Imagining Ancient Cities in Film

Imagining Ancient Cities in Film PDF Author: Marta Garcia Morcillo
Publisher: Routledge
ISBN: 1135013179
Category : History
Languages : en
Pages : 338

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Book Description
In film imagery, urban spaces show up not only as spatial settings of a story, but also as projected ideas and forms that aim to recreate and capture the spirit of cultures, societies and epochs. Some cinematic cities have even managed to transcend fiction to become part of modern collective memory. Can we imagine a futuristic city not inspired at least remotely by Fritz Lang’s Metropolis? In the same way, ancient Babylon, Troy and Rome can hardly be shaped in popular imagination without conscious or subconscious references to the striking visions of Griffiths’ Intolerance, Petersen’s Troy and Scott’s Gladiator, to mention only a few influential examples. Imagining Ancient Cities in Film explores for the first time in scholarship film representations of cities of the Ancient World from early cinema to the 21st century. The volume analyzes the different choices made by filmmakers, art designers and screen writers to recreate ancient urban spaces as more or less convincing settings of mythical and historical events. In looking behind and beyond intended archaeological accuracy, symbolic fantasy, primitivism, exoticism and Hollywood-esque monumentality, this volume pays particular attention to the depiction of cities as faces of ancient civilizations, but also as containers of moral ideas and cultural fashions deeply rooted in the contemporary zeitgeist and in continuously revisited traditions.

Imagining Ancient Cities in Film

Imagining Ancient Cities in Film PDF Author: Marta Garcia Morcillo
Publisher: Routledge
ISBN: 1135013179
Category : History
Languages : en
Pages : 338

Get Book Here

Book Description
In film imagery, urban spaces show up not only as spatial settings of a story, but also as projected ideas and forms that aim to recreate and capture the spirit of cultures, societies and epochs. Some cinematic cities have even managed to transcend fiction to become part of modern collective memory. Can we imagine a futuristic city not inspired at least remotely by Fritz Lang’s Metropolis? In the same way, ancient Babylon, Troy and Rome can hardly be shaped in popular imagination without conscious or subconscious references to the striking visions of Griffiths’ Intolerance, Petersen’s Troy and Scott’s Gladiator, to mention only a few influential examples. Imagining Ancient Cities in Film explores for the first time in scholarship film representations of cities of the Ancient World from early cinema to the 21st century. The volume analyzes the different choices made by filmmakers, art designers and screen writers to recreate ancient urban spaces as more or less convincing settings of mythical and historical events. In looking behind and beyond intended archaeological accuracy, symbolic fantasy, primitivism, exoticism and Hollywood-esque monumentality, this volume pays particular attention to the depiction of cities as faces of ancient civilizations, but also as containers of moral ideas and cultural fashions deeply rooted in the contemporary zeitgeist and in continuously revisited traditions.

Imagining Ancient Cities in Film

Imagining Ancient Cities in Film PDF Author: Marta Garcia Morcillo
Publisher: Routledge
ISBN: 9780367868444
Category :
Languages : en
Pages : 330

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Book Description
In film imagery, urban spaces show up not only as spatial settings of a story, but also as projected ideas and forms that aim to recreate and capture the spirit of cultures, societies and epochs. Some cinematic cities have even managed to transcend fiction to become part of modern collective memory. Can we imagine a futuristic city not inspired at least remotely by Fritz Lang's Metropolis? In the same way, ancient Babylon, Troy and Rome can hardly be shaped in popular imagination without conscious or subconscious references to the striking visions of Griffiths' Intolerance, Petersen's Troy and Scott's Gladiator, to mention only a few influential examples. Imagining Ancient Cities in Film explores for the first time in scholarship film representations of cities of the Ancient World from early cinema to the 21st century. The volume analyzes the different choices made by filmmakers, art designers and screen writers to recreate ancient urban spaces as more or less convincing settings of mythical and historical events. In looking behind and beyond intended archaeological accuracy, symbolic fantasy, primitivism, exoticism and Hollywood-esque monumentality, this volume pays particular attention to the depiction of cities as faces of ancient civilizations, but also as containers of moral ideas and cultural fashions deeply rooted in the contemporary zeitgeist and in continuously revisited traditions.

