Inventing with LittleBits

Inventing with LittleBits PDF Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1534109773
Category : Juvenile Nonfiction
Languages : en
Pages : 28

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Book Description
With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Inventing with LittleBits

Inventing with LittleBits PDF Author: Adrienne Matteson
Publisher: Cherry Lake
ISBN: 1534109773
Category : Juvenile Nonfiction
Languages : en
Pages : 28

Get Book Here

Book Description
With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.

Getting Started with littleBits

Getting Started with littleBits PDF Author: Ayah Bdeir
Publisher: Maker Media, Inc.
ISBN: 1457186667
Category : Technology & Engineering
Languages : en
Pages : 159

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Book Description
littleBits are electronic building blocks with over 60 modules and trillions of combinations. With littleBits, anyone can harness the power of electronics, microcontrollers, and the cloud--regardless of age, gender, technical ability, or educational background. You can combine these simple, snap-together, magnetic bricks to make simple electronic circuits, or build robots and devices that combine sensors, microcontrollers, and cloud connectivity. This book, co-authored by littleBits founder Ayah Bdeir, along with top-selling author Matt Richardson (Getting Started with Raspberry Pi), teaches you just enough electronics to start making things with littleBits and takes you on up through connecting littleBits to the cloud and programming with its Arduino-compatible module.

Little Bets

Little Bets PDF Author: Peter Sims
Publisher: Simon and Schuster
ISBN: 1439170444
Category : Business & Economics
Languages : en
Pages : 226

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Book Description
“An enthusiastic, example-rich argument for innovating in a particular way—by deliberately experimenting and taking small exploratory steps in novel directions. Light, bright, and packed with tidy anecdotes” (The Wall Street Journal). What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, and the story developers at Pixar films all have in common? Bestselling author Peter Sims found that rather than start with a big idea or plan a whole project in advance, they make a methodical series of little bets, learning critical information from lots of little failures and from small but significant wins. Reporting on a fascinating range of research, from the psychology of creative blocks to the influential field of design thinking, Sims offers engaging and illuminating accounts of breakthrough innovators at work, and a whole new way of thinking about how to navigate uncertain situations and unleash our untapped creative powers.

Invent to Learn

Invent to Learn PDF Author: Sylvia Libow Martinez
Publisher:
ISBN: 9780997554373
Category : Maker movement in education
Languages : en
Pages : 324

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Book Description
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.

From Video Games to Real Life

From Video Games to Real Life PDF Author: Mary L. Gazdik
Publisher: Bloomsbury Publishing USA
ISBN: 1440843791
Category : Language Arts & Disciplines
Languages : en
Pages : 129

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Book Description
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn PDF Author: Colleen Graves
Publisher: McGraw Hill Professional
ISBN: 125964426X
Category : Technology & Engineering
Languages : en
Pages : 304

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Book Description
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

Hedy Lamarr's Double Life

Hedy Lamarr's Double Life PDF Author: Laurie Wallmark
Publisher: Union Square & Co.
ISBN: 1454941405
Category : Juvenile Nonfiction
Languages : en
Pages : 47

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Book Description
“Revelatory to young audiences in more ways than one.” —Kirkus “Many STEM-for-girls biographies fan excitement over women’s achievements, but this title actually brings the central scientific concept within middle-grade reach.” —The Bulletin of the Center for Children’s Books Movie star by day, ace inventor at night: learn about the hidden life of actress Hedy Lamarr! To her adoring public, Hedy Lamarr was a glamorous movie star, widely considered the most beautiful woman in the world. But in private, she was something more: a brilliant inventor. And for many years only her closest friends knew her secret. Now Laurie Wallmark and Katy Wu, who collaborated on Sterling’s critically acclaimed picture-book biography Grace Hopper: Queen of Computer Code, tell the inspiring story of how, during World War Two, Lamarr developed a groundbreaking communications system that still remains essential to the security of today’s technology.

Institutional Literacies

Institutional Literacies PDF Author: Stuart A. Selber
Publisher:
ISBN: 022669934X
Category : Education, Higher
Languages : en
Pages : 281

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Book Description
"Information technologies have become central to all functions of higher education, including writing and communications departments. Understanding how academic IT professionals make decisions, manage projects, and interact with academic departments is key for the faculty, administrators, and staff in those departments. To aid in this understanding, Stuart Selber spent two years embedded in Penn State's Teaching and Learning with Technology unit. His book offers new insights into the practices, attitudes, and assumptions of academic IT professionals and argues that composition faculty should collaborate more closely and engage more deeply with IT staff as composition technology projects are planned, implemented, and expanded. To help them do so, the book offers a three-part heuristic, reflecting the reality that academic IT units are complex and multilayered, with historical, spatial, and textual dimensions"--

The School Librarian's Technology Playbook

The School Librarian's Technology Playbook PDF Author: Stacy Brown
Publisher: Bloomsbury Publishing USA
ISBN: 1440870403
Category : Language Arts & Disciplines
Languages : en
Pages : 249

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Book Description
Using concrete examples, The School Librarian's Technology Playbook offers strategies for school librarians to initiate and support innovative practices throughout their school community. The role of school librarians has evolved: no longer do they primarily support teachers with reading and literacy resources. Many librarians now support teachers in integrating technology tools and innovative teaching practices in their classrooms. At her school, author and learning coordinator Stacy Brown has pioneered the transition to innovation and technology use in the classroom. In The School Librarian's Technology Playbook, she showcases different technology tools and innovative strategies that can be incorporated into the classroom, such as 3D printing, augmented reality, green screen applications, gamification, coding, makerEd, and more. She details the many ways in which school librarians can support teachers as they implement these new practices into their curriculum. School librarians will learn how to collaborate with teachers and how to empower them to step outside of their comfort zones to try new tools and teaching methods. Readers of this book will also learn how to support teachers as the technology continues to change in this dynamic educational landscape.

Filming Stop-Motion Animation

Filming Stop-Motion Animation PDF Author: Zoe Saldana
Publisher: Cherry Lake
ISBN: 1534109765
Category : Juvenile Nonfiction
Languages : en
Pages : 28

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Book Description
Creating animated movies is easier than ever using stop-motion techniques and everyday technology. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.