Author: Oscar E. Vázquez
Publisher: Penn State Press
ISBN: 9780271043951
Category : Antiques & Collectibles
Languages : en
Pages : 350
Book Description
The pace and scale of the exchange of cultural goods of all sorts&—paintings, furniture, even ladies' fans&—increased sharply in nineteenth-century Spain, and new institutions and practices for exhibiting as well as valorizing &"art&" were soon formed. Oscar V&ázquez maps this cultural landscape, tracing the connections between the growth of art markets and changing patterns of collecting. Unlike many earlier students of collecting, he focuses not upon questions of taste but rather upon the discursive and institutional frameworks that came to regulate art's economic and symbolic worth at all levels of Spanish society. Drawing upon sources that range from newspaper reviews to notarial documents, V&ázquez shows how collecting acquired the power to mediate debates over individual, regional, and national identity. His book also looks at the emergence of a new state apparatus for arts administration and situates these social and political changes in the broader European context. Inventing the Art Collection will be of interest to historians and sociologists of Spain and Europe, as well as art historians and cultural theorists.
Inventing the Art Collection
Author: Oscar E. Vázquez
Publisher: Penn State Press
ISBN: 9780271043951
Category : Antiques & Collectibles
Languages : en
Pages : 350
Book Description
The pace and scale of the exchange of cultural goods of all sorts&—paintings, furniture, even ladies' fans&—increased sharply in nineteenth-century Spain, and new institutions and practices for exhibiting as well as valorizing &"art&" were soon formed. Oscar V&ázquez maps this cultural landscape, tracing the connections between the growth of art markets and changing patterns of collecting. Unlike many earlier students of collecting, he focuses not upon questions of taste but rather upon the discursive and institutional frameworks that came to regulate art's economic and symbolic worth at all levels of Spanish society. Drawing upon sources that range from newspaper reviews to notarial documents, V&ázquez shows how collecting acquired the power to mediate debates over individual, regional, and national identity. His book also looks at the emergence of a new state apparatus for arts administration and situates these social and political changes in the broader European context. Inventing the Art Collection will be of interest to historians and sociologists of Spain and Europe, as well as art historians and cultural theorists.
Publisher: Penn State Press
ISBN: 9780271043951
Category : Antiques & Collectibles
Languages : en
Pages : 350
Book Description
The pace and scale of the exchange of cultural goods of all sorts&—paintings, furniture, even ladies' fans&—increased sharply in nineteenth-century Spain, and new institutions and practices for exhibiting as well as valorizing &"art&" were soon formed. Oscar V&ázquez maps this cultural landscape, tracing the connections between the growth of art markets and changing patterns of collecting. Unlike many earlier students of collecting, he focuses not upon questions of taste but rather upon the discursive and institutional frameworks that came to regulate art's economic and symbolic worth at all levels of Spanish society. Drawing upon sources that range from newspaper reviews to notarial documents, V&ázquez shows how collecting acquired the power to mediate debates over individual, regional, and national identity. His book also looks at the emergence of a new state apparatus for arts administration and situates these social and political changes in the broader European context. Inventing the Art Collection will be of interest to historians and sociologists of Spain and Europe, as well as art historians and cultural theorists.
The Invention of the American Art Museum
Author: Kathleen Curran
Publisher: Getty Publications
ISBN: 1606064789
Category : Art
Languages : en
Pages : 260
Book Description
American art museums share a mission and format that differ from those of their European counterparts, which often have origins in aristocratic collections. This groundbreaking work recounts the fascinating story of the invention of the modern American art museum, starting with its roots in the 1870s in the craft museum type, which was based on London’s South Kensington (now the Victoria and Albert) Museum. At the turn of the twentieth century, American planners grew enthusiastic about a new type of museum and presentation that was developed in Northern Europe, particularly in Germany, Switzerland, and Scandinavia. Called Kulturgeschichte (cultural history) museums, they were evocative displays of regional history. American trustees, museum directors, and curators found that the Kulturgeschichte approach offered a variety of transformational options in planning museums, classifying and displaying objects, and broadening collecting categories, including American art and the decorative arts. Leading institutions, including the Museum of Fine Arts, Boston, and the Metropolitan Museum of Art in New York, adopted and developed crucial aspects of the Kulturgeschichte model. By the 1930s, such museum plans and exhibition techniques had become standard practice at museums across the country.
