Author: William Turner
Publisher: CRC Press
ISBN: 1317334949
Category : Computers
Languages : en
Pages : 254
Book Description
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching
JavaScript for Sound Artists
Author: William Turner
Publisher: CRC Press
ISBN: 1317334949
Category : Computers
Languages : en
Pages : 254
Book Description
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching
Publisher: CRC Press
ISBN: 1317334949
Category : Computers
Languages : en
Pages : 254
Book Description
Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching
The Art & Science of JavaScript
Author: Cameron Adams
Publisher:
ISBN: 9780980285840
Category : Computers
Languages : en
Pages : 0
Book Description
Provides information on scripting Web applications with JavaScript, covering such topics as creating client-side badges, debugging and profiling with Firebug, metaprogramming techniques, and building a 3D maze with CSS.
Publisher:
ISBN: 9780980285840
Category : Computers
Languages : en
Pages : 0
Book Description
Provides information on scripting Web applications with JavaScript, covering such topics as creating client-side badges, debugging and profiling with Firebug, metaprogramming techniques, and building a 3D maze with CSS.
Web Audio API
Author: Boris Smus
Publisher: "O'Reilly Media, Inc."
ISBN: 1449332684
Category : Computers
Languages : en
Pages : 76
Book Description
Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. If you're an experienced JavaScript programmer, you'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API
Publisher: "O'Reilly Media, Inc."
ISBN: 1449332684
Category : Computers
Languages : en
Pages : 76
Book Description
Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. If you're an experienced JavaScript programmer, you'll not only learn how to synthesize and process digital audio, you'll also explore audio analysis and visualization with this API. Learn Web Audio API, including audio graphs and the audio nodes Provide quick feedback to user actions by scheduling sounds with the API's precise timing model Control gain, volume, and loudness, and dive into clipping and crossfading Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript Generate synthetic sound effects and learn how to spatialize sound in 3D space Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API
The Art of Noticing
Author: Rob Walker
Publisher: Knopf
ISBN: 0525521259
Category : Self-Help
Languages : en
Pages : 258
Book Description
A thought-provoking, gorgeously illustrated gift book that will spark your creativity and help you rediscover your passion with “simple, low-stakes activities [that] can open up the world.”—The New York Times Welcome to the era of white noise. Our lives are in constant tether to phones, to email, and to social media. In this age of distraction, the ability to experience and be present is often lost: to think and to see and to listen. Enter Rob Walker's The Art of Noticing—an inspiring volume that will help you see the world anew. Through a series of simple and playful exercises—131 of them—Walker maps ways for you to become a clearer thinker, a better listener, a more creative workplace colleague, and finally, to rediscover what really matters to you.
Publisher: Knopf
ISBN: 0525521259
Category : Self-Help
Languages : en
Pages : 258
Book Description
A thought-provoking, gorgeously illustrated gift book that will spark your creativity and help you rediscover your passion with “simple, low-stakes activities [that] can open up the world.”—The New York Times Welcome to the era of white noise. Our lives are in constant tether to phones, to email, and to social media. In this age of distraction, the ability to experience and be present is often lost: to think and to see and to listen. Enter Rob Walker's The Art of Noticing—an inspiring volume that will help you see the world anew. Through a series of simple and playful exercises—131 of them—Walker maps ways for you to become a clearer thinker, a better listener, a more creative workplace colleague, and finally, to rediscover what really matters to you.
Evolutionary and Biologically Inspired Music, Sound, Art and Design
Author: Penousal Machado
Publisher: Springer
ISBN: 3642369553
Category : Computers
Languages : en
Pages : 201
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications. The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
Publisher: Springer
ISBN: 3642369553
Category : Computers
Languages : en
Pages : 201
Book Description
This book constitutes the refereed proceedings of the Second International Conference on Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2013, held in Vienna, Austria, in March 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoApplications. The 11 revised full papers and 5 poster papers presented were carefully reviewed and selected from 36 submissions. They cover a wide range of topics and application areas, including: generative approaches to music, graphics, game content, and narrative; robot gait creation; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation.
