Turtles, Termites, and Traffic Jams

Turtles, Termites, and Traffic Jams PDF Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 9780262680936
Category : Computers
Languages : en
Pages : 190

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Book Description
How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems—and help them move beyond the centralized mindset.

Turtles, Termites, and Traffic Jams

Turtles, Termites, and Traffic Jams PDF Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 9780262680936
Category : Computers
Languages : en
Pages : 190

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Book Description
How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems—and help them move beyond the centralized mindset.

Encyclopedia of Science Education

Encyclopedia of Science Education PDF Author: Richard Gunstone
Publisher: Springer
ISBN: 9789400721494
Category : Science
Languages : en
Pages : 1120

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Book Description
The Encyclopedia of Science Education provides a comprehensive international reference work covering the range of methodologies, perspectives, foci, and cultures of this field of inquiry, and to do so via contributions from leading researchers from around the globe. Because of the frequent ways in which scholarship in science education has led to developments in other curriculum areas, the encyclopedia has significance beyond the field of science education. The Encyclopedia of Science Education is aimed at graduate students, researchers, developers in science education and science education research. The topics to be covered encompass all areas of science education and it includes biographical entries on science educators, as well as educators whose work has had an impact on science education as a research field.

Mindstorms

Mindstorms PDF Author: Seymour A Papert
Publisher: Basic Books
ISBN: 154167510X
Category : Education
Languages : en
Pages : 272

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Book Description
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Computers and Exploratory Learning

Computers and Exploratory Learning PDF Author: Andrea A. DiSessa
Publisher: Springer Science & Business Media
ISBN: 3642577997
Category : Education
Languages : en
Pages : 484

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Book Description
Computers are playing a fundamental role in enhancing exploratory learning techniques in education. This volume in the NATO Special Programme on Advanced Educational Technology covers the state of the art in the design and use of computer systems for exploratory learning. Contributed chapters treat principles, theory, practice, and examples of some of the best contemporary computer-based learning environments: Logo, Boxer, Microworlds, Cabri-Géomètre, Star Logo, Table Top, Geomland, spreadsheets, Function Machines, and others. Emphasis is on mathematics and science education. Synthetic chapters provide an overview of the current scene in computers and exploratory learning, and analyses from the perspectives of epistemology, learning, and socio-cultural studies.

Overview of Object-oriented Microworlds for Learning Mathematics Through Inquiry

Overview of Object-oriented Microworlds for Learning Mathematics Through Inquiry PDF Author: David McArthur
Publisher:
ISBN:
Category : Computer-assisted instruction
Languages : en
Pages : 56

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Book Description


Getting Started with Coding

Getting Started with Coding PDF Author: Camille McCue
Publisher: John Wiley & Sons
ISBN: 1119177200
Category : Juvenile Nonfiction
Languages : en
Pages : 124

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Book Description
A cool coding book—just for kids! When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders. Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room? Introduces the basics of coding to create a drawing tool Teaches how to create graphics and apply code to make them do things Shows how to make things that respond to motion and collision commands Introduces score-keeping and timing into coding If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.

Design, When Everybody Designs

Design, When Everybody Designs PDF Author: Ezio Manzini
Publisher: MIT Press
ISBN: 0262028603
Category : Design
Languages : en
Pages : 257

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Book Description
The role of design, both expert and nonexpert, in the ongoing wave of social innovation toward sustainability. In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold—an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations—making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.

Turtle Geometry

Turtle Geometry PDF Author: Harold Abelson
Publisher: MIT Press
ISBN: 9780262510370
Category : Computers
Languages : en
Pages : 502

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Book Description
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Pilgrim in the Microworld

Pilgrim in the Microworld PDF Author: Neil David, Sr.
Publisher: Grand Central Pub
ISBN: 9780446375214
Category : Games
Languages : en
Pages : 242

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Book Description
An exploration of the human mind and body's interaction with the computer in its most compelling form, the video game, focuses on the author's own obsessed immersion in a computer game and its possibilities

Introduction to DevOps with Chocolate, LEGO and Scrum Game

Introduction to DevOps with Chocolate, LEGO and Scrum Game PDF Author: Dana Pylayeva
Publisher: Apress
ISBN: 1484225651
Category : Computers
Languages : en
Pages : 146

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Book Description
Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. What You Will Learn Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study Who This Book Is For Programmers or system admins/project managers who are new to DevOps. DevOps trainers and Agile Coaches who are interested in offering a collaborative and engaging learning experience to their teams.