Humans vs Monsters

Humans vs Monsters PDF Author: David A. King Jr
Publisher: Page Publishing Inc
ISBN: 1644242222
Category : Fiction
Languages : en
Pages : 783

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Book Description
The year is 1912. The world is reeling from the worldwide Great Depression, which has left every nation on earth reeling financially. During this time, two camps of nations have risen to prominence. The nations of America, France, England, and Russia, despite the economic collapses, have managed to start to pull themselves out of the Great Depression. On the other side is the UMN, the United Monster Nations, comprised of Transylvania (home of the vampires), Luciansburg (home of the werewolves, or Lycans), Covenia (home of the Witches or Wiccans), and Decemus (home of the zombies, or the walking dead). Both groups of nations are weary of one another. The UMN is ruled over with an iron hand by Grand Chancellor Alucard, who has brought to an end the centuries-long war between the monster races and has had the monster clans united in their hatred of mankind. At the outset of our story, the UMN has been on a military buildup for more than ten years now and is planning a massed military assault against the human nations listed above for control of the Earth. Though they preach for peace with America, this is just a clever ruse by Lord Alucard to buy his nations more time to prepare for war. One can only imagine the horrors of a conventional war. Gone are the days of lining up soldiers and having them simply walk into oncoming fire. This is a new century with new ways of warfare. A conventional war could mean the deaths of countless millions of lives, both monster and human.

Humans vs Monsters

Humans vs Monsters PDF Author: David A. King Jr
Publisher: Page Publishing Inc
ISBN: 1644242222
Category : Fiction
Languages : en
Pages : 783

Get Book Here

Book Description
The year is 1912. The world is reeling from the worldwide Great Depression, which has left every nation on earth reeling financially. During this time, two camps of nations have risen to prominence. The nations of America, France, England, and Russia, despite the economic collapses, have managed to start to pull themselves out of the Great Depression. On the other side is the UMN, the United Monster Nations, comprised of Transylvania (home of the vampires), Luciansburg (home of the werewolves, or Lycans), Covenia (home of the Witches or Wiccans), and Decemus (home of the zombies, or the walking dead). Both groups of nations are weary of one another. The UMN is ruled over with an iron hand by Grand Chancellor Alucard, who has brought to an end the centuries-long war between the monster races and has had the monster clans united in their hatred of mankind. At the outset of our story, the UMN has been on a military buildup for more than ten years now and is planning a massed military assault against the human nations listed above for control of the Earth. Though they preach for peace with America, this is just a clever ruse by Lord Alucard to buy his nations more time to prepare for war. One can only imagine the horrors of a conventional war. Gone are the days of lining up soldiers and having them simply walk into oncoming fire. This is a new century with new ways of warfare. A conventional war could mean the deaths of countless millions of lives, both monster and human.

Humans are the Problem

Humans are the Problem PDF Author: Gabino Iglesias
Publisher:
ISBN: 9781737891802
Category : Fiction
Languages : en
Pages : 0

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Book Description
Monsters have been mocked, maligned, and besparkled by the insidious human horde. In these horrifying tales, monsters and monster advocates reveal how they are adapting to stay scary and finding innovative ways to navigate the 21st century to feed their appetite for human flesh.With over 280 pages of bone-grinding, tongue-biting, claw-raising monster stories from some of the biggest names in horror, this is an anthology that promises to tame even the hairiest monster fever.

Monster, Human, Other

Monster, Human, Other PDF Author: Laurel Gale
Publisher: Crown Books For Young Readers
ISBN: 0553510126
Category : Juvenile Fiction
Languages : en
Pages : 322

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Book Description
Isaac, eleven, a clepsit adopted by humans, and Wren, a human adopted by clepsits, face the voracans that are trying to claw their way out of their crowded underground home.

