Inventing the Video Game

Inventing the Video Game PDF Author: Heather Adamson
Publisher: Momentum
ISBN: 9781634074629
Category : Illustrated books
Languages : en
Pages : 0

Get Book Here

Book Description
Presents information about video games, including their history and how they are designed and constructed.

Who Invented Home Video Games? Ralph Baer

Who Invented Home Video Games? Ralph Baer PDF Author: Mary Kay Carson
Publisher: Enslow Publishing, LLC
ISBN: 0766044203
Category : Juvenile Nonfiction
Languages : en
Pages : 14

Get Book Here

Book Description
There are few kids who don't enjoy home video games, but do they know who invented the first one? Readers learn about Ralph Baer's life and the first home video games ever made. Readers will invent their own game, too.

Videogames

Videogames PDF Author: Ralph H. Baer
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 292

Get Book Here

Book Description


Video Games

Video Games PDF Author: Sean Tulien
Publisher: Graphic Universe ™
ISBN: 1728432707
Category : Juvenile Nonfiction
Languages : en
Pages : 32

Get Book Here

Book Description
Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.

Creating Games

Creating Games PDF Author: Morgan McGuire
Publisher: CRC Press
ISBN: 1568813058
Category : Computers
Languages : en
Pages : 559

Get Book Here

Book Description
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials

Game On!

Game On! PDF Author: Dustin Hansen
Publisher: Macmillan
ISBN: 1250080959
Category : Juvenile Nonfiction
Languages : en
Pages : 369

Get Book Here

Book Description
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--

The Comic Book Story of Video Games

The Comic Book Story of Video Games PDF Author: Jonathan Hennessey
Publisher: Ten Speed Graphic
ISBN: 0399578919
Category : Comics & Graphic Novels
Languages : en
Pages : 192

Get Book Here

Book Description
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Making a Video Game

Making a Video Game PDF Author: Nadia Higgins
Publisher: Sequence Entertainment
ISBN: 9781681514444
Category : Games & Activities
Languages : en
Pages : 0

Get Book Here

Book Description
A chronicle of the people, matches, and world events that shaped the South American mens Argentine soccer team known as Boca Juniors, from its founding in 1905 to today.

The Boy Who Thought Outside the Box

The Boy Who Thought Outside the Box PDF Author: Marcie Wessels
Publisher: Sterling Children's Books
ISBN: 9781454932598
Category : SPORTS & RECREATION
Languages : en
Pages : 0

Get Book Here

Book Description
"A picture book biography of Ralph Baer, nicknamed "The Father of Videogames," which shows how a great inventor found a way to transform the early television set into a vehicle for gaming"--

Invent Your Own Computer Games with Python, 4th Edition

Invent Your Own Computer Games with Python, 4th Edition PDF Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377

Get Book Here

Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.