Interactive Computer Animation

Interactive Computer Animation PDF Author: Nadia Magnenat-Thalmann
Publisher: Prentice Hall PTR
ISBN:
Category : Computer animation..
Languages : en
Pages : 316

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Book Description
Examines specific computer animation techniques such as facial animation and the coordination of animated objects

Interactive Computer Animation

Interactive Computer Animation PDF Author: Nadia Magnenat-Thalmann
Publisher: Prentice Hall PTR
ISBN:
Category : Computer animation..
Languages : en
Pages : 316

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Book Description
Examines specific computer animation techniques such as facial animation and the coordination of animated objects

Interactive Computer Graphics

Interactive Computer Graphics PDF Author: Edward Angel
Publisher: Addison Wesley
ISBN:
Category : Computers
Languages : en
Pages : 680

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Book Description
Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

Interactive Computer Animation

Interactive Computer Animation PDF Author: Nadia Magnenat-Thalmann
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 64

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Book Description


Interactive Computer Graphics

Interactive Computer Graphics PDF Author: Edward S.. Angel
Publisher:
ISBN: 9781292019345
Category : Computer graphics
Languages : en
Pages : 732

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Book Description
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the smart phone screen. The growing excitement about WebGL applications and their ability to integrate HTML5, inspired the authors to exclusively use WebGL in the Seventh Edition of Interactive Computer Graphics with WebGL. Thisis the only introduction to computer graphics text for undergraduates that fully integrates WebGL and emphasizes application-based programming. The top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Teaching and Learning Experience This program will provide a better teaching and learning experience-for you and your students. It will help: *Engage Students Immediately with 3D Material: A top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own graphics.*Introduce Computer Graphics Programming with WebGL and JavaScript: WebGL is not only fully shader-based-each application must provide at least a vertex shader and a fragment shader-but also a version that works within the latest web browsers.

Interactive Computer Graphics

Interactive Computer Graphics PDF Author: Edward Angel
Publisher: Addison-Wesley Longman
ISBN: 9780132545235
Category : Computer graphics
Languages : en
Pages : 0

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Book Description
Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.

Simulating Humans

Simulating Humans PDF Author: Norman I. Badler
Publisher: Oxford University Press, USA
ISBN: 0195073592
Category : Computers
Languages : en
Pages : 287

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Book Description
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Moving Innovation

Moving Innovation PDF Author: Tom Sito
Publisher: MIT Press
ISBN: 0262528401
Category : Computers
Languages : en
Pages : 373

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Book Description
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

Computer Animation

Computer Animation PDF Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
ISBN: 4431681051
Category : Computers
Languages : en
Pages : 254

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Book Description
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

Principles of Interactive Computer Graphics

Principles of Interactive Computer Graphics PDF Author: William M. Newman
Publisher:
ISBN:
Category :
Languages : en
Pages : 540

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Book Description


Computer Animation Complete

Computer Animation Complete PDF Author: Rick Parent
Publisher: Morgan Kaufmann
ISBN: 9780123785640
Category : Computers
Languages : en
Pages : 544

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Book Description
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.