Just Enough Programming Logic and Design

Just Enough Programming Logic and Design PDF Author: Joyce Farrell
Publisher:
ISBN: 9781111822866
Category : Java (Computer program language)
Languages : en
Pages : 0

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Book Description
JUST ENOUGH JAVA(TM) PROGRAMS TO ACCOMPANY JUST ENOUGH PROGRAMMING LOGIC AND DESIGN is specifically designed to be paired with Farrell's concise JUST ENOUGH PROGRAMMING LOGIC AND DESIGN. Together, the two books provide an ideal opportunity for students who want to learn the fundamentals of programming, while gaining exposure to an actual programming language. Readers discover how real Java code functions while still learning within the context of a traditional language-independent logic and design course.

Just Enough Programming Logic and Design

Just Enough Programming Logic and Design PDF Author: Joyce Farrell
Publisher:
ISBN: 9781111822866
Category : Java (Computer program language)
Languages : en
Pages : 0

Get Book Here

Book Description
JUST ENOUGH JAVA(TM) PROGRAMS TO ACCOMPANY JUST ENOUGH PROGRAMMING LOGIC AND DESIGN is specifically designed to be paired with Farrell's concise JUST ENOUGH PROGRAMMING LOGIC AND DESIGN. Together, the two books provide an ideal opportunity for students who want to learn the fundamentals of programming, while gaining exposure to an actual programming language. Readers discover how real Java code functions while still learning within the context of a traditional language-independent logic and design course.

C++ Programs to Accompany Programming Logic and Design

C++ Programs to Accompany Programming Logic and Design PDF Author: Jo Ann Smith
Publisher:
ISBN: 9781133525806
Category : C++ (Computer program language)
Languages : en
Pages : 0

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Book Description
Learn how to use C++ to transform program logic and design concepts into working programs with Smith's C++ PROGRAMS TO ACCOMPANY PROGRAMMING LOGIC AND DESIGN, 7E. Specifically designed to be paired with the latest edition of Farrell's highly successful PROGRAMMING LOGIC AND DESIGN, this new guide combine the power of C++ with the popular, language-independent, logical approach of the PROGRAMMING LOGIC AND DESIGN text. Together, the two books provide the perfect opportunity for readers to learn the fundamentals of programming, while also learning an actual leading programming language.

A Philosophy of Software Design

A Philosophy of Software Design PDF Author: John K. Ousterhout
Publisher:
ISBN: 9781732102217
Category : Computer programs
Languages : en
Pages : 0

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Book Description
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.

Just Enough Software Test Automation

Just Enough Software Test Automation PDF Author: Daniel J. Mosley
Publisher: Prentice Hall Professional
ISBN: 9780130084682
Category : Computers
Languages : en
Pages : 282

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Book Description
Offers advice on designing and implementing a software test automation infrastructure, and identifies what current popular testing approaches can and cannot accomplish. Rejecting the automation life cycle model, the authors favor limited automation of unit, integration, and system testing. They also present a control synchronized data-driven framework to help jump-start an automation project. Examples are provided in the Rational suite test studio, and source code is available at a supporting web site. Annotation copyrighted by Book News, Inc., Portland, OR.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Just Enough Software Architecture

Just Enough Software Architecture PDF Author: George Fairbanks
Publisher: Marshall & Brainerd
ISBN: 0984618104
Category : Computers
Languages : en
Pages : 378

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Book Description
This is a practical guide for software developers, and different than other software architecture books. Here's why: It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just enough architecture. It avoids the one-size-fits-all process tar pit with advice on how to tune your design effort based on the risks you face. It democratizes architecture. This book seeks to make architecture relevant to all software developers. Developers need to understand how to use constraints as guiderails that ensure desired outcomes, and how seemingly small changes can affect a system's properties. It cultivates declarative knowledge. There is a difference between being able to hit a ball and knowing why you are able to hit it, what psychologists refer to as procedural knowledge versus declarative knowledge. This book will make you more aware of what you have been doing and provide names for the concepts. It emphasizes the engineering. This book focuses on the technical parts of software development and what developers do to ensure the system works not job titles or processes. It shows you how to build models and analyze architectures so that you can make principled design tradeoffs. It describes the techniques software designers use to reason about medium to large sized problems and points out where you can learn specialized techniques in more detail. It provides practical advice. Software design decisions influence the architecture and vice versa. The approach in this book embraces drill-down/pop-up behavior by describing models that have various levels of abstraction, from architecture to data structure design.

How to Design Programs, second edition

How to Design Programs, second edition PDF Author: Matthias Felleisen
Publisher: MIT Press
ISBN: 0262344122
Category : Computers
Languages : en
Pages : 793

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Book Description
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Refactoring

Refactoring PDF Author: Martin Fowler
Publisher: Addison-Wesley Professional
ISBN: 0201485672
Category : Computers
Languages : en
Pages : 461

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Book Description
Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.

Learning Go

Learning Go PDF Author: Jon Bodner
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077186
Category : Computers
Languages : en
Pages : 378

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Book Description
Go is rapidly becoming the preferred language for building web services. While there are plenty of tutorials available that teach Go's syntax to developers with experience in other programming languages, tutorials aren't enough. They don't teach Go's idioms, so developers end up recreating patterns that don't make sense in a Go context. This practical guide provides the essential background you need to write clear and idiomatic Go. No matter your level of experience, you'll learn how to think like a Go developer. Author Jon Bodner introduces the design patterns experienced Go developers have adopted and explores the rationale for using them. You'll also get a preview of Go's upcoming generics support and how it fits into the language. Learn how to write idiomatic code in Go and design a Go project Understand the reasons for the design decisions in Go Set up a Go development environment for a solo developer or team Learn how and when to use reflection, unsafe, and cgo Discover how Go's features allow the language to run efficiently Know which Go features you should use sparingly or not at all

Digital Design

Digital Design PDF Author: Frank Vahid
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 558

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Book Description
"Digital Design provides a modern approach to learning the increasingly important topic of digital systems design. The text's focus on register-transfer-level design and present-day applications not only leads to a better appreciation of computers and of today's ubiquitous digital devices, but also provides for a better understanding of careers involving digital design and embedded system design. The book's key features include: An emphasis on register-transfer-level (RTL) design, the level at which most digital design is practiced today, giving readers a modern perspective of the field's applicability. Yet, coverage stays bottom-up and concrete, starting from basic transistors and gates, and moving step-by-step up to more complex components. Extensive use of basic examples to teach and illustrate new concepts, and of application examples, such as pacemakers, ultrasound machines, automobiles, and cell phones, to demonstrate the immediate relevance of the concepts. Separation of basic design from optimization, allowing development of a solid understanding of basic design, before considering the more advanced topic of optimization. Flexible organization, enabling early or late coverage of optimization methods or of HDLs, and enabling choice of VHDL, Verilog, or SystemC HDLs. Career insights and advice from designers with varying levels of experience. A clear bottom-up description of field-programmable gate arrays (FPGAs). About the Author: Frank Vahid is a Professor of Computer Science & Engineering at the University of California, Riverside. He holds Electrical Engineering and Computer Science degrees; has worked/consulted for Hewlett Packard, AMCC, NEC, Motorola, and medical equipment makers; holds 3 U.S. patents; has received several teaching awards; helped setup UCR's Computer Engineering program; has authored two previous textbooks; and has published over 120 papers on digital design topics (automation, architecture, and low-power).