It's a Girl's Game

It's a Girl's Game PDF Author: Victoria Shelley
Publisher: FilamentPublishing Ltd
ISBN: 1905493576
Category : Fiction
Languages : en
Pages : 262

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Book Description
Three twenty-something females are going about their day-to-day lives when one of them enters a competition in a men's magazine, which changes not only her own life but the lives of her two best friends. It's a Girl's Game is a must read for all those interested in pulling footballers!

It's a Girl's Game

It's a Girl's Game PDF Author: Victoria Shelley
Publisher: FilamentPublishing Ltd
ISBN: 1905493576
Category : Fiction
Languages : en
Pages : 262

Get Book Here

Book Description
Three twenty-something females are going about their day-to-day lives when one of them enters a competition in a men's magazine, which changes not only her own life but the lives of her two best friends. It's a Girl's Game is a must read for all those interested in pulling footballers!

Gamer Girls

Gamer Girls PDF Author: Mary Kenney
Publisher: Running Press Kids
ISBN: 0762474556
Category : Young Adult Nonfiction
Languages : en
Pages : 307

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Book Description
Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

The Girl and the Game

The Girl and the Game PDF Author: M. Ann Hall
Publisher: University of Toronto Press
ISBN: 1442634146
Category : Sports & Recreation
Languages : en
Pages : 425

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Book Description
In the second edition of this groundbreaking social history, M. Ann Hall begins with an important new chapter on Aboriginal women and early sport and ends with a new chapter tying today's trends and issues in Canadian women's sport to their origins in the past. Students will appreciate the more descriptive chapter titles and the restructuring of the book into easily digestible sections. Fifty-two images complement Hall's lively narrative.

Girls Change the Game

Girls Change the Game PDF Author: Gabrielle Gloury
Publisher: Ford Street Press
ISBN: 9781925804492
Category : Juvenile Fiction
Languages : en
Pages : 0

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Book Description
Its the first game ever for the Scorpions Under 14s Girls team, and theyre up against reigning premiers, the Ravens. YOU can choose what happens in the game. Will you help the Scorpions to their first win? Its up to you!

Girl Culture [2 volumes]

Girl Culture [2 volumes] PDF Author: Claudia Mitchell
Publisher: Bloomsbury Publishing USA
ISBN: 0313084440
Category : Social Science
Languages : en
Pages : 749

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Book Description
Never before has so much popular culture been produced about what it means to be a girl in today's society. From the first appearance of Nancy Drew in 1930, to Seventeen magazine in 1944 to the emergence of Bratz dolls in 2001, girl culture has been increasingly linked to popular culture and an escalating of commodities directed towards girls of all ages. Editors Claudia A. Mitchell and Jacqueline Reid-Walsh investigate the increasingly complex relationships, struggles, obsessions, and idols of American tween and teen girls who are growing up faster today than ever before. From pre-school to high school and beyond, Girl Culture tackles numerous hot-button issues, including the recent barrage of advertising geared toward very young girls emphasizing sexuality and extreme thinness. Nothing is off-limits: body image, peer pressure, cliques, gangs, and plastic surgery are among the over 250 in-depth entries highlighted. Comprehensive in its coverage of the twenty and twenty-first century trendsetters, fashion, literature, film, in-group rituals and hot-button issues that shape—and are shaped by—girl culture, this two-volume resource offers a wealth of information to help students, educators, and interested readers better understand the ongoing interplay between girls and mainstream culture.

Elite

Elite PDF Author: Kate Russell
Publisher: Createspace Independent Publishing Platform
ISBN: 9781522822752
Category :
Languages : en
Pages : 230

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Book Description
Written by Kate Russell under official license from the creators of, and based in the vast universe of, the seminal space trading computer game Elite: Dangerous. Commander Angel Rose, forced into a life of crime due to circumstances beyond her control, is determined to survive in the unforgiving void as a professional assassin. Will she be forced into the ignominy of moving back in with her parents when her efforts fail to leave her with credit-earning blood on her hands? After years of galactic travel, could Angel's destiny be to end up drinking cheap liquor in a bar in Slough... 10% of the proceeds of this book will be donated to Special Effect who have made it their mission to beat physical disability and allow everyone to enjoy playing video games.

Games Girls Play

Games Girls Play PDF Author: Carolyn Cunningham
Publisher: Studies in New Media
ISBN: 9781498554565
Category : Language Arts & Disciplines
Languages : en
Pages : 0

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Book Description
Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.

The History of Women's Football

The History of Women's Football PDF Author: Jean Williams
Publisher: Pen and Sword History
ISBN: 1526785323
Category : Sports & Recreation
Languages : en
Pages : 325

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Book Description
A complete history of women’s football in Great Britain, from its Victorian games beginning in 1881 to 2022 and planning for the Euro Finals. In The History of Women’s Football, author Jean Williams demonstrates how women’s football began as a professional sport, and has only recently returned to these professional roots in the UK. This is because there was a fifty-year Football Association ‘ban’ on women playing on pitches affiliated to the governing body in England. The other British associations followed suit. Why was women’s football banned in 1921? Why did it take until 1969 for a Women’s Football Association to form? Why did it take until 1995 for England to qualify for a Women’s World Cup? Answers to these key questions are supplemented across the chapters by personal accounts of the players who defied the ban, at home and abroad, along with the personal costs, and rewards, of being footballing pioneers. Praise for The History of Women’s Football “This book was very informed, detailed and a very good read. As a football fan, I was staggered by how much I didn’t know and how if football had been better supported at the beginning of the century there is a good chance women’s football would be on a par with the men’s game now . . . this was a very interesting read and I would happily recommend this book to fellow football fans.” —UK Historian

Players Unleashed!

Players Unleashed! PDF Author: Tanja Sihvonen
Publisher: Amsterdam University Press
ISBN: 9089642013
Category : Art
Languages : en
Pages : 224

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Book Description
A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.

Getting in the Game

Getting in the Game PDF Author: Deborah L. Brake
Publisher: NYU Press
ISBN: 0814760392
Category : Law
Languages : en
Pages : 298

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Book Description
Title IX, a landmark federal statute enacted in 1972 to prohibit sex discrimination in education, has worked its way into American culture as few other laws have. The subject of web blogs and T-shirt slogans, it is credited with opening the doors to the massive numbers of girls and women now participating in competitive sports, yet few people fully understand the extent to which it has succeeded in challenging the gender norms that have circumscribed women's place in society more generally. In this legal analysis of Title IX, the author, a law professor assesses the statute's successes and failures. She provides an understanding and appreciation of what Title IX has accomplished, while taking a critical look at the places where it has fallen short.