Author: Y. Daniel Liang
Publisher: Prentice Hall
ISBN: 0132237385
Category : Java
Languages : en
Pages : 727
Book Description
"Programming is, above all, problem solving. This book will help student thoroughly understand real-world programming problems - and solve those problems quickly and efficiently, using Java 5." "Ideal for novice programmers, this book begins by providing a rock-solid foundation in core programming and problem-solving techniques. Building on this foundation, students steadily deepen their skills, one step at a time. They master basic object-oriented programming and design; create effective event-driven GUIs; use exception handling to build more robust software; learn best practices for managing I/O; even use recursive methods to simplify difficult problems."--BOOK JACKET.
Introduction to JAVA Programming
Author: Y. Daniel Liang
Publisher: Prentice Hall
ISBN: 0132237385
Category : Java
Languages : en
Pages : 727
Book Description
"Programming is, above all, problem solving. This book will help student thoroughly understand real-world programming problems - and solve those problems quickly and efficiently, using Java 5." "Ideal for novice programmers, this book begins by providing a rock-solid foundation in core programming and problem-solving techniques. Building on this foundation, students steadily deepen their skills, one step at a time. They master basic object-oriented programming and design; create effective event-driven GUIs; use exception handling to build more robust software; learn best practices for managing I/O; even use recursive methods to simplify difficult problems."--BOOK JACKET.
Publisher: Prentice Hall
ISBN: 0132237385
Category : Java
Languages : en
Pages : 727
Book Description
"Programming is, above all, problem solving. This book will help student thoroughly understand real-world programming problems - and solve those problems quickly and efficiently, using Java 5." "Ideal for novice programmers, this book begins by providing a rock-solid foundation in core programming and problem-solving techniques. Building on this foundation, students steadily deepen their skills, one step at a time. They master basic object-oriented programming and design; create effective event-driven GUIs; use exception handling to build more robust software; learn best practices for managing I/O; even use recursive methods to simplify difficult problems."--BOOK JACKET.
An Introduction to Java Programming
Author: Y. Daniel Liang
Publisher: Prentice Hall
ISBN: 9781575765488
Category : Computers
Languages : en
Pages : 630
Book Description
Software -- Programming Languages.
Publisher: Prentice Hall
ISBN: 9781575765488
Category : Computers
Languages : en
Pages : 630
Book Description
Software -- Programming Languages.
S. Chand’s ICSE Commerical Applications for Classes 9
Author: Dr. S. Rajesh
Publisher: S. Chand Publishing
ISBN: 9788121923767
Category : Computers
Languages : en
Pages : 406
Book Description
S. Chands ICSE Commerical Applications for Classes 9
Publisher: S. Chand Publishing
ISBN: 9788121923767
Category : Computers
Languages : en
Pages : 406
Book Description
S. Chands ICSE Commerical Applications for Classes 9
Introduction to Java Programming with JBuilder 4/5/6
Author: Y. Daniel Liang
Publisher:
ISBN: 9780130333674
Category : CD-ROMs
Languages : en
Pages : 939
Book Description
Publisher:
ISBN: 9780130333674
Category : CD-ROMs
Languages : en
Pages : 939
Book Description
Borland's JBuilder
Author: John Zukowski
Publisher:
ISBN: 9780782121353
Category : Computers
Languages : en
Pages : 532
Book Description
A straightforward, skills based guide, this book teaches all the essential functions of Borland's JBuilder without wasting time rehashing all the Java basics. It jumps right into the benefits of this development system. Extensive coverage is given on creating, implementing, and interfacing with Java Beans for corporate development and client/server applications.
Publisher:
ISBN: 9780782121353
Category : Computers
Languages : en
Pages : 532
Book Description
A straightforward, skills based guide, this book teaches all the essential functions of Borland's JBuilder without wasting time rehashing all the Java basics. It jumps right into the benefits of this development system. Extensive coverage is given on creating, implementing, and interfacing with Java Beans for corporate development and client/server applications.
Java and Object Orientation: An Introduction
Author: John Hunt
Publisher: Springer Science & Business Media
ISBN: 1447101251
Category : Computers
Languages : en
Pages : 481
Book Description
This second edition shows readers how to build object oriented applications in Java. Written in a clear and concise style, with lots of examples, this revised edition provides: a detailed understanding of object orientation, a thorough introduction to Java including building blocks, constructs, classes, data structures etc, coverage of graphical user interfaces and applets (AWT; Servlets), and object oriented analysis. If you are looking for a good introduction to Java and object orientation, then this is the book for you. Source code for the examples in this book is available on the Internet.
