Author: Timothy K. Shih
Publisher: World Scientific
ISBN: 9789812562630
Category : Computers
Languages : en
Pages : 408
Book Description
In recent years, we have witnessed an explosive growth in multimediacomputing, communication and applications. This revolution istransforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate. This important book summarizes recent research topics, focusing onfour major areas: (1) intelligent content-based information retrievaland virtual world, (2) quality-of-services of multimedia data, (3)intelligent techniques for distance education, and (4) intelligentagents for e-commerc
Intelligent Virtual World
Author: Timothy K. Shih
Publisher: World Scientific
ISBN: 9789812562630
Category : Computers
Languages : en
Pages : 408
Book Description
In recent years, we have witnessed an explosive growth in multimediacomputing, communication and applications. This revolution istransforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate. This important book summarizes recent research topics, focusing onfour major areas: (1) intelligent content-based information retrievaland virtual world, (2) quality-of-services of multimedia data, (3)intelligent techniques for distance education, and (4) intelligentagents for e-commerc
Publisher: World Scientific
ISBN: 9789812562630
Category : Computers
Languages : en
Pages : 408
Book Description
In recent years, we have witnessed an explosive growth in multimediacomputing, communication and applications. This revolution istransforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate. This important book summarizes recent research topics, focusing onfour major areas: (1) intelligent content-based information retrievaland virtual world, (2) quality-of-services of multimedia data, (3)intelligent techniques for distance education, and (4) intelligentagents for e-commerc
Artificial Intelligence, Blockchain, and Virtual Worlds
Author: Joanna Penn
Publisher: The Creative Penn
ISBN: 1913321592
Category : Computers
Languages : en
Pages : 65
Book Description
Artificial Intelligence is already embedded in much of our daily lives and it's increasingly moving into realms that impact authors and the publishing industry. We need to embrace the opportunities and engage in conversations around possible threats in order to reinvent our industry for a very different future. The pandemic of 2020 has accelerated converging technologies and changed human behavior across the globe to favor digital business models. In this book, I discuss current technological and societal trends and consider the opportunities for authors and the publishing industry over the next decade. Writing in the age of AI, including Natural Language Generation models like GPT-3 Copyright law, Blockchain for smart contracts, and micro-payments AI-assisted translation Voice technologies, streaming and subscription Virtual worlds and augmented reality Global, digital, mobile. A wave of new writers. It’s time to change our business model. If we embrace this wave of converging technology, we can create abundance in our industry, enabling new forms of creativity, growing the market with new products and experiences, and expanding revenue for the entire supply chain. We are creators. We turn ideas in our heads into books in the physical realm. We can use these technologies to surf the wave of change and invent the decade ahead — together. I hope you will join me on the journey.
Publisher: The Creative Penn
ISBN: 1913321592
Category : Computers
Languages : en
Pages : 65
Book Description
Artificial Intelligence is already embedded in much of our daily lives and it's increasingly moving into realms that impact authors and the publishing industry. We need to embrace the opportunities and engage in conversations around possible threats in order to reinvent our industry for a very different future. The pandemic of 2020 has accelerated converging technologies and changed human behavior across the globe to favor digital business models. In this book, I discuss current technological and societal trends and consider the opportunities for authors and the publishing industry over the next decade. Writing in the age of AI, including Natural Language Generation models like GPT-3 Copyright law, Blockchain for smart contracts, and micro-payments AI-assisted translation Voice technologies, streaming and subscription Virtual worlds and augmented reality Global, digital, mobile. A wave of new writers. It’s time to change our business model. If we embrace this wave of converging technology, we can create abundance in our industry, enabling new forms of creativity, growing the market with new products and experiences, and expanding revenue for the entire supply chain. We are creators. We turn ideas in our heads into books in the physical realm. We can use these technologies to surf the wave of change and invent the decade ahead — together. I hope you will join me on the journey.