Publisher: Getty Publications
ISBN: 1606064789
Category : Art
Languages : en
Pages : 260
Book Description
American art museums share a mission and format that differ from those of their European counterparts, which often have origins in aristocratic collections. This groundbreaking work recounts the fascinating story of the invention of the modern American art museum, starting with its roots in the 1870s in the craft museum type, which was based on London’s South Kensington (now the Victoria and Albert) Museum. At the turn of the twentieth century, American planners grew enthusiastic about a new type of museum and presentation that was developed in Northern Europe, particularly in Germany, Switzerland, and Scandinavia. Called Kulturgeschichte (cultural history) museums, they were evocative displays of regional history. American trustees, museum directors, and curators found that the Kulturgeschichte approach offered a variety of transformational options in planning museums, classifying and displaying objects, and broadening collecting categories, including American art and the decorative arts. Leading institutions, including the Museum of Fine Arts, Boston, and the Metropolitan Museum of Art in New York, adopted and developed crucial aspects of the Kulturgeschichte model. By the 1930s, such museum plans and exhibition techniques had become standard practice at museums across the country.
The Collector of Lives: Giorgio Vasari and the Invention of Art
Author: Noah Charney
Publisher: W. W. Norton & Company
ISBN: 0393248399
Category : Biography & Autobiography
Languages : en
Pages : 400
Book Description
“Readers curious about the making of Renaissance art, its cast of characters and political intrigue, will find much to relish in these pages.” —Wall Street Journal Giorgio Vasari (1511–1574) was a man of many talents—a sculptor, painter, architect, writer, and scholar—but he is best known for Lives of the Artists, which singlehandedly established the canon of Italian Renaissance art. Before Vasari’s extraordinary book, art was considered a technical skill, and artists were mere decorators and craftsmen. It was through Vasari’s visionary writings that Raphael, Leonardo, and Michelangelo came to be regarded as great masters of life as well as art, their creative genius celebrated as a divine gift. Lauded by Sarah Bakewell as “insightful, gripping, and thoroughly enjoyable,” The Collector of Lives reveals how one Renaissance scholar completely redefined how we look at art.
Publisher: W. W. Norton & Company
ISBN: 0393248399
Category : Biography & Autobiography
Languages : en
Pages : 400
Book Description
“Readers curious about the making of Renaissance art, its cast of characters and political intrigue, will find much to relish in these pages.” —Wall Street Journal Giorgio Vasari (1511–1574) was a man of many talents—a sculptor, painter, architect, writer, and scholar—but he is best known for Lives of the Artists, which singlehandedly established the canon of Italian Renaissance art. Before Vasari’s extraordinary book, art was considered a technical skill, and artists were mere decorators and craftsmen. It was through Vasari’s visionary writings that Raphael, Leonardo, and Michelangelo came to be regarded as great masters of life as well as art, their creative genius celebrated as a divine gift. Lauded by Sarah Bakewell as “insightful, gripping, and thoroughly enjoyable,” The Collector of Lives reveals how one Renaissance scholar completely redefined how we look at art.
Inventing Abstraction, 1910-1925
Author: Leah Dickerman
Publisher: The Museum of Modern Art
ISBN: 0870708287
Category : Art
Languages : en
Pages : 378
Book Description
This book explores the development of abstraction from the moment of its declaration around 1912 to its establishment as the foundation of avant-garde practice in the mid-1920s. The book brings together many of the most influential works in abstractions early history to draw a cross-media portrait of this watershed moment in which traditional art was reinvented in a wholesale way. Works are presented in groups that serve as case studies, each engaging a key topic in abstractions first years: an artist, a movement, an exhibition or thematic concern. Key focal points include Vasily Kandinskys ambitious Compositions V, VI and VII; a selection of Piet Mondrians work that offers a distilled narrative of his trajectory to Neo-plasticism; and all the extant Suprematist pictures that Kazimir Malevich showed in the landmark 0.10 exhibition in 1915.0Exhibition: MoMA, New York, USA (23.12.2012-15.4.2013).
Publisher: The Museum of Modern Art
ISBN: 0870708287
Category : Art
Languages : en
Pages : 378
Book Description
This book explores the development of abstraction from the moment of its declaration around 1912 to its establishment as the foundation of avant-garde practice in the mid-1920s. The book brings together many of the most influential works in abstractions early history to draw a cross-media portrait of this watershed moment in which traditional art was reinvented in a wholesale way. Works are presented in groups that serve as case studies, each engaging a key topic in abstractions first years: an artist, a movement, an exhibition or thematic concern. Key focal points include Vasily Kandinskys ambitious Compositions V, VI and VII; a selection of Piet Mondrians work that offers a distilled narrative of his trajectory to Neo-plasticism; and all the extant Suprematist pictures that Kazimir Malevich showed in the landmark 0.10 exhibition in 1915.0Exhibition: MoMA, New York, USA (23.12.2012-15.4.2013).
Inventing the Louvre
Author: Andrew McClellan
Publisher: Univ of California Press
ISBN: 9780520221765
Category : Architecture
Languages : en
Pages : 308
Book Description
A narrative history of the founding of the Louvre that also explores the ideological underpinnings, pedagogical aims, and aesthetic criteria of this, the first great national art museum.
Publisher: Univ of California Press
ISBN: 9780520221765
Category : Architecture
Languages : en
Pages : 308
Book Description
A narrative history of the founding of the Louvre that also explores the ideological underpinnings, pedagogical aims, and aesthetic criteria of this, the first great national art museum.
The Invention of Art
Author: Larry E. Shiner
Publisher: University of Chicago Press
ISBN: 9780226753430
Category : Art
Languages : en
Pages : 386
Book Description
"Larry Shiner challenges our conventional understandings of art and asks us to reconsider its history entirely, arguing that the category of ine art is a modern invention - and that the lines drawn between art and craft emerged only as the result of key European social transformations during the long eighteenth century"--Publisher's description.
Publisher: University of Chicago Press
ISBN: 9780226753430
Category : Art
Languages : en
Pages : 386
Book Description
"Larry Shiner challenges our conventional understandings of art and asks us to reconsider its history entirely, arguing that the category of ine art is a modern invention - and that the lines drawn between art and craft emerged only as the result of key European social transformations during the long eighteenth century"--Publisher's description.
Inventing the Truth
Author: Russell Baker
Publisher: Houghton Mifflin Harcourt
ISBN: 9780395901502
Category : Biography & Autobiography
Languages : en
Pages : 244
Book Description
In this perfect companion for anyone beguiled by memoirs or embarking on writing one, nine distinguished authors -- Russell Baker, Jill Ker Conway, Annie Dillard, Ian Frazier, Henry Louis Gates, Jr., Alfred Kazin, Frank McCourt, Toni Morrison, and Eileen Simpson -- reflect on the writing process.
Publisher: Houghton Mifflin Harcourt
ISBN: 9780395901502
Category : Biography & Autobiography
Languages : en
Pages : 244
Book Description
In this perfect companion for anyone beguiled by memoirs or embarking on writing one, nine distinguished authors -- Russell Baker, Jill Ker Conway, Annie Dillard, Ian Frazier, Henry Louis Gates, Jr., Alfred Kazin, Frank McCourt, Toni Morrison, and Eileen Simpson -- reflect on the writing process.
The Art of Language Invention
Author: David J. Peterson
Publisher: Penguin Books
ISBN: 0143126466
Category : Language Arts & Disciplines
Languages : en
Pages : 306
Book Description
From language creator David J. Peterson comes a creative gui de to language constructio, offering an overview of language creation, covering its history from Tolkien's creations and Klingon to today's thriving global community of conlangers. He provides the essential tools necessary for inventing and evolving new languages, using examples from a variety of languages including his own creations.
Publisher: Penguin Books
ISBN: 0143126466
Category : Language Arts & Disciplines
Languages : en
Pages : 306
Book Description
From language creator David J. Peterson comes a creative gui de to language constructio, offering an overview of language creation, covering its history from Tolkien's creations and Klingon to today's thriving global community of conlangers. He provides the essential tools necessary for inventing and evolving new languages, using examples from a variety of languages including his own creations.
Inventing Impressionism
Author: Sylvie Patry
Publisher: National Gallery London
ISBN: 9781857095845
Category : Art dealers
Languages : en
Pages : 0
Book Description
Published to accompany the exhibition Paul Duran-Ruel: Le Pari de l'Impressionnisme, Musaee de Luxembourg, Pais (Saenat), October 9, 2014 - February 8, 2015; Inventing Impressionism: Paul Durand-Ruel and the Modern Art Market, The National Gallery, London, March 4 - May 31, 2015; Discovering the Impressionists: Paul Durand-Ruel and the New Painting, Philadelphia Museum of Art, June 24 - September 13, 2015.
Publisher: National Gallery London
ISBN: 9781857095845
Category : Art dealers
Languages : en
Pages : 0
Book Description
Published to accompany the exhibition Paul Duran-Ruel: Le Pari de l'Impressionnisme, Musaee de Luxembourg, Pais (Saenat), October 9, 2014 - February 8, 2015; Inventing Impressionism: Paul Durand-Ruel and the Modern Art Market, The National Gallery, London, March 4 - May 31, 2015; Discovering the Impressionists: Paul Durand-Ruel and the New Painting, Philadelphia Museum of Art, June 24 - September 13, 2015.
Creating the Art of the Game
Author: Matthew Omernick
Publisher: New Riders
ISBN: 0132705079
Category : Computers
Languages : en
Pages : 595
Book Description
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
Publisher: New Riders
ISBN: 0132705079
Category : Computers
Languages : en
Pages : 595
Book Description
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.