Creating and Animating the Virtual World

Creating and Animating the Virtual World PDF Author: Nadia Magnenat Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431681868
Category : Computers
Languages : en
Pages : 281

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Book Description
This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of computer animation are represented in the book. This year most contributions are related to physics-based animation, human animation, and geometric modelling for animation.

Inventing World 3. 0

Inventing World 3. 0 PDF Author: Matthew Bailey
Publisher:
ISBN:
Category :
Languages : en
Pages : 438

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Book Description
Inventing World 3.0 is a thrilling guide on how humankind can advance beyond the limitations it faces today. To be successful, a revolutionary approach to artificial intelligence is needed. This book explains how to liberate this powerful ally and the incredible benefits of placing this digital intelligence within centre stage of the human story.World 3.0 is an exhilarating experience for humans. It is a time of balance and harmony, one where the digital world, society and the environment have aligned in profound purpose and meaning. It is a future founded on ethics and equity enabled by a mindset that understands the destiny of the human experiment. The digital mindset of Artificial Intelligence has been awakened to align with the purpose of our world, our nations, its cultures and our planet. In this future, artificial intelligence has become evolutionary, operating at lightning speed within every aspect of society. It understands and honours human values and ethics. This powerful digital citizen understands the virtues that define the best of our humanity. It is a personalised digital buddy dedicated to nurture, protect and advance the wellbeing of every individual. In this world, the human experience is honoured and advanced. Pandemics and environmental catastrophes are stories of the past. Whilst being close to Utopian, this is not the ultimate destination for the human story. World 3.0 is an unbreakable foundation of awakened and ethically driven intelligences dedicated to advance humanity. Evolutionary Ethics is a breakthrough in AI Ethics to stimulate a new wave of invention and innovation. It explains how to mindfully liberate Artificial Intelligence. This revolutionary approach reveals how to build an awakened digital mindset for Artificial Intelligence, termed Evolutionary AI. It also uncovers a new model for Data Ethics, one that kicks starts the ethical foundation for Artificial Intelligence. Inventing World 3.0 is a comprehensive guide for all leaders who wish to invent the future. Packed with profound insight, revolutionary models, guidelines and examples, nations, organisations, inventors and innovators understand how to leap into the future. Inventing World 3.0 is a powerful human inheritance. It honours the precious gift of all forms of intelligence and life. It presents a compelling opportunity to create an unshakeable foundation to advance the human story.The book is introduced by Katalin Bártfai-Walcott - a global technology leader who has published over 140 patents in technology, edge computer, AI and Ambient Science. She is the CTO of Ambient Science for the Intel Corporation.Here are some comments from early readers - Global Investors in AI, Professors, and International Senior Business Executives."Matthew has written one of the most practical and insightful guides to AI and AI ethics that I've read. Matthew profoundly describes how to build a new vision for our world. A world that is based on ethics. If you're still a bit unsure of what AI is and why it is being talked about so much, you truly need to read this book. A must read for students, scholars, policymakers, practitioners, innovators, entrepreneurs...and GPT-3 Conversational AI."

Life 3.0

Life 3.0 PDF Author: Max Tegmark
Publisher: Vintage
ISBN: 1101946601
Category : Technology & Engineering
Languages : en
Pages : 385

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Book Description
New York Times Best Seller How will Artificial Intelligence affect crime, war, justice, jobs, society and our very sense of being human? The rise of AI has the potential to transform our future more than any other technology—and there’s nobody better qualified or situated to explore that future than Max Tegmark, an MIT professor who’s helped mainstream research on how to keep AI beneficial. How can we grow our prosperity through automation without leaving people lacking income or purpose? What career advice should we give today’s kids? How can we make future AI systems more robust, so that they do what we want without crashing, malfunctioning or getting hacked? Should we fear an arms race in lethal autonomous weapons? Will machines eventually outsmart us at all tasks, replacing humans on the job market and perhaps altogether? Will AI help life flourish like never before or give us more power than we can handle? What sort of future do you want? This book empowers you to join what may be the most important conversation of our time. It doesn’t shy away from the full range of viewpoints or from the most controversial issues—from superintelligence to meaning, consciousness and the ultimate physical limits on life in the cosmos.

Creating and Animating the Virtual World

Creating and Animating the Virtual World PDF Author: Nadia Magnenat Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431681868
Category : Computers
Languages : en
Pages : 281

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Book Description
This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of computer animation are represented in the book. This year most contributions are related to physics-based animation, human animation, and geometric modelling for animation.

Inventing the World

Inventing the World PDF Author: Meredith Small
Publisher: Simon and Schuster
ISBN: 1643135392
Category : History
Languages : en
Pages : 336

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Book Description
An epic cultural journey that reveals how Venetian ingenuity and inventions—from sunglasses and forks to bonds and currency—shaped modernity. How did a small, isolated city—with a population that never exceeded 100,000, even in its heyday—come to transform western civilization? Acclaimed anthropologist Meredith Small, the author of the groundbreaking Our Babies, Ourselves examines the the unique Venetian social structure that was key to their explosion of creativity and invention that ranged from the material to social. Whether it was boats or money, medicine or face cream, opera, semicolons, tiramisu or child-labor laws, these all originated in Venice and have shaped contemporary notions of institutions and conventions ever since. The foundation of how we now think about community, health care, money, consumerism, and globalization all sprung forth from the Laguna Veneta. But Venice is far from a historic relic or a life-sized museum. It is a living city that still embraces its innovative roots. As climate change effects sea-level rises, Venice is on the front lines of preserving its legacy and cultural history to inspire a new generation of innovators.

