Information Dynamics in Virtual Worlds

Information Dynamics in Virtual Worlds PDF Author: Woody Evans
Publisher: Elsevier
ISBN: 1780632746
Category : Computers
Languages : en
Pages : 217

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Book Description
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. - Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities - Provides a clear foundation with appropriate theory for understanding information in virtual worlds - Treats virtual worlds as 'real environments' and observes the behaviour of actors within them

Information Dynamics in Virtual Worlds

Information Dynamics in Virtual Worlds PDF Author: Woody Evans
Publisher: Elsevier
ISBN: 1780632746
Category : Computers
Languages : en
Pages : 217

Get Book Here

Book Description
Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. - Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities - Provides a clear foundation with appropriate theory for understanding information in virtual worlds - Treats virtual worlds as 'real environments' and observes the behaviour of actors within them

Designing Virtual Worlds

Designing Virtual Worlds PDF Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768

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Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Virtual Worlds Real Terrorism

Virtual Worlds Real Terrorism PDF Author: Akil Ar-Raqib
Publisher: Barraclough Ltd
ISBN: 0578032228
Category : Computers
Languages : en
Pages : 357

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Book Description
Virtual Worlds are 3-D constructs that exist in cyber-space. Participants operate within these constructs in the form of avatars. Although wirtual worlds appear at first to be merely games, in fact they can be used to carry out criminal conspiracies or terrorism. The book has the assistance of Akil Ar-Raqib is a researcher working in Beirut, Lebannon and Zurich, Switzerland.

Extending Virtual Worlds

Extending Virtual Worlds PDF Author: Ann Latham Cudworth
Publisher: CRC Press
ISBN: 1482261170
Category : Computers
Languages : en
Pages : 354

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Book Description
Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.

A Legacy for Living Systems

A Legacy for Living Systems PDF Author: Jesper Hoffmeyer
Publisher: Springer Science & Business Media
ISBN: 1402067062
Category : Science
Languages : en
Pages : 292

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Book Description
Gregory Bateson’s contribution to 20th century thinking has appealed to scholars from a wide range of fields dealing in one way or another with aspects of communication and epistemology. A number of his insights were taken up and developed further in anthropology, psychology, evolutionary biology and communication theory. But the large, trans-disciplinary synthesis that, in his own mind, was his major contribution to science received little attention from the mainstream scientific communities. This book represents a major attempt to revise this deficiency. Scholars from ecology, biochemistry, evolutionary biology, cognitive science, anthropology and philosophy discuss how Bateson's thinking might lead to a fruitful reframing of central problems in modern science. Most important perhaps, Bateson's bioanthropology is shown to play a key role in developing the set of ideas explored in the new field of biosemiotics. The idea that organismic life is indeed basically semiotic or communicative lies at the heart of the biosemiotic approach to the study of life. The only book of its kind, this volume provides a key resource for the quickly-growing substratum of scholars in the biosciences, philosophy and medicine who are seeking an elegant new approach to exploring highly complex systems.

Collaborative Society

Collaborative Society PDF Author: Dariusz Jemielniak
Publisher: MIT Press
ISBN: 0262537915
Category : Social Science
Languages : en
Pages : 258

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Book Description
How networked technology enables the emergence of a new collaborative society. Humans are hard-wired for collaboration, and new technologies of communication act as a super-amplifier of our natural collaborative mindset. This volume in the MIT Press Essential Knowledge series examines the emergence of a new kind of social collaboration enabled by networked technologies. This new collaborative society might be characterized as a series of services and startups that enable peer-to-peer exchanges and interactions though technology. Some believe that the economic aspects of the new collaboration have the potential to make society more equitable; others see collaborative communities based on sharing as a cover for social injustice and user exploitation. The book covers the “sharing economy,” and the hijacking of the term by corporations; different models of peer production, and motivations to participate; collaborative media production and consumption, the definitions of “amateur” and “professional,” and the power of memes; hactivism and social movements, including Anonymous and anti-ACTA protest; collaborative knowledge creation, including citizen science; collaborative self-tracking; and internet-mediated social relations, as seen in the use of Instagram, Snapchat, and Tinder. Finally, the book considers the future of these collaborative tendencies and the disruptions caused by fake news, bots, and other challenges.

