Author: Lisa Duran
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 1028
Book Description
"This book contains the essentials for using Java to develop interactive content for intranets and the World Wide Web." "You'll learn all about Java programming - from using Java buttons to creating custom components and building QUIs with the 2D API - and you'll quickly take advantage of all that Java has to offer. Get up to speed with Java, than move on to professional Web programming and advanced Java components such as Swing and JavaBeans."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Java 2 Programmer's Interactive Workbook
Author: Kevin Chu
Publisher: Prentice Hall
ISBN: 9780130166388
Category : Internet programming
Languages : en
Pages : 0
Book Description
Sri Lanka is a tropical island that lies approximately halfway between Africa and Australia along the northern rim of the Indian Ocean, and has one of the best recorded prehistoric sequences in South Asia. A review of its prehistory is a vast subject. The present study investigates the island's hunter-gatherer archaeology between the Late Pleistocene and the middle Holocene, with lowland Wet Zone rockshelters as the principle topic of study. This work synthesises past and current archaeological research in the island as well as presenting new findings from excavations in the Batadomba-lena rockshelter and the open-air site of Bellan-bandi Palassa. The excavation of Batadomba-lena has provided fresh data for understanding human adaptations to the changing environment between approximately 36,000 and 12,000 years ago. A rainforest environment evidently persisted throughout this period in the environs of the site, but the climate was cooler at around the Last Glacial Maximum. Intensive occupation, succeeded by increased attention to the management of plant resources, followed the Last Glacial Maximum. Microliths, small tools defined by the presence of blunting retouch, as well as the bifacially trimmed Balangoda Point and polished bone points, were evident from the earliest occupation. The symbolic capacities of the inhabitants were also revealed through the recovery of ornaments and ochre fragments throughout the sequence. The Batadomba-lena sequence has important implications for the Out-of-Africa theory on modern human origins, as well as Sri Lanka's recognition of its cultural heritage.
Publisher: Prentice Hall
ISBN: 9780130166388
Category : Internet programming
Languages : en
Pages : 0
Book Description
Sri Lanka is a tropical island that lies approximately halfway between Africa and Australia along the northern rim of the Indian Ocean, and has one of the best recorded prehistoric sequences in South Asia. A review of its prehistory is a vast subject. The present study investigates the island's hunter-gatherer archaeology between the Late Pleistocene and the middle Holocene, with lowland Wet Zone rockshelters as the principle topic of study. This work synthesises past and current archaeological research in the island as well as presenting new findings from excavations in the Batadomba-lena rockshelter and the open-air site of Bellan-bandi Palassa. The excavation of Batadomba-lena has provided fresh data for understanding human adaptations to the changing environment between approximately 36,000 and 12,000 years ago. A rainforest environment evidently persisted throughout this period in the environs of the site, but the climate was cooler at around the Last Glacial Maximum. Intensive occupation, succeeded by increased attention to the management of plant resources, followed the Last Glacial Maximum. Microliths, small tools defined by the presence of blunting retouch, as well as the bifacially trimmed Balangoda Point and polished bone points, were evident from the earliest occupation. The symbolic capacities of the inhabitants were also revealed through the recovery of ornaments and ochre fragments throughout the sequence. The Batadomba-lena sequence has important implications for the Out-of-Africa theory on modern human origins, as well as Sri Lanka's recognition of its cultural heritage.
Java 2 Complete
Author: Lisa Duran
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 1028
Book Description
"This book contains the essentials for using Java to develop interactive content for intranets and the World Wide Web." "You'll learn all about Java programming - from using Java buttons to creating custom components and building QUIs with the 2D API - and you'll quickly take advantage of all that Java has to offer. Get up to speed with Java, than move on to professional Web programming and advanced Java components such as Swing and JavaBeans."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 1028
Book Description
"This book contains the essentials for using Java to develop interactive content for intranets and the World Wide Web." "You'll learn all about Java programming - from using Java buttons to creating custom components and building QUIs with the 2D API - and you'll quickly take advantage of all that Java has to offer. Get up to speed with Java, than move on to professional Web programming and advanced Java components such as Swing and JavaBeans."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Java Programming for the Internet
Author: Michael D. Thomas
Publisher: Ventana Communications Group
ISBN:
Category : Computers
Languages : en
Pages : 826
Book Description
Java Programming for the Internet gives programmers who wish to write Java "applets" a step-by-step approach. Readers learn Java programming techniques, get the tools they need to build real-world interactivity into Net applications and acquire the latest methods for presenting multidimensional, interactive Web pages.
