Author: Piet Westendorp
Publisher: Rodopi
ISBN: 9789042005105
Category : Computers
Languages : en
Pages : 124
Book Description
User interfaces and supporting documentation are both supposed to help people when using a complex device. But often, these forms of support seem to come from different worlds. User interface designers, document designers, and researchers in both interface and document design share many goals, but are also separated by many barriers. In this book, user interface designers and documents designers from Microsoft Corporation and from Apple Computer, plus researchers from several universities try to bridge the gap between interface design and document design. They discuss opportunities for closer cooperation, and for more integrated and effective help for users of modern technology.
Interface Design & Document Design
Author: Piet Westendorp
Publisher: Rodopi
ISBN: 9789042005105
Category : Computers
Languages : en
Pages : 124
Book Description
User interfaces and supporting documentation are both supposed to help people when using a complex device. But often, these forms of support seem to come from different worlds. User interface designers, document designers, and researchers in both interface and document design share many goals, but are also separated by many barriers. In this book, user interface designers and documents designers from Microsoft Corporation and from Apple Computer, plus researchers from several universities try to bridge the gap between interface design and document design. They discuss opportunities for closer cooperation, and for more integrated and effective help for users of modern technology.
Publisher: Rodopi
ISBN: 9789042005105
Category : Computers
Languages : en
Pages : 124
Book Description
User interfaces and supporting documentation are both supposed to help people when using a complex device. But often, these forms of support seem to come from different worlds. User interface designers, document designers, and researchers in both interface and document design share many goals, but are also separated by many barriers. In this book, user interface designers and documents designers from Microsoft Corporation and from Apple Computer, plus researchers from several universities try to bridge the gap between interface design and document design. They discuss opportunities for closer cooperation, and for more integrated and effective help for users of modern technology.
User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Publisher: Apress
ISBN: 1430208570
Category : Computers
Languages : en
Pages : 152
Book Description
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Interface Design & Document Design
Author:
Publisher: BRILL
ISBN: 900448891X
Category : Language Arts & Disciplines
Languages : en
Pages : 119
Book Description
User interfaces and supporting documentation are both supposed to help people when using a complex device. But often, these forms of support seem to come from different worlds. User interface designers, document designers, and researchers in both interface and document design share many goals, but are also separated by many barriers. In this book, user interface designers and documents designers from Microsoft Corporation and from Apple Computer, plus researchers from several universities try to bridge the gap between interface design and document design. They discuss opportunities for closer cooperation, and for more integrated and effective help for users of modern technology.
Publisher: BRILL
ISBN: 900448891X
Category : Language Arts & Disciplines
Languages : en
Pages : 119
Book Description
User interfaces and supporting documentation are both supposed to help people when using a complex device. But often, these forms of support seem to come from different worlds. User interface designers, document designers, and researchers in both interface and document design share many goals, but are also separated by many barriers. In this book, user interface designers and documents designers from Microsoft Corporation and from Apple Computer, plus researchers from several universities try to bridge the gap between interface design and document design. They discuss opportunities for closer cooperation, and for more integrated and effective help for users of modern technology.
About Face
Author: Alan Cooper
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 612
Book Description
This book is intended to provide the reader with effective and practical tools for designing user interfaces. It integrates tactical and strategic approaches, helping the programmer understand how the user comprehends their software.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 612
Book Description
This book is intended to provide the reader with effective and practical tools for designing user interfaces. It integrates tactical and strategic approaches, helping the programmer understand how the user comprehends their software.
User Interface Design
Author: Larry E. Wood
Publisher: CRC Press
ISBN: 1351405888
Category : Computers
Languages : en
Pages : 328
Book Description
Although numerous sources document aspects of user-centered design, there are few references that consider how a designer transforms the information gathered about users and their work into an effective user interface design. This book explains just how designers bridge that gap. A group of leading experts in GUI design describe their methods in the context of specific design projects, and while the projects, processes, and methods vary considerably, the common theme is building a bridge between user requirements and user interface design.
