Author: John Zukowski
Publisher: Apress
ISBN: 1430201878
Category : Computers
Languages : en
Pages : 233
Book Description
1st and only book that covers new Java 6 (should be) Author, John Zukowski, is Java industry expert and insider Covers all that’s new and emerging with this new Java 6 SE (Standard Edition), in time for next year’s JavaOne
Java 6 Platform Revealed
Author: John Zukowski
Publisher: Apress
ISBN: 1430201878
Category : Computers
Languages : en
Pages : 233
Book Description
1st and only book that covers new Java 6 (should be) Author, John Zukowski, is Java industry expert and insider Covers all that’s new and emerging with this new Java 6 SE (Standard Edition), in time for next year’s JavaOne
Publisher: Apress
ISBN: 1430201878
Category : Computers
Languages : en
Pages : 233
Book Description
1st and only book that covers new Java 6 (should be) Author, John Zukowski, is Java industry expert and insider Covers all that’s new and emerging with this new Java 6 SE (Standard Edition), in time for next year’s JavaOne
Beginning Java SE 6 Platform
Author: Jeff Friesen
Publisher: Apress
ISBN: 1430202467
Category : Computers
Languages : en
Pages : 501
Book Description
Beginning Java SE 6 by Sing Li et al should be the first beginning level tutorial on the new Java SE 6, and is ideal for learning the new core Java Standard Edition (SE) 6 platform. Each chapter in the book introduces a particular API area, discusses the APIs, and provides a hands-on example showing its use. Each chapter is independent of the other, and sharply focuses on one API area. It is a fun, highly visual book with many chapters on GUI, graphics, and gaming.
Publisher: Apress
ISBN: 1430202467
Category : Computers
Languages : en
Pages : 501
Book Description
Beginning Java SE 6 by Sing Li et al should be the first beginning level tutorial on the new Java SE 6, and is ideal for learning the new core Java Standard Edition (SE) 6 platform. Each chapter in the book introduces a particular API area, discusses the APIs, and provides a hands-on example showing its use. Each chapter is independent of the other, and sharply focuses on one API area. It is a fun, highly visual book with many chapters on GUI, graphics, and gaming.
Component Development for the Java Platform
Author: Stuart Dabbs Halloway
Publisher: Addison-Wesley Professional
ISBN: 9780201753066
Category : Computers
Languages : en
Pages : 360
Book Description
Fra bagsiden: As a platform, Java defines the services needed to connect binary components at runtime safely and reliably. To truly take advantage of alle Java has to offer, you must consider not just development, but also deployment, and not just objects, but also components. The book delves into the component-oriented features of the Java platform, thoroughly discussing class loading, refelction, serialization, native interoperation and code generation.
Publisher: Addison-Wesley Professional
ISBN: 9780201753066
Category : Computers
Languages : en
Pages : 360
Book Description
Fra bagsiden: As a platform, Java defines the services needed to connect binary components at runtime safely and reliably. To truly take advantage of alle Java has to offer, you must consider not just development, but also deployment, and not just objects, but also components. The book delves into the component-oriented features of the Java platform, thoroughly discussing class loading, refelction, serialization, native interoperation and code generation.
Software Development and Professional Practice
Author: John Dooley
Publisher: Apress
ISBN: 143023802X
Category : Computers
Languages : en
Pages : 254
Book Description
Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.
Publisher: Apress
ISBN: 143023802X
Category : Computers
Languages : en
Pages : 254
Book Description
Software Development and Professional Practice reveals how to design and code great software. What factors do you take into account? What makes a good design? What methods and processes are out there for designing software? Is designing small programs different than designing large ones? How can you tell a good design from a bad one? You'll learn the principles of good software design, and how to turn those principles back into great code. Software Development and Professional Practice is also about code construction—how to write great programs and make them work. What, you say? You've already written eight gazillion programs! Of course I know how to write code! Well, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. You'll also talk about reading code. How do you read code? What makes a program readable? Can good, readable code replace documentation? How much documentation do you really need? This book introduces you to software engineering—the application of engineering principles to the development of software. What are these engineering principles? First, all engineering efforts follow a defined process. So, you'll be spending a bit of time talking about how you run a software development project and the different phases of a project. Secondly, all engineering work has a basis in the application of science and mathematics to real-world problems. And so does software development! You'll therefore take the time to examine how to design and implement programs that solve specific problems. Finally, this book is also about human-computer interaction and user interface design issues. A poor user interface can ruin any desire to actually use a program; in this book, you'll figure out why and how to avoid those errors. Software Development and Professional Practice covers many of the topics described for the ACM Computing Curricula 2001 course C292c Software Development and Professional Practice. It is designed to be both a textbook and a manual for the working professional.
