Author: Parragon
Publisher: Parragon Publishing
ISBN: 9781445407074
Category : Games
Languages : en
Pages : 384
Book Description
3D Sudoku is the ultimate challenge for an fan of Sudoku puzzles. With three times as many numbers than normal Sudoku, follow the colored lines and complete the rows and boxes with the numbers 1-9. If youre a fan of Sudoku, then you will love this great new collection of over 300 ultra challenging 3D Sudoku puzzles!
The 3D Sudoku Puzzle Book
Author: Parragon
Publisher: Parragon Publishing
ISBN: 9781445407074
Category : Games
Languages : en
Pages : 384
Book Description
3D Sudoku is the ultimate challenge for an fan of Sudoku puzzles. With three times as many numbers than normal Sudoku, follow the colored lines and complete the rows and boxes with the numbers 1-9. If youre a fan of Sudoku, then you will love this great new collection of over 300 ultra challenging 3D Sudoku puzzles!
Publisher: Parragon Publishing
ISBN: 9781445407074
Category : Games
Languages : en
Pages : 384
Book Description
3D Sudoku is the ultimate challenge for an fan of Sudoku puzzles. With three times as many numbers than normal Sudoku, follow the colored lines and complete the rows and boxes with the numbers 1-9. If youre a fan of Sudoku, then you will love this great new collection of over 300 ultra challenging 3D Sudoku puzzles!
Sudoku X - 200 Easy to Master Puzzles 9x9
Author: Michael Brown
Publisher: Createspace Independent Publishing Platform
ISBN: 9781983593000
Category :
Languages : en
Pages : 52
Book Description
Sudoku X (also known as "Diagonal Sudoku") is a placement puzzle. In this sudokus main diagonals also contain the digits 1 through 9. About Book This book introduces you to the amazing world of Sudoku X puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY It is a 9x9 grid, partially divided by black cells into compartments. The puzzle is most frequently a 9x9 grid made up of 3x3 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 9 exactly once. Main diagonals also contain the digits 1 through 9. Each number in the solution therefore occurs only once in each of three "directions".
Publisher: Createspace Independent Publishing Platform
ISBN: 9781983593000
Category :
Languages : en
Pages : 52
Book Description
Sudoku X (also known as "Diagonal Sudoku") is a placement puzzle. In this sudokus main diagonals also contain the digits 1 through 9. About Book This book introduces you to the amazing world of Sudoku X puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY It is a 9x9 grid, partially divided by black cells into compartments. The puzzle is most frequently a 9x9 grid made up of 3x3 subgrids (called "regions"). Some cells already contain numbers, known as "givens". The goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1 through 9 exactly once. Main diagonals also contain the digits 1 through 9. Each number in the solution therefore occurs only once in each of three "directions".
10 X 10 Sudoku
Author: Frank Longo
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402740190
Category : Games & Activities
Languages : en
Pages : 278
Book Description
The sudoku craze keeps growing, with no end in sight--and as its popularity builds, fans keep an eagle eye out for fresh formats featuring their favorite puzzles. Here’s one sure to draw them in: sudokus that add a little spice to the mix by changing the standard 9 x 9 puzzles to 10 x 10. That means solvers get 100 squares to fill in instead of just 81! And the numbers go from zero to nine, rather than one to nine. Plus, the smaller sections within each grid are no longer 3 x 3: half the puzzles feature rectangular 5 x 2 boxes and the rest come in various random shapes, with heavy lines marking out the separate areas. It may seem daunting at first--but it’s fun!
Publisher: Sterling Publishing Company, Inc.
ISBN: 9781402740190
Category : Games & Activities
Languages : en
Pages : 278
Book Description
The sudoku craze keeps growing, with no end in sight--and as its popularity builds, fans keep an eagle eye out for fresh formats featuring their favorite puzzles. Here’s one sure to draw them in: sudokus that add a little spice to the mix by changing the standard 9 x 9 puzzles to 10 x 10. That means solvers get 100 squares to fill in instead of just 81! And the numbers go from zero to nine, rather than one to nine. Plus, the smaller sections within each grid are no longer 3 x 3: half the puzzles feature rectangular 5 x 2 boxes and the rest come in various random shapes, with heavy lines marking out the separate areas. It may seem daunting at first--but it’s fun!
