Author: Apple Computer, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 456
Book Description
This second edition covers the many new and exciting developments in the Macintosh technology, including System 7, QuickTime, and the Macintosh Quadra and PowerBook. It offers an overview of the user interface, the system software, communications, and program development environments.
Technical Introduction to the Macintosh Family
Author: Apple Computer, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 456
Book Description
This second edition covers the many new and exciting developments in the Macintosh technology, including System 7, QuickTime, and the Macintosh Quadra and PowerBook. It offers an overview of the user interface, the system software, communications, and program development environments.
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 456
Book Description
This second edition covers the many new and exciting developments in the Macintosh technology, including System 7, QuickTime, and the Macintosh Quadra and PowerBook. It offers an overview of the user interface, the system software, communications, and program development environments.
Revolution in The Valley [Paperback]
Author: Andy Hertzfeld
Publisher: "O'Reilly Media, Inc."
ISBN: 0596007191
Category : Business & Economics
Languages : en
Pages : 322
Book Description
Subtitle on spine: The insanely great story of how the Mac was made.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596007191
Category : Business & Economics
Languages : en
Pages : 322
Book Description
Subtitle on spine: The insanely great story of how the Mac was made.
Logo for the Macintosh
Author: Harold Abelson
Publisher:
ISBN:
Category : LOGO (Computer program language)
Languages : en
Pages : 204
Book Description
Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of Logo.Logo for the Macintosh is written primarily for use with Object Logo, a powerful implementation of the Logo language that greatly enhances its speed, capabilities, and overall usability in education and beyond. The book may also be used with other versions of Logo for the Macintosh.Harold Abelson is Professor of Computer Science at the Massachusetts Institute of Technology. He directed the first implementation of Logo for the Apple II, which made Logo widely available on personal computers beginning in 1981. Amanda Abelson, a high-school student, runs a nationwide Internet based multiuser simulation game.
Publisher:
ISBN:
Category : LOGO (Computer program language)
Languages : en
Pages : 204
Book Description
Logo for the Macintosh teaches the art of programming to first time programmers. It begins with Turtle Geometry, a series of exercises involving both Logo programming and geometric concepts. Later chapters illustrate more advanced topics, such as the famous DOCTOR program with its simulated psychotherapist and an INSTANT program that enables parents and teachers to create a programming environment for preschool children. A chapter is devoted to the topic of object-oriented programming, a key feature of the Object Logo implementation of Logo.Logo for the Macintosh is written primarily for use with Object Logo, a powerful implementation of the Logo language that greatly enhances its speed, capabilities, and overall usability in education and beyond. The book may also be used with other versions of Logo for the Macintosh.Harold Abelson is Professor of Computer Science at the Massachusetts Institute of Technology. He directed the first implementation of Logo for the Apple II, which made Logo widely available on personal computers beginning in 1981. Amanda Abelson, a high-school student, runs a nationwide Internet based multiuser simulation game.
Apple Confidential 2.0
Author: Owen W. Linzmayer
Publisher: No Starch Press
ISBN: 1593270100
Category : Computers
Languages : en
Pages : 341
Book Description
Chronicles the best and the worst of Apple Computer's remarkable story.
Publisher: No Starch Press
ISBN: 1593270100
Category : Computers
Languages : en
Pages : 341
Book Description
Chronicles the best and the worst of Apple Computer's remarkable story.
The Apple Macintosh Book
Author: Cary Lu
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 422
Book Description
Lu again provides an authoritative and comprehensive look at the entire Mac family, including its design philosophy, architecture, hardware and software options and significant user issues.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 422
Book Description
Lu again provides an authoritative and comprehensive look at the entire Mac family, including its design philosophy, architecture, hardware and software options and significant user issues.
Macintosh Human Interface Guidelines
Author: Apple Computer, Inc
Publisher: Addison-Wesley Professional
ISBN: 9780201622164
Category : Computers
Languages : en
Pages : 420
Book Description
This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.
Publisher: Addison-Wesley Professional
ISBN: 9780201622164
Category : Computers
Languages : en
Pages : 420
Book Description
This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.
Designed by Apple in California
Author:
Publisher:
ISBN: 9780997513820
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780997513820
Category :
Languages : en
Pages :
Book Description
Macintosh Family Hardware Reference
Author:
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
The Macintosh Family Hardware Reference provides the most accurate and complete information on the hardware configurations for all Macintosh computers, including the Macintosh II and the Macintosh SE.
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
The Macintosh Family Hardware Reference provides the most accurate and complete information on the hardware configurations for all Macintosh computers, including the Macintosh II and the Macintosh SE.
Turtle Geometry
Author: Harold Abelson
Publisher: MIT Press
ISBN: 9780262510370
Category : Computers
Languages : en
Pages : 502
Book Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Publisher: MIT Press
ISBN: 9780262510370
Category : Computers
Languages : en
Pages : 502
Book Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Mac OS X and iOS Internals
Author: Jonathan Levin
Publisher: John Wiley & Sons
ISBN: 111823605X
Category : Computers
Languages : en
Pages : 38
Book Description
An in-depth look into Mac OS X and iOS kernels Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core. Provides you with a top down view of OS X and iOS Walks you through the phases of system startup—both Mac (EFi) and mobile (iBoot) Explains how processes, threads, virtual memory, and filesystems are maintained Covers the security architecture Reviews the internal Apis used by the system—BSD and Mach Dissects the kernel, XNU, into its sub components: Mach, the BSD Layer, and I/o kit, and explains each in detail Explains the inner workings of device drivers From architecture to implementation, this book is essential reading if you want to get serious about the internal workings of Mac OS X and iOS.
Publisher: John Wiley & Sons
ISBN: 111823605X
Category : Computers
Languages : en
Pages : 38
Book Description
An in-depth look into Mac OS X and iOS kernels Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core. Provides you with a top down view of OS X and iOS Walks you through the phases of system startup—both Mac (EFi) and mobile (iBoot) Explains how processes, threads, virtual memory, and filesystems are maintained Covers the security architecture Reviews the internal Apis used by the system—BSD and Mach Dissects the kernel, XNU, into its sub components: Mach, the BSD Layer, and I/o kit, and explains each in detail Explains the inner workings of device drivers From architecture to implementation, this book is essential reading if you want to get serious about the internal workings of Mac OS X and iOS.