Inside the Machine

Inside the Machine PDF Author: Megan Shaw Prelinger
Publisher: W W Norton & Company Incorporated
ISBN: 9780393083590
Category : Design
Languages : en
Pages : 269

Get Book Here

Book Description
Resource added for the Computer Support Specialist (IT) program 101543.

Inside the Machine

Inside the Machine PDF Author: Megan Shaw Prelinger
Publisher: W W Norton & Company Incorporated
ISBN: 9780393083590
Category : Design
Languages : en
Pages : 269

Get Book Here

Book Description
Resource added for the Computer Support Specialist (IT) program 101543.

Inside the Machine: Art and Invention in the Electronic Age

Inside the Machine: Art and Invention in the Electronic Age PDF Author: Megan Prelinger
Publisher: W. W. Norton & Company
ISBN: 0393248372
Category : Technology & Engineering
Languages : en
Pages : 561

Get Book Here

Book Description
A visual history of the electronic age captures the collision of technology and art—and our collective visions of the future. A hidden history of the twentieth century’s brilliant innovations—as seen through art and images of electronics that fed the dreams of millions. A rich historical account of electronic technology in the twentieth century, Inside the Machine journeys from the very origins of electronics, vacuum tubes, through the invention of cathode-ray tubes and transistors to the bold frontier of digital computing in the 1960s. But, as cultural historian Megan Prelinger explores here, the history of electronics in the twentieth century is not only a history of scientific discoveries carried out in laboratories across America. It is also a story shaped by a generation of artists, designers, and creative thinkers who gave imaginative form to the most elusive matter of all: electrons and their revolutionary powers. As inventors learned to channel the flow of electrons, starting revolutions in automation, bionics, and cybernetics, generations of commercial artists moved through the traditions of Futurism, Bauhaus, modernism, and conceptual art, finding ways to link art and technology as never before. A visual tour of this dynamic era, Inside the Machine traces advances and practical revolutions in automation, bionics, computer language, and even cybernetics. Nestled alongside are surprising glimpses into the inner workings of corporations that shaped the modern world: AT&T, General Electric, Lockheed Martin. While electronics may have indelibly changed our age, Inside the Machine reveals a little-known explosion of creativity in the history of electronics and the minds behind it.

Rise of the Machines: A Cybernetic History

Rise of the Machines: A Cybernetic History PDF Author: Thomas Rid
Publisher: W. W. Norton & Company
ISBN: 0393286010
Category : Technology & Engineering
Languages : en
Pages : 566

Get Book Here

Book Description
"Dazzling.” —Financial Times As lives offline and online merge even more, it is easy to forget how we got here. Rise of the Machines reclaims the spectacular story of cybernetics, one of the twentieth century’s pivotal ideas. Springing from the mind of mathematician Norbert Wiener amid the devastation of World War II, the cybernetic vision underpinned a host of seductive myths about the future of machines. Cybernetics triggered blissful cults and military gizmos, the Whole Earth Catalog and the air force’s foray into virtual space, as well as crypto-anarchists fighting for internet freedom. In Rise of the Machines, Thomas Rid draws on unpublished sources—including interviews with hippies, anarchists, sleuths, and spies—to offer an unparalleled perspective into our anxious embrace of technology.

Popular Mechanics

Popular Mechanics PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 140

Get Book Here

Book Description
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

Another Science Fiction

Another Science Fiction PDF Author: Megan Shaw Prelinger
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 244

Get Book Here

Book Description
Satellites in the sky -- The human body in space -- Spacecraft: form and function -- The landscape of space -- Mid-century modern space.

The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies

The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies PDF Author: Erik Brynjolfsson
Publisher: W. W. Norton & Company
ISBN: 0393239357
Category : Business & Economics
Languages : en
Pages : 320

Get Book Here

Book Description
The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").

Tesla

Tesla PDF Author: W. Bernard Carlson
Publisher: Princeton University Press
ISBN: 0691165610
Category : Biography & Autobiography
Languages : en
Pages : 516

Get Book Here

Book Description
“The gold standard for Tesla biography.”—Science “Superb.”—Nature The definitive account of Tesla's life and work Nikola Tesla was a major contributor to the electrical revolution that transformed daily life at the turn of the twentieth century. His inventions, patents, and theoretical work formed the basis of modern AC electricity, and contributed to the development of radio and television. Like his competitor Thomas Edison, Tesla was one of America's first celebrity scientists, enjoying the company of New York high society and dazzling the likes of Mark Twain with his electrical demonstrations. An astute self-promoter and gifted showman, he cultivated a public image of the eccentric genius. Even at the end of his life when he was living in poverty, Tesla still attracted reporters to his annual birthday interview, regaling them with claims that he had invented a particle-beam weapon capable of bringing down enemy aircraft. Plenty of biographies glamorize Tesla and his eccentricities, but until now none has carefully examined what, how, and why he invented. In this groundbreaking book, W. Bernard Carlson demystifies the legendary inventor, placing him within the cultural and technological context of his time, and focusing on his inventions themselves as well as the creation and maintenance of his celebrity. Drawing on original documents from Tesla's private and public life, Carlson shows how he was an "idealist" inventor who sought the perfect experimental realization of a great idea or principle, and who skillfully sold his inventions to the public through mythmaking and illusion. This major biography sheds new light on Tesla's visionary approach to invention and the business strategies behind his most important technological breakthroughs.

Digital Art and Meaning

Digital Art and Meaning PDF Author: Roberto Simanowski
Publisher: U of Minnesota Press
ISBN: 0816667373
Category : Art
Languages : en
Pages : 309

Get Book Here

Book Description
How to interpret and critique digital arts, in theory and in practice.

Bulletin

Bulletin PDF Author: Crédit suisse
Publisher:
ISBN:
Category : Switzerland
Languages : en
Pages : 358

Get Book Here

Book Description


The Second Australasian Conference on Interactive Entertainment

The Second Australasian Conference on Interactive Entertainment PDF Author: Yusuf Pisan
Publisher: Yusuf Pisan
ISBN: 0975153323
Category : Artificial intelligence
Languages : en
Pages : 262

Get Book Here

Book Description
The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.