Java Platform Performance
Author: Steve Wilson
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 266
Book Description
Drawing on the authors knowledge of the Java programming language and their extensive experience working on performance issues, the book reveals common mistakes and misconceptions concerning the performance characteristics of Java technologies. It offers overall development strategies and concrete, battle-tested techniques to dramatically improve the performance of applications constructed with the Java programming language. Java Platform Performance highlights the importance of integrating performance evaluation into the application development process and discusses measurement techniques. The book then presents practical tactics for enhancing application performance in the areas of I/O, RAM footprint, small object management, algorithms, data structures, Swing, and deployment. Specific topics covered include: *Incorporating performance evaluation into the development process *Profiling and benchmarking *Building scalable, fast Swing GUIs *Using high-speed I/O *Computing and controlling the RAM footprint *Reducing the number of classes *Eliminating temporary objects *Selecting high-performance algorithms and data structures *Using Java native code and applet packaging efficiently
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 266
Book Description
Drawing on the authors knowledge of the Java programming language and their extensive experience working on performance issues, the book reveals common mistakes and misconceptions concerning the performance characteristics of Java technologies. It offers overall development strategies and concrete, battle-tested techniques to dramatically improve the performance of applications constructed with the Java programming language. Java Platform Performance highlights the importance of integrating performance evaluation into the application development process and discusses measurement techniques. The book then presents practical tactics for enhancing application performance in the areas of I/O, RAM footprint, small object management, algorithms, data structures, Swing, and deployment. Specific topics covered include: *Incorporating performance evaluation into the development process *Profiling and benchmarking *Building scalable, fast Swing GUIs *Using high-speed I/O *Computing and controlling the RAM footprint *Reducing the number of classes *Eliminating temporary objects *Selecting high-performance algorithms and data structures *Using Java native code and applet packaging efficiently
The Java Module System
Author: Nicolai Parlog
Publisher: Simon and Schuster
ISBN: 1638356246
Category : Computers
Languages : en
Pages : 750
Book Description
Summary Java's much-awaited "Project Jigsaw" is finally here! Java 11 includes a built-in modularity framework, and The Java Module System is your guide to discovering it. In this new book, you'll learn how the module system improves reliability and maintainability, and how it can be used to reduce tight coupling of system components. Foreword by Kevlin Henney. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. You'll find registration instructions inside the print book. About the Technology Packaging code into neat, well-defined units makes it easier to deliver safe and reliable applications. The Java Platform Module System is a language standard for creating these units. With modules, you can closely control how JARs interact and easily identify any missing dependencies at startup. This shift in design is so fundamental that starting with Java 9, all core Java APIs are distributed as modules, and libraries, frameworks, and applications will benefit from doing the same. About the Book The Java Module System is your in-depth guide to creating and using Java modules. With detailed examples and easy-to-understand diagrams, you'll learn the anatomy of a modular Java application. Along the way, you'll master best practices for designing with modules, debugging your modular app, and deploying to production. What's inside The anatomy of a modular Java app Building modules from source to JAR Migrating to modular Java Decoupling dependencies and refining APIs Handling reflection and versioning Customizing runtime images Updated for Java 11 About the Reader Perfect for developers with some Java experience. About the Author Nicolai Parlog is a developer, author, speaker, and trainer. His home is codefx.org. Table of Contents PART 1 - Hello, modules First piece of the puzzle Anatomy of a modular application Defining modules and their properties Building modules from source to JAR Running and debugging modular applications PART 2 - Adapting real-world projects Compatibility challenges when moving to Java 9 or later Recurring challenges when running on Java 9 or later Incremental modularization of existing projects Migration and modularization strategies PART 3 - Advanced module system features Using services to decouple modules Refining dependencies and APIs Reflection in a modular world Module versions: What's possible and what's not Customizing runtime images with jlink Putting the pieces together
Publisher: Simon and Schuster