A Companion to Ancient Greece and Rome on Screen

A Companion to Ancient Greece and Rome on Screen PDF Author: Arthur J. Pomeroy
Publisher: John Wiley & Sons
ISBN: 1118741293
Category : Literary Criticism
Languages : en
Pages : 568

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Book Description
A comprehensive treatment of the Classical World in film and television, A Companion to Ancient Greece and Rome on Screen closely examines the films and TV shows centered on Greek and Roman cultures and explores the tension between pagan and Christian worlds. Written by a team of experts in their fields, this work considers productions that discuss social settings as reflections of their times and as indicative of the technical advances in production and the economics of film and television. Productions included are a mix of Hollywood and European spanning from the silent film era though modern day television series, and topics discussed include Hollywood politics in film, soundtrack and sound design, high art and low art, European art cinemas, and the ancient world as comedy. Written for students of film and television as well as those interested in studies of ancient Rome and Greece, A Companion to Ancient Greece and Rome on Screen provides comprehensive, current thinking on how the depiction of Ancient Greece and Rome on screen has developed over the past century. It reviews how films of the ancient world mirrored shifting attitudes towards Christianity, the impact of changing techniques in film production, and fascinating explorations of science fiction and technical fantasy in the ancient world on popular TV shows like Star Trek, Babylon 5, Battlestar Galactica, and Dr. Who.

How Pharaohs Became Media Stars: Ancient Egypt and Popular Culture

How Pharaohs Became Media Stars: Ancient Egypt and Popular Culture PDF Author: Abraham I. Fernández Pichel
Publisher: Archaeopress Publishing Ltd
ISBN: 1803276274
Category : History
Languages : en
Pages : 261

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Book Description
New media and its enormous diffusion in the last decades of the 20th century and up to the present has greatly increased and diversified the reception of Egyptian themes and motifs and Egyptian influence in various cultural spheres. This book seeks to provide new evidence of this interdisciplinarity between Egyptology and popular culture.

Reception of Mesopotamia on Film

Reception of Mesopotamia on Film PDF Author: Maria de Fatima Rosa
Publisher: John Wiley & Sons
ISBN: 1119778646
Category : History
Languages : en
Pages : 244

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Book Description
Explore an insightful account of the reception of Mesopotamia in modern cinema In Reception of Mesopotamia on Film, Dr. Maria de Fátima Rosa explores how the Ancient Mesopotamian civilization was portrayed by the movie industry, especially in America and Italy, and how it was used to convey analogies between ancient and contemporary cultural and moral contexts. Spanning a period that stretches from the beginning of the 20th century to the present day, the book explores how the Assyrian and Babylonian elites, particularly kings, queens, and priestesses, were perceived and represented on screen by filmmakers. A focus on the role played by Ancient Near Eastern women and on the polytheistic religion practiced in the land between the rivers will be provided. This book also offers an insightful interpretation of the bias message that most of these films portray and how the Mesopotamian past and Antiquity brought to light and stimulated the debate on emerging 20th century political and social issues. The book also offers: A thorough introduction to the Old Testament paradigm and the romanticism of classical authors A comprehensive exploration of the literary reception of the Mesopotamian legacy and its staging Practical discussions of the rediscovery, appropriation, and visual reproduction of Assyria and Babylonia In-depth examinations of cinematic genres and cinematographic contexts Perfect for students of the history of antiquity and cinematographic history, Reception of Mesopotamia on Film is also an invaluable resource for anyone with an interest in reception studies.

