Jump Scare

Jump Scare PDF Author: Shania Guha
Publisher: Austin Macauley Publishers
ISBN: 9948040600
Category : Fiction
Languages : en
Pages : 42

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Book Description
Hair-raising, spine-tingling and bizarre encounters will leave your mind wandering in a medley of thoughts and hallucinations. From demons in the TV to a door that no one wants to go near, Jump Scare is full of seemingly normal events that might not be so normal.

Jump Scare

Jump Scare PDF Author: Shania Guha
Publisher: Austin Macauley Publishers
ISBN: 9948040600
Category : Fiction
Languages : en
Pages : 42

Get Book Here

Book Description
Hair-raising, spine-tingling and bizarre encounters will leave your mind wandering in a medley of thoughts and hallucinations. From demons in the TV to a door that no one wants to go near, Jump Scare is full of seemingly normal events that might not be so normal.

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451100
Category : Computers
Languages : en
Pages : 135

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Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

Monstrous Forms

Monstrous Forms PDF Author: Adam Hart
Publisher: Oxford University Press, USA
ISBN: 0190916230
Category : Performing Arts
Languages : en
Pages : 273

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Book Description
"It makes us jump. It makes us scream. It haunts our nightmares. So why do we watch horror? Why do we play it? What could possibly be appealing about a genre that tries to terrify us? Why would we subject ourselves to shriek-inducing shocks, or spend dozens of hours watching a television show about grotesque flesh-eating monsters? Horror offers us a connection to fears that are otherwise unspeakable, even inconceivable, so why do we seek it out? Monstrous Forms offers a theory of horror that works through the genre across a broad range of contemporary moving-image media: film, television, videogames, YouTube, gifs, streaming, virtual reality. This book analyzes our experience of and engagement with horror by focusing on its form, paying special attention to the common ground, the styles and forms that move between mediums. It looks at the ways that moving-image horror addresses its audiences, the ways that it elicits, or demands, responses from its viewers, players, browsers. Camera movement (or "camera" movement), jump scares, offscreen monsters--horror innovates and perfects styles that directly provoke and stimulate the bodies in front of the screen. Analyzing films including Paranormal Activity, It Follows, and Get Out, videogames including Amnesia: The Dark Descent, Layers of Fear, and Until Dawn, and TV shows including The Walking Dead and American Horror Story, Monstrous Forms argues for understanding horror through its sensational address and dissects the forms that make that address so effective. Horror, Film Studies, New Media, Digital Media, Game Studies, Television Studies, Monsters and Monstrosity, Gifs, YouTube, Netflix, Spectatorship"--

Theatre and the Macabre

Theatre and the Macabre PDF Author: Meredith Conti
Publisher: University of Wales Press
ISBN: 1786838478
Category : Art
Languages : en
Pages : 319

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Book Description
The ‘macabre’, as a process and product, has been haunting the theatre – and more broadly, performance – for thousands of years. In its embodied meditations on death and dying, its thematic and aesthetic grotesquerie, and its sensory-rich environments, macabre theatre invites artists and audiences to trace the stranger, darker contours of human existence. In this volume, numerous scholars explore the morbid and gruesome onstage, from freak shows to the French Grand Guignol; from Hell Houses to German Trauerspiel; from immersive theatre to dark tourism, stopping along the way to look at phantoms, severed heads, dark rides, haunted mothers and haunting children, dances of death and dismembered bodies. From Japan to Australia to England to the United States, the global macabre is framed and juxtaposed to understand how the theatre brings us face to face with the deathly and the horrific.

The Twisted Ones

The Twisted Ones PDF Author: T. Kingfisher
Publisher: Gallery / Saga Press
ISBN: 1534429573
Category : Fiction
Languages : en
Pages : 400

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Book Description
When a young woman clears out her deceased grandmother’s home in rural North Carolina, she finds long-hidden secrets about a strange colony of beings in the woods in this chilling novel that reads like The Blair Witch Project meets The Andy Griffith Show. When Mouse’s dad asks her to clean out her dead grandmother's house, she says yes. After all, how bad could it be? Answer: pretty bad. Grandma was a hoarder, and her house is stuffed with useless rubbish. That would be horrific enough, but there’s more—Mouse stumbles across her step-grandfather’s journal, which at first seems to be filled with nonsensical rants…until Mouse encounters some of the terrifying things he described for herself. Alone in the woods with her dog, Mouse finds herself face to face with a series of impossible terrors—because sometimes the things that go bump in the night are real, and they’re looking for you. And if she doesn’t face them head on, she might not survive to tell the tale. From Hugo Award–winning author Ursula Vernon, writing as T. Kingfisher, The Twisted Ones is a gripping, terrifying tale bound to keep you up all night—from both fear and anticipation of what happens next.

