Author: Dr Faltin Karlsen
Publisher: Ashgate Publishing, Ltd.
ISBN: 1472400976
Category : Social Science
Languages : en
Pages : 274
Book Description
This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical studies, including in-depth interviews and virtual ethnography, and drawing on material from international game related sites, this book examines the reasons for which gaming can occupy such a central place in people's lives, to the point of excess. As such, it will be of interest to sociologists and psychologists working in the fields of cultural and media studies, the sociology of leisure, information technology and addiction.
Play Your Way Sane
Author: Clay Drinko
Publisher: Simon and Schuster
ISBN: 1982169230
Category : Self-Help
Languages : en
Pages : 224
Book Description
Stop negative thoughts, assuage anxiety, and live in the moment with these fun, easy games from improv expert Clay Drinko. If you’ve been feeling lost lately, you’re not alone! Even before the Covid-19 pandemic, Americans were experiencing record levels of loneliness and anxiety. And in our current political turmoil, it’s safe to say that people are looking for new tools to help them feel more present, positive, and in sync with the world. So what better way to get there than play? In Play Your Way Sane, Dr. Clay Drinko offers 120 low-key, accessible activities that draw on the popular principles of improv comedy to help you tackle your everyday stress and reconnect with the people around you. Divided into twelve fun sections, including “Killing Debbie Downer” and “Thou Shalt Not Be Judgy,” the games emphasize openness, reciprocation, and active listening as the keys to a mindful and satisfying life. Whether you’re looking to improve your personal relationships, find new meaning at work, or just survive our trying times, Play Your Way Sane offers serious self-help with a side of Second City sass.
Publisher: Simon and Schuster
ISBN: 1982169230
Category : Self-Help
Languages : en
Pages : 224
Book Description
Stop negative thoughts, assuage anxiety, and live in the moment with these fun, easy games from improv expert Clay Drinko. If you’ve been feeling lost lately, you’re not alone! Even before the Covid-19 pandemic, Americans were experiencing record levels of loneliness and anxiety. And in our current political turmoil, it’s safe to say that people are looking for new tools to help them feel more present, positive, and in sync with the world. So what better way to get there than play? In Play Your Way Sane, Dr. Clay Drinko offers 120 low-key, accessible activities that draw on the popular principles of improv comedy to help you tackle your everyday stress and reconnect with the people around you. Divided into twelve fun sections, including “Killing Debbie Downer” and “Thou Shalt Not Be Judgy,” the games emphasize openness, reciprocation, and active listening as the keys to a mindful and satisfying life. Whether you’re looking to improve your personal relationships, find new meaning at work, or just survive our trying times, Play Your Way Sane offers serious self-help with a side of Second City sass.
The Psychology of Video Games
Author: Celia Hodent
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 105
Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Publisher: Routledge
ISBN: 1000194760
Category : Psychology
Languages : en
Pages : 105
Book Description
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.
Games People Play
Author: Eric Berne
Publisher:
ISBN:
Category : Interpersonal relations
Languages : en
Pages : 0
Book Description
Publisher:
ISBN:
Category : Interpersonal relations
Languages : en
Pages : 0
Book Description
A World of Excesses
Author: Dr Faltin Karlsen
Publisher: Ashgate Publishing, Ltd.
ISBN: 1472400976
Category : Social Science
Languages : en
Pages : 274
Book Description
This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical studies, including in-depth interviews and virtual ethnography, and drawing on material from international game related sites, this book examines the reasons for which gaming can occupy such a central place in people's lives, to the point of excess. As such, it will be of interest to sociologists and psychologists working in the fields of cultural and media studies, the sociology of leisure, information technology and addiction.
Publisher: Ashgate Publishing, Ltd.
ISBN: 1472400976
Category : Social Science
Languages : en
Pages : 274
Book Description
This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical studies, including in-depth interviews and virtual ethnography, and drawing on material from international game related sites, this book examines the reasons for which gaming can occupy such a central place in people's lives, to the point of excess. As such, it will be of interest to sociologists and psychologists working in the fields of cultural and media studies, the sociology of leisure, information technology and addiction.
Play
Author: Sandra Heidemann
Publisher: Redleaf Press
ISBN: 1933653736
Category : Education
Languages : en
Pages : 256
Book Description
Expanded version of Pathways to Play, the well-respected and relied-upon book, with additional theories
Publisher: Redleaf Press
ISBN: 1933653736
Category : Education
Languages : en
Pages : 256
Book Description
Expanded version of Pathways to Play, the well-respected and relied-upon book, with additional theories
Adults and Children in the Roman Empire (Routledge Revivals)
Author: Thomas Wiedemann
Publisher: Routledge
ISBN: 1317749111
Category : History
Languages : en
Pages : 224
Book Description
There is little evidence to enable us to reconstruct what it felt like to be a child in the Roman world. We do, however, have ample evidence about the feelings and expectations that adults had for children over the centuries between the end of the Roman republic and late antiquity. Thomas Wiedemann draws on this evidence to describe a range of attitudes towards children in the classical period, identifying three areas where greater individuality was assigned to children: through political office-holding; through education; and, for Christians, through membership of the Church in baptism. These developments in both pagan and Christian practices reflect wider social changes in the Roman world during the first four centuries of the Christian era. Of obvious value to classicists, Adults and Children in the Roman Empire, first published in 1989, is also indispensable for anthropologists, and well as those interested in ecclesiastical and social history.