ISBN: 1638356246
Category : Computers
Languages : en
Pages : 750
Book Description
Summary Java's much-awaited "Project Jigsaw" is finally here! Java 11 includes a built-in modularity framework, and The Java Module System is your guide to discovering it. In this new book, you'll learn how the module system improves reliability and maintainability, and how it can be used to reduce tight coupling of system components. Foreword by Kevlin Henney. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. You'll find registration instructions inside the print book. About the Technology Packaging code into neat, well-defined units makes it easier to deliver safe and reliable applications. The Java Platform Module System is a language standard for creating these units. With modules, you can closely control how JARs interact and easily identify any missing dependencies at startup. This shift in design is so fundamental that starting with Java 9, all core Java APIs are distributed as modules, and libraries, frameworks, and applications will benefit from doing the same. About the Book The Java Module System is your in-depth guide to creating and using Java modules. With detailed examples and easy-to-understand diagrams, you'll learn the anatomy of a modular Java application. Along the way, you'll master best practices for designing with modules, debugging your modular app, and deploying to production. What's inside The anatomy of a modular Java app Building modules from source to JAR Migrating to modular Java Decoupling dependencies and refining APIs Handling reflection and versioning Customizing runtime images Updated for Java 11 About the Reader Perfect for developers with some Java experience. About the Author Nicolai Parlog is a developer, author, speaker, and trainer. His home is codefx.org. Table of Contents PART 1 - Hello, modules First piece of the puzzle Anatomy of a modular application Defining modules and their properties Building modules from source to JAR Running and debugging modular applications PART 2 - Adapting real-world projects Compatibility challenges when moving to Java 9 or later Recurring challenges when running on Java 9 or later Incremental modularization of existing projects Migration and modularization strategies PART 3 - Advanced module system features Using services to decouple modules Refining dependencies and APIs Reflection in a modular world Module versions: What's possible and what's not Customizing runtime images with jlink Putting the pieces together
InfoWorld
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 40
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Publisher:
ISBN:
Category :
Languages : en
Pages : 40
Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Implementation of Functional Languages
Author: Kevin Hammond
Publisher: Springer
ISBN: 3540485155
Category : Computers
Languages : en
Pages : 258
Book Description
This book constitutes the thoroughly refereed post-workshop proceedings of the 10th International Workshop on the Implementation of Functional Languages, IFL'98, held in London, UK, in September 1998. The 15 revised full papers presented were carefully selected during two rounds of reviewing. The volume covers a wide range of topics including parallel process organization, parallel profiling, compilation and semantics of parallel systems, programming methodology, interrupt handling, strictness analysis, concurrency and message passing, and inter-language working.
Publisher: Springer
ISBN: 3540485155
Category : Computers
Languages : en
Pages : 258
Book Description
This book constitutes the thoroughly refereed post-workshop proceedings of the 10th International Workshop on the Implementation of Functional Languages, IFL'98, held in London, UK, in September 1998. The 15 revised full papers presented were carefully selected during two rounds of reviewing. The volume covers a wide range of topics including parallel process organization, parallel profiling, compilation and semantics of parallel systems, programming methodology, interrupt handling, strictness analysis, concurrency and message passing, and inter-language working.
Core Lego Mindstorms Programming
Author: Brian Bagnall
Publisher:
ISBN: 9780130093646
Category : Computers
Languages : en
Pages : 562
Book Description
"Lego Mindstorms" allows you to build and program simple robots, but wouldn't it be nice to take programming to the next level? This book starts off with the basics and each chapter progresses to even more ambitious projects.
Publisher:
ISBN: 9780130093646
Category : Computers
Languages : en
Pages : 562
Book Description
"Lego Mindstorms" allows you to build and program simple robots, but wouldn't it be nice to take programming to the next level? This book starts off with the basics and each chapter progresses to even more ambitious projects.
Pro Java 6 3D Game Development
Author: Andrew Davison
Publisher: Apress
ISBN: 1430202122
Category : Computers
Languages : en
Pages : 508
Book Description
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Publisher: Apress
ISBN: 1430202122
Category : Computers
Languages : en
Pages : 508
Book Description
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development