Author: James Kay
Publisher: Lulu.com
ISBN: 4990682408
Category : Education
Languages : en
Pages : 289
Book Description
The ultimate guide book to working in video game development in Japan. Useful information on applying, job seeking, working practices and more from a veteran game developer in Japan with useful links and other information including a company database with over 250 entries.
Japanmanship
Author: James Kay
Publisher: Lulu.com
ISBN: 4990682408
Category : Education
Languages : en
Pages : 289
Book Description
The ultimate guide book to working in video game development in Japan. Useful information on applying, job seeking, working practices and more from a veteran game developer in Japan with useful links and other information including a company database with over 250 entries.
Publisher: Lulu.com
ISBN: 4990682408
Category : Education
Languages : en
Pages : 289
Book Description
The ultimate guide book to working in video game development in Japan. Useful information on applying, job seeking, working practices and more from a veteran game developer in Japan with useful links and other information including a company database with over 250 entries.
Horror Video Games
Author: Bernard Perron
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311
Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Publisher: McFarland
ISBN: 0786454792
Category : Games & Activities
Languages : en
Pages : 311
Book Description
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Transnational Contexts of Development History, Sociality, and Society of Play
Author: S. Austin Lee
Publisher: Springer
ISBN: 3319438204
Category : Social Science
Languages : en
Pages : 249
Book Description
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
Publisher: Springer
ISBN: 3319438204
Category : Social Science
Languages : en
Pages : 249
Book Description
This book examines the historical background of game development, offline and online gamer interactions, and presents a method to study the health impacts of digital games in East Asia. Focusing on examinations of how video games shape external interactions with the world as well as internal spaces, Lee and Pulos' volume brings together a range of approaches and regions to understand the impact of video games in East Asia and beyond. Contributions range from assessments of Nintendo's lasting technological impact in Japan and globally to analyses of mobile social gaming among teenage girls in Korea, with qualitative and quantitative methodologies set in contact with one another to offer a full spectrum of perspectives on video gaming and its profound cultural impact.
Travel
Author:
Publisher:
ISBN:
Category : Travel
Languages : en
Pages : 514
Book Description
Publisher:
ISBN:
Category : Travel
Languages : en
Pages : 514
Book Description
トランスパシフィック
Author: Benjamin Wilfried Fleisher
Publisher:
ISBN:
Category : Australia
Languages : en
Pages : 758
Book Description
Includes Chinese and Japanese sections.
Publisher:
ISBN:
Category : Australia
Languages : en
Pages : 758
Book Description
Includes Chinese and Japanese sections.
Congressional Record
Author: United States. Congress
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1376
Book Description
Publisher:
ISBN:
Category : Law
Languages : en
Pages : 1376
Book Description
Butchers' Advocate
Author:
Publisher:
ISBN:
Category : Meat industry and trade
Languages : en
Pages : 912
Book Description
Publisher:
ISBN:
Category : Meat industry and trade
Languages : en
Pages : 912
Book Description
Bell & Howell Newspaper Index to the Detroit News
Author:
Publisher:
ISBN:
Category : American newspapers
Languages : en
Pages : 692
Book Description
Publisher:
ISBN:
Category : American newspapers
Languages : en
Pages : 692
Book Description
Great Britain and the East
Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 448
Book Description
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 448
Book Description
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams