Author: Andrew C. Staugaard
Publisher: Prentice Hall
ISBN: 9780131018600
Category : Computers
Languages : en
Pages : 0
Book Description
Written by a highly successful teacher and author, this book teaches users how to program in Java from the beginning.Exceptionally readable, it conforms to current OO technology and the Java 1.4 SDK, requires no previous programming knowledge, and introduces object-oriented programming gently afterlearners have mastered basic programming concepts. KEY TOPICSThe book features chapters on object-oriented programming, graphical user interfaces, GUIs, using Swing components, applets and graphics, and multidimensional arrays. Twenty "Problem Solving in Action" case studies focus on business applications and scenarios involving event-driven programming, e-commerce, inventory control, present value, payroll professional baseball stats, and easy equation solution.For all IS and IT professionals.
Information Systems Programming with Java
Author: Andrew C. Staugaard
Publisher: Prentice Hall
ISBN: 9780131018600
Category : Computers
Languages : en
Pages : 0
Book Description
Written by a highly successful teacher and author, this book teaches users how to program in Java from the beginning.Exceptionally readable, it conforms to current OO technology and the Java 1.4 SDK, requires no previous programming knowledge, and introduces object-oriented programming gently afterlearners have mastered basic programming concepts. KEY TOPICSThe book features chapters on object-oriented programming, graphical user interfaces, GUIs, using Swing components, applets and graphics, and multidimensional arrays. Twenty "Problem Solving in Action" case studies focus on business applications and scenarios involving event-driven programming, e-commerce, inventory control, present value, payroll professional baseball stats, and easy equation solution.For all IS and IT professionals.
Publisher: Prentice Hall
ISBN: 9780131018600
Category : Computers
Languages : en
Pages : 0
Book Description
Written by a highly successful teacher and author, this book teaches users how to program in Java from the beginning.Exceptionally readable, it conforms to current OO technology and the Java 1.4 SDK, requires no previous programming knowledge, and introduces object-oriented programming gently afterlearners have mastered basic programming concepts. KEY TOPICSThe book features chapters on object-oriented programming, graphical user interfaces, GUIs, using Swing components, applets and graphics, and multidimensional arrays. Twenty "Problem Solving in Action" case studies focus on business applications and scenarios involving event-driven programming, e-commerce, inventory control, present value, payroll professional baseball stats, and easy equation solution.For all IS and IT professionals.
Real-time Systems and Their Programming Languages
Author: Alan Burns
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 600
Book Description
A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 600
Book Description
A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must
Great Ideas in Computer Science, second edition
Author: Alan W. Biermann
Publisher: MIT Press
ISBN: 9780262522236
Category : Computers
Languages : en
Pages : 576
Book Description
In Great Ideas in Computer Science: A Gentle Introduction, Alan Biermann presents the "great ideas" of computer science that together comprise the heart of the field. He condenses a great deal of complex material into a manageable, accessible form. His treatment of programming, for example, presents only a few features of Pascal and restricts all programs to those constructions. Yet most of the important lessons in programming can be taught within these limitations. The student's knowledge of programming then provides the basis for understanding ideas in compilation, operating systems, complexity theory, noncomputability, and other topics. Whenever possible, the author uses common words instead of the specialized vocabulary that might confuse readers. Readers of the book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, learn about noncomputability, and explore many of the important issues in artificial intelligence. This second edition has new chapters on simulation, operating systems, and networks. In addition, the author has upgraded many of the original chapters based on student and instructor comments, with a view toward greater simplicity and readability.
Publisher: MIT Press
ISBN: 9780262522236
Category : Computers
Languages : en
Pages : 576
Book Description
In Great Ideas in Computer Science: A Gentle Introduction, Alan Biermann presents the "great ideas" of computer science that together comprise the heart of the field. He condenses a great deal of complex material into a manageable, accessible form. His treatment of programming, for example, presents only a few features of Pascal and restricts all programs to those constructions. Yet most of the important lessons in programming can be taught within these limitations. The student's knowledge of programming then provides the basis for understanding ideas in compilation, operating systems, complexity theory, noncomputability, and other topics. Whenever possible, the author uses common words instead of the specialized vocabulary that might confuse readers. Readers of the book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, learn about noncomputability, and explore many of the important issues in artificial intelligence. This second edition has new chapters on simulation, operating systems, and networks. In addition, the author has upgraded many of the original chapters based on student and instructor comments, with a view toward greater simplicity and readability.
Fundamentals of Java Programming
Author: Mitsunori Ogihara
Publisher: Springer
ISBN: 3319894919
Category : Computers
Languages : en
Pages : 514
Book Description
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises. Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises. Teaching resources include solutions to the exercises, as well as digital lecture slides.
Publisher: Springer
ISBN: 3319894919
Category : Computers
Languages : en
Pages : 514
Book Description
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises. Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises. Teaching resources include solutions to the exercises, as well as digital lecture slides.
Systems Programming
Author: Richard Anthony
Publisher: Morgan Kaufmann
ISBN: 0128008172
Category : Computers
Languages : en
Pages : 549
Book Description
Systems Programming: Designing and Developing Distributed Applications explains how the development of distributed applications depends on a foundational understanding of the relationship among operating systems, networking, distributed systems, and programming. Uniquely organized around four viewpoints (process, communication, resource, and architecture), the fundamental and essential characteristics of distributed systems are explored in ways which cut across the various traditional subject area boundaries. The structures, configurations and behaviours of distributed systems are all examined, allowing readers to explore concepts from different perspectives, and to understand systems in depth, both from the component level and holistically. - Explains key ideas from the ground up, in a self-contained style, with material carefully sequenced to make it easy to absorb and follow. - Features a detailed case study that is designed to serve as a common point of reference and to provide continuity across the different technical chapters. - Includes a 'putting it all together' chapter that looks at interesting distributed systems applications across their entire life-cycle from requirements analysis and design specifications to fully working applications with full source code. - Ancillary materials include problems and solutions, programming exercises, simulation experiments, and a wide range of fully working sample applications with complete source code developed in C++, C# and Java. - Special editions of the author's established 'workbenches' teaching and learning tools suite are included. These tools have been specifically designed to facilitate practical experimentation and simulation of complex and dynamic aspects of systems.
Publisher: Morgan Kaufmann
ISBN: 0128008172
Category : Computers
Languages : en
Pages : 549
Book Description
Systems Programming: Designing and Developing Distributed Applications explains how the development of distributed applications depends on a foundational understanding of the relationship among operating systems, networking, distributed systems, and programming. Uniquely organized around four viewpoints (process, communication, resource, and architecture), the fundamental and essential characteristics of distributed systems are explored in ways which cut across the various traditional subject area boundaries. The structures, configurations and behaviours of distributed systems are all examined, allowing readers to explore concepts from different perspectives, and to understand systems in depth, both from the component level and holistically. - Explains key ideas from the ground up, in a self-contained style, with material carefully sequenced to make it easy to absorb and follow. - Features a detailed case study that is designed to serve as a common point of reference and to provide continuity across the different technical chapters. - Includes a 'putting it all together' chapter that looks at interesting distributed systems applications across their entire life-cycle from requirements analysis and design specifications to fully working applications with full source code. - Ancillary materials include problems and solutions, programming exercises, simulation experiments, and a wide range of fully working sample applications with complete source code developed in C++, C# and Java. - Special editions of the author's established 'workbenches' teaching and learning tools suite are included. These tools have been specifically designed to facilitate practical experimentation and simulation of complex and dynamic aspects of systems.
Think Java
Author: Allen B. Downey
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Publisher: "O'Reilly Media, Inc."
ISBN: 1491929537
Category : Computers
Languages : en
Pages : 251
Book Description
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
Programming for Linguists
Author: Michael Hammond
Publisher: John Wiley & Sons
ISBN: 0470692944
Category : Language Arts & Disciplines
Languages : en
Pages : 224
Book Description
Programming for Linguists: Java (TM) Technology for Language Researchers is a practical introduction to programming using the Java Programming Language for linguists and related language professionals.
Publisher: John Wiley & Sons
ISBN: 0470692944
Category : Language Arts & Disciplines
Languages : en
Pages : 224
Book Description
Programming for Linguists: Java (TM) Technology for Language Researchers is a practical introduction to programming using the Java Programming Language for linguists and related language professionals.
UX for Beginners
Author: Joel Marsh
Publisher: "O'Reilly Media, Inc."
ISBN: 1491912642
Category : Computers
Languages : en
Pages : 459
Book Description
Apps! Websites! Rubber Ducks! Naked Ninjas! This book has everything. If you want to get started in user experience design (UX), you've come to the right place: 100 self-contained lessons that cover the whole spectrum of fundamentals. Forget dry, technical material. This bookâ??based on the wildly popular UX Crash Course from Joel Marshâ??s blog The Hipper Elementâ??is laced with the author's snarky brand of humor, and teaches UX in a simple, practical way. Becoming a professional doesnâ??t have to be boring. Follow the real-life UX process from start-to-finish and apply the skills as you learn, or refresh your memory before the next meeting. UX for Beginners is perfect for non-designers who want to become designers, managers who teach UX, and programmers, salespeople, or marketers who want to learn more. Start from scratch: the fundamentals of UX Research the weird and wonderful things users do The process and science of making anything user-friendly Use size, color, and layout to help and influence users Plan and create wireframes Make your designs feel engaging and persuasive Measure how your design works in the real world Find out what a UX designer does all day
Publisher: "O'Reilly Media, Inc."
ISBN: 1491912642
Category : Computers
Languages : en
Pages : 459
Book Description
Apps! Websites! Rubber Ducks! Naked Ninjas! This book has everything. If you want to get started in user experience design (UX), you've come to the right place: 100 self-contained lessons that cover the whole spectrum of fundamentals. Forget dry, technical material. This bookâ??based on the wildly popular UX Crash Course from Joel Marshâ??s blog The Hipper Elementâ??is laced with the author's snarky brand of humor, and teaches UX in a simple, practical way. Becoming a professional doesnâ??t have to be boring. Follow the real-life UX process from start-to-finish and apply the skills as you learn, or refresh your memory before the next meeting. UX for Beginners is perfect for non-designers who want to become designers, managers who teach UX, and programmers, salespeople, or marketers who want to learn more. Start from scratch: the fundamentals of UX Research the weird and wonderful things users do The process and science of making anything user-friendly Use size, color, and layout to help and influence users Plan and create wireframes Make your designs feel engaging and persuasive Measure how your design works in the real world Find out what a UX designer does all day
Unified Software Engineering with Java
Author: Georges Gauthier Merx
Publisher: Prentice Hall
ISBN: 0130473766
Category : Java (Computer program language)
Languages : en
Pages : 634
Book Description
Unified Software Engineering with Javais ideal for courses in introductory software engineering, Java programming, Java software engineering, and software development methodology with Java, offered in departments of computer science, computer and information sciences, software engineering, information systems, and information technology. Today’s programmers need more than just programming prowess — they need to understand object-oriented design, software quality assurance, and software project management. This unique text teaches the fundamentals of Java programming in the context of object-oriented software engineering and a Unified-Process-based software development methodology. Written with the understanding that the introduction to software engineering and Java can be daunting, this text uses illustrative examples and real-life applications to make learning easier.
Publisher: Prentice Hall
ISBN: 0130473766
Category : Java (Computer program language)
Languages : en
Pages : 634
Book Description
Unified Software Engineering with Javais ideal for courses in introductory software engineering, Java programming, Java software engineering, and software development methodology with Java, offered in departments of computer science, computer and information sciences, software engineering, information systems, and information technology. Today’s programmers need more than just programming prowess — they need to understand object-oriented design, software quality assurance, and software project management. This unique text teaches the fundamentals of Java programming in the context of object-oriented software engineering and a Unified-Process-based software development methodology. Written with the understanding that the introduction to software engineering and Java can be daunting, this text uses illustrative examples and real-life applications to make learning easier.
Introduction to Programming Using Java
Author: David Eck
Publisher: Orange Grove Text Plus
ISBN: 9781616100476
Category :
Languages : en
Pages : 0
Book Description
This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.
Publisher: Orange Grove Text Plus
ISBN: 9781616100476
Category :
Languages : en
Pages : 0
Book Description
This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.