How to Survive a Horror Movie

How to Survive a Horror Movie PDF Author: Seth Grahame-Smith
Publisher: Quirk Books
ISBN: 1594745684
Category : Performing Arts
Languages : en
Pages : 182

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Book Description
Written by the screenwriter and producer behind Stephen King’s It, and with an introduction by horror icon Wes Craven (A Nightmare on Elm Street), this is a hilarious must-read for any horror movie fan—and it just might save your life Are you reading this in a cornfield, at a summer camp, or in an abandoned mental institution? Have you noticed that everything is poorly lit, or that music surges every time you open a door? If the answer is yes, you’re probably trapped in a horror movie. But don’t freak out—just read this book! With it you will learn how to overcome every obstacle found in scary films, including: • How to determine what type of horror film you’re trapped in • The five types of slashers and how to defeat them • How to handle killer dolls, murderous automobiles, and other haunted objects • How to deal with alien invasions, zombie apocalypses, and other global threats • What to do if you did something last summer, if your corn has children in it, or if you suspect you’re already dead So don't be afraid: no vampire, zombie horde, cannibal hillbilly, Japanese vengeance ghost, or other horror movie monster can hurt you—as long as you have this book.

This Book Loves You

This Book Loves You PDF Author: PewDiePie
Publisher: Penguin
ISBN: 1101999063
Category : Young Adult Nonfiction
Languages : en
Pages : 244

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Book Description
This Book Loves You by PewDiePie is a collection of beautifully illustrated inspirational sayings by which you should live your life. If you follow each and every one, your life will become easier, more fabulous, more rewarding. Imagine what a chilled-out and wonderful human being people would think you were if you lived by the simple principle "You can never fail if you never try." Your wasted life would be an inspiration to others. Think of all the pointless, unhappy striving you could simply give up. Throw away that guitar! Give up on your dreams! Embrace your astounding mediocrity. This Book Loves You has something for everyone--or at least everyone willing to give up and stop caring. If all else fails, remember: "Don’t be yourself. Be a pizza. Everyone loves pizza."

A Very Nervous Person's Guide to Horror Movies

A Very Nervous Person's Guide to Horror Movies PDF Author: Mathias Clasen
Publisher: Oxford University Press
ISBN: 0197535895
Category : Performing Arts
Languages : en
Pages : 209

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Book Description
"Films about chainsaw killers, demonic possession, and ghostly intruders. Screaming audiences with sleepless nights or sweat-drenched nightmares in their immediate future. What's going on here? Presumably, almost everybody has experience with horror films. Almost everybody has sat through a terrifying motion picture and suffered the after-effects, such as hypervigilance and sleep disturbances. Some people would even characterize themselves as horror fans. But what about the others-the ones who are curious about horror films, but also very, very nervous about them? This book delves into the science of horror cinema in an attempt to address common concerns about the genre. Why is the jump scare so effective, and so dreaded? What are the effects of horror films on mental and physical health? Why do horror films so often cause nightmares? Aren't horror films immoral ... and stupid, too? Are horror films bad for children and adolescents? What does the current profusion of horror films say about our society? Should we be concerned? Or can horror films be a force for good-do horror films have health benefits, can they be aesthetically and morally valuable, and might they even have therapeutic psychological and cultural effects? The book addresses these questions in short, readable chapters, peppered with vivid anecdotes and examples and supported by scientific findings. It notes that while horror films can have negative effects, they can also help people confront and manage fear"--

Bloodstone and Broomcorn: Curse of the W. I. T. C. H.

Bloodstone and Broomcorn: Curse of the W. I. T. C. H. PDF Author: Sean Best
Publisher:
ISBN: 9781537237541
Category :
Languages : en
Pages : 392

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Book Description
In the early decades of the twenty-first century, an elusive force as subtle, powerful, and all-pervading as gravity is draining conscious awareness from the human population of Earth. The entity is cunning, insidious, bent on its virulent plot to eat the faculty of free will from the mind of every man, woman, and child of our world. The little girl who cries tears of blood in the mirror is not an illusion. The seance invokes an unhallowed visitant. The old woman who lives alone in the swamp knows the apocryphal secret of the ancient emptiness whose insatiable hunger can never be assuaged. A mediocre fellow ( Dalton T. Broome ) from a Midwest town becomes infected with a consuming obsession to expose the malevolent agency that has the alarming skill of methodically devouring its victims bit by dehumanizing bit while they remain ignorant of its sinister existence. A two-hundred year old remote seaside inn with a shadowed history is the core from which the deceitful abomination butchers the naive who are its prey. W.I.T.C.H. - a cabalistic occult acronym, the meaning of which Broome is destined to learn the hard way - lurks in the rapidly spreading psychological pandemic. Dalton Broome is a man who feels hopelessly lost. The Roofies are out to get him! The course of his life haunts him with failure upon failure. He hears voices inside his head. His awkwardly small feet and his deformed nose rob him of such luxuries as confidence and self esteem. How does bloodstone relate to broomcorn? Mayans, deep space, human teeth, a deck of cards - how can these widely disparate, yet intricately linked, clues guide an urban misfit to a profound revelation which holds the key to restoring his alienated dignity and rescuing our species from annihilation in the oblivion of the gluttonous craving of the vast, unfathomable, abyssal Void?

Game Design Deep Dive: Horror

Game Design Deep Dive: Horror PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 1000451011
Category : Computers
Languages : en
Pages : 145

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Book Description
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.