Author: Albert M. Bottoms
Publisher:
ISBN:
Category : Mines (Military explosives)
Languages : en
Pages : 756
Book Description
Proceedings of the Technology and the Mine Problem Symposium
Author: Albert M. Bottoms
Publisher:
ISBN:
Category : Mines (Military explosives)
Languages : en
Pages : 756
Book Description
Publisher:
ISBN:
Category : Mines (Military explosives)
Languages : en
Pages : 756
Book Description
Proceedings of the AIAA Modeling and Simulation Technologies Conference
Author: American Institute of Aeronautics and Astronautics
Publisher: AIAA (American Institute of Aeronautics & Astronautics)
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 526
Book Description
Topics for the 1997 conference on modelling and simulation technologies included: motion systems; rotor-craft and air cushion vehicle dynamics and modelling; pilot training and low-cost simulation; weapons and engagement modelling and simulation; simulator network and information technologies; visual, radarf and environmental modelling and simulation; test and evaluation; space systems; simulator fidelity; aircraft dynamics, modelling and performance; simulator development and software re-use; human factors; and research and test facilities.
Publisher: AIAA (American Institute of Aeronautics & Astronautics)
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 526
Book Description
Topics for the 1997 conference on modelling and simulation technologies included: motion systems; rotor-craft and air cushion vehicle dynamics and modelling; pilot training and low-cost simulation; weapons and engagement modelling and simulation; simulator network and information technologies; visual, radarf and environmental modelling and simulation; test and evaluation; space systems; simulator fidelity; aircraft dynamics, modelling and performance; simulator development and software re-use; human factors; and research and test facilities.
IEEE Standards
Author: Institute of Electrical and Electronics Engineers
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 68
Book Description
Publisher:
ISBN:
Category : Electrical engineering
Languages : en
Pages : 68
Book Description
Computer Assisted Exercises and Training
Author: Erdal Cayirci
Publisher: John Wiley & Sons
ISBN: 9780470498613
Category : Computers
Languages : en
Pages : 312
Book Description
A comprehensive guide to computer assisted exercises Readers can turn to this indispensable reference guide for comprehensive and lucid coverage of the operational, technical, and organizational knowledge needed to harness successful and constructive computer assisted exercises (CAX) and war games. It is geared also toward large civilian organizations that are looking to teach and test their strategies and procedures without the added cost of manpower. Divided into two clear parts, the book covers: Fundamentals and Theory—conflict and warfare; probability and statistics; simulation; distributed simulation; and experimentation and analysis Combat Modeling, Computer Assisted Exercises, and Practice—CAX architectures; CAX process; combat modeling; CAX support tools; communications/information system issues, technical risks, and risk miti-gation; and exercise centers and facilities Computer Assisted Exercises and Training: A Reference Guide is indispensable reading for research engineers, computer scientists, software engineers working with modeling and simulation, homeland security specialists, staff in simulation training centers, military strategists and commanders, and many others. It also serves as a valuable textbook for modeling and simulation courses at the upper-undergraduate and graduate levels.
Publisher: John Wiley & Sons
ISBN: 9780470498613
Category : Computers
Languages : en
Pages : 312
Book Description
A comprehensive guide to computer assisted exercises Readers can turn to this indispensable reference guide for comprehensive and lucid coverage of the operational, technical, and organizational knowledge needed to harness successful and constructive computer assisted exercises (CAX) and war games. It is geared also toward large civilian organizations that are looking to teach and test their strategies and procedures without the added cost of manpower. Divided into two clear parts, the book covers: Fundamentals and Theory—conflict and warfare; probability and statistics; simulation; distributed simulation; and experimentation and analysis Combat Modeling, Computer Assisted Exercises, and Practice—CAX architectures; CAX process; combat modeling; CAX support tools; communications/information system issues, technical risks, and risk miti-gation; and exercise centers and facilities Computer Assisted Exercises and Training: A Reference Guide is indispensable reading for research engineers, computer scientists, software engineers working with modeling and simulation, homeland security specialists, staff in simulation training centers, military strategists and commanders, and many others. It also serves as a valuable textbook for modeling and simulation courses at the upper-undergraduate and graduate levels.
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment
Author: Thomas L. Clarke
Publisher: SPIE-International Society for Optical Engineering
ISBN:
Category : Computers
Languages : en
Pages : 352
Book Description
Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.
Publisher: SPIE-International Society for Optical Engineering
ISBN:
Category : Computers
Languages : en
Pages : 352
Book Description
Proceedings of SPIE present the original research papers presented at SPIE conferences and other high-quality conferences in the broad-ranging fields of optics and photonics. These books provide prompt access to the latest innovations in research and technology in their respective fields. Proceedings of SPIE are among the most cited references in patent literature.
Networked Group Communication
Author:
Publisher:
ISBN:
Category : Multicasting (Computer networks)
Languages : en
Pages : 174
Book Description
Publisher:
ISBN:
Category : Multicasting (Computer networks)
Languages : en
Pages : 174
Book Description
Digital Communications Systems
Author: North Atlantic Treaty Organization. Advisory Group for Aerospace Research and Development. Sensor and Propagation Panel. Symposium
Publisher:
ISBN:
Category : Digital communications
Languages : en
Pages : 488
Book Description
Publisher:
ISBN:
Category : Digital communications
Languages : en
Pages : 488
Book Description
X3D
Author: Don Brutzman
Publisher: Elsevier
ISBN: 0080489885
Category : Computers
Languages : en
Pages : 472
Book Description
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Publisher: Elsevier
ISBN: 0080489885
Category : Computers
Languages : en
Pages : 472
Book Description
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
MITRE Systems Engineering Guide
Author:
Publisher:
ISBN: 9780615974422
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780615974422
Category :
Languages : en
Pages :
Book Description
Guide to the Software Engineering Body of Knowledge (Swebok(r))
Author: IEEE Computer Society
Publisher:
ISBN: 9780769551661
Category : Computer software
Languages : en
Pages : 348
Book Description
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Publisher:
ISBN: 9780769551661
Category : Computer software
Languages : en
Pages : 348
Book Description
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).