Author: Brock Dubbels
Publisher:
ISBN: 9781522512776
Category :
Languages : en
Pages : 125
Book Description
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 9
Author: Brock Dubbels
Publisher:
ISBN: 9781522512776
Category :
Languages : en
Pages : 125
Book Description
Publisher:
ISBN: 9781522512776
Category :
Languages : en
Pages : 125
Book Description
International Journal of Gaming and Computer-mediated Simulations (IJGCMS).
Author: Brock Randall Dubbels
Publisher:
ISBN: 9781522512783
Category : Computer games
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781522512783
Category : Computer games
Languages : en
Pages :
Book Description
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 9: to 10; Pages:11 to 20; Pages:21 to 30; Pages:31 to 40; Pages:41 to 50; Pages:51 to 60; Pages:61 to 70; Pages:71 to 80; Pages:81 to 89
Author: Brock Randall Dubbels
Publisher:
ISBN: 9781522512752
Category : Computer games
Languages : en
Pages : 89
Book Description
Publisher:
ISBN: 9781522512752
Category : Computer games
Languages : en
Pages : 89
Book Description
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 9: to 10; Pages:11 to 20; Pages:21 to 30; Pages:31 to 40; Pages:41 to 50; Pages:51 to 60; Pages:61 to 70; Pages:71 to 77
Author: Brock Randall Dubbels
Publisher:
ISBN: 9781522512769
Category : Computer games
Languages : en
Pages : 77
Book Description
Publisher:
ISBN: 9781522512769
Category : Computer games
Languages : en
Pages : 77
Book Description
Transgenerational Technology and Interactions for the 21st Century
Author: Hannah R. Marston
Publisher: Emerald Group Publishing
ISBN: 183982638X
Category : Social Science
Languages : en
Pages : 263
Book Description
This book is rooted in co-design and co-production, taking an interdisciplinary lens and expertise from academia, industry, and stakeholder organisations to examine contemporary issues and to deliver a manifesto for technology innovation, application, and transgenerational living experiences for the 21st century.
Publisher: Emerald Group Publishing
ISBN: 183982638X
Category : Social Science
Languages : en
Pages : 263
Book Description
This book is rooted in co-design and co-production, taking an interdisciplinary lens and expertise from academia, industry, and stakeholder organisations to examine contemporary issues and to deliver a manifesto for technology innovation, application, and transgenerational living experiences for the 21st century.
eSports Yearbook 2021-23
Author: Julia Hiltscher
Publisher: BoD – Books on Demand
ISBN: 3759750710
Category : Sports & Recreation
Languages : en
Pages : 157
Book Description
In our latest yearbook, we explore the strategic dynamics and global impact of eSports, highlighting the revolution of intelligent agents, the fusion of traditional sports, and insights into legal and economic challenges. Personal stories showcase the potential for career development within the vibrant gaming community. This edition celebrates the resilience and spirit of eSports, emphasizing its promising future in competitive gaming. Join us in examining the innovations, cultural shifts, and the passionate community driving the industry forward.
Publisher: BoD – Books on Demand
ISBN: 3759750710
Category : Sports & Recreation
Languages : en
Pages : 157
Book Description
In our latest yearbook, we explore the strategic dynamics and global impact of eSports, highlighting the revolution of intelligent agents, the fusion of traditional sports, and insights into legal and economic challenges. Personal stories showcase the potential for career development within the vibrant gaming community. This edition celebrates the resilience and spirit of eSports, emphasizing its promising future in competitive gaming. Join us in examining the innovations, cultural shifts, and the passionate community driving the industry forward.
Games for Health 2014
Author: Ben Schouten
Publisher: Springer
ISBN: 3658071419
Category : Computers
Languages : en
Pages : 161
Book Description
Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.
Publisher: Springer
ISBN: 3658071419
Category : Computers
Languages : en
Pages : 161
Book Description
Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.
Ergonomics in Design
Author: Francisco Rebelo
Publisher: AHFE International
ISBN: 1958651230
Category : Technology & Engineering
Languages : en
Pages : 773
Book Description
Ergonomics in Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA
Publisher: AHFE International
ISBN: 1958651230
Category : Technology & Engineering
Languages : en
Pages : 773
Book Description
Ergonomics in Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA
Digital Culture & Society (DCS)
Author: Pablo Abend
Publisher: transcript Verlag
ISBN: 3839444799
Category : Social Science
Languages : en
Pages : 173
Book Description
This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others. A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
Publisher: transcript Verlag
ISBN: 3839444799
Category : Social Science
Languages : en
Pages : 173
Book Description
This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others. A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
Design, User Experience, and Usability: Design for Contemporary Technological Environments
Author: Marcelo M. Soares
Publisher: Springer Nature
ISBN: 3030782271
Category : Computers
Languages : en
Pages : 588
Book Description
This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies.
Publisher: Springer Nature
ISBN: 3030782271
Category : Computers
Languages : en
Pages : 588
Book Description
This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part III are organized in topical sections named: Mobile UX Research and Design; DUXU for Extended Reality; DUXU for the Creative Industries; Usability and UX Studies.