Author: Heather Kennedy
Publisher: John Wiley & Sons
ISBN: 1118059867
Category : Science
Languages : en
Pages : 350
Book Description
Render three-dimensional data and maps with ease. Written as a self-study workbook, Introduction to 3D Data demystifies the sometimes confusing controls and procedures required for 3D modeling using software packages such as ArcGIS 3D Analyst and Google Earth. Going beyond the manual that comes with the software, this profusely illustrated guide explains how to use ESRI’s ArcGIS 3D Analyst to model and analyze three-dimensional geographical surfaces, create 3D data, and produce displays ranging from topographically realistic maps to 3D scenes and spherical earth-like views. The engagingly user-friendly instruction: • Walks you through basic concepts of 3D data, progressing to more advanced techniques such as calculating surface area and volume • Introduces you to two major software packages: ArcGIS 3D Analyst (including ArcScene and ArcGlobe) and Google Earth • Reinforces your understanding through in-depth discussions with over thirty hands-on exercises and tutorial datasets on the support website at www.wiley/college/kennedy • Helps you apply the theory with real-world applications Whether you’re a student or professional in geology, landscape architecture, transportation system planning, hydrology, or a related field, Introduction to 3D Data will quickly turn you into a power user of 3D GIS.
Introduction to 3D Data
Introduction to Three-Dimensional Design
Author: Kimberly Elam
Publisher: Chronicle Books
ISBN: 1616899735
Category : Design
Languages : en
Pages : 170
Book Description
Introduction to Three-Dimensional Design is the first book to teach graphic design students the fundamentals of three-dimensional design through hands-on drawing and model projects. The book combines key concepts with carefully crafted exercises so students can apply three-dimensional design principles in practice. From initial sketches through experimental prototypes to the final model solutions, students will develop a deeper understanding of the often complex elements and principles of three-dimensional design.
Publisher: Chronicle Books
ISBN: 1616899735
Category : Design
Languages : en
Pages : 170
Book Description
Introduction to Three-Dimensional Design is the first book to teach graphic design students the fundamentals of three-dimensional design through hands-on drawing and model projects. The book combines key concepts with carefully crafted exercises so students can apply three-dimensional design principles in practice. From initial sketches through experimental prototypes to the final model solutions, students will develop a deeper understanding of the often complex elements and principles of three-dimensional design.
An Introduction to 3D Computer Vision Techniques and Algorithms
Author: Boguslaw Cyganek
Publisher: John Wiley & Sons
ISBN: 1119964474
Category : Science
Languages : en
Pages : 485
Book Description
Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.
Publisher: John Wiley & Sons
ISBN: 1119964474
Category : Science
Languages : en
Pages : 485
Book Description
Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.
Deep Learning For 3d Vision: Algorithms And Applications
Author: Xiaoli Li
Publisher: World Scientific
ISBN: 9811286507
Category : Computers
Languages : en
Pages : 493
Book Description
3D deep learning is a rapidly evolving field that has the potential to transform various industries. This book provides a comprehensive overview of the current state-of-the-art in 3D deep learning, covering a wide range of research topics and applications. It collates the most recent research advances in 3D deep learning, including algorithms and applications, with a focus on efficient methods to tackle the key technical challenges in current 3D deep learning research and adoption, therefore making 3D deep learning more practical and feasible for real-world applications.This book is organized into five sections, each of which addresses different aspects of 3D deep learning. Section I: Sample Efficient 3D Deep Learning, focuses on developing efficient algorithms to build accurate 3D models with limited annotated samples. Section II: Representation Efficient 3D Deep Learning, deals with the challenge of developing efficient representations for dynamic 3D scenes and multiple 3D modalities. Section III: Robust 3D Deep Learning, presents methods for improving the robustness and reliability of deep learning models in real-world applications. Section IV: Resource Efficient 3D Deep Learning, explores ways to reduce the computation cost of 3D models and improve their efficiency in resource-limited environments. Section V: Emerging 3D Deep Learning Applications, showcases how 3D deep learning is transforming industries and enabling new applications for healthcare and manufacturing.This collection is a valuable resource for researchers and practitioners interested in exploring the potential of 3D deep learning.
Publisher: World Scientific
ISBN: 9811286507
Category : Computers
Languages : en
Pages : 493
Book Description
3D deep learning is a rapidly evolving field that has the potential to transform various industries. This book provides a comprehensive overview of the current state-of-the-art in 3D deep learning, covering a wide range of research topics and applications. It collates the most recent research advances in 3D deep learning, including algorithms and applications, with a focus on efficient methods to tackle the key technical challenges in current 3D deep learning research and adoption, therefore making 3D deep learning more practical and feasible for real-world applications.This book is organized into five sections, each of which addresses different aspects of 3D deep learning. Section I: Sample Efficient 3D Deep Learning, focuses on developing efficient algorithms to build accurate 3D models with limited annotated samples. Section II: Representation Efficient 3D Deep Learning, deals with the challenge of developing efficient representations for dynamic 3D scenes and multiple 3D modalities. Section III: Robust 3D Deep Learning, presents methods for improving the robustness and reliability of deep learning models in real-world applications. Section IV: Resource Efficient 3D Deep Learning, explores ways to reduce the computation cost of 3D models and improve their efficiency in resource-limited environments. Section V: Emerging 3D Deep Learning Applications, showcases how 3D deep learning is transforming industries and enabling new applications for healthcare and manufacturing.This collection is a valuable resource for researchers and practitioners interested in exploring the potential of 3D deep learning.
An Invitation to 3-D Vision
Author: Yi Ma
Publisher: Springer Science & Business Media
ISBN: 0387217797
Category : Computers
Languages : en
Pages : 542
Book Description
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.