Half-Human Monsters and Other Fiends

Half-Human Monsters and Other Fiends PDF Author: Ruth Owen
Publisher: Bearport Publishing
ISBN: 1617727725
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Could half-human, half-ape creatures really roam the Himalayan Mountains and the forests of North America? If tales of Bigfoot, Yeti, and Sasquatch are just stories, why do so many people report seeing these monsters in remote areas around the world? What would it be like to come upon a footprint of the Abominable Snowman or catch sight of Mothman, and how can you tell if the creature lurking down the path is part human and part beast? In Half-Human Monsters and Other Fiends, young readers will read historical stories and modern-day accounts of encounters with half-human monsters. Kids will get all the facts they need to help them spot Bigfoot, Mothman, ghouls, and other supernatural creatures. Children will also investigate the truth behind the stories, exploring the fears and superstitions of different cultures and looking at the scientific facts that might explain the seemingly unexplainable. If you love a nerve-racking story but also want to investigate the truth behind the myths, this is the book for you!

Humans and Hyenas

Humans and Hyenas PDF Author: Keith Somerville
Publisher: Routledge
ISBN: 1000360563
Category : History
Languages : en
Pages : 181

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Book Description
Humans and Hyenas examines the origins and development of the relationship between the two to present an accurate and realistic picture of the hyena and its interactions with people. The hyena is one of the most maligned, misrepresented and defamed mammals. It is still, despite decades of research-led knowledge, seen as a skulking, cowardly scavenger rather than a successful hunter with complex family and communal systems. Hyenas are portrayed as sex-shifting deviants, grave robbers and attackers of children in everything from African folk tales through Greek and Roman accounts of animal life, to Disney’s The Lion King depicting hyenas with a lack of respect and disgust, despite the reality of their behaviour and social structures. Combining the personal, in-depth mining of scientific papers about the three main species and historical accounts, Keith Somerville delves into our relationship with hyenas from the earliest records from millennia ago, through the accounts by colonisers, to contemporary coexistence, where hyenas and humans are forced into ever closer proximity due to shrinking habitats and loss of prey. Are hyenas fated to retain their bad image or can their amazing ability to adapt to humans more successfully than lions and other predators lead to a shift in perspective? This book will be of great interest to students and scholars in the environmental sciences, conservation biology, and wildlife and conservation issues.

Human Monsters

Human Monsters PDF Author: David Everitt
Publisher: McGraw-Hill Education
ISBN: 9780809239948
Category : Business & Economics
Languages : en
Pages : 0

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Book Description
Presents 100 gripping case studies of the worst killers of all time.

Monstrosity

Monstrosity PDF Author: Alexa Wright
Publisher: Bloomsbury Publishing
ISBN: 0857733354
Category : Art
Languages : en
Pages : 124

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Book Description
From the 'Monster of Ravenna' to the 'Elephant Man', Myra Hindley and Ted Bundy, the visualisation of 'real', human monsters has always played a part in how society sees itself. But what is the function of a monster? Why do we need to embody and represent what is monstrous? This book investigates the appearance of the human monster in Western culture, both historically and in our contemporary society. It argues that images of real (rather than fictional) human monsters help us both to identify and to interrogate what constitutes normality; we construct what is acceptable in humanity by depicting what is not quite acceptable. By exploring theories and examples of abnormality, freakishness, madness, otherness and identification, Alexa Wright demonstrates how monstrosity and the monster are social and cultural constructs. However, it soon becomes clear that the social function of the monster – however altered a form it takes – remains constant; it is societal self-defence allowing us to keep perceived monstrosity at a distance. Through engaging with the work of Michel Foucault, Julia Kristeva and Canguilhem (to name but a few) Wright scrutinises and critiques the history of a mode of thinking. She reassesses and explodes conventional concepts of identity, obscuring the boundaries between what is 'normal' and what is not.

Representations of the Post/human

Representations of the Post/human PDF Author: Elaine L. Graham
Publisher: Rutgers University Press
ISBN: 9780813530598
Category : Computers
Languages : en
Pages : 276

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Book Description
This work draws together a wide range of literature on contemporary technologies and their ethical implications. It focuses on advances in medical, reproductive, genetic and information technologies.

Player vs. Monster

Player vs. Monster PDF Author: Jaroslav Svelch
Publisher: MIT Press
ISBN: 0262047756
Category : Games & Activities
Languages : en
Pages : 235

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Book Description
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.

Fight Write

Fight Write PDF Author: Carla Hoch
Publisher: Penguin
ISBN: 1440300739
Category : Language Arts & Disciplines
Languages : en
Pages : 240

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Book Description
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.