Author: Arthur Cayley
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 642
Book Description
The Collected Mathematical Papers of Arthur Cayley
Mathematical Writing
Author: Donald E. Knuth
Publisher: Cambridge University Press
ISBN: 9780883850633
Category : Language Arts & Disciplines
Languages : en
Pages : 132
Book Description
This book will help those wishing to teach a course in technical writing, or who wish to write themselves.
Publisher: Cambridge University Press
ISBN: 9780883850633
Category : Language Arts & Disciplines
Languages : en
Pages : 132
Book Description
This book will help those wishing to teach a course in technical writing, or who wish to write themselves.
Stochastic Modelling of Reaction–Diffusion Processes
Author: Radek Erban
Publisher: Cambridge University Press
ISBN: 1108572995
Category : Mathematics
Languages : en
Pages : 322
Book Description
This practical introduction to stochastic reaction-diffusion modelling is based on courses taught at the University of Oxford. The authors discuss the essence of mathematical methods which appear (under different names) in a number of interdisciplinary scientific fields bridging mathematics and computations with biology and chemistry. The book can be used both for self-study and as a supporting text for advanced undergraduate or beginning graduate-level courses in applied mathematics. New mathematical approaches are explained using simple examples of biological models, which range in size from simulations of small biomolecules to groups of animals. The book starts with stochastic modelling of chemical reactions, introducing stochastic simulation algorithms and mathematical methods for analysis of stochastic models. Different stochastic spatio-temporal models are then studied, including models of diffusion and stochastic reaction-diffusion modelling. The methods covered include molecular dynamics, Brownian dynamics, velocity jump processes and compartment-based (lattice-based) models.
Publisher: Cambridge University Press
ISBN: 1108572995
Category : Mathematics
Languages : en
Pages : 322
Book Description
This practical introduction to stochastic reaction-diffusion modelling is based on courses taught at the University of Oxford. The authors discuss the essence of mathematical methods which appear (under different names) in a number of interdisciplinary scientific fields bridging mathematics and computations with biology and chemistry. The book can be used both for self-study and as a supporting text for advanced undergraduate or beginning graduate-level courses in applied mathematics. New mathematical approaches are explained using simple examples of biological models, which range in size from simulations of small biomolecules to groups of animals. The book starts with stochastic modelling of chemical reactions, introducing stochastic simulation algorithms and mathematical methods for analysis of stochastic models. Different stochastic spatio-temporal models are then studied, including models of diffusion and stochastic reaction-diffusion modelling. The methods covered include molecular dynamics, Brownian dynamics, velocity jump processes and compartment-based (lattice-based) models.
Writing Mathematical Papers in English
Author: Jerzy Trzeciak
Publisher: European Mathematical Society
ISBN: 9783037190142
Category : Authorship
Languages : en
Pages : 56
Book Description
Publisher: European Mathematical Society
ISBN: 9783037190142
Category : Authorship
Languages : en
Pages : 56
Book Description
Groups of Circle Diffeomorphisms
Author: Andrés Navas
Publisher: University of Chicago Press
ISBN: 0226569519
Category : Mathematics
Languages : en
Pages : 310
Book Description
In recent years scholars from a variety of branches of mathematics have made several significant developments in the theory of group actions. Groups of Circle Diffeomorphisms systematically explores group actions on the simplest closed manifold, the circle. As the group of circle diffeomorphisms is an important subject in modern mathematics, this book will be of interest to those doing research in group theory, dynamical systems, low dimensional geometry and topology, and foliation theory. The book is mostly self-contained and also includes numerous complementary exercises, making it an excellent textbook for undergraduate and graduate students.
Publisher: University of Chicago Press
ISBN: 0226569519
Category : Mathematics
Languages : en
Pages : 310
Book Description
In recent years scholars from a variety of branches of mathematics have made several significant developments in the theory of group actions. Groups of Circle Diffeomorphisms systematically explores group actions on the simplest closed manifold, the circle. As the group of circle diffeomorphisms is an important subject in modern mathematics, this book will be of interest to those doing research in group theory, dynamical systems, low dimensional geometry and topology, and foliation theory. The book is mostly self-contained and also includes numerous complementary exercises, making it an excellent textbook for undergraduate and graduate students.
An Index of Mathematical Tables
Author: Alan Fletcher
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 628
Book Description
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 628
Book Description
Mathematical Questions and Solutions, from "The Educational Times", with Many Papers and Solutions in Addition to Those Published in "The Educational Times" ...
Author:
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 162
Book Description
Publisher:
ISBN:
Category : Mathematics
Languages : en
Pages : 162
Book Description
Deep Learning and the Game of Go
Author: Kevin Ferguson
Publisher: Simon and Schuster
ISBN: 1638354014
Category : Computers
Languages : en
Pages : 611
Book Description
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning
Publisher: Simon and Schuster
ISBN: 1638354014
Category : Computers
Languages : en
Pages : 611
Book Description
Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning
Handbook of Writing for the Mathematical Sciences
Author: Nicholas J. Higham
Publisher: SIAM
ISBN: 0898714206
Category : Mathematics
Languages : en
Pages : 304
Book Description
Nick Higham follows up his successful HWMS volume with this much-anticipated second edition.
Publisher: SIAM
ISBN: 0898714206
Category : Mathematics
Languages : en
Pages : 304
Book Description
Nick Higham follows up his successful HWMS volume with this much-anticipated second edition.
Complex Geometry
Author: Daniel Huybrechts
Publisher: Springer Science & Business Media
ISBN: 9783540212904
Category : Computers
Languages : en
Pages : 336
Book Description
Easily accessible Includes recent developments Assumes very little knowledge of differentiable manifolds and functional analysis Particular emphasis on topics related to mirror symmetry (SUSY, Kaehler-Einstein metrics, Tian-Todorov lemma)
Publisher: Springer Science & Business Media
ISBN: 9783540212904
Category : Computers
Languages : en
Pages : 336
Book Description
Easily accessible Includes recent developments Assumes very little knowledge of differentiable manifolds and functional analysis Particular emphasis on topics related to mirror symmetry (SUSY, Kaehler-Einstein metrics, Tian-Todorov lemma)