Author: Rodger Lea
Publisher: New Riders Pub
ISBN: 9781562056896
Category : Computers
Languages : en
Pages : 399
Book Description
Make VRML worlds come alive with this tutorial reference. This book gives step-by-step examples to allow readers to learn from real-world behaviors. Actual Java code examples show users exactly how behaviors work within the new VRML 2 specifications.
Java for 3D and VRML Worlds
Author: Rodger Lea
Publisher: New Riders Pub
ISBN: 9781562056896
Category : Computers
Languages : en
Pages : 399
Book Description
Make VRML worlds come alive with this tutorial reference. This book gives step-by-step examples to allow readers to learn from real-world behaviors. Actual Java code examples show users exactly how behaviors work within the new VRML 2 specifications.
Publisher: New Riders Pub
ISBN: 9781562056896
Category : Computers
Languages : en
Pages : 399
Book Description
Make VRML worlds come alive with this tutorial reference. This book gives step-by-step examples to allow readers to learn from real-world behaviors. Actual Java code examples show users exactly how behaviors work within the new VRML 2 specifications.
Distributed Virtual Worlds
Author: Stephan Diehl
Publisher: Springer Science & Business Media
ISBN: 9783540676249
Category : Computers
Languages : en
Pages : 188
Book Description
Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade offs. Many illustrations help the reader to understand and memorize the underlying principles.
Publisher: Springer Science & Business Media
ISBN: 9783540676249
Category : Computers
Languages : en
Pages : 188
Book Description
Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade offs. Many illustrations help the reader to understand and memorize the underlying principles.
Interactive Web-Based Virtual Reality with Java 3D
Author: Ko, Chi Chung
Publisher: IGI Global
ISBN: 1599047918
Category : Computers
Languages : en
Pages : 490
Book Description
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
Publisher: IGI Global
ISBN: 1599047918
Category : Computers
Languages : en
Pages : 490
Book Description
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
VRML 2.0 Sourcebook
Author: Andrea L. Ames
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 694
Book Description
This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 694
Book Description
This comprehensive tutorial for building 3D virtual worlds on the Internet using VRML is now updated to reflect the significant upgrade to VRML 2.0. The second edition includes extensive coverage of Behaviors and new introductions to Perl, Java and JavaScript. The VRML 2.0 Sourcebook tells where to get VRML browsers and how to make them work with your current Web browser. The CD contains code for all VRML worlds.
Foundations of 3D Graphics Programming
Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 1846285976
Category : Computers
Languages : en
Pages : 306
Book Description
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
Publisher: Springer Science & Business Media
ISBN: 1846285976
Category : Computers
Languages : en
Pages : 306
Book Description
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
Java 3D Programming
Author: Daniel Selman
Publisher: Manning Publications
ISBN: 9781930110359
Category : Computers
Languages : en
Pages : 404
Book Description
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
Publisher: Manning Publications
ISBN: 9781930110359
Category : Computers
Languages : en
Pages : 404
Book Description
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.
X3D
Author: Don Brutzman
Publisher: Elsevier
ISBN: 0080489885
Category : Computers
Languages : en
Pages : 472
Book Description
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Publisher: Elsevier
ISBN: 0080489885
Category : Computers
Languages : en
Pages : 472
Book Description
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Java 3D API Jump-start
Author: Aaron E. Walsh
Publisher: Prentice Hall PTR
ISBN:
Category : Computers
Languages : en
Pages : 286
Book Description
Explains how to use Java to create to create three-dimensional graphics applications.
Publisher: Prentice Hall PTR
ISBN:
Category : Computers
Languages : en
Pages : 286
Book Description
Explains how to use Java to create to create three-dimensional graphics applications.
Core Web3D
Author: Aaron E. Walsh
Publisher: Prentice Hall Professional
ISBN: 0130857289
Category : Computers
Languages : en
Pages : 1096
Book Description
PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE
Publisher: Prentice Hall Professional
ISBN: 0130857289
Category : Computers
Languages : en
Pages : 1096
Book Description
PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE
The Internet for Molecular Biologists
Author: Clare E. Sansom
Publisher: Oxford University Press
ISBN: 9780199638888
Category : Computers
Languages : en
Pages : 280
Book Description
This resource aims to help the practitioners of the "new biology" revolution, the molecular biologists who are more at home at a laboratory bench than in front of a computer keyboard, to use the Internet more effectively. It provides a broad introductionto using Internet based computing resources to support research in molecular biology.
Publisher: Oxford University Press
ISBN: 9780199638888
Category : Computers
Languages : en
Pages : 280
Book Description
This resource aims to help the practitioners of the "new biology" revolution, the molecular biologists who are more at home at a laboratory bench than in front of a computer keyboard, to use the Internet more effectively. It provides a broad introductionto using Internet based computing resources to support research in molecular biology.