Author: AJ Kilgore
Publisher: Penny Candi
ISBN: 1732782903
Category : Young Adult Fiction
Languages : en
Pages : 293
Book Description
A happy accident, born out of junk parts and frustration, the Canopy harnesses forgotten technology to trap light particles and convert them to portals. Now, thousands of locations can be reached in a second. Anywhere in the world is just a jump away. For first-year engineering student Mitch Campbell, his invention of the Canopy is a shortcut to acclaim—an opportunity to don the mantle of Genius, and become, with his friends, Dean and Wayne, a travel baron for a new age. For Jin Ae, soldier of a divided nation, the Canopy threatens her country's fragile stalemate, endangers her family, and fuels the plans of a madman dictator bent on retribution. She must find a way to thwart his insanity before her country—and many others—are lost. Duty and ambition collide when Mitch uncovers the technology's origins. Soon, he and Jin must cross boundaries to work together, dodge disaster, and save millions—all at the speed of light.
Jump Point
Author: AJ Kilgore
Publisher: Penny Candi
ISBN: 1732782903
Category : Young Adult Fiction
Languages : en
Pages : 293
Book Description
A happy accident, born out of junk parts and frustration, the Canopy harnesses forgotten technology to trap light particles and convert them to portals. Now, thousands of locations can be reached in a second. Anywhere in the world is just a jump away. For first-year engineering student Mitch Campbell, his invention of the Canopy is a shortcut to acclaim—an opportunity to don the mantle of Genius, and become, with his friends, Dean and Wayne, a travel baron for a new age. For Jin Ae, soldier of a divided nation, the Canopy threatens her country's fragile stalemate, endangers her family, and fuels the plans of a madman dictator bent on retribution. She must find a way to thwart his insanity before her country—and many others—are lost. Duty and ambition collide when Mitch uncovers the technology's origins. Soon, he and Jin must cross boundaries to work together, dodge disaster, and save millions—all at the speed of light.
Publisher: Penny Candi
ISBN: 1732782903
Category : Young Adult Fiction
Languages : en
Pages : 293
Book Description
A happy accident, born out of junk parts and frustration, the Canopy harnesses forgotten technology to trap light particles and convert them to portals. Now, thousands of locations can be reached in a second. Anywhere in the world is just a jump away. For first-year engineering student Mitch Campbell, his invention of the Canopy is a shortcut to acclaim—an opportunity to don the mantle of Genius, and become, with his friends, Dean and Wayne, a travel baron for a new age. For Jin Ae, soldier of a divided nation, the Canopy threatens her country's fragile stalemate, endangers her family, and fuels the plans of a madman dictator bent on retribution. She must find a way to thwart his insanity before her country—and many others—are lost. Duty and ambition collide when Mitch uncovers the technology's origins. Soon, he and Jin must cross boundaries to work together, dodge disaster, and save millions—all at the speed of light.
Artificial Intelligence for Games
Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898
Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Game AI Pro 360: Guide to Movement and Pathfinding
Author: Steve Rabin
Publisher: CRC Press
ISBN: 0429621825
Category : Computers
Languages : en
Pages : 315
Book Description
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Publisher: CRC Press
ISBN: 0429621825
Category : Computers
Languages : en
Pages : 315
Book Description
Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Jump Point: How Network Culture is Revolutionizing Business
Author: Tom Hayes
Publisher: McGraw Hill Professional
ISBN: 0071601171
Category : Business & Economics
Languages : en
Pages : 273
Book Description
Plug into the nonstop global economy of billion-selling products and trillion-dollar markets The Web 3.0 world of “pandemic economics” is a new economy that will function outside the traditional laws of commerce, free from today's impediments to business growth, and in a world where every person is connected to each other. Jump Point is the powerful guide that will help you to challenge old assumptions, rethink your business models, and take advantage of this fast-moving, unfettered, and fiercely competitive environment. Silicon Valley guru Tom Hayes explores how the new economy will arrive at a single jump point by 2011, bringing with it virulent market trends. Only those prepared for the new marketplace dynamics will be left standing amidst unfamiliar players, shape-shifting consumers, and wealth-evaporating forces. This forward-thinking book examines The implications of collaborative behavior on the global market The human drive behind the “agency” impulse, which spawns social media communities, multiplayer online games, and crowdsourcing sites How to act on and react to real-time external events The pitfalls of “response latency,” and why too much information can kill a company How to create a “virion,” or marketmaking product, by tapping the power of person-to-person viral dynamics Don't get left holding yesterday's toolkit. Rethink your business in terms of the global network, and take it from the jump point into exponential growth.