Sound by Artists
Author: Dan Lander
Publisher:
ISBN: 9781895166286
Category : Arts, Modern
Languages : en
Pages : 385
Book Description
," . . A handsome and highly readable collection of essays, apologia, manifestos, and interviews about sound art. There are historical overviews, surveys of recent work, discussions of copyright (a big issue in the age of digital sampling) and even some recipes for reproducing works of sound art."NRobert Everett-Green, "The Globe & Mail"
Publisher:
ISBN: 9781895166286
Category : Arts, Modern
Languages : en
Pages : 385
Book Description
," . . A handsome and highly readable collection of essays, apologia, manifestos, and interviews about sound art. There are historical overviews, surveys of recent work, discussions of copyright (a big issue in the age of digital sampling) and even some recipes for reproducing works of sound art."NRobert Everett-Green, "The Globe & Mail"
JavaScript Crash Course
Author: Nick Morgan
Publisher: No Starch Press
ISBN: 1718502273
Category : Computers
Languages : en
Pages : 378
Book Description
A fast-paced, thorough programming introduction that will have you writing your own software and web applications in no time. Like Python Crash Course, this hands-on guide is a must-have for anyone who wants to learn how to code from the ground up—this time using the popular JavaScript programming language. Learn JavaScript—Fast! JavaScript Crash Course is a fun-filled, fast-paced introduction to programming with JavaScript. Dive right in and you’ll be writing code, solving problems, and building working web applications and games in no time. You’ll start by learning fundamental programming concepts, such as variables, arrays, objects, functions, conditionals, loops, classes, and more. Aided by engaging examples and hands-on exercises, you’ll build on this foundation and combine JavaScript with HTML and CSS to create interactive web applications that you can run right away. Then you’ll put your new skills into play with three substantial projects: a Pong-style game with a virtual opponent, an app that generates electronic music, and a platform for visualizing data fetched from an API. Along the way, you’ll learn how to: • Update web pages in real time by manipulating the Document Object Model • Trigger functions in response to events like key presses and mouse clicks • Generate graphics and animations with JavaScript and HTML’s Canvas element • Visualize data with the D3.js library and scalable vector graphics (SVG) • Make electronic music with Tone.js and the Web Audio API If you’ve been thinking about digging into programming, JavaScript Crash Course will get you writing real programs fast. Why wait any longer? Jump on your magic carpet and ride!
Publisher: No Starch Press
ISBN: 1718502273
Category : Computers
Languages : en
Pages : 378
Book Description
A fast-paced, thorough programming introduction that will have you writing your own software and web applications in no time. Like Python Crash Course, this hands-on guide is a must-have for anyone who wants to learn how to code from the ground up—this time using the popular JavaScript programming language. Learn JavaScript—Fast! JavaScript Crash Course is a fun-filled, fast-paced introduction to programming with JavaScript. Dive right in and you’ll be writing code, solving problems, and building working web applications and games in no time. You’ll start by learning fundamental programming concepts, such as variables, arrays, objects, functions, conditionals, loops, classes, and more. Aided by engaging examples and hands-on exercises, you’ll build on this foundation and combine JavaScript with HTML and CSS to create interactive web applications that you can run right away. Then you’ll put your new skills into play with three substantial projects: a Pong-style game with a virtual opponent, an app that generates electronic music, and a platform for visualizing data fetched from an API. Along the way, you’ll learn how to: • Update web pages in real time by manipulating the Document Object Model • Trigger functions in response to events like key presses and mouse clicks • Generate graphics and animations with JavaScript and HTML’s Canvas element • Visualize data with the D3.js library and scalable vector graphics (SVG) • Make electronic music with Tone.js and the Web Audio API If you’ve been thinking about digging into programming, JavaScript Crash Course will get you writing real programs fast. Why wait any longer? Jump on your magic carpet and ride!
Phaser.js Game Design Workbook
Author: Stephen Gose
Publisher: Scribl
ISBN: 1952635012
Category : Business & Economics
Languages : en
Pages : 212
Book Description
This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.
Publisher: Scribl
ISBN: 1952635012
Category : Business & Economics
Languages : en
Pages : 212
Book Description
This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.
Generative Art with JavaScript and SVG
Author: David Matthew
Publisher: Springer Nature
ISBN:
Category :
Languages : en
Pages : 273
Book Description
Publisher: Springer Nature
ISBN:
Category :
Languages : en
Pages : 273
Book Description
Sonic Flux
Author: Christoph Cox
Publisher: University of Chicago Press
ISBN: 022654317X
Category : Art
Languages : en
Pages : 285
Book Description
From Edison’s invention of the phonograph through contemporary field recording and sound installation, artists have become attracted to those domains against which music has always defined itself: noise, silence, and environmental sound. Christoph Cox argues that these developments in the sonic arts are not only aesthetically but also philosophically significant, revealing sound to be a continuous material flow to which human expressions contribute but which precedes and exceeds those expressions. Cox shows how, over the course of the twentieth and twenty-first centuries, philosophers and sonic artists have explored this “sonic flux.” Through the philosophical analysis of works by John Cage, Maryanne Amacher, Max Neuhaus, Christian Marclay, and many others, Sonic Flux contributes to the development of a materialist metaphysics and poses a challenge to the prevailing positions in cultural theory, proposing a realist and materialist aesthetics able to account not only for sonic art but for artistic production in general.
Publisher: University of Chicago Press
ISBN: 022654317X
Category : Art
Languages : en
Pages : 285
Book Description
From Edison’s invention of the phonograph through contemporary field recording and sound installation, artists have become attracted to those domains against which music has always defined itself: noise, silence, and environmental sound. Christoph Cox argues that these developments in the sonic arts are not only aesthetically but also philosophically significant, revealing sound to be a continuous material flow to which human expressions contribute but which precedes and exceeds those expressions. Cox shows how, over the course of the twentieth and twenty-first centuries, philosophers and sonic artists have explored this “sonic flux.” Through the philosophical analysis of works by John Cage, Maryanne Amacher, Max Neuhaus, Christian Marclay, and many others, Sonic Flux contributes to the development of a materialist metaphysics and poses a challenge to the prevailing positions in cultural theory, proposing a realist and materialist aesthetics able to account not only for sonic art but for artistic production in general.