Author: Dan Shafer
Publisher: Sitepoint Pty Limited
ISBN: 9780975240274
Category : Computers
Languages : en
Pages : 497
Book Description
Provides information on using CSS to create Web sites.
HTML Utopia
Author: Dan Shafer
Publisher: Sitepoint Pty Limited
ISBN: 9780975240274
Category : Computers
Languages : en
Pages : 497
Book Description
Provides information on using CSS to create Web sites.
Publisher: Sitepoint Pty Limited
ISBN: 9780975240274
Category : Computers
Languages : en
Pages : 497
Book Description
Provides information on using CSS to create Web sites.
Globalization and Utopia
Author: P. Hayden
Publisher: Springer
ISBN: 0230233600
Category : Social Science
Languages : en
Pages : 284
Book Description
Taking aim at the belief in utopia's demise, this collection of original essays offers a new look at the vibrant renewal of utopianism emerging in response to the challenges of globalization. It consider questions of hope and transformation associated with the utopian desire for social change.
Publisher: Springer
ISBN: 0230233600
Category : Social Science
Languages : en
Pages : 284
Book Description
Taking aim at the belief in utopia's demise, this collection of original essays offers a new look at the vibrant renewal of utopianism emerging in response to the challenges of globalization. It consider questions of hope and transformation associated with the utopian desire for social change.
Edutopias
Author:
Publisher: BRILL
ISBN: 908790343X
Category : Education
Languages : en
Pages : 295
Book Description
This unique collection of essays by well known scholars from around the world examines the role of edutopias in the utopian tradition, examining its sources and sites as a means for understanding the aims and purposes of education, for realizing its societal value, and for criticizing its present economic, technological and organizational modes.
Publisher: BRILL
ISBN: 908790343X
Category : Education
Languages : en
Pages : 295
Book Description
This unique collection of essays by well known scholars from around the world examines the role of edutopias in the utopian tradition, examining its sources and sites as a means for understanding the aims and purposes of education, for realizing its societal value, and for criticizing its present economic, technological and organizational modes.
Gaming Utopia
Author: Claudia Costa Pederson
Publisher: Indiana University Press
ISBN: 0253054524
Category : Games & Activities
Languages : en
Pages : 249
Book Description
In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.
Publisher: Indiana University Press
ISBN: 0253054524
Category : Games & Activities
Languages : en
Pages : 249
Book Description
In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.
DIY Utopia
Author: Amber Day
Publisher: Lexington Books
ISBN: 1498523897
Category : Social Science
Languages : en
Pages : 291
Book Description
At first glance, contemporary popular culture, filled with bleak images of the future, seems to have given up on the possibility of positive collective change. Below the surface, however, alternative culture is rife with artist-led projects, activist movements, and subcultural communities of interest that seek to spark the collective imagination and to encourage hunger for alternatives. More playfully self-conscious than past utopian movements, today’s are often whimsical or ironic, but are still entirely earnest. Artists invite us to re-author city maps, or archive individual ideas for the future, while maker collectives urge us to rethink our relationship to consumer goods. All seem to have grown out of a similar do-it-yourself ethos and alternative culture. One of the central conflicts informing these case studies is that while it remains immensely difficult to envision anything outside of the current system of consumer capitalism, there is nevertheless a powerful desire to take it apart in piecemeal ways. We see the longing for new social and political narratives, new forms of communion and sociability, and new imaginings of the possible, longings that are currently unmet by mainstream culture, but that are taking expression in myriad ways at the local level. Taken as a whole, this collection examines what our grand ideals and playful daydreams tell us about ourselves.
Publisher: Lexington Books
ISBN: 1498523897
Category : Social Science
Languages : en
Pages : 291
Book Description
At first glance, contemporary popular culture, filled with bleak images of the future, seems to have given up on the possibility of positive collective change. Below the surface, however, alternative culture is rife with artist-led projects, activist movements, and subcultural communities of interest that seek to spark the collective imagination and to encourage hunger for alternatives. More playfully self-conscious than past utopian movements, today’s are often whimsical or ironic, but are still entirely earnest. Artists invite us to re-author city maps, or archive individual ideas for the future, while maker collectives urge us to rethink our relationship to consumer goods. All seem to have grown out of a similar do-it-yourself ethos and alternative culture. One of the central conflicts informing these case studies is that while it remains immensely difficult to envision anything outside of the current system of consumer capitalism, there is nevertheless a powerful desire to take it apart in piecemeal ways. We see the longing for new social and political narratives, new forms of communion and sociability, and new imaginings of the possible, longings that are currently unmet by mainstream culture, but that are taking expression in myriad ways at the local level. Taken as a whole, this collection examines what our grand ideals and playful daydreams tell us about ourselves.