Publisher: Routledge
ISBN: 1317749111
Category : History
Languages : en
Pages : 224
Book Description
There is little evidence to enable us to reconstruct what it felt like to be a child in the Roman world. We do, however, have ample evidence about the feelings and expectations that adults had for children over the centuries between the end of the Roman republic and late antiquity. Thomas Wiedemann draws on this evidence to describe a range of attitudes towards children in the classical period, identifying three areas where greater individuality was assigned to children: through political office-holding; through education; and, for Christians, through membership of the Church in baptism. These developments in both pagan and Christian practices reflect wider social changes in the Roman world during the first four centuries of the Christian era. Of obvious value to classicists, Adults and Children in the Roman Empire, first published in 1989, is also indispensable for anthropologists, and well as those interested in ecclesiastical and social history.
Physical Play and Children’s Digital Games
Author: Krystina Madej
Publisher: Springer
ISBN: 3319428756
Category : Computers
Languages : en
Pages : 99
Book Description
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Publisher: Springer
ISBN: 3319428756
Category : Computers
Languages : en
Pages : 99
Book Description
Play engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play’s role in our society. In particular, Vygotsky’s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children’s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
Play from Birth to Twelve and Beyond
Author: Doris Pronin Fromberg
Publisher: Psychology Press
ISBN: 9780815317456
Category : Education
Languages : en
Pages : 608
Book Description
This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.
Publisher: Psychology Press
ISBN: 9780815317456
Category : Education
Languages : en
Pages : 608
Book Description
This Encyclopedia presents 62 essays by 78 distinguished experts who draw on their expertise in pedagogy, anthropology, ethology, history, philosophy, and psychology to examine play and its variety, complexity, and usefulness. Here you'll find out why play is vital in developing mathematical thinking and promoting social skills, how properly constructed play enhances classroom instruction, which games foster which skills, how playing stimulates creativity, and much more.
The Development of Play
Author: David Cohen
Publisher: Routledge
ISBN: 1134867824
Category : Psychology
Languages : en
Pages : 327
Book Description
Play is an important part of our development. In playing, we learn to move, think, speak and imagine, as well as cope with other people. This second edition of The Development of Play addresses these key functions that play serves. David Cohen examines how children play with objects, with language, and most importantly, with each other and their parents. He goes on to ask why we stop playing, and looks at adult games. The Development of Play argues that psychology has accepted too uncritically the Victorian opposition of work and play, and argues that adults can learn to play more. With its extensive account of recent work in this area, this book is the most up-to-date work on the importance of play and will be of interest to child psychologists, developmental psychologists, and a wide number of professionals involved with children.
Publisher: Routledge
ISBN: 1134867824
Category : Psychology
Languages : en
Pages : 327
Book Description
Play is an important part of our development. In playing, we learn to move, think, speak and imagine, as well as cope with other people. This second edition of The Development of Play addresses these key functions that play serves. David Cohen examines how children play with objects, with language, and most importantly, with each other and their parents. He goes on to ask why we stop playing, and looks at adult games. The Development of Play argues that psychology has accepted too uncritically the Victorian opposition of work and play, and argues that adults can learn to play more. With its extensive account of recent work in this area, this book is the most up-to-date work on the importance of play and will be of interest to child psychologists, developmental psychologists, and a wide number of professionals involved with children.
God the Child
Author: Graham Adams
Publisher: SCM Press
ISBN: 033406502X
Category : Religion
Languages : en
Pages : 140
Book Description
We express the mystery of God with diverse metaphors, but mostly in Adult terms. In this experimental theological adventure, Graham Adams imagines what might flow from a more thorough ‘be-child-ing’ of God. Aware that the Child can be idealized, he selects particular characteristics of childness in order to disrupt God’s omnipresence, omnipotence and omniscience. The smallness of the Child re-envisages divine location in sites of smallness, like an open palm receiving the experiences of the overlooked. The weakness of the Child reimagines divine agency as chaos-event, subverting prevailing patterns of power and evoking relationships of mutuality. And the curiosity of the Child reconceives divine encounter as horizon-seeker, imaginatively and empathetically pursuing the unknown. These possibilities are brought into dialogue both with other theologies (Black, disabled and queer) and with pastoral loss, economic/ecological injustice, and theological education. Through these conversations, God the Child emerges not only as a new model for God, but intrinsic to God’s new social reality which is close at hand.
Publisher: SCM Press
ISBN: 033406502X
Category : Religion
Languages : en
Pages : 140
Book Description
We express the mystery of God with diverse metaphors, but mostly in Adult terms. In this experimental theological adventure, Graham Adams imagines what might flow from a more thorough ‘be-child-ing’ of God. Aware that the Child can be idealized, he selects particular characteristics of childness in order to disrupt God’s omnipresence, omnipotence and omniscience. The smallness of the Child re-envisages divine location in sites of smallness, like an open palm receiving the experiences of the overlooked. The weakness of the Child reimagines divine agency as chaos-event, subverting prevailing patterns of power and evoking relationships of mutuality. And the curiosity of the Child reconceives divine encounter as horizon-seeker, imaginatively and empathetically pursuing the unknown. These possibilities are brought into dialogue both with other theologies (Black, disabled and queer) and with pastoral loss, economic/ecological injustice, and theological education. Through these conversations, God the Child emerges not only as a new model for God, but intrinsic to God’s new social reality which is close at hand.