Author: P. M. S. Hacker
Publisher: Anthem Press
ISBN: 1785271539
Category : Philosophy
Languages : en
Pages : 242
Book Description
'Intellectual Entertainments' consists of eight philosophical dialogues, each with five participants, some living, some imaginary and some dead. The dialogues take place either in Elysium or in an imaginary Oxford Common Room. Each historical figure speaks in his own idiom with a distinctive turn of phrase. The imaginary figures speak in the accent and idiom of their respective countries (English, Scottish, American, Australian). The themes are the nature of the mind and the relation between mind and body; the nature of consciousness and its demystification; the nature of thought and its relation to speech; and the objectivity or subjectivity of perceptual qualities such as colour, sound, smell, taste and warmth. Each participant presents a different point of view and defends his position against the arguments of the others. No philosophical knowledge is presupposed.
Intellectual Entertainments
Author: P. M. S. Hacker
Publisher: Anthem Press
ISBN: 1785271539
Category : Philosophy
Languages : en
Pages : 242
Book Description
'Intellectual Entertainments' consists of eight philosophical dialogues, each with five participants, some living, some imaginary and some dead. The dialogues take place either in Elysium or in an imaginary Oxford Common Room. Each historical figure speaks in his own idiom with a distinctive turn of phrase. The imaginary figures speak in the accent and idiom of their respective countries (English, Scottish, American, Australian). The themes are the nature of the mind and the relation between mind and body; the nature of consciousness and its demystification; the nature of thought and its relation to speech; and the objectivity or subjectivity of perceptual qualities such as colour, sound, smell, taste and warmth. Each participant presents a different point of view and defends his position against the arguments of the others. No philosophical knowledge is presupposed.
Publisher: Anthem Press
ISBN: 1785271539
Category : Philosophy
Languages : en
Pages : 242
Book Description
'Intellectual Entertainments' consists of eight philosophical dialogues, each with five participants, some living, some imaginary and some dead. The dialogues take place either in Elysium or in an imaginary Oxford Common Room. Each historical figure speaks in his own idiom with a distinctive turn of phrase. The imaginary figures speak in the accent and idiom of their respective countries (English, Scottish, American, Australian). The themes are the nature of the mind and the relation between mind and body; the nature of consciousness and its demystification; the nature of thought and its relation to speech; and the objectivity or subjectivity of perceptual qualities such as colour, sound, smell, taste and warmth. Each participant presents a different point of view and defends his position against the arguments of the others. No philosophical knowledge is presupposed.
Intellectual Property Law in the Sports and Entertainment Industries
Author: Walter T. Champion
Publisher: Bloomsbury Publishing USA
ISBN: 0313391645
Category : Law
Languages : en
Pages : 294
Book Description
In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies. This complete survey of intellectual property law in the sports and entertainment industries evaluates the key connections between these arenas and provides an overview of trademark law for sports. The authors clearly explain the rights of publicity and privacy for entertainers and athletes, the ethical considerations involved in obtaining and using intellectual property, and how licensing agreements relate to intellectual property law. The detailed, up-to-date legal analyses are written by practitioners in the field for those without legal expertise, yet still contain useful information to the legal community. The book covers all forms of intellectual property, including copyright, patents, trademarks, trade dress, trade secrets, and the right of publicity. It will also discuss marketing, broadcasting, films and books, sports equipment, international considerations and trade issues, and intellectual property in cyberspace.
Publisher: Bloomsbury Publishing USA
ISBN: 0313391645
Category : Law
Languages : en
Pages : 294
Book Description
In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies. This complete survey of intellectual property law in the sports and entertainment industries evaluates the key connections between these arenas and provides an overview of trademark law for sports. The authors clearly explain the rights of publicity and privacy for entertainers and athletes, the ethical considerations involved in obtaining and using intellectual property, and how licensing agreements relate to intellectual property law. The detailed, up-to-date legal analyses are written by practitioners in the field for those without legal expertise, yet still contain useful information to the legal community. The book covers all forms of intellectual property, including copyright, patents, trademarks, trade dress, trade secrets, and the right of publicity. It will also discuss marketing, broadcasting, films and books, sports equipment, international considerations and trade issues, and intellectual property in cyberspace.
The Menorah
Author:
Publisher:
ISBN:
Category : Jews
Languages : en
Pages : 420
Book Description
Publisher:
ISBN:
Category : Jews
Languages : en
Pages : 420
Book Description
Computer Games and Immersive Entertainment
Author: Chrissie Scelsi
Publisher: American Bar Association
ISBN: 9781634251181
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more
Publisher: American Bar Association
ISBN: 9781634251181
Category : Games & Activities
Languages : en
Pages : 0
Book Description
The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more
Short Lectures on Sanitary Subjects
Author: Richard J. Halton
Publisher:
ISBN:
Category : Hygiene
Languages : en
Pages : 260
Book Description
Publisher:
ISBN:
Category : Hygiene
Languages : en
Pages : 260
Book Description
American Illustrated Magazine
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 688
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 688
Book Description
American Magazine
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 692
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 692
Book Description
The American Magazine
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 686
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 686
Book Description
History of the Municipalities of Hudson County, New Jersey, 1630-1923
Author: Daniel Van Winkle
Publisher:
ISBN:
Category : Hudson County (N.J.)
Languages : en
Pages : 652
Book Description
Publisher:
ISBN:
Category : Hudson County (N.J.)
Languages : en
Pages : 652
Book Description
Current Literature
Author:
Publisher:
ISBN:
Category : Books
Languages : en
Pages : 724
Book Description
Publisher:
ISBN:
Category : Books
Languages : en
Pages : 724
Book Description