IJCAI-97

IJCAI-97 PDF Author: International Joint Conferences on Artificial Intelligence
Publisher: Morgan Kaufmann
ISBN: 9781558604803
Category : Artificial intelligence
Languages : en
Pages : 1720

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Book Description

IJCAI-97

IJCAI-97 PDF Author: International Joint Conferences on Artificial Intelligence
Publisher: Morgan Kaufmann
ISBN: 9781558604803
Category : Artificial intelligence
Languages : en
Pages : 1720

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Book Description


Sat2000

Sat2000 PDF Author: Ian Gent
Publisher:
ISBN: 9784274903632
Category : Computer algorithms
Languages : en
Pages : 568

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Book Description


Advances in Artificial Intelligence

Advances in Artificial Intelligence PDF Author: Eleni Stroulia
Publisher: Springer
ISBN: 3540451536
Category : Computers
Languages : en
Pages : 378

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Book Description
AI 2001 is the 14th in the series of Arti cial Intelligence conferences sponsored by the Canadian Society for Computational Studies of Intelligence/Soci et e - nadienne pour l’ etude de l’intelligence par ordinateur. As was the case last year too, the conference is being held in conjunction with the annual conferences of two other Canadian societies, Graphics Interface (GI 2001) and Vision Int- face (VI 2001). We believe that the overall experience will be enriched by this conjunction of conferences. This year is the \silver anniversary" of the conference: the rst Canadian AI conference was held in 1976 at UBC. During its lifetime, it has attracted Canadian and international papers of high quality from a variety of AI research areas. All papers submitted to the conference received at least three indep- dent reviews. Approximately one third were accepted for plenary presentation at the conference. The best paper of the conference will be invited to appear in Computational Intelligence.

Artificial Intelligence Research and Development

Artificial Intelligence Research and Development PDF Author: Isabel Aguiló
Publisher: IOS Press
ISBN: 9781586033781
Category : Computers
Languages : en
Pages : 520

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Book Description
The main scope of this publication is to promote collaborations among research groups in the community and to interchange ideas, allowing researchers to get a quick overview of the state of the art. This volume looks at topics including robotics and computer vision and multiagent systems.

Life-Like Characters

Life-Like Characters PDF Author: Helmut Prendinger
Publisher: Springer Science & Business Media
ISBN: 3662083736
Category : Computers
Languages : en
Pages : 474

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Book Description
For the first time, a comprehensive collection of the latest developments in scripting and representation languages for life-like characters. The text introduces toolkits for authoring animated characters which further supports the practicality and ease of use of this new interface technology. As life-like characters is a vibrant research area, various applications have been designed and implemented. The text covers the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Efficient Algorithms for Strong Local Consistencies and Adaptive Techniques in Constraint Satisfaction Problems

Efficient Algorithms for Strong Local Consistencies and Adaptive Techniques in Constraint Satisfaction Problems PDF Author: Anastasia Paparrizou
Publisher: Lulu.com
ISBN: 1329010094
Category : Computers
Languages : en
Pages : 166

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Book Description
Constraint programming is a successful technology for solving a wide range of problems in business and industry which require satisfying a set of constraints. Central to solving constraint satisfaction problems is enforcing a level of local consistency. In this thesis, we propose efficient filtering algorithms for enforcing strong local consistencies. In addition, since such filtering algorithms can be too expensive to enforce all the time, we propose some automated heuristics that can dynamically select the most appropriate filtering algorithm. Published by AI Access, a not-for-profit publisher of open access texts with a highly respected scientific board. We publish monographs and collected works. Our texts are available electronically for free and in hard copy at close to cost.

Frontiers in Belief Revision

Frontiers in Belief Revision PDF Author: M. Williams
Publisher: Springer Science & Business Media
ISBN: 9401598177
Category : Computers
Languages : en
Pages : 449

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Book Description
Frontiers in Belief Revision is a unique collection of leading edge research in Belief Revision. It contains the latest innovative ideas of highly respected and pioneering experts in the area, including Isaac Levi, Krister Segerberg, Sven Ove Hansson, Didier Dubois, and Henri Prade. The book addresses foundational issues of inductive reasoning and minimal change, generalizations of the standard belief revision theories, strategies for iterated revisions, probabilistic beliefs, multiagent environments and a variety of data structures and mechanisms for implementations. This book is suitable for students and researchers interested in knowledge representation and in the state of the art of the theory and practice of belief revision.

Chips Challenging Champions

Chips Challenging Champions PDF Author: J. Schaeffer
Publisher: Gulf Professional Publishing
ISBN: 9780444509499
Category : Computers
Languages : en
Pages : 376

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Book Description
One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

Text Mining and its Applications

Text Mining and its Applications PDF Author: Spiros Sirmakessis
Publisher: Springer
ISBN: 3540452192
Category : Technology & Engineering
Languages : en
Pages : 207

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Book Description
The world of text mining is simultaneously a minefield and a gold mine. It is an exciting application field and an area of scientific research that is currently under rapid development. It uses techniques from well-established scientific fields (e.g. data mining, machine learning, information retrieval, natural language processing, case based reasoning, statistics and knowledge management) in an effort to help people gain insight, understand and interpret large quantities of (usually) semi-structured and unstructured data. Despite the advances made during the last few years, many issues remain umesolved. Proper co-ordination activities, dissemination of current trends and standardisation of the procedures have been identified, as key needs. There are many questions still unanswered, especially to the potential users; what is the scope of Text Mining, who uses it and for what purpose, what constitutes the leading trends in the field of Text Mining -especially in relation to IT- and whether there still remain areas to be covered.

Computation for Metaphors, Analogy, and Agents

Computation for Metaphors, Analogy, and Agents PDF Author: Chrystopher L. Nehaniv
Publisher: Springer
ISBN: 3540488340
Category : Computers
Languages : en
Pages : 400

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Book Description
This volume brings together the work of researchers from various disciplines where aspects of descriptive, mathematical, computational or design knowledge concerning metaphor and analogy, especially in the context of agents, have emerged. The book originates from an international workshop on Computation for Metaphors, Analogy, and Agents (CMAA), held in Aizu, Japan in April 1998. The 19 carefully reviewed and revised papers presented together with an introduction by the volume editor are organized into sections on Metaphor and Blending, Embodiment, Interaction, Imitation, Situated Mapping in Space and Time, Algebraic Engineering: Respecting Structure, and a Sea-Change in Viewpoints.