Reality+: Virtual Worlds and the Problems of Philosophy
Author: David J. Chalmers
Publisher: W. W. Norton & Company
ISBN: 0393635813
Category : Philosophy
Languages : en
Pages : 652
Book Description
One of the Washington Post's Best Nonfiction Books of 2022 A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Publisher: W. W. Norton & Company
ISBN: 0393635813
Category : Philosophy
Languages : en
Pages : 652
Book Description
One of the Washington Post's Best Nonfiction Books of 2022 A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Virtual Worlds
Author: Liz Falconer
Publisher:
ISBN: 9781536130997
Category : Virtual reality in education
Languages : en
Pages : 0
Book Description
This book explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an international group of leading practitioners in the field. There are many different definitions of virtual worlds, but they all share the characteristic of enabling real-time interaction between users who are present in these worlds in the form of avatars, i.e., digital projections of ourselves into virtual environments. A particular theme of the book is how our activities in virtual worlds continue to develop our understanding of the nature of virtual experience, and particularly what it means to be digitally human. These ideas are explored from a diverse and engaging range of perspectives that include archaeology, languages, teacher training, computing, meditation and well-being, forensic science, performance art and artificial intelligence. Each chapter provides an in-depth discussion and analysis, and practical examples of successful implementations of virtual world technologies are also included. The book will be invaluable to researchers and practitioners in the fields of virtual worlds, virtual reality, augmented reality and artificial intelligence. It presents evidence, discussion and advice on some of the underpinning concepts relating to virtuality, on the application of virtual technologies to our daily lives, and encourages us to ponder the possible futures of these types of technology.
Publisher:
ISBN: 9781536130997
Category : Virtual reality in education
Languages : en
Pages : 0
Book Description
This book explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an international group of leading practitioners in the field. There are many different definitions of virtual worlds, but they all share the characteristic of enabling real-time interaction between users who are present in these worlds in the form of avatars, i.e., digital projections of ourselves into virtual environments. A particular theme of the book is how our activities in virtual worlds continue to develop our understanding of the nature of virtual experience, and particularly what it means to be digitally human. These ideas are explored from a diverse and engaging range of perspectives that include archaeology, languages, teacher training, computing, meditation and well-being, forensic science, performance art and artificial intelligence. Each chapter provides an in-depth discussion and analysis, and practical examples of successful implementations of virtual world technologies are also included. The book will be invaluable to researchers and practitioners in the fields of virtual worlds, virtual reality, augmented reality and artificial intelligence. It presents evidence, discussion and advice on some of the underpinning concepts relating to virtuality, on the application of virtual technologies to our daily lives, and encourages us to ponder the possible futures of these types of technology.
Web Intelligence and Intelligent Agents
Author: Zeeshan-Ul-Hassan Usmani
Publisher: BoD – Books on Demand
ISBN: 9537619850
Category : Computers
Languages : en
Pages : 496
Book Description
This book presents a unique and diversified collection of research work ranging from controlling the activities in virtual world to optimization of productivity in games, from collaborative recommendations to populate an open computational environment with autonomous hypothetical reasoning, and from dynamic health portal to measuring information quality, correctness, and readability from the web.
Publisher: BoD – Books on Demand
ISBN: 9537619850
Category : Computers
Languages : en
Pages : 496
Book Description
This book presents a unique and diversified collection of research work ranging from controlling the activities in virtual world to optimization of productivity in games, from collaborative recommendations to populate an open computational environment with autonomous hypothetical reasoning, and from dynamic health portal to measuring information quality, correctness, and readability from the web.
Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Intelligent Virtual Agents
Author:
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 544
Book Description
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 544
Book Description
Research Handbook on the Law of Virtual and Augmented Reality
Author: Woodrow Barfield
Publisher: Edward Elgar Publishing
ISBN: 1786438593
Category : Computers
Languages : en
Pages : 709
Book Description
Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Publisher: Edward Elgar Publishing
ISBN: 1786438593
Category : Computers
Languages : en
Pages : 709
Book Description
Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Ambient Intelligence
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 327
Book Description
What Is Ambient Intelligence The term "ambient intelligence" (AmI) comes from the field of computers and refers to electronic settings that are aware of and responsive to the presence of humans. Eli Zelkha and his team at Palo Alto Ventures first developed the concept of ambient intelligence in the late 1990s for the time frame of 2010-2020 as a projection on the future of consumer electronics, telecommunications, and computing. This concept was originally developed for the time frame of 2010-2020. Through the use of information and intelligence that is concealed within the network that connects these devices, ambient intelligence would make it possible for devices to collaborate in order to assist people in carrying out the activities, tasks, and rituals that are part of their day-to-day lives in a manner that is natural to them. As these gadgets became more compact, more linked, and more integrated into our surroundings, the technical infrastructure that supported them would fade away into our surrounds until only the user interface was left for people to see. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Ambient intelligence Chapter 2: Ubiquitous computing Chapter 3: Context awareness Chapter 4: Smart device Chapter 5: Calm technology Chapter 6: Smart environment Chapter 7: Intelligent environment Chapter 8: Context-aware pervasive systems Chapter 9: Internet of things Chapter 10: Anind Dey Chapter 11: AmbieSense Chapter 12: Smart object Chapter 13: Visual privacy Chapter 14: Location awareness Chapter 15: Living lab Chapter 16: Spatial contextual awareness Chapter 17: Telecooperation Office Chapter 18: Mobile cloud computing Chapter 19: Albrecht Schmidt (computer scientist) Chapter 20: Eli Zelkha Chapter 21: Joëlle Coutaz (II) Answering the public top questions about ambient intelligence. (III) Real world examples for the usage of ambient intelligence in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of ambient intelligence' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of ambient intelligence.
Publisher: One Billion Knowledgeable
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 327
Book Description
What Is Ambient Intelligence The term "ambient intelligence" (AmI) comes from the field of computers and refers to electronic settings that are aware of and responsive to the presence of humans. Eli Zelkha and his team at Palo Alto Ventures first developed the concept of ambient intelligence in the late 1990s for the time frame of 2010-2020 as a projection on the future of consumer electronics, telecommunications, and computing. This concept was originally developed for the time frame of 2010-2020. Through the use of information and intelligence that is concealed within the network that connects these devices, ambient intelligence would make it possible for devices to collaborate in order to assist people in carrying out the activities, tasks, and rituals that are part of their day-to-day lives in a manner that is natural to them. As these gadgets became more compact, more linked, and more integrated into our surroundings, the technical infrastructure that supported them would fade away into our surrounds until only the user interface was left for people to see. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Ambient intelligence Chapter 2: Ubiquitous computing Chapter 3: Context awareness Chapter 4: Smart device Chapter 5: Calm technology Chapter 6: Smart environment Chapter 7: Intelligent environment Chapter 8: Context-aware pervasive systems Chapter 9: Internet of things Chapter 10: Anind Dey Chapter 11: AmbieSense Chapter 12: Smart object Chapter 13: Visual privacy Chapter 14: Location awareness Chapter 15: Living lab Chapter 16: Spatial contextual awareness Chapter 17: Telecooperation Office Chapter 18: Mobile cloud computing Chapter 19: Albrecht Schmidt (computer scientist) Chapter 20: Eli Zelkha Chapter 21: Joëlle Coutaz (II) Answering the public top questions about ambient intelligence. (III) Real world examples for the usage of ambient intelligence in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of ambient intelligence' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of ambient intelligence.
Handbook of Research on Teaching with Virtual Environments and AI
Author: Gianni Panconesi
Publisher:
ISBN: 9781799876380
Category : Artificial intelligence
Languages : en
Pages :
Book Description
"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--
Publisher:
ISBN: 9781799876380
Category : Artificial intelligence
Languages : en
Pages :
Book Description
"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--