Unscaled

Unscaled PDF Author: Hemant Taneja
Publisher: PublicAffairs
ISBN: 1610398130
Category : Business & Economics
Languages : en
Pages : 250

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Book Description
Unscaled identifies the forces that are reshaping the global economy and turning one of the fundamental laws of business and society -- the economies of scale -- on its head. An innovative trend combining technology with economics is unraveling behemoth industries -- including corporations, banks, farms, media conglomerates, energy systems, governments, and schools-that have long dominated business and society. Size and scale have become a liability. A new generation of upstarts is using artificial intelligence to automate tasks that once required expensive investment, and "renting" technology platforms to build businesses for hyper-focused markets, enabling them to grow big without the bloat of giant organizations. In Unscaled, venture capitalist Hemant Taneja explains how the unscaled phenomenon allowed Warby Parker to cheaply and easily start a small company, build a better product, and become a global competitor in no time, upending entrenched eyewear giant Luxottica. It similarly enabled Stripe to take on established payment processors throughout the world, and Livongo to help diabetics control their disease while simultaneously cutting the cost of treatment. The unscaled economy is remaking massive, deeply rooted industries and opening up fantastic possibilities for entrepreneurs, imaginative companies, and resourceful individuals. It can be the model for solving some of the world's greatest problems, including climate change and soaring health-care costs, but will also unleash new challenges that today's leaders must address.

Always Inventing

Always Inventing PDF Author: Frank Murphy
Publisher: Cartwheel Books
ISBN: 9780439322386
Category : Biography & Autobiography
Languages : en
Pages : 38

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Book Description
Learn about the fascinating life, from childhood on, of the great American inventor Thomas Alva Edison in this easy-to-read Level 3 Hello Reader. Starting in childhood, Thomas Alva Edison was full of curiosity (how did eggs hatch?) and always inventing (what science experiments could he do in the basement?) His interest in telegraphs helped him invent a transmitter to improve telephone communication, and his fascination with electricity led to the invention of the lightbulb--and networks of devices to send electricity throughout New York City. More than 1,000 of Edison's inventions, including the movie camera, movie projector, copy machine, and phonograph, have made our world a safer, brighter, and better place.

The Loop

The Loop PDF Author: Jacob Ward
Publisher: Hachette UK
ISBN: 0316487228
Category : Computers
Languages : en
Pages : 292

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Book Description
This eye-opening narrative journey into the rapidly changing world of artificial intelligence reveals the dangerous ways AI is exploiting the unconscious habits of our minds, and the real threat it poses to humanity: "The best book I have ever read about AI" (New York Times bestselling author Roger McNamee). Artificial intelligence is going to change the world as we know it. But the real danger isn't some robot that's going to enslave us: It's our own brain. Our brains are constantly making decisions using shortcuts, biases, and hidden processes—and we're using those same techniques to create technology that makes choices for us. In The Loop, award-winning science journalist Jacob Ward reveals how we are poised to build all of our worst instincts into our AIs, creating a narrow loop where each generation has fewer, predetermined, and even dangerous choices. Taking us on a world tour of the ongoing, real-world experiment of artificial intelligence, The Loop illuminates the dangers of writing dangerous human habits into our machines. From a biometric surveillance state in India that tracks the movements of over a billion people, to a social media control system in China that punishes deviant friendships, to the risky multiple-choice simplicity of automated military action, Ward travels the world speaking with top experts confronting the perils of their research. Each stop reveals how the most obvious patterns in our behavior—patterns an algorithm will use to make decisions about what's best for us—are not the ones we want to perpetuate. Just as politics, marketing, and finance have all exploited the weaknesses of our human programming, artificial intelligence is poised to use the patterns of our lives to manipulate us. The Loop is call to look at ourselves more clearly—our most creative ideas, our most destructive impulses, the ways we help and hurt one another-so we can put only the best parts of ourselves into the thinking machines we create.

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377

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Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Creating Web Animations

Creating Web Animations PDF Author: Kirupa Chinnathambi
Publisher: "O'Reilly Media, Inc."
ISBN: 1491957484
Category : Computers
Languages : en
Pages : 210

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Book Description
Creating user interfaces that are fun, practical, fluid, and memorable is hard. And existing learning materials don't explain the context of the UI problem that animations are trying to solve. That's where this book comes in. You'll gain a solid technical understanding of how to create awesome animations using CSS and learn how to implement common UI patterns, using practical examples that rely on animations to solve a core problem. Frontend web developers and designers will not only learn important technical details, but also how to apply them to solve real-world problems.

Creating and Sustaining Small Learning Communities

Creating and Sustaining Small Learning Communities PDF Author: Grace Sammon
Publisher: Corwin Press
ISBN: 1412937906
Category : Education
Languages : en
Pages : 497

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Book Description
CD-ROM contains: 33 planning templates -- data collection and assessment tools -- frequently asked questions.