Researching Virtual Worlds

Researching Virtual Worlds PDF Author: Louise Phillips
Publisher: Routledge
ISBN: 1136250514
Category : Social Science
Languages : en
Pages : 197

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Book Description
This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.

Expert and Novice Performance in an Industrial Engineering Virtual World Simulation

Expert and Novice Performance in an Industrial Engineering Virtual World Simulation PDF Author: John L. Elson II
Publisher: Universal-Publishers
ISBN: 1581123558
Category : Business & Economics
Languages : en
Pages : 245

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Book Description
Expert and novice problem solving has been a subject of research for many years. Problem solving of textbook problems and case studies in various domains such as math, physics, chess, music, system design, medical diagnosis, and business sub-domains have been the norm as the subject of this type of research. Few if any research efforts have undertaken the study of real world problem solving that occurs over an extended time such as those solved by industrial engineers in a manufacturing setting. This research studies the expert and novice problem solving performance in a scaled-world simulation of a manufacturing company experiencing a high backlog of customer orders. Research time consists of eight hours of problem solving behavior for teams of two as they diagnose the problem and make decisions to meet the problem goal. Participants can advance simulation time forward for weeks to get feedback on their decisions. The seven research hypotheses are: 1) experts will generate a better outcome for the primary problem goal in the test situation in the given time period than novices; 2) experts will make more correct decisions in solving the problem in the test situation than novices; 3) experts will understand the system dynamics of the problem in the test situation better than novices; 4) experts will search for data and situation information better than novices in solving the problem in the test situation; 5) experts will recognize and use data and situation information better than novices in solving the problem in the test situation; 6) experts will use more domain knowledge than novices in solving the problem in the test situation; and, 7) experts will use a forward or top-down problem solving method and novices will use a backward or bottom-up problem solving method. The experimental results support all seven research hypotheses. Discussion ensues about the unexpected results such as fixation on scheduling. The conclusions are that the research simulation discriminates between novice and expert performance which indicates its potential for measuring levels of industrial engineering expertise. Suggestions for future research with the scaled-world simulation and its use in the classroom are given.

The Invisible Hand in Virtual Worlds

The Invisible Hand in Virtual Worlds PDF Author: Matthew McCaffrey
Publisher: Cambridge University Press
ISBN: 1108839711
Category : Business & Economics
Languages : en
Pages : 263

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Book Description
Studies the economic order that governs virtual worlds and ways individuals work together to govern social relations in the digital space.

Marketing in Transition: Scarcity, Globalism, & Sustainability

Marketing in Transition: Scarcity, Globalism, & Sustainability PDF Author: Colin L. Campbell
Publisher: Springer
ISBN: 3319186876
Category : Business & Economics
Languages : en
Pages : 506

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Book Description
This volume includes the full proceedings from the 2009 World Marketing Congress held in Oslo, Norway with the theme Marketing in Transition: Scarcity, Globalism, & Sustainability. The focus of the conference and the enclosed papers is on marketing thought and practices throughout the world. This volume resents papers on various topics including marketing management, marketing strategy and consumer behavior. Founded in 1971, the Academy of Marketing Science is an international organization dedicated to promoting timely explorations of phenomena related to the science of marketing in theory, research and practice. Among its services to members and the community at large, the Academy offers conferences, congresses and symposia that attract delegates from around the world. Presentations from these events are published in this Proceedings series, which offers a comprehensive archive of volumes reflecting the evolution of the field. Volumes deliver cutting-edge research and insights, complimenting the Academy’s flagship journals, the Journal of the Academy of Marketing Science (JAMS) and AMS Review. Volumes are edited by leading scholars and practitioners across a wide range of subject areas in marketing science.