Publisher: Ventana Communications Group
ISBN:
Category : Computers
Languages : en
Pages : 826
Book Description
Java Programming for the Internet gives programmers who wish to write Java "applets" a step-by-step approach. Readers learn Java programming techniques, get the tools they need to build real-world interactivity into Net applications and acquire the latest methods for presenting multidimensional, interactive Web pages.
Ivor Horton's Beginning Java 2
Author: Ivor Horton
Publisher: John Wiley & Sons
ISBN: 0764568744
Category : Computers
Languages : en
Pages : 1514
Book Description
Providing numerous, step-by-step, programming examples, this text includes Java solutions for a wide range of Web applications.
Publisher: John Wiley & Sons
ISBN: 0764568744
Category : Computers
Languages : en
Pages : 1514
Book Description
Providing numerous, step-by-step, programming examples, this text includes Java solutions for a wide range of Web applications.
Think Java
Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Interactive Object Oriented Programming in Java
Author: Vaskaran Sarcar
Publisher: Apress
ISBN: 1484225449
Category : Computers
Languages : en
Pages : 228
Book Description
Discover object oriented programming with Java in this unique tutorial. This book uses Java and Eclipse to write and generate output for examples in topics such as classes, interfaces, overloading, and overriding. Interactive Object Oriented Programming in Java uniquely presents its material in a dialogue with the reader to encourage thinking and experimentation. Later chapters cover further Java programming concepts, such as abstract classes, packages, and exception handling. At each stage you’ll be challenged by the author to help you absorb the information and become a proficient Java programmer. Additionally, each chapter contains simple assignments to encourage you and boost your confidence level. What You Will Learn Become proficient in object oriented programming Test your skills in the basics of Java Develop as a Java programmer Use the Eclipse IDE to write your code Who This Book Is For Software developers and software testers.
Publisher: Apress
ISBN: 1484225449
Category : Computers
Languages : en
Pages : 228
Book Description
Discover object oriented programming with Java in this unique tutorial. This book uses Java and Eclipse to write and generate output for examples in topics such as classes, interfaces, overloading, and overriding. Interactive Object Oriented Programming in Java uniquely presents its material in a dialogue with the reader to encourage thinking and experimentation. Later chapters cover further Java programming concepts, such as abstract classes, packages, and exception handling. At each stage you’ll be challenged by the author to help you absorb the information and become a proficient Java programmer. Additionally, each chapter contains simple assignments to encourage you and boost your confidence level. What You Will Learn Become proficient in object oriented programming Test your skills in the basics of Java Develop as a Java programmer Use the Eclipse IDE to write your code Who This Book Is For Software developers and software testers.
Advanced Programming for the Java 2 Platform
Author: Calvin Austin
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
Learn Java the Easy Way
Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593278462
Category : Computers
Languages : en
Pages : 314
Book Description
Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
Publisher: No Starch Press
ISBN: 1593278462
Category : Computers
Languages : en
Pages : 314
Book Description
Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
Java 2 Bible
Author: Aaron E. Walsh
Publisher: Wiley
ISBN: 9780764546327
Category : Java (Computer program language).
Languages : en
Pages : 0
Book Description
The object-oriented techniques for Java 2 are carefully introduced and developed here, from data encapsulation to use of inheritance, security and interfaces, to manage the design of complex applications using the latest release of Java programming language and new JFC and Swing Components. In addition to revised information and new chapters, the text features scores of new examples.
Publisher: Wiley
ISBN: 9780764546327
Category : Java (Computer program language).
Languages : en
Pages : 0
Book Description
The object-oriented techniques for Java 2 are carefully introduced and developed here, from data encapsulation to use of inheritance, security and interfaces, to manage the design of complex applications using the latest release of Java programming language and new JFC and Swing Components. In addition to revised information and new chapters, the text features scores of new examples.
Jython for Java Programmers
Author: Robert W. Bill
Publisher: Sams Publishing
ISBN: 9780735711112
Category : Computers
Languages : en
Pages : 496
Book Description
Build Java-based Web applications with increased speed and salability using Jython. This book helps Java developers increase application development and deployment. A brief introduction is provided that shows the differences between Java and Jython.
Publisher: Sams Publishing
ISBN: 9780735711112
Category : Computers
Languages : en
Pages : 496
Book Description
Build Java-based Web applications with increased speed and salability using Jython. This book helps Java developers increase application development and deployment. A brief introduction is provided that shows the differences between Java and Jython.