Publisher: CRC Press
ISBN: 1351405888
Category : Computers
Languages : en
Pages : 328
Book Description
Although numerous sources document aspects of user-centered design, there are few references that consider how a designer transforms the information gathered about users and their work into an effective user interface design. This book explains just how designers bridge that gap. A group of leading experts in GUI design describe their methods in the context of specific design projects, and while the projects, processes, and methods vary considerably, the common theme is building a bridge between user requirements and user interface design.
User and Task Analysis for Interface Design
Author: JoAnn T. Hackos
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 526
Book Description
Helps you design a great user interface by focusing on the most important step in the process - the first one. You learn to go out and observe your users at work, whether they are employees of your company or people in customer organisations. You learn to find out what your users really need, not by asking them what they want, but by going through a process of understanding what they are trying to accomplish. The authors take you through a step-by-step process to conduct a user and task analysis. You learn: How interface designers use user and task analysis to build successful interfaces; Why knowledge of users, their tasks, and their environments is critical to successful design; How to prepare and set up your site visits; How to select and train your user and task analysis team; What observations to make, questions to ask, and questions to avoid; How to record and report what you have learned to your development team members; How to turn the information you've gathered into design ideas; How to create paper prototypes of your interface design; and How to conduct usability tests with your prototypes to find out if you're on the right track.
Publisher: John Wiley & Sons
ISBN:
Category : Computers
Languages : en
Pages : 526
Book Description
Helps you design a great user interface by focusing on the most important step in the process - the first one. You learn to go out and observe your users at work, whether they are employees of your company or people in customer organisations. You learn to find out what your users really need, not by asking them what they want, but by going through a process of understanding what they are trying to accomplish. The authors take you through a step-by-step process to conduct a user and task analysis. You learn: How interface designers use user and task analysis to build successful interfaces; Why knowledge of users, their tasks, and their environments is critical to successful design; How to prepare and set up your site visits; How to select and train your user and task analysis team; What observations to make, questions to ask, and questions to avoid; How to record and report what you have learned to your development team members; How to turn the information you've gathered into design ideas; How to create paper prototypes of your interface design; and How to conduct usability tests with your prototypes to find out if you're on the right track.
Web Style Guide
Author: Patrick J. Lynch
Publisher:
ISBN: 9780300096828
Category : Computers
Languages : en
Pages : 223
Book Description
This book demonstrates the step-by-step process involved in designing a Web site. Readers are assumed to be familiar with whatever Web publishing tool they are using. The guide gives few technical details but instead focuses on the usability, layout, and attractiveness of a Web site, with the goal being to make it as popular with the intended audience as possible. Considerations such as graphics, typography, and multimedia enhancements are discussed.
Publisher:
ISBN: 9780300096828
Category : Computers
Languages : en
Pages : 223
Book Description
This book demonstrates the step-by-step process involved in designing a Web site. Readers are assumed to be familiar with whatever Web publishing tool they are using. The guide gives few technical details but instead focuses on the usability, layout, and attractiveness of a Web site, with the goal being to make it as popular with the intended audience as possible. Considerations such as graphics, typography, and multimedia enhancements are discussed.
iPhone User Interface Design Projects
Author: Joachim Bondo
Publisher: Apress
ISBN: 143022360X
Category : Computers
Languages : en
Pages : 262
Book Description
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Publisher: Apress
ISBN: 143022360X
Category : Computers
Languages : en
Pages : 262
Book Description
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Foundations for Architecting Data Solutions
Author: Ted Malaska
Publisher: "O'Reilly Media, Inc."