Publisher: Springer Science & Business Media
ISBN: 1447101251
Category : Computers
Languages : en
Pages : 481
Book Description
This second edition shows readers how to build object oriented applications in Java. Written in a clear and concise style, with lots of examples, this revised edition provides: a detailed understanding of object orientation, a thorough introduction to Java including building blocks, constructs, classes, data structures etc, coverage of graphical user interfaces and applets (AWT; Servlets), and object oriented analysis. If you are looking for a good introduction to Java and object orientation, then this is the book for you. Source code for the examples in this book is available on the Internet.
Foundations of 3D Graphics Programming
Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 184800284X
Category : Computers
Languages : en
Pages : 409
Book Description
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Publisher: Springer Science & Business Media
ISBN: 184800284X
Category : Computers
Languages : en
Pages : 409
Book Description
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Introduction to Java Programming with JBuilder 4 (Book with 2 CD-ROMs)
Author: Liang
Publisher: Prentice Hall
ISBN:
Category : JBuilder
Languages : en
Pages : 894
Book Description
Publisher: Prentice Hall
ISBN:
Category : JBuilder
Languages : en
Pages : 894
Book Description
The Absolute Beginners Guide to Learning Java Programming
Author: Jack Cola
Publisher: Lulu.com
ISBN: 1445213559
Category : Computers
Languages : en
Pages : 35
Book Description
Ever wanted to learn Java Programming but could never understand what they were talking about? This book has solved the problem and started from the very beginning, in simple terms that can be easily understood by anyone.This is the simple guide for learning Java Programming.
Publisher: Lulu.com
ISBN: 1445213559
Category : Computers
Languages : en
Pages : 35
Book Description
Ever wanted to learn Java Programming but could never understand what they were talking about? This book has solved the problem and started from the very beginning, in simple terms that can be easily understood by anyone.This is the simple guide for learning Java Programming.
Rapid Java Application Development Using Sun ONE Studio 4
Author: Y. Daniel Liang
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 822
Book Description
In this most recent iteration of "Rapid Java," Y. Daniel Liang shows both professionals and students how to use Sun ONE Studio 4 to develop and manage advanced Java programs. The text covers Java Beans, model-view control, advanced Swing components, JDBC, servlets, JSP and RMI. This book will allow the reader to master the powerful Sun ONE Studio 4 IDE and use it to develop advanced W v projects effectively, efficiently, and with a minimum of coding. As with earlier editions, the approach is incremental in style. Early chapters introduce JavaBeans, the building blocks of rapid Java development, while later chapters focus, sequentially, on rapid application development techniques designed to create comprehensive, robust, and useful graphics applications, RMI and Java servlets. Beneficial Features: Hands-on examples provides step-by-step instruction in building a project using w m ONE Studio's Form, Beans Pattern wizard and a variety of other wizards. Comprehensive coverage of advanced Java programming on Java Beans, Bean event models, developing customized components, Swing components, creating custom layout managers, Bean persistence, bound properties and constraint properties, Bean introspection and customization, Java database programming and distributed programming using remote method invocation and Java servlets. UML graphical notations illustrate real-world standard notations used for Manning and developing object-oriented programs. Excellent pedagogy includes "Notes" expanding the reader's informational base on the topic matter, "Tips" to develop good programming style and practice, and "Cautions" to help avoid programming errors. CD-ROM with each book contains Sun ONE Studio 4 and Forte IDE source code, solutions to even-numbered programming exercises, and a wealth of related software. A website to supplement the text will be provided by the author.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 822
Book Description
In this most recent iteration of "Rapid Java," Y. Daniel Liang shows both professionals and students how to use Sun ONE Studio 4 to develop and manage advanced Java programs. The text covers Java Beans, model-view control, advanced Swing components, JDBC, servlets, JSP and RMI. This book will allow the reader to master the powerful Sun ONE Studio 4 IDE and use it to develop advanced W v projects effectively, efficiently, and with a minimum of coding. As with earlier editions, the approach is incremental in style. Early chapters introduce JavaBeans, the building blocks of rapid Java development, while later chapters focus, sequentially, on rapid application development techniques designed to create comprehensive, robust, and useful graphics applications, RMI and Java servlets. Beneficial Features: Hands-on examples provides step-by-step instruction in building a project using w m ONE Studio's Form, Beans Pattern wizard and a variety of other wizards. Comprehensive coverage of advanced Java programming on Java Beans, Bean event models, developing customized components, Swing components, creating custom layout managers, Bean persistence, bound properties and constraint properties, Bean introspection and customization, Java database programming and distributed programming using remote method invocation and Java servlets. UML graphical notations illustrate real-world standard notations used for Manning and developing object-oriented programs. Excellent pedagogy includes "Notes" expanding the reader's informational base on the topic matter, "Tips" to develop good programming style and practice, and "Cautions" to help avoid programming errors. CD-ROM with each book contains Sun ONE Studio 4 and Forte IDE source code, solutions to even-numbered programming exercises, and a wealth of related software. A website to supplement the text will be provided by the author.