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Research and Development in Intelligent Systems XXV
Author: Frans Coenen
Publisher: Springer
ISBN: 9781848821705
Category : Computers
Languages : en
Pages : 372
Book Description
The papers in this volume are the refereed technical papers presented at AI-2008, the Twenty-eighth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2008. They present new and innovative developments in the field, divided into sections on CBR and Classification, AI Techniques, Argumentation and Negotiation, Intelligent Systems, From Machine Learning To E-Learning and Decision Making. The volume also includes the text of short papers presented as posters at the conference. This is the twenty-fifth volume in the Research and Development series. The series is essential reading for those who wish to keep up to date with developments in this important field. The Application Stream papers are published as a companion volume under the title Applications and Innovations in Intelligent Systems XVI.
Publisher: Springer
ISBN: 9781848821705
Category : Computers
Languages : en
Pages : 372
Book Description
The papers in this volume are the refereed technical papers presented at AI-2008, the Twenty-eighth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2008. They present new and innovative developments in the field, divided into sections on CBR and Classification, AI Techniques, Argumentation and Negotiation, Intelligent Systems, From Machine Learning To E-Learning and Decision Making. The volume also includes the text of short papers presented as posters at the conference. This is the twenty-fifth volume in the Research and Development series. The series is essential reading for those who wish to keep up to date with developments in this important field. The Application Stream papers are published as a companion volume under the title Applications and Innovations in Intelligent Systems XVI.
Timber Wars
Author: Judi Bari
Publisher:
ISBN:
Category : Nature
Languages : en
Pages : 352
Book Description
A collection of essays and transcripts of interviews and speeches by Earth First er Judi Bari who survived first a 1990 car-bombing that left her paralyzed, then subsequent implication in her own attack, in spite of clear motives and death-threats from others. These articles and essays provide a his
Publisher:
ISBN:
Category : Nature
Languages : en
Pages : 352
Book Description
A collection of essays and transcripts of interviews and speeches by Earth First er Judi Bari who survived first a 1990 car-bombing that left her paralyzed, then subsequent implication in her own attack, in spite of clear motives and death-threats from others. These articles and essays provide a his
Skippy the Traindeer
Author: Shelle Hart
Publisher:
ISBN: 9781543459647
Category : Juvenile Fiction
Languages : en
Pages : 30
Book Description
Skippy is a reindeer from the North Pole. One day, Santa asks Skippy and Elf Snickerdoodle to go and help a boy named Trent. When Skippy finds that Elf Snickerdoodle is unable to persuade the boy to believe again, he takes matters into his own hooves. The Magical Christmas Train, along with a bit of Fairy Fudge, make for an adventure that will forever change Skippy's name to "Skippy the Traindeer."
Publisher:
ISBN: 9781543459647
Category : Juvenile Fiction
Languages : en
Pages : 30
Book Description
Skippy is a reindeer from the North Pole. One day, Santa asks Skippy and Elf Snickerdoodle to go and help a boy named Trent. When Skippy finds that Elf Snickerdoodle is unable to persuade the boy to believe again, he takes matters into his own hooves. The Magical Christmas Train, along with a bit of Fairy Fudge, make for an adventure that will forever change Skippy's name to "Skippy the Traindeer."
Secrets of the Oak Woodlands
Author: Kate Marianchild
Publisher: Heyday Books
ISBN: 9781597142625
Category : Nature
Languages : en
Pages : 202
Book Description
A Californian may vacation in Yosemite, Big Sur, or Death Valley, but many of us come home to an oak woodland. Yet, while common, oak woodlands are anything but ordinary. In a book rich in illustration and suffused with wonder, author Kate Marianchild combines extensive research and years of personal experience to explore some of the marvelous plants and animals that the oak woodlands nurture. Acorn woodpeckers unite in marriages of up to ten mates and raise their young cooperatively. Ground squirrels roll in rattlesnake skins to hide their scent from hungry snakes. Manzanita's rust-colored, paper-thin bark peels away in time for the summer solstice, exposing sinuous contours that are cool to the touch even on the hottest day. Conveying up-to-the-minute scientific findings with a storyteller's skill, Marianchild introduces us to a host of remarkable creatures in a world close by, a world that "rustles, hums, and sings with the sounds of wild things."