Publisher: McGraw Hill Professional
ISBN: 0071601171
Category : Business & Economics
Languages : en
Pages : 273
Book Description
Plug into the nonstop global economy of billion-selling products and trillion-dollar markets The Web 3.0 world of “pandemic economics” is a new economy that will function outside the traditional laws of commerce, free from today's impediments to business growth, and in a world where every person is connected to each other. Jump Point is the powerful guide that will help you to challenge old assumptions, rethink your business models, and take advantage of this fast-moving, unfettered, and fiercely competitive environment. Silicon Valley guru Tom Hayes explores how the new economy will arrive at a single jump point by 2011, bringing with it virulent market trends. Only those prepared for the new marketplace dynamics will be left standing amidst unfamiliar players, shape-shifting consumers, and wealth-evaporating forces. This forward-thinking book examines The implications of collaborative behavior on the global market The human drive behind the “agency” impulse, which spawns social media communities, multiplayer online games, and crowdsourcing sites How to act on and react to real-time external events The pitfalls of “response latency,” and why too much information can kill a company How to create a “virion,” or marketmaking product, by tapping the power of person-to-person viral dynamics Don't get left holding yesterday's toolkit. Rethink your business in terms of the global network, and take it from the jump point into exponential growth.
Robotic Systems
Author: S.G. Tzafestas
Publisher: Springer Science & Business Media
ISBN: 9401125260
Category : Technology & Engineering
Languages : en
Pages : 625
Book Description
Robotics is a modern interdisciplinary field that has emerged from the marriage of computerized numerical control and remote manipulation. Today's robotic systems have intelligence features, and are able to perform dexterous and intelligent human-like actions through appropriate combination of learning, perception, planning, decision making and control. This book presents advanced concepts, techniques and applications reflecting the experience of a wide group of specialists in the field. Topics include: kinematics, dynamics, path planning and tracking, control, mobile robotics, navigation, robot programming, and sophisticated applications in the manufacturing, medical, and other areas.
Publisher: Springer Science & Business Media
ISBN: 9401125260
Category : Technology & Engineering
Languages : en
Pages : 625
Book Description
Robotics is a modern interdisciplinary field that has emerged from the marriage of computerized numerical control and remote manipulation. Today's robotic systems have intelligence features, and are able to perform dexterous and intelligent human-like actions through appropriate combination of learning, perception, planning, decision making and control. This book presents advanced concepts, techniques and applications reflecting the experience of a wide group of specialists in the field. Topics include: kinematics, dynamics, path planning and tracking, control, mobile robotics, navigation, robot programming, and sophisticated applications in the manufacturing, medical, and other areas.
Game AI Pro 2
Author: Steven Rabin
Publisher: CRC Press
ISBN: 1482254808
Category : Computers
Languages : en
Pages : 566
Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Publisher: CRC Press
ISBN: 1482254808
Category : Computers
Languages : en
Pages : 566
Book Description
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Control of Chaos in Nonlinear Circuits and Systems
Author: Wing-Kuen Ling
Publisher: World Scientific
ISBN: 9812790578
Category : Technology & Engineering
Languages : en
Pages : 281
Book Description
In this book, leading researchers present their current work in the challenging area of chaos control in nonlinear circuits and systems, with emphasis on practical methodologies, system design techniques and applications. A combination of overview, tutorial and technical articles, the book describes state-of-the-art research on significant problems in this area. The scope and aim of this book are to bridge the gap between chaos control methods and circuits and systems. It is an ideal starting point for anyone who needs a fundamental understanding of controlling chaos in nonlinear circuits and systems.