Designs on the Past

Designs on the Past PDF Author: Lloyd Llewellyn-Jones
Publisher: Edinburgh University Press
ISBN: 0748675655
Category : Performing Arts
Languages : en
Pages : 440

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Book Description


Orientalism and the Reception of Powerful Women from the Ancient World

Orientalism and the Reception of Powerful Women from the Ancient World PDF Author: Filippo Carlà-Uhink
Publisher: Bloomsbury Publishing
ISBN: 1350050113
Category : Art
Languages : en
Pages : 337

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Book Description
Why is Cleopatra, a descendent of Alexander the Great, a Ptolemy from a Greek–Macedonian family, in popular imagination an Oriental woman? True, she assumed some aspects of pharaonic imagery in order to rule Egypt, but her Orientalism mostly derives from ancient (Roman) and modern stereotypes: both the Orient and the idea of a woman in power are signs, in the Western tradition, of 'otherness' – and in this sense they can easily overlap and interchange. This volume investigates how ancient women, and particularly powerful women, such as queens and empresses, have been re-imagined in Western (and not only Western) arts; highlights how this re-imagination and re-visualization is, more often than not, the product of Orientalist stereotypes – even when dealing with women who had nothing to do with Eastern regions; and compares these images with examples of Eastern gaze on the same women. Through the chapters in this volume, readers will discover the similarities and differences in the ways in which women in power were and still are described and decried by their opponents.

The Smells and Senses of Antiquity in the Modern Imagination

The Smells and Senses of Antiquity in the Modern Imagination PDF Author: Adeline Grand-Clément
Publisher: Bloomsbury Publishing
ISBN: 1350169749
Category : History
Languages : en
Pages : 295

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Book Description
This volume tackles the role of smell, under-explored in relation to the other senses, in the modern rejection, reappraisal and idealisation of antiquity. Among the senses olfaction in particular has often been overlooked in classical reception studies due to its evanescent nature, which makes this sense difficult to apprehend in its past instantiations. And yet, the smells associated with a given figure or social group convey a rich imagery which in turn connotes specific values: perfumes, scents and foul odours both reflect and mould the ways in which a society thinks or acts. Smells also help to distinguish between male and female, citizens and strangers, and play an important role during rituals. The Smells and Senses of Antiquity in the Modern Imagination focuses on the representation of ancient smells - both enticing and repugnant - in the visual and performative arts from the late 18th century up to the 21st century. The individual contributions explore painting, sculpture, literature and film, but also theatrical performance, museum exhibitions, advertising, television series, historical reenactment and graphic novels, which have all played a part in reshaping modern audiences' perceptions and experiences of the antique.

The Ancient Mediterranean Sea in Modern Visual and Performing Arts

The Ancient Mediterranean Sea in Modern Visual and Performing Arts PDF Author: Rosario Rovira Guardiola
Publisher: Bloomsbury Publishing
ISBN: 1474298613
Category : Art
Languages : en
Pages : 346

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Book Description
When thinking about the Mediterranean, Fernand Braudel's haunting words resound like an echo of the sea and its millenary history. From Prehistory until today, the Mediterranean has been setting, witness and protagonist of mythical adventures, of encounters with the Other, of battles and the rise and fall of cultures and empires, of the destinies of humans. Braudel's appeal for a long durée history of the Mediterranean challenged traditional views that often present it as a sea fragmented and divided through periods. This volume proposes a journey into the bright and dark sides of the ancient Mediterranean through the kaleidoscopic gaze of artists who from the Renaissance to the 21st century have been inspired by its myths and history. The view of those who imagined and recreated the past of the sea has largely contributed to the shaping of modern cultures which are inexorably rooted and embedded in Mediterranean traditions. The contributions look at modern visual reinterpretations of ancient myths, fiction and history and pay particular attention to the theme of sea travel and travellers, which since Homer's Odyssey has become the epitome of the discovery of new worlds, of cultural exchanges and a metaphor of personal developments and metamorphoses.

Ancient Greece and Rome in Videogames

Ancient Greece and Rome in Videogames PDF Author: Ross Clare
Publisher: Bloomsbury Publishing
ISBN: 135015721X
Category : Games & Activities
Languages : en
Pages : 241

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Book Description
This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.