Publisher: Heyday Books
ISBN: 9781597142625
Category : Nature
Languages : en
Pages : 202
Book Description
A Californian may vacation in Yosemite, Big Sur, or Death Valley, but many of us come home to an oak woodland. Yet, while common, oak woodlands are anything but ordinary. In a book rich in illustration and suffused with wonder, author Kate Marianchild combines extensive research and years of personal experience to explore some of the marvelous plants and animals that the oak woodlands nurture. Acorn woodpeckers unite in marriages of up to ten mates and raise their young cooperatively. Ground squirrels roll in rattlesnake skins to hide their scent from hungry snakes. Manzanita's rust-colored, paper-thin bark peels away in time for the summer solstice, exposing sinuous contours that are cool to the touch even on the hottest day. Conveying up-to-the-minute scientific findings with a storyteller's skill, Marianchild introduces us to a host of remarkable creatures in a world close by, a world that "rustles, hums, and sings with the sounds of wild things."
Killer Sudoku - 200 Easy to Normal Puzzles 9x9
Author: Michael Brown
Publisher:
ISBN: 9781651288481
Category :
Languages : en
Pages : 54
Book Description
Killer Sudoku (also known as "Sums Sudoku", "Sums Number Place", "Samunamupure", "Kikagaku Nampure") is a mathematical and logical puzzle. About Book This book introduces you to the amazing world of Killer Sudoku puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. Fill all rows, columns and 3x3 region with numbers exactly like in regular sudoku. Every cell is a part of a cage, indicated by dotted line. Make sure the cells can be added up to the sum of its cage. Numbers cannot repeat within cage. Numbers cannot repeat within a single row, column or 3x3 region. As Killer Sudoku belongs to the same class of puzzles as Sudoku the puzzle can demonstrate a wide spectrum of relative difficulty. The grade is determined by a combination of opportunities to solve at each stage and the difficulty of the strategy that grants each solution. Puzzles almost like Calcudoku, but unlike number cannot appear more than once in a block.
Publisher:
ISBN: 9781651288481
Category :
Languages : en
Pages : 54
Book Description
Killer Sudoku (also known as "Sums Sudoku", "Sums Number Place", "Samunamupure", "Kikagaku Nampure") is a mathematical and logical puzzle. About Book This book introduces you to the amazing world of Killer Sudoku puzzles. It will help you understand the rules of this puzzle. This book is perfect for players of all skill levels and ages. You will find 200 exciting puzzles, both for beginners and for professionals. HOW TO PLAY Killer Sudoku is a mix of Sudoku and Kakuro. Your goal is the same as in regular sudoku: fill every row, column and 3x3 region with the numbers 1-9 once. Fill all rows, columns and 3x3 region with numbers exactly like in regular sudoku. Every cell is a part of a cage, indicated by dotted line. Make sure the cells can be added up to the sum of its cage. Numbers cannot repeat within cage. Numbers cannot repeat within a single row, column or 3x3 region. As Killer Sudoku belongs to the same class of puzzles as Sudoku the puzzle can demonstrate a wide spectrum of relative difficulty. The grade is determined by a combination of opportunities to solve at each stage and the difficulty of the strategy that grants each solution. Puzzles almost like Calcudoku, but unlike number cannot appear more than once in a block.
Jigsaw Sudoku Book
Author: M. John
Publisher: Gopublish
ISBN: 9786069620045
Category :
Languages : en
Pages : 78
Book Description
Jigsaw Sudoku, known as Geometric Sudoku shares the same rules as a regular Sudoku puzzle, with the only difference being the fact that Jigsaw Sudoku has irregular shaped blocks as opposed to the 3x3 square blocks in a regular Sudoku puzzle. This book will help you exercise your brain muscles with fun and entertaining Sudoku puzzles. Features: 6 x 9 inches format 4 puzzles per page 200 puzzles Solutions included Premium glossy cover
Publisher: Gopublish
ISBN: 9786069620045
Category :
Languages : en
Pages : 78
Book Description
Jigsaw Sudoku, known as Geometric Sudoku shares the same rules as a regular Sudoku puzzle, with the only difference being the fact that Jigsaw Sudoku has irregular shaped blocks as opposed to the 3x3 square blocks in a regular Sudoku puzzle. This book will help you exercise your brain muscles with fun and entertaining Sudoku puzzles. Features: 6 x 9 inches format 4 puzzles per page 200 puzzles Solutions included Premium glossy cover