Publisher: Springer Science & Business Media
ISBN: 0387217797
Category : Computers
Languages : en
Pages : 542
Book Description
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.
3D Scientific Visualization with Blender
Author: Brian R. Kent
Publisher: Morgan & Claypool Publishers
ISBN: 1627056130
Category : Technology & Engineering
Languages : en
Pages : 125
Book Description
This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.
Publisher: Morgan & Claypool Publishers
ISBN: 1627056130
Category : Technology & Engineering
Languages : en
Pages : 125
Book Description
This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.
Urban Informatics
Author: Wenzhong Shi
Publisher: Springer Nature
ISBN: 9811589836
Category : Social Science
Languages : en
Pages : 928
Book Description
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity.
Publisher: Springer Nature
ISBN: 9811589836
Category : Social Science
Languages : en
Pages : 928
Book Description
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity.
3D Computer Graphics
Author: Samuel R. Buss
Publisher: Cambridge University Press
ISBN: 1139440381
Category : Computers
Languages : en
Pages : 397
Book Description
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Publisher: Cambridge University Press
ISBN: 1139440381
Category : Computers
Languages : en
Pages : 397
Book Description
This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
Fundamentals of Data Visualization
Author: Claus O. Wilke
Publisher: O'Reilly Media
ISBN: 1492031054
Category : Computers
Languages : en
Pages : 390
Book Description
Effective visualization is the best way to communicate information from the increasingly large and complex datasets in the natural and social sciences. But with the increasing power of visualization software today, scientists, engineers, and business analysts often have to navigate a bewildering array of visualization choices and options. This practical book takes you through many commonly encountered visualization problems, and it provides guidelines on how to turn large datasets into clear and compelling figures. What visualization type is best for the story you want to tell? How do you make informative figures that are visually pleasing? Author Claus O. Wilke teaches you the elements most critical to successful data visualization. Explore the basic concepts of color as a tool to highlight, distinguish, or represent a value Understand the importance of redundant coding to ensure you provide key information in multiple ways Use the book’s visualizations directory, a graphical guide to commonly used types of data visualizations Get extensive examples of good and bad figures Learn how to use figures in a document or report and how employ them effectively to tell a compelling story
Publisher: O'Reilly Media
ISBN: 1492031054
Category : Computers
Languages : en
Pages : 390
Book Description
Effective visualization is the best way to communicate information from the increasingly large and complex datasets in the natural and social sciences. But with the increasing power of visualization software today, scientists, engineers, and business analysts often have to navigate a bewildering array of visualization choices and options. This practical book takes you through many commonly encountered visualization problems, and it provides guidelines on how to turn large datasets into clear and compelling figures. What visualization type is best for the story you want to tell? How do you make informative figures that are visually pleasing? Author Claus O. Wilke teaches you the elements most critical to successful data visualization. Explore the basic concepts of color as a tool to highlight, distinguish, or represent a value Understand the importance of redundant coding to ensure you provide key information in multiple ways Use the book’s visualizations directory, a graphical guide to commonly used types of data visualizations Get extensive examples of good and bad figures Learn how to use figures in a document or report and how employ them effectively to tell a compelling story
3D Printing
Author: Stephanie Torta
Publisher: Stylus Publishing, LLC
ISBN: 1683922107
Category : Technology & Engineering
Languages : en
Pages : 453
Book Description
This book is designed as an introduction to the field of 3D printing. It includes an overview of 3D printing technology in industry, education, and the exploding area of Do-It-Yourself. It contains a detailed look at the common 3D printers, materials, and software. Using full-color images throughout, the book guides you on setting up your own printer and performing calibration tasks, including descriptions of printing methods, best practices, pitfalls to avoid, and how to finish a completed project. Divided into three parts, the book covers a brief history and evolution of 3D printers, along with their use in industry and in personal consumer use in Part 1. Part 2 gets you started with the set up and use of a common 3D printer, from initial hardware and material calibration and safety, to how the software functions work, and how to acquire 3D objects to print. It then showcases three different projects from start to finish. Part 3 concentrates on buying your own printer, the common features of personal 3D printers, and includes sections for the adventurous on post-market modifications. Companion files are included with videos, applications, and examples of 3D printing. Features: Companion files are included with printable 3D objects in common formats, additional lessons, checklists, figures from the text, and videos showing time-lapse, printing, and print refinement Provides an overview of the technology, applications, and design issues associated with 3D printing technology Includes review questions, discussion/essay questions and "Applying What You’ve Learned" in every chapter
Publisher: Stylus Publishing, LLC
ISBN: 1683922107
Category : Technology & Engineering
Languages : en
Pages : 453
Book Description
This book is designed as an introduction to the field of 3D printing. It includes an overview of 3D printing technology in industry, education, and the exploding area of Do-It-Yourself. It contains a detailed look at the common 3D printers, materials, and software. Using full-color images throughout, the book guides you on setting up your own printer and performing calibration tasks, including descriptions of printing methods, best practices, pitfalls to avoid, and how to finish a completed project. Divided into three parts, the book covers a brief history and evolution of 3D printers, along with their use in industry and in personal consumer use in Part 1. Part 2 gets you started with the set up and use of a common 3D printer, from initial hardware and material calibration and safety, to how the software functions work, and how to acquire 3D objects to print. It then showcases three different projects from start to finish. Part 3 concentrates on buying your own printer, the common features of personal 3D printers, and includes sections for the adventurous on post-market modifications. Companion files are included with videos, applications, and examples of 3D printing. Features: Companion files are included with printable 3D objects in common formats, additional lessons, checklists, figures from the text, and videos showing time-lapse, printing, and print refinement Provides an overview of the technology, applications, and design issues associated with 3D printing technology Includes review questions, discussion/essay questions and "Applying What You’ve Learned" in every chapter