The Struggle for Utopia
Author: Victor Margolin
Publisher: University of Chicago Press
ISBN: 9780226505169
Category : Art
Languages : en
Pages : 286
Book Description
. Focusing on the difficult relationship between art and social change, Margolin brings important new insights to our understanding of the avant-garde's role in a period of great political complexity.
Publisher: University of Chicago Press
ISBN: 9780226505169
Category : Art
Languages : en
Pages : 286
Book Description
. Focusing on the difficult relationship between art and social change, Margolin brings important new insights to our understanding of the avant-garde's role in a period of great political complexity.
Technologies and Utopias
Author: Maren Hartmann
Publisher: Verlag Reinhard Fischer
ISBN: 9783889273611
Category : Cyberpunk culture
Languages : en
Pages : 314
Book Description
Die Aufmerksamkeit auf die Rolle des Web als eine ńeue Technologieíst momentan in der Auflösung begriffen. Vor zehn Jahren aber kam das Web mit diversen Utopien im Gepäck. Insbesondere im Vokabular, welches versucht das Neue zu beschreiben, finden sich utopische Elemente. In dieser Studie wurde eine spezifische Untergruppe des Vokabulars untersucht: die Nutzertypen.
Publisher: Verlag Reinhard Fischer
ISBN: 9783889273611
Category : Cyberpunk culture
Languages : en
Pages : 314
Book Description
Die Aufmerksamkeit auf die Rolle des Web als eine ńeue Technologieíst momentan in der Auflösung begriffen. Vor zehn Jahren aber kam das Web mit diversen Utopien im Gepäck. Insbesondere im Vokabular, welches versucht das Neue zu beschreiben, finden sich utopische Elemente. In dieser Studie wurde eine spezifische Untergruppe des Vokabulars untersucht: die Nutzertypen.
Automation and Utopia
Author: John Danaher
Publisher: Harvard University Press
ISBN: 0674984242
Category : Philosophy
Languages : en
Pages : 337
Book Description
Automating technologies threaten to usher in a workless future. But this can be a good thing—if we play our cards right. Human obsolescence is imminent. The factories of the future will be dark, staffed by armies of tireless robots. The hospitals of the future will have fewer doctors, depending instead on cloud-based AI to diagnose patients and recommend treatments. The homes of the future will anticipate our wants and needs and provide all the entertainment, food, and distraction we could ever desire. To many, this is a depressing prognosis, an image of civilization replaced by its machines. But what if an automated future is something to be welcomed rather than feared? Work is a source of misery and oppression for most people, so shouldn’t we do what we can to hasten its demise? Automation and Utopia makes the case for a world in which, free from need or want, we can spend our time inventing and playing games and exploring virtual realities that are more deeply engaging and absorbing than any we have experienced before, allowing us to achieve idealized forms of human flourishing. The idea that we should “give up” and retreat to the virtual may seem shocking, even distasteful. But John Danaher urges us to embrace the possibilities of this new existence. The rise of automating technologies presents a utopian moment for humankind, providing both the motive and the means to build a better future.
Publisher: Harvard University Press
ISBN: 0674984242
Category : Philosophy
Languages : en
Pages : 337
Book Description
Automating technologies threaten to usher in a workless future. But this can be a good thing—if we play our cards right. Human obsolescence is imminent. The factories of the future will be dark, staffed by armies of tireless robots. The hospitals of the future will have fewer doctors, depending instead on cloud-based AI to diagnose patients and recommend treatments. The homes of the future will anticipate our wants and needs and provide all the entertainment, food, and distraction we could ever desire. To many, this is a depressing prognosis, an image of civilization replaced by its machines. But what if an automated future is something to be welcomed rather than feared? Work is a source of misery and oppression for most people, so shouldn’t we do what we can to hasten its demise? Automation and Utopia makes the case for a world in which, free from need or want, we can spend our time inventing and playing games and exploring virtual realities that are more deeply engaging and absorbing than any we have experienced before, allowing us to achieve idealized forms of human flourishing. The idea that we should “give up” and retreat to the virtual may seem shocking, even distasteful. But John Danaher urges us to embrace the possibilities of this new existence. The rise of automating technologies presents a utopian moment for humankind, providing both the motive and the means to build a better future.
Cruising Utopia
Author: José Esteban Muñoz
Publisher: NYU Press
ISBN: 0814757286
Category : Social Science
Languages : en
Pages : 244
Book Description
Printbegrænsninger: Der kan printes 10 sider ad gangen og max. 40 sider pr. session
Publisher: NYU Press
ISBN: 0814757286
Category : Social Science
Languages : en
Pages : 244
Book Description
Printbegrænsninger: Der kan printes 10 sider ad gangen og max. 40 sider pr. session
Playing Utopia
Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3839450500
Category : Social Science
Languages : en
Pages : 333
Book Description
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
Publisher: transcript Verlag
ISBN: 3839450500
Category : Social Science
Languages : en
Pages : 333
Book Description
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.