ISBN: 1492038695
Category : Computers
Languages : en
Pages : 196
Book Description
While many companies ponder implementation details such as distributed processing engines and algorithms for data analysis, this practical book takes a much wider view of big data development, starting with initial planning and moving diligently toward execution. Authors Ted Malaska and Jonathan Seidman guide you through the major components necessary to start, architect, and develop successful big data projects. Everyone from CIOs and COOs to lead architects and developers will explore a variety of big data architectures and applications, from massive data pipelines to web-scale applications. Each chapter addresses a piece of the software development life cycle and identifies patterns to maximize long-term success throughout the life of your project. Start the planning process by considering the key data project types Use guidelines to evaluate and select data management solutions Reduce risk related to technology, your team, and vague requirements Explore system interface design using APIs, REST, and pub/sub systems Choose the right distributed storage system for your big data system Plan and implement metadata collections for your data architecture Use data pipelines to ensure data integrity from source to final storage Evaluate the attributes of various engines for processing the data you collect
Publisher: "O'Reilly Media, Inc."
ISBN: 1492038695
Category : Computers
Languages : en
Pages : 196
Book Description
While many companies ponder implementation details such as distributed processing engines and algorithms for data analysis, this practical book takes a much wider view of big data development, starting with initial planning and moving diligently toward execution. Authors Ted Malaska and Jonathan Seidman guide you through the major components necessary to start, architect, and develop successful big data projects. Everyone from CIOs and COOs to lead architects and developers will explore a variety of big data architectures and applications, from massive data pipelines to web-scale applications. Each chapter addresses a piece of the software development life cycle and identifies patterns to maximize long-term success throughout the life of your project. Start the planning process by considering the key data project types Use guidelines to evaluate and select data management solutions Reduce risk related to technology, your team, and vague requirements Explore system interface design using APIs, REST, and pub/sub systems Choose the right distributed storage system for your big data system Plan and implement metadata collections for your data architecture Use data pipelines to ensure data integrity from source to final storage Evaluate the attributes of various engines for processing the data you collect
Graphic Design for Electronic Documents and User Interfaces
Author: Aaron Marcus
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
Layout; proportion and grids: invisible keys to successful layout; graphic design of spatial metaphors, display, and tools; an annotated bibliography for graphic design of spatial displays; typography; making type decisions; forms design; the tupography of complex documentation: computer programs; symbolism; clarity and consistency in icon design; icon design tips; icon design in a CAD/CAM graphical user interface: acase study; an annotated bibliography of signs, icons, and symbols; color, the ten commandments of color; an annotated bibliography of color; visualizing knowledge: charts, diagrams, and maps; chart design; ana nnotated bibliography of chart and diagram design; an annotated bibliography of chart and diagram design; an annotated bibliography of map design; screen design for user interfaces; common user-interface design; the user-interface standards manual as a tool for effective management; a comparison of graphical user interfaces; windowing systems; windowing-system overview; windows; menus; controls and control panels; query and message boxes; mouse/keyboard interface; analysis of common tasks; advantages and disadvantages; windowing-system component terminology; detailed system descriptions and comparisons; acknowledgments; bibliography; index; author's biography.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 296
Book Description
Layout; proportion and grids: invisible keys to successful layout; graphic design of spatial metaphors, display, and tools; an annotated bibliography for graphic design of spatial displays; typography; making type decisions; forms design; the tupography of complex documentation: computer programs; symbolism; clarity and consistency in icon design; icon design tips; icon design in a CAD/CAM graphical user interface: acase study; an annotated bibliography of signs, icons, and symbols; color, the ten commandments of color; an annotated bibliography of color; visualizing knowledge: charts, diagrams, and maps; chart design; ana nnotated bibliography of chart and diagram design; an annotated bibliography of chart and diagram design; an annotated bibliography of map design; screen design for user interfaces; common user-interface design; the user-interface standards manual as a tool for effective management; a comparison of graphical user interfaces; windowing systems; windowing-system overview; windows; menus; controls and control panels; query and message boxes; mouse/keyboard interface; analysis of common tasks; advantages and disadvantages; windowing-system component terminology; detailed system descriptions and comparisons; acknowledgments; bibliography; index; author's biography.