Publisher: World Scientific
ISBN: 9812790578
Category : Technology & Engineering
Languages : en
Pages : 281
Book Description
In this book, leading researchers present their current work in the challenging area of chaos control in nonlinear circuits and systems, with emphasis on practical methodologies, system design techniques and applications. A combination of overview, tutorial and technical articles, the book describes state-of-the-art research on significant problems in this area. The scope and aim of this book are to bridge the gap between chaos control methods and circuits and systems. It is an ideal starting point for anyone who needs a fundamental understanding of controlling chaos in nonlinear circuits and systems.
AI for Games, Third Edition
Author: Ian Millington
Publisher: CRC Press
ISBN: 1351053299
Category : Art
Languages : en
Pages : 1031
Book Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Publisher: CRC Press
ISBN: 1351053299
Category : Art
Languages : en
Pages : 1031
Book Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process
Online Optimization of Large Scale Systems
Author: Martin Grötschel
Publisher: Springer Science & Business Media
ISBN: 9783540424598
Category : Mathematics
Languages : en
Pages : 824
Book Description
In its thousands of years of history, mathematics has made an extraordinary ca reer. It started from rules for bookkeeping and computation of areas to become the language of science. Its potential for decision support was fully recognized in the twentieth century only, vitally aided by the evolution of computing and communi cation technology. Mathematical optimization, in particular, has developed into a powerful machinery to help planners. Whether costs are to be reduced, profits to be maximized, or scarce resources to be used wisely, optimization methods are available to guide decision making. Opti mization is particularly strong if precise models of real phenomena and data of high quality are at hand - often yielding reliable automated control and decision proce dures. But what, if the models are soft and not all data are around? Can mathematics help as well? This book addresses such issues, e. g. , problems of the following type: - An elevator cannot know all transportation requests in advance. In which order should it serve the passengers? - Wing profiles of aircrafts influence the fuel consumption. Is it possible to con tinuously adapt the shape of a wing during the flight under rapidly changing conditions? - Robots are designed to accomplish specific tasks as efficiently as possible. But what if a robot navigates in an unknown environment? - Energy demand changes quickly and is not easily predictable over time. Some types of power plants can only react slowly.
Publisher: Springer Science & Business Media
ISBN: 9783540424598
Category : Mathematics
Languages : en
Pages : 824
Book Description
In its thousands of years of history, mathematics has made an extraordinary ca reer. It started from rules for bookkeeping and computation of areas to become the language of science. Its potential for decision support was fully recognized in the twentieth century only, vitally aided by the evolution of computing and communi cation technology. Mathematical optimization, in particular, has developed into a powerful machinery to help planners. Whether costs are to be reduced, profits to be maximized, or scarce resources to be used wisely, optimization methods are available to guide decision making. Opti mization is particularly strong if precise models of real phenomena and data of high quality are at hand - often yielding reliable automated control and decision proce dures. But what, if the models are soft and not all data are around? Can mathematics help as well? This book addresses such issues, e. g. , problems of the following type: - An elevator cannot know all transportation requests in advance. In which order should it serve the passengers? - Wing profiles of aircrafts influence the fuel consumption. Is it possible to con tinuously adapt the shape of a wing during the flight under rapidly changing conditions? - Robots are designed to accomplish specific tasks as efficiently as possible. But what if a robot navigates in an unknown environment? - Energy demand changes quickly and is not easily predictable over time. Some types of power plants can only react slowly.
Point Processes and Jump Diffusions
Author: Tomas Björk
Publisher: Cambridge University Press
ISBN: 1316518671
Category : Business & Economics
Languages : en
Pages : 323
Book Description
Develop a deep understanding and working knowledge of point-process theory as well as its applications in finance.
Publisher: Cambridge University Press
ISBN: 1316518671
Category : Business & Economics
Languages : en
Pages : 323
Book Description
Develop a deep understanding and working knowledge of point-process theory as well as its applications in finance.