aesthetics: the African American cool, which, propelled by Hip-Hop music, has become the world's favorite youth culture; and the Japanese aesthetics of kawaii or cute, that is distributed internationally by Japan's powerful anime industry. The USA and Japan are cultural superpowers and global trendsetters because they make use of two particular concepts that hide complex structures under their simple surfaces and are difficult to define, but continue to fascinate the world: cool and kawaii. The Cool-Kawaii: Afro-Japanese Aesthetics and New World Modernity, by Thorsten Botz-Bornstein, analyzes these attitudes and explains the intrinsic powers that are leading to a fusion of both aesthetics. Cool and kawaii are expressions set against the oppressive homogenizations that occur within official modern cultures, but they are also catalysts of modernity. Cool and kawaii do not refer us back to a pre-modern ethnic past. Just like the cool African American man has almost no relationship with traditional African ideas about masculinity, the kawaii shTjo is not the personification of the traditional Japanese ideal of the feminine, but signifies an ideological institution of women based on Japanese modernity in the Meiji period, that is, a feminine image based on westernization. At the same time, cool and kawaii do not transport us into a futuristic, impersonal world of hypermodernity based on assumptions of constant modernization. Cool and kawaii stand for another type of modernity, which is not technocratic, but rather 'Dandyist' and closely related to the search for human dignity and liberation.
Publisher: Lexington Books
ISBN: 0739148478
Category : Social Science
Languages : en
Pages : 238
Book Description
At the turn of the millennium, international youth culture is dominated by mainly two types of aesthetics: the African American cool, which, propelled by Hip-Hop music, has become the world's favorite youth culture; and the Japanese aesthetics of kawaii or cute, that is distributed internationally by Japan's powerful anime industry. The USA and Japan are cultural superpowers and global trendsetters because they make use of two particular concepts that hide complex structures under their simple surfaces and are difficult to define, but continue to fascinate the world: cool and kawaii. The Cool-Kawaii: Afro-Japanese Aesthetics and New World Modernity, by Thorsten Botz-Bornstein, analyzes these attitudes and explains the intrinsic powers that are leading to a fusion of both aesthetics. Cool and kawaii are expressions set against the oppressive homogenizations that occur within official modern cultures, but they are also catalysts of modernity. Cool and kawaii do not refer us back to a pre-modern ethnic past. Just like the cool African American man has almost no relationship with traditional African ideas about masculinity, the kawaii shTjo is not the personification of the traditional Japanese ideal of the feminine, but signifies an ideological institution of women based on Japanese modernity in the Meiji period, that is, a feminine image based on westernization. At the same time, cool and kawaii do not transport us into a futuristic, impersonal world of hypermodernity based on assumptions of constant modernization. Cool and kawaii stand for another type of modernity, which is not technocratic, but rather 'Dandyist' and closely related to the search for human dignity and liberation.
Women in Clothes
Author: Sheila Heti
Publisher: Penguin
ISBN: 0698189825
Category : Literary Collections
Languages : en
Pages : 804
Book Description
THE NEW YORK TIMES BESTSELLER Women in Clothes is a book unlike any other. It is essentially a conversation among hundreds of women of all nationalities—famous, anonymous, religious, secular, married, single, young, old—on the subject of clothing, and how the garments we put on every day define and shape our lives. It began with a survey. The editors composed a list of more than fifty questions designed to prompt women to think more deeply about their personal style. Writers, activists, and artists including Cindy Sherman, Kim Gordon, Kalpona Akter, Sarah Nicole Prickett, Tavi Gevinson, Miranda July, Roxane Gay, Lena Dunham, and Molly Ringwald answered these questions with photographs, interviews, personal testimonies, and illustrations. Even our most basic clothing choices can give us confidence, show the connection between our appearance and our habits of mind, express our values and our politics, bond us with our friends, or function as armor or disguise. They are the tools we use to reinvent ourselves and to transform how others see us. Women in Clothes embraces the complexity of women’s style decisions, revealing the sometimes funny, sometimes strange, always thoughtful impulses that influence our daily ritual of getting dressed.
Publisher: Penguin
ISBN: 0698189825
Category : Literary Collections
Languages : en
Pages : 804
Book Description
THE NEW YORK TIMES BESTSELLER Women in Clothes is a book unlike any other. It is essentially a conversation among hundreds of women of all nationalities—famous, anonymous, religious, secular, married, single, young, old—on the subject of clothing, and how the garments we put on every day define and shape our lives. It began with a survey. The editors composed a list of more than fifty questions designed to prompt women to think more deeply about their personal style. Writers, activists, and artists including Cindy Sherman, Kim Gordon, Kalpona Akter, Sarah Nicole Prickett, Tavi Gevinson, Miranda July, Roxane Gay, Lena Dunham, and Molly Ringwald answered these questions with photographs, interviews, personal testimonies, and illustrations. Even our most basic clothing choices can give us confidence, show the connection between our appearance and our habits of mind, express our values and our politics, bond us with our friends, or function as armor or disguise. They are the tools we use to reinvent ourselves and to transform how others see us. Women in Clothes embraces the complexity of women’s style decisions, revealing the sometimes funny, sometimes strange, always thoughtful impulses that influence our daily ritual of getting dressed.
Japanese Cybercultures
Author: Nanette Gottlieb
Publisher: Psychology Press
ISBN: 0415279186
Category : Computers
Languages : en
Pages : 274
Book Description
This is the first book to analyse the different applications and uses of the Internet in Japan. It looks at the development of the Internet in Japan, the online dynamics of Japanese language use, and Net use by specific subcultures.
Publisher: Psychology Press
ISBN: 0415279186
Category : Computers
Languages : en
Pages : 274
Book Description
This is the first book to analyse the different applications and uses of the Internet in Japan. It looks at the development of the Internet in Japan, the online dynamics of Japanese language use, and Net use by specific subcultures.
The Dragon and the Dazzle
Author: Marco Pellitteri
Publisher: Tunué
ISBN: 8889613890
Category : Performing Arts
Languages : en
Pages : 734
Book Description
"In the worldwide circulation of the products of cultural industries, an important role is played by Japanese popular culture in European contexts. Marco Pellitteri shows that the contact between Japanese pop culture and European youth publics occurred during two phases. By use of metaphor, the author calls them the Dragon and the Dazzle. The first took place between 1975 and 1995, the second from 1996 to today. They can be distinguished by the modalities of circulation and consumption/re-elaboration of Japanese themes and products in the most receptive countries: Italy, France, Spain, Germany and, across the ocean, the United States. During these two phases, several themes have been perceived, in Europe, as rising from Japan's social and mediatic systems. Among them, this book examines the most apparent from a European point of view: the author names them machine, infant, and mutation, visible mostly through manga, anime, videogames, and toys. Together with France, Italy is the European country that in this respect has had the most central role. There, Japanese imagination has been acknowledged not only by young people, but also by politicians, television programmers, the general public, educators, comics and cartoons authors. The growing influence of Japanese pop culture, connected to the appreciation of its manga, anime, toys, and videogames, also urges political and mediologic questions linked to the identity/ies of Japan as they are understood--wrongly or rightly--in Europe and the West, and to the increasingly important role of Japan in international relations."--Back cover
Publisher: Tunué
ISBN: 8889613890
Category : Performing Arts
Languages : en
Pages : 734
Book Description
"In the worldwide circulation of the products of cultural industries, an important role is played by Japanese popular culture in European contexts. Marco Pellitteri shows that the contact between Japanese pop culture and European youth publics occurred during two phases. By use of metaphor, the author calls them the Dragon and the Dazzle. The first took place between 1975 and 1995, the second from 1996 to today. They can be distinguished by the modalities of circulation and consumption/re-elaboration of Japanese themes and products in the most receptive countries: Italy, France, Spain, Germany and, across the ocean, the United States. During these two phases, several themes have been perceived, in Europe, as rising from Japan's social and mediatic systems. Among them, this book examines the most apparent from a European point of view: the author names them machine, infant, and mutation, visible mostly through manga, anime, videogames, and toys. Together with France, Italy is the European country that in this respect has had the most central role. There, Japanese imagination has been acknowledged not only by young people, but also by politicians, television programmers, the general public, educators, comics and cartoons authors. The growing influence of Japanese pop culture, connected to the appreciation of its manga, anime, toys, and videogames, also urges political and mediologic questions linked to the identity/ies of Japan as they are understood--wrongly or rightly--in Europe and the West, and to the increasingly important role of Japan in international relations."--Back cover
Cultural Keywords in Discourse
Author: Carsten Levisen
Publisher: John Benjamins Publishing Company
ISBN: 902726547X
Category : Language Arts & Disciplines
Languages : en
Pages : 261
Book Description
Cultural keywords are words around which whole discourses are organised. They are culturally revealing, difficult to translate and semantically diverse. They capture how speakers have paid attention to the worlds they live in and embody socially recognised ways of thinking and feeling. The book contributes to a global turn in cultural keyword studies by exploring keywords from discourse communities in Australia, Brazil, Hong Kong, Japan, Melanesia, Mexico and Scandinavia. Providing new case studies, the volume showcases the diversity of ways in which cultural logics form and shape discourse. The Natural Semantic Metalanguage (NSM) approach is used as a unifying framework for the studies. This approach offers an attractive methodology for doing explorative discourse analysis on emic and culturally-sensitive grounds. Cultural Keywords in Discourse will be of interest to researchers and students of semantics, pragmatics, cultural discourse studies, linguistic ethnography and intercultural communication.
Publisher: John Benjamins Publishing Company
ISBN: 902726547X
Category : Language Arts & Disciplines
Languages : en
Pages : 261
Book Description
Cultural keywords are words around which whole discourses are organised. They are culturally revealing, difficult to translate and semantically diverse. They capture how speakers have paid attention to the worlds they live in and embody socially recognised ways of thinking and feeling. The book contributes to a global turn in cultural keyword studies by exploring keywords from discourse communities in Australia, Brazil, Hong Kong, Japan, Melanesia, Mexico and Scandinavia. Providing new case studies, the volume showcases the diversity of ways in which cultural logics form and shape discourse. The Natural Semantic Metalanguage (NSM) approach is used as a unifying framework for the studies. This approach offers an attractive methodology for doing explorative discourse analysis on emic and culturally-sensitive grounds. Cultural Keywords in Discourse will be of interest to researchers and students of semantics, pragmatics, cultural discourse studies, linguistic ethnography and intercultural communication.
medi@sia
Author: T.J.M. Holden
Publisher: Routledge
ISBN: 1134195540
Category : History
Languages : en
Pages : 296
Book Description
This new inter-disciplinary book is the first comparative, case-based analysis of media panoply in (and out of) Asia today. Examining what the authors call the "media/tion equation", the contributors demonstrate the multiple links between media, society and culture, and advance the claim that media is the key means through which Asians experience, understand, effect and are affected by the worlds containing them. Exploring a relatively neglected principle in cultural studies - that context counts - medi@sia highlights how the experiences of those encountering media messages differ depending on social, economic, politial and ideational conditions. Balancing social, cultural and media theory with empirical research, the essays in this collection provide a better understanding of the complex relationship between media and people’s practices, values and behaviour in contemporary Asia.
Publisher: Routledge
ISBN: 1134195540
Category : History
Languages : en
Pages : 296
Book Description
This new inter-disciplinary book is the first comparative, case-based analysis of media panoply in (and out of) Asia today. Examining what the authors call the "media/tion equation", the contributors demonstrate the multiple links between media, society and culture, and advance the claim that media is the key means through which Asians experience, understand, effect and are affected by the worlds containing them. Exploring a relatively neglected principle in cultural studies - that context counts - medi@sia highlights how the experiences of those encountering media messages differ depending on social, economic, politial and ideational conditions. Balancing social, cultural and media theory with empirical research, the essays in this collection provide a better understanding of the complex relationship between media and people’s practices, values and behaviour in contemporary Asia.
"We are the Mods"
Author: Christine Jacqueline Feldman
Publisher: Peter Lang
ISBN: 9781433103698
Category : Art
Languages : en
Pages : 268
Book Description
"Drawing on archival research, oral history interviews, and participant observation, this examination of the adoption and adaptation of Mod style across geographic space also maps its various interpretations over time, from the early 1960s to the present. The book traces the Mod youth culture from its genesis in the dimly lit clubs of London's Soho. where it began as a way for young people to reconfigure modernity after the chaos of World War II, to its contemporary, country-specific expressions. By examining Mod culture in the United States, Germany, and Japan alongside the United Kingdom, "We Are the Mods" contrasts the postwar development of Mod in those countries that lost the war with those that won. The book illuminates the culture's fashion, music, iconography, and gender aesthetics, to create a compelling portrait of a transnational subculture." --Book Jacket.
Publisher: Peter Lang
ISBN: 9781433103698
Category : Art
Languages : en
Pages : 268
Book Description
"Drawing on archival research, oral history interviews, and participant observation, this examination of the adoption and adaptation of Mod style across geographic space also maps its various interpretations over time, from the early 1960s to the present. The book traces the Mod youth culture from its genesis in the dimly lit clubs of London's Soho. where it began as a way for young people to reconfigure modernity after the chaos of World War II, to its contemporary, country-specific expressions. By examining Mod culture in the United States, Germany, and Japan alongside the United Kingdom, "We Are the Mods" contrasts the postwar development of Mod in those countries that lost the war with those that won. The book illuminates the culture's fashion, music, iconography, and gender aesthetics, to create a compelling portrait of a transnational subculture." --Book Jacket.
Pikachu's Global Adventure
Author: Joseph Tobin
Publisher: Duke University Press
ISBN: 0822385813
Category : Business & Economics
Languages : en
Pages : 307
Book Description
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano
Publisher: Duke University Press
ISBN: 0822385813
Category : Business & Economics
Languages : en
Pages : 